glfw/src/x11_joystick.c
2013-03-11 21:30:01 +01:00

302 lines
7.6 KiB
C

//========================================================================
// GLFW - An OpenGL library
// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#ifdef __linux__
#include <linux/joystick.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <errno.h>
#include <regex.h>
#include <dirent.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#endif // __linux__
// Attempt to open the specified joystick device
//
static int openJoystickDevice(int joy, const char* path)
{
#ifdef __linux__
char numAxes, numButtons;
char name[256];
int fd, version;
fd = open(path, O_RDONLY | O_NONBLOCK);
if (fd == -1)
return GL_FALSE;
_glfw.x11.joystick[joy].fd = fd;
// Verify that the joystick driver version is at least 1.0
ioctl(fd, JSIOCGVERSION, &version);
if (version < 0x010000)
{
// It's an old 0.x interface (we don't support it)
close(fd);
return GL_FALSE;
}
if (ioctl(fd, JSIOCGNAME(sizeof(name)), name) < 0)
strncpy(name, "Unknown", sizeof(name));
_glfw.x11.joystick[joy].name = strdup(name);
ioctl(fd, JSIOCGAXES, &numAxes);
_glfw.x11.joystick[joy].numAxes = (int) numAxes;
ioctl(fd, JSIOCGBUTTONS, &numButtons);
_glfw.x11.joystick[joy].numButtons = (int) numButtons;
_glfw.x11.joystick[joy].axis = (float*) malloc(sizeof(float) * numAxes);
_glfw.x11.joystick[joy].button = (unsigned char*) malloc(numButtons);
_glfw.x11.joystick[joy].present = GL_TRUE;
#endif // __linux__
return GL_TRUE;
}
// Polls for and processes events for all present joysticks
//
static void pollJoystickEvents(void)
{
#ifdef __linux__
int i;
ssize_t result;
struct js_event e;
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
{
if (!_glfw.x11.joystick[i].present)
continue;
// Read all queued events (non-blocking)
for (;;)
{
errno = 0;
result = read(_glfw.x11.joystick[i].fd, &e, sizeof(e));
if (errno == ENODEV)
_glfw.x11.joystick[i].present = GL_FALSE;
if (result == -1)
break;
// We don't care if it's an init event or not
e.type &= ~JS_EVENT_INIT;
switch (e.type)
{
case JS_EVENT_AXIS:
_glfw.x11.joystick[i].axis[e.number] =
(float) e.value / 32767.0f;
// We need to change the sign for the Y axes, so that
// positive = up/forward, according to the GLFW spec.
if (e.number & 1)
{
_glfw.x11.joystick[i].axis[e.number] =
-_glfw.x11.joystick[i].axis[e.number];
}
break;
case JS_EVENT_BUTTON:
_glfw.x11.joystick[i].button[e.number] =
e.value ? GLFW_PRESS : GLFW_RELEASE;
break;
default:
break;
}
}
}
#endif // __linux__
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize joystick interface
//
int _glfwInitJoysticks(void)
{
#ifdef __linux__
int i, joy = 0;
regex_t regex;
DIR* dir;
const char* dirs[] =
{
"/dev/input",
"/dev"
};
if (regcomp(&regex, "^js[0-9]\\+$", 0) != 0)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to compile regex");
return GL_FALSE;
}
for (i = 0; i < sizeof(dirs) / sizeof(dirs[0]); i++)
{
struct dirent* entry;
dir = opendir(dirs[i]);
if (!dir)
continue;
while ((entry = readdir(dir)))
{
char path[20];
regmatch_t match;
if (regexec(&regex, entry->d_name, 1, &match, 0) != 0)
continue;
snprintf(path, sizeof(path), "%s/%s", dirs[i], entry->d_name);
if (openJoystickDevice(joy, path))
joy++;
}
closedir(dir);
}
regfree(&regex);
#endif // __linux__
return GL_TRUE;
}
// Close all opened joystick handles
//
void _glfwTerminateJoysticks(void)
{
#ifdef __linux__
int i;
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
{
if (_glfw.x11.joystick[i].present)
{
close(_glfw.x11.joystick[i].fd);
free(_glfw.x11.joystick[i].axis);
free(_glfw.x11.joystick[i].button);
free(_glfw.x11.joystick[i].name);
_glfw.x11.joystick[i].present = GL_FALSE;
}
}
#endif // __linux__
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformGetJoystickParam(int joy, int param)
{
pollJoystickEvents();
if (!_glfw.x11.joystick[joy].present)
return 0;
switch (param)
{
case GLFW_PRESENT:
return GL_TRUE;
case GLFW_AXES:
return _glfw.x11.joystick[joy].numAxes;
case GLFW_BUTTONS:
return _glfw.x11.joystick[joy].numButtons;
default:
_glfwInputError(GLFW_INVALID_ENUM, NULL);
}
return 0;
}
int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numAxes)
{
int i;
pollJoystickEvents();
if (!_glfw.x11.joystick[joy].present)
return 0;
if (_glfw.x11.joystick[joy].numAxes < numAxes)
numAxes = _glfw.x11.joystick[joy].numAxes;
for (i = 0; i < numAxes; i++)
axes[i] = _glfw.x11.joystick[joy].axis[i];
return numAxes;
}
int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
int numButtons)
{
int i;
pollJoystickEvents();
if (!_glfw.x11.joystick[joy].present)
return 0;
if (_glfw.x11.joystick[joy].numButtons < numButtons)
numButtons = _glfw.x11.joystick[joy].numButtons;
for (i = 0; i < numButtons; i++)
buttons[i] = _glfw.x11.joystick[joy].button[i];
return numButtons;
}
const char* _glfwPlatformGetJoystickName(int joy)
{
if (!_glfw.x11.joystick[joy].present)
return NULL;
return _glfw.x11.joystick[joy].name;
}