mirror of
https://github.com/glfw/glfw.git
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235 lines
7.6 KiB
C
235 lines
7.6 KiB
C
//========================================================================
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// GLFW - An OpenGL framework
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// Platform: Win32/WGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#include <stdlib.h>
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#ifdef __BORLANDC__
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// With the Borland C++ compiler, we want to disable FPU exceptions
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#include <float.h>
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#endif // __BORLANDC__
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//========================================================================
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// Load necessary libraries (DLLs)
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//========================================================================
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static GLboolean initLibraries(void)
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{
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#ifndef _GLFW_NO_DLOAD_GDI32
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// gdi32.dll (OpenGL pixel format functions & SwapBuffers)
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_glfwLibrary.Win32.gdi.instance = LoadLibrary("gdi32.dll");
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if (!_glfwLibrary.Win32.gdi.instance)
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return GL_FALSE;
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_glfwLibrary.Win32.gdi.ChoosePixelFormat = (CHOOSEPIXELFORMAT_T)
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GetProcAddress(_glfwLibrary.Win32.gdi.instance, "ChoosePixelFormat");
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_glfwLibrary.Win32.gdi.DescribePixelFormat = (DESCRIBEPIXELFORMAT_T)
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GetProcAddress(_glfwLibrary.Win32.gdi.instance, "DescribePixelFormat");
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_glfwLibrary.Win32.gdi.GetPixelFormat = (GETPIXELFORMAT_T)
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GetProcAddress(_glfwLibrary.Win32.gdi.instance, "GetPixelFormat");
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_glfwLibrary.Win32.gdi.SetPixelFormat = (SETPIXELFORMAT_T)
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GetProcAddress(_glfwLibrary.Win32.gdi.instance, "SetPixelFormat");
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_glfwLibrary.Win32.gdi.SwapBuffers = (SWAPBUFFERS_T)
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GetProcAddress(_glfwLibrary.Win32.gdi.instance, "SwapBuffers");
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if (!_glfwLibrary.Win32.gdi.ChoosePixelFormat ||
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!_glfwLibrary.Win32.gdi.DescribePixelFormat ||
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!_glfwLibrary.Win32.gdi.GetPixelFormat ||
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!_glfwLibrary.Win32.gdi.SetPixelFormat ||
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!_glfwLibrary.Win32.gdi.SwapBuffers)
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{
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return GL_FALSE;
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}
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#endif // _GLFW_NO_DLOAD_GDI32
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#ifndef _GLFW_NO_DLOAD_WINMM
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// winmm.dll (for joystick and timer support)
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_glfwLibrary.Win32.winmm.instance = LoadLibrary("winmm.dll");
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if (!_glfwLibrary.Win32.winmm.instance)
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return GL_FALSE;
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_glfwLibrary.Win32.winmm.joyGetDevCapsA = (JOYGETDEVCAPSA_T)
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GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetDevCapsA");
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_glfwLibrary.Win32.winmm.joyGetPos = (JOYGETPOS_T)
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GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetPos");
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_glfwLibrary.Win32.winmm.joyGetPosEx = (JOYGETPOSEX_T)
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GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetPosEx");
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_glfwLibrary.Win32.winmm.timeGetTime = (TIMEGETTIME_T)
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GetProcAddress(_glfwLibrary.Win32.winmm.instance, "timeGetTime");
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if (!_glfwLibrary.Win32.winmm.joyGetDevCapsA ||
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!_glfwLibrary.Win32.winmm.joyGetPos ||
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!_glfwLibrary.Win32.winmm.joyGetPosEx ||
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!_glfwLibrary.Win32.winmm.timeGetTime)
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{
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return GL_FALSE;
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}
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#endif // _GLFW_NO_DLOAD_WINMM
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return GL_TRUE;
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}
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//========================================================================
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// Unload used libraries (DLLs)
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//========================================================================
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static void freeLibraries(void)
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{
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#ifndef _GLFW_NO_DLOAD_GDI32
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if (_glfwLibrary.Win32.gdi.instance != NULL)
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{
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FreeLibrary(_glfwLibrary.Win32.gdi.instance);
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_glfwLibrary.Win32.gdi.instance = NULL;
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}
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#endif // _GLFW_NO_DLOAD_GDI32
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#ifndef _GLFW_NO_DLOAD_WINMM
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if (_glfwLibrary.Win32.winmm.instance != NULL)
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{
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FreeLibrary(_glfwLibrary.Win32.winmm.instance);
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_glfwLibrary.Win32.winmm.instance = NULL;
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}
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#endif // _GLFW_NO_DLOAD_WINMM
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}
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//========================================================================
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// Terminate GLFW when exiting application
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//========================================================================
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static void glfw_atexit(void)
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{
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glfwTerminate();
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Initialize various GLFW state
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//========================================================================
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int _glfwPlatformInit(void)
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{
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// To make SetForegroundWindow work as we want, we need to fiddle
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// with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early
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// as possible in the hope of still being the foreground process)
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SystemParametersInfo(SPI_GETFOREGROUNDLOCKTIMEOUT, 0,
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&_glfwLibrary.Win32.foregroundLockTimeout, 0);
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SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0,
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SPIF_SENDCHANGE);
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if (!initLibraries())
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return GL_FALSE;
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#ifdef __BORLANDC__
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// With the Borland C++ compiler, we want to disable FPU exceptions
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// (this is recommended for OpenGL applications under Windows)
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_control87(MCW_EM, MCW_EM);
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#endif
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_glfwLibrary.Win32.instance = GetModuleHandle(NULL);
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atexit(glfw_atexit);
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_glfwInitTimer();
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return GL_TRUE;
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}
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//========================================================================
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// Close window and shut down library
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//========================================================================
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int _glfwPlatformTerminate(void)
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{
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while (_glfwLibrary.windowListHead)
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glfwCloseWindow(_glfwLibrary.windowListHead);
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if (_glfwLibrary.Win32.classAtom)
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{
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UnregisterClass(_GLFW_WNDCLASSNAME, _glfwLibrary.Win32.instance);
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_glfwLibrary.Win32.classAtom = 0;
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}
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// TODO: Remove keyboard hook
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freeLibraries();
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// Restore previous FOREGROUNDLOCKTIMEOUT system setting
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SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0,
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(LPVOID) _glfwLibrary.Win32.foregroundLockTimeout,
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SPIF_SENDCHANGE);
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return GL_TRUE;
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}
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//========================================================================
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// Get the GLFW version string
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//========================================================================
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const char* _glfwPlatformGetVersionString(void)
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{
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const char* version = "GLFW "
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#if defined(__MINGW32__)
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" MinGW"
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#elif defined(__CYGWIN__)
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" Cygwin"
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#elif defined(_MSC_VER)
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" Visual C++"
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#elif defined(__BORLANDC__)
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" Borland C"
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#else
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" (unknown compiler)"
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#endif
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#if defined(GLFW_BUILD_DLL)
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" DLL"
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#endif
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#if !defined(_GLFW_NO_DLOAD_GDI32)
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" load(gdi32)"
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#endif
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#if !defined(_GLFW_NO_DLOAD_WINMM)
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" load(winmm)"
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#endif
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;
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return version;
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}
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