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https://github.com/glfw/glfw.git
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5c3ebfb9cc
The OSMesa specific path is more appropriate for a test than an example.
84 lines
3.7 KiB
CMake
84 lines
3.7 KiB
CMake
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link_libraries(glfw)
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include_directories("${GLFW_SOURCE_DIR}/deps")
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if (MATH_LIBRARY)
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link_libraries("${MATH_LIBRARY}")
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endif()
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# Workaround for the MS CRT deprecating parts of the standard library
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if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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endif()
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if (WIN32)
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set(ICON glfw.rc)
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elseif (APPLE)
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set(ICON glfw.icns)
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endif()
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set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h")
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set(GLAD_GLES2 "${GLFW_SOURCE_DIR}/deps/glad/gles2.h")
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set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
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"${GLFW_SOURCE_DIR}/deps/getopt.c")
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set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
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"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
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add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD_GL})
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add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD_GL})
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add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD_GL})
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add_executable(offscreen offscreen.c ${ICON} ${GLAD_GL})
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add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD_GL})
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add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
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add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
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add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${GLAD_GL})
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add_executable(triangle-opengles WIN32 MACOSX_BUNDLE triangle-opengles.c ${ICON} ${GLAD_GLES2})
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add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
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add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${ICON} ${GLAD_GL})
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target_link_libraries(particles Threads::Threads)
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if (RT_LIBRARY)
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target_link_libraries(particles "${RT_LIBRARY}")
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endif()
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set(GUI_ONLY_BINARIES boing gears heightmap particles sharing splitview
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triangle-opengl triangle-opengles wave windows)
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set(CONSOLE_BINARIES offscreen)
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set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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C_STANDARD 99
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FOLDER "GLFW3/Examples")
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if (MSVC)
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# Tell MSVC to use main instead of WinMain
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set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
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LINK_FLAGS "/ENTRY:mainCRTStartup")
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elseif (CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
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# Tell Clang using MS CRT to use main instead of WinMain
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set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
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LINK_FLAGS "-Wl,/entry:mainCRTStartup")
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endif()
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if (APPLE)
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set_target_properties(boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
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set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
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set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
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set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
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set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
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set_target_properties(triangle-opengl PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL Triangle")
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set_target_properties(triangle-opengles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL ES Triangle")
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set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
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set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
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set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
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set_source_files_properties(glfw.icns PROPERTIES
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MACOSX_PACKAGE_LOCATION "Resources")
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set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
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MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
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MACOSX_BUNDLE_ICON_FILE glfw.icns
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MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/Info.plist.in")
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endif()
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