glfw/src/win32_opengl.c
2012-03-30 02:28:15 +02:00

133 lines
4.4 KiB
C

//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Make the OpenGL context associated with the specified window current
//========================================================================
void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
{
if (window)
wglMakeCurrent(window->WGL.DC, window->WGL.context);
else
wglMakeCurrent(NULL, NULL);
}
//========================================================================
// Swap buffers (double-buffering)
//========================================================================
void _glfwPlatformSwapBuffers(void)
{
_GLFWwindow* window = _glfwLibrary.currentWindow;
SwapBuffers(window->WGL.DC);
}
//========================================================================
// Set double buffering swap interval
//========================================================================
void _glfwPlatformSwapInterval(int interval)
{
_GLFWwindow* window = _glfwLibrary.currentWindow;
if (window->WGL.EXT_swap_control)
window->WGL.SwapIntervalEXT(interval);
}
//========================================================================
// Check if the current context supports the specified WGL extension
//========================================================================
int _glfwPlatformExtensionSupported(const char* extension)
{
const GLubyte* extensions;
_GLFWwindow* window = _glfwLibrary.currentWindow;
if (window->WGL.GetExtensionsStringEXT != NULL)
{
extensions = (GLubyte*) window->WGL.GetExtensionsStringEXT();
if (extensions != NULL)
{
if (_glfwStringInExtensionString(extension, extensions))
return GL_TRUE;
}
}
if (window->WGL.GetExtensionsStringARB != NULL)
{
extensions = (GLubyte*) window->WGL.GetExtensionsStringARB(window->WGL.DC);
if (extensions != NULL)
{
if (_glfwStringInExtensionString(extension, extensions))
return GL_TRUE;
}
}
return GL_FALSE;
}
//========================================================================
// Get the function pointer to an OpenGL function
//========================================================================
void* _glfwPlatformGetProcAddress(const char* procname)
{
return (void*) wglGetProcAddress(procname);
}
//========================================================================
// Copies the specified OpenGL state categories from src to dst
//========================================================================
void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask)
{
if (!wglCopyContext(src->WGL.context, dst->WGL.context, mask))
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to copy OpenGL context attributes");
}
}