glfw/src/cocoa_monitor.m
Camilla Löwy 22b586b3d8 Add pluggable heap allocator
This adds the glfwInitAllocator function for specifying a custom memory
allocator to use instead of the C runtime library.

The allocator is a struct of type GLFWallocator with fields
corresponding to malloc, realloc and free, while the internal API
corresponds to calloc, realloc and free.

Heap allocation calls are filtered before reaching the user-provided
functions, so deallocation of NULL and allocations of zero bytes are not
passed on, reallocating NULL is transformed into an allocation and
reallocating to size zero is transformed into deallocation.

The clearing of a new block to zero is performed by the internal
calloc-like function.

Closes #544.
Fixes #1628.
Closes #1947.
2021-08-25 21:00:10 +02:00

632 lines
19 KiB
Objective-C

//========================================================================
// GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
#include <stdlib.h>
#include <limits.h>
#include <math.h>
#include <IOKit/graphics/IOGraphicsLib.h>
#include <ApplicationServices/ApplicationServices.h>
// Get the name of the specified display, or NULL
//
static char* getMonitorName(CGDirectDisplayID displayID, NSScreen* screen)
{
// IOKit doesn't work on Apple Silicon anymore
// Luckily, 10.15 introduced -[NSScreen localizedName].
// Use it if available, and fall back to IOKit otherwise.
if (screen)
{
if ([screen respondsToSelector:@selector(localizedName)])
{
NSString* name = [screen valueForKey:@"localizedName"];
if (name)
return _glfw_strdup([name UTF8String]);
}
}
io_iterator_t it;
io_service_t service;
CFDictionaryRef info;
if (IOServiceGetMatchingServices(kIOMasterPortDefault,
IOServiceMatching("IODisplayConnect"),
&it) != 0)
{
// This may happen if a desktop Mac is running headless
return _glfw_strdup("Display");
}
while ((service = IOIteratorNext(it)) != 0)
{
info = IODisplayCreateInfoDictionary(service,
kIODisplayOnlyPreferredName);
CFNumberRef vendorIDRef =
CFDictionaryGetValue(info, CFSTR(kDisplayVendorID));
CFNumberRef productIDRef =
CFDictionaryGetValue(info, CFSTR(kDisplayProductID));
if (!vendorIDRef || !productIDRef)
{
CFRelease(info);
continue;
}
unsigned int vendorID, productID;
CFNumberGetValue(vendorIDRef, kCFNumberIntType, &vendorID);
CFNumberGetValue(productIDRef, kCFNumberIntType, &productID);
if (CGDisplayVendorNumber(displayID) == vendorID &&
CGDisplayModelNumber(displayID) == productID)
{
// Info dictionary is used and freed below
break;
}
CFRelease(info);
}
IOObjectRelease(it);
if (!service)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to find service port for display");
return _glfw_strdup("Display");
}
CFDictionaryRef names =
CFDictionaryGetValue(info, CFSTR(kDisplayProductName));
CFStringRef nameRef;
if (!names || !CFDictionaryGetValueIfPresent(names, CFSTR("en_US"),
(const void**) &nameRef))
{
// This may happen if a desktop Mac is running headless
CFRelease(info);
return _glfw_strdup("Display");
}
const CFIndex size =
CFStringGetMaximumSizeForEncoding(CFStringGetLength(nameRef),
kCFStringEncodingUTF8);
char* name = _glfw_calloc(size + 1, 1);
CFStringGetCString(nameRef, name, size, kCFStringEncodingUTF8);
CFRelease(info);
return name;
}
// Check whether the display mode should be included in enumeration
//
static GLFWbool modeIsGood(CGDisplayModeRef mode)
{
uint32_t flags = CGDisplayModeGetIOFlags(mode);
if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag))
return GLFW_FALSE;
if (flags & kDisplayModeInterlacedFlag)
return GLFW_FALSE;
if (flags & kDisplayModeStretchedFlag)
return GLFW_FALSE;
#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) &&
CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0))
{
CFRelease(format);
return GLFW_FALSE;
}
CFRelease(format);
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
return GLFW_TRUE;
}
// Convert Core Graphics display mode to GLFW video mode
//
static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode,
double fallbackRefreshRate)
{
GLFWvidmode result;
result.width = (int) CGDisplayModeGetWidth(mode);
result.height = (int) CGDisplayModeGetHeight(mode);
result.refreshRate = (int) round(CGDisplayModeGetRefreshRate(mode));
if (result.refreshRate == 0)
result.refreshRate = (int) round(fallbackRefreshRate);
#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
{
result.redBits = 5;
result.greenBits = 5;
result.blueBits = 5;
}
else
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
{
result.redBits = 8;
result.greenBits = 8;
result.blueBits = 8;
}
#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
CFRelease(format);
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
return result;
}
// Starts reservation for display fading
//
static CGDisplayFadeReservationToken beginFadeReservation(void)
{
CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken;
if (CGAcquireDisplayFadeReservation(5, &token) == kCGErrorSuccess)
{
CGDisplayFade(token, 0.3,
kCGDisplayBlendNormal,
kCGDisplayBlendSolidColor,
0.0, 0.0, 0.0,
TRUE);
}
return token;
}
// Ends reservation for display fading
//
static void endFadeReservation(CGDisplayFadeReservationToken token)
{
if (token != kCGDisplayFadeReservationInvalidToken)
{
CGDisplayFade(token, 0.5,
kCGDisplayBlendSolidColor,
kCGDisplayBlendNormal,
0.0, 0.0, 0.0,
FALSE);
CGReleaseDisplayFadeReservation(token);
}
}
// Returns the display refresh rate queried from the I/O registry
//
static double getFallbackRefreshRate(CGDirectDisplayID displayID)
{
double refreshRate = 60.0;
io_iterator_t it;
io_service_t service;
if (IOServiceGetMatchingServices(kIOMasterPortDefault,
IOServiceMatching("IOFramebuffer"),
&it) != 0)
{
return refreshRate;
}
while ((service = IOIteratorNext(it)) != 0)
{
const CFNumberRef indexRef =
IORegistryEntryCreateCFProperty(service,
CFSTR("IOFramebufferOpenGLIndex"),
kCFAllocatorDefault,
kNilOptions);
if (!indexRef)
continue;
uint32_t index = 0;
CFNumberGetValue(indexRef, kCFNumberIntType, &index);
CFRelease(indexRef);
if (CGOpenGLDisplayMaskToDisplayID(1 << index) != displayID)
continue;
const CFNumberRef clockRef =
IORegistryEntryCreateCFProperty(service,
CFSTR("IOFBCurrentPixelClock"),
kCFAllocatorDefault,
kNilOptions);
const CFNumberRef countRef =
IORegistryEntryCreateCFProperty(service,
CFSTR("IOFBCurrentPixelCount"),
kCFAllocatorDefault,
kNilOptions);
uint32_t clock = 0, count = 0;
if (clockRef)
{
CFNumberGetValue(clockRef, kCFNumberIntType, &clock);
CFRelease(clockRef);
}
if (countRef)
{
CFNumberGetValue(countRef, kCFNumberIntType, &count);
CFRelease(countRef);
}
if (clock > 0 && count > 0)
refreshRate = clock / (double) count;
break;
}
IOObjectRelease(it);
return refreshRate;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Poll for changes in the set of connected monitors
//
void _glfwPollMonitorsNS(void)
{
uint32_t displayCount;
CGGetOnlineDisplayList(0, NULL, &displayCount);
CGDirectDisplayID* displays = _glfw_calloc(displayCount, sizeof(CGDirectDisplayID));
CGGetOnlineDisplayList(displayCount, displays, &displayCount);
for (int i = 0; i < _glfw.monitorCount; i++)
_glfw.monitors[i]->ns.screen = nil;
_GLFWmonitor** disconnected = NULL;
uint32_t disconnectedCount = _glfw.monitorCount;
if (disconnectedCount)
{
disconnected = _glfw_calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
memcpy(disconnected,
_glfw.monitors,
_glfw.monitorCount * sizeof(_GLFWmonitor*));
}
for (uint32_t i = 0; i < displayCount; i++)
{
if (CGDisplayIsAsleep(displays[i]))
continue;
const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]);
NSScreen* screen = nil;
for (screen in [NSScreen screens])
{
NSNumber* screenNumber = [screen deviceDescription][@"NSScreenNumber"];
// HACK: Compare unit numbers instead of display IDs to work around
// display replacement on machines with automatic graphics
// switching
if (CGDisplayUnitNumber([screenNumber unsignedIntValue]) == unitNumber)
break;
}
// HACK: Compare unit numbers instead of display IDs to work around
// display replacement on machines with automatic graphics
// switching
uint32_t j;
for (j = 0; j < disconnectedCount; j++)
{
if (disconnected[j] && disconnected[j]->ns.unitNumber == unitNumber)
{
disconnected[j]->ns.screen = screen;
disconnected[j] = NULL;
break;
}
}
if (j < disconnectedCount)
continue;
const CGSize size = CGDisplayScreenSize(displays[i]);
char* name = getMonitorName(displays[i], screen);
if (!name)
continue;
_GLFWmonitor* monitor = _glfwAllocMonitor(name, size.width, size.height);
monitor->ns.displayID = displays[i];
monitor->ns.unitNumber = unitNumber;
monitor->ns.screen = screen;
_glfw_free(name);
CGDisplayModeRef mode = CGDisplayCopyDisplayMode(displays[i]);
if (CGDisplayModeGetRefreshRate(mode) == 0.0)
monitor->ns.fallbackRefreshRate = getFallbackRefreshRate(displays[i]);
CGDisplayModeRelease(mode);
_glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
}
for (uint32_t i = 0; i < disconnectedCount; i++)
{
if (disconnected[i])
_glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
}
_glfw_free(disconnected);
_glfw_free(displays);
}
// Change the current video mode
//
void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
{
GLFWvidmode current;
_glfwPlatformGetVideoMode(monitor, &current);
const GLFWvidmode* best = _glfwChooseVideoMode(monitor, desired);
if (_glfwCompareVideoModes(&current, best) == 0)
return;
CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
const CFIndex count = CFArrayGetCount(modes);
CGDisplayModeRef native = NULL;
for (CFIndex i = 0; i < count; i++)
{
CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
if (!modeIsGood(dm))
continue;
const GLFWvidmode mode =
vidmodeFromCGDisplayMode(dm, monitor->ns.fallbackRefreshRate);
if (_glfwCompareVideoModes(best, &mode) == 0)
{
native = dm;
break;
}
}
if (native)
{
if (monitor->ns.previousMode == NULL)
monitor->ns.previousMode = CGDisplayCopyDisplayMode(monitor->ns.displayID);
CGDisplayFadeReservationToken token = beginFadeReservation();
CGDisplaySetDisplayMode(monitor->ns.displayID, native, NULL);
endFadeReservation(token);
}
CFRelease(modes);
}
// Restore the previously saved (original) video mode
//
void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor)
{
if (monitor->ns.previousMode)
{
CGDisplayFadeReservationToken token = beginFadeReservation();
CGDisplaySetDisplayMode(monitor->ns.displayID,
monitor->ns.previousMode, NULL);
endFadeReservation(token);
CGDisplayModeRelease(monitor->ns.previousMode);
monitor->ns.previousMode = NULL;
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
{
}
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
{
@autoreleasepool {
const CGRect bounds = CGDisplayBounds(monitor->ns.displayID);
if (xpos)
*xpos = (int) bounds.origin.x;
if (ypos)
*ypos = (int) bounds.origin.y;
} // autoreleasepool
}
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
float* xscale, float* yscale)
{
@autoreleasepool {
if (!monitor->ns.screen)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Cannot query content scale without screen");
}
const NSRect points = [monitor->ns.screen frame];
const NSRect pixels = [monitor->ns.screen convertRectToBacking:points];
if (xscale)
*xscale = (float) (pixels.size.width / points.size.width);
if (yscale)
*yscale = (float) (pixels.size.height / points.size.height);
} // autoreleasepool
}
void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
int* xpos, int* ypos,
int* width, int* height)
{
@autoreleasepool {
if (!monitor->ns.screen)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Cannot query workarea without screen");
}
const NSRect frameRect = [monitor->ns.screen visibleFrame];
if (xpos)
*xpos = frameRect.origin.x;
if (ypos)
*ypos = _glfwTransformYNS(frameRect.origin.y + frameRect.size.height - 1);
if (width)
*width = frameRect.size.width;
if (height)
*height = frameRect.size.height;
} // autoreleasepool
}
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
{
@autoreleasepool {
*count = 0;
CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
const CFIndex found = CFArrayGetCount(modes);
GLFWvidmode* result = _glfw_calloc(found, sizeof(GLFWvidmode));
for (CFIndex i = 0; i < found; i++)
{
CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
if (!modeIsGood(dm))
continue;
const GLFWvidmode mode =
vidmodeFromCGDisplayMode(dm, monitor->ns.fallbackRefreshRate);
CFIndex j;
for (j = 0; j < *count; j++)
{
if (_glfwCompareVideoModes(result + j, &mode) == 0)
break;
}
// Skip duplicate modes
if (j < *count)
continue;
(*count)++;
result[*count - 1] = mode;
}
CFRelease(modes);
return result;
} // autoreleasepool
}
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode)
{
@autoreleasepool {
CGDisplayModeRef native = CGDisplayCopyDisplayMode(monitor->ns.displayID);
*mode = vidmodeFromCGDisplayMode(native, monitor->ns.fallbackRefreshRate);
CGDisplayModeRelease(native);
} // autoreleasepool
}
GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
@autoreleasepool {
uint32_t size = CGDisplayGammaTableCapacity(monitor->ns.displayID);
CGGammaValue* values = _glfw_calloc(size * 3, sizeof(CGGammaValue));
CGGetDisplayTransferByTable(monitor->ns.displayID,
size,
values,
values + size,
values + size * 2,
&size);
_glfwAllocGammaArrays(ramp, size);
for (uint32_t i = 0; i < size; i++)
{
ramp->red[i] = (unsigned short) (values[i] * 65535);
ramp->green[i] = (unsigned short) (values[i + size] * 65535);
ramp->blue[i] = (unsigned short) (values[i + size * 2] * 65535);
}
_glfw_free(values);
return GLFW_TRUE;
} // autoreleasepool
}
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{
@autoreleasepool {
CGGammaValue* values = _glfw_calloc(ramp->size * 3, sizeof(CGGammaValue));
for (unsigned int i = 0; i < ramp->size; i++)
{
values[i] = ramp->red[i] / 65535.f;
values[i + ramp->size] = ramp->green[i] / 65535.f;
values[i + ramp->size * 2] = ramp->blue[i] / 65535.f;
}
CGSetDisplayTransferByTable(monitor->ns.displayID,
ramp->size,
values,
values + ramp->size,
values + ramp->size * 2);
_glfw_free(values);
} // autoreleasepool
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(kCGNullDirectDisplay);
return monitor->ns.displayID;
}