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62074f3dea
This updates to a newer version of glad2 and switches to the header-only variant. This also (finally) switches to the newer glad2 loader signature that allows us to pass in glfwGetInstanceProcAddress directly.
143 lines
4.0 KiB
C
143 lines
4.0 KiB
C
//========================================================================
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// Custom heap allocator test
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// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#define GLAD_GL_IMPLEMENTATION
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#include <glad/gl.h>
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#define CALL(x) (function_name = #x, x)
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static const char* function_name = NULL;
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struct allocator_stats
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{
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size_t total;
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size_t current;
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size_t maximum;
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};
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static void error_callback(int error, const char* description)
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{
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fprintf(stderr, "Error: %s\n", description);
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}
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static void* allocate(size_t size, void* user)
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{
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struct allocator_stats* stats = user;
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assert(size > 0);
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stats->total += size;
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stats->current += size;
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if (stats->current > stats->maximum)
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stats->maximum = stats->current;
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printf("%s: allocate %zu bytes (current %zu maximum %zu total %zu)\n",
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function_name, size, stats->current, stats->maximum, stats->total);
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size_t* real_block = malloc(size + sizeof(size_t));
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assert(real_block != NULL);
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*real_block = size;
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return real_block + 1;
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}
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static void deallocate(void* block, void* user)
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{
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struct allocator_stats* stats = user;
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assert(block != NULL);
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size_t* real_block = (size_t*) block - 1;
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stats->current -= *real_block;
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printf("%s: deallocate %zu bytes (current %zu maximum %zu total %zu)\n",
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function_name, *real_block, stats->current, stats->maximum, stats->total);
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free(real_block);
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}
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static void* reallocate(void* block, size_t size, void* user)
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{
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struct allocator_stats* stats = user;
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assert(block != NULL);
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assert(size > 0);
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size_t* real_block = (size_t*) block - 1;
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stats->total += size;
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stats->current += size - *real_block;
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if (stats->current > stats->maximum)
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stats->maximum = stats->current;
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printf("%s: reallocate %zu bytes to %zu bytes (current %zu maximum %zu total %zu)\n",
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function_name, *real_block, size, stats->current, stats->maximum, stats->total);
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real_block = realloc(real_block, size + sizeof(size_t));
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assert(real_block != NULL);
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*real_block = size;
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return real_block + 1;
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}
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int main(void)
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{
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struct allocator_stats stats = {0};
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const GLFWallocator allocator =
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{
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.allocate = allocate,
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.deallocate = deallocate,
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.reallocate = reallocate,
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.user = &stats
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};
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glfwSetErrorCallback(error_callback);
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glfwInitAllocator(&allocator);
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if (!CALL(glfwInit)())
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exit(EXIT_FAILURE);
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GLFWwindow* window = CALL(glfwCreateWindow)(400, 400, "Custom allocator test", NULL, NULL);
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if (!window)
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{
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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CALL(glfwMakeContextCurrent)(window);
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gladLoadGL(glfwGetProcAddress);
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CALL(glfwSwapInterval)(1);
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while (!CALL(glfwWindowShouldClose)(window))
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{
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glClear(GL_COLOR_BUFFER_BIT);
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CALL(glfwSwapBuffers)(window);
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CALL(glfwWaitEvents)();
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}
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CALL(glfwTerminate)();
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exit(EXIT_SUCCESS);
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}
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