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This exposes all monitors in every mirroring group, which is needed for robust detection of an Oculus Rift. |
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| .. | ||
| glfw3.h | ||
| glfw3native.h | ||
This exposes all monitors in every mirroring group, which is needed for robust detection of an Oculus Rift. |
||
|---|---|---|
| .. | ||
| glfw3.h | ||
| glfw3native.h | ||