glfw/src/android_window.c
2024-12-04 01:48:11 +01:00

563 lines
15 KiB
C

//========================================================================
// GLFW 3.5 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2024 kunitoki <kunitoki@gmail.com>
// Copyright (c) 2017 Curi0 <curi0minecraft@gmail.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <jni.h>
#include <android/log.h>
#include <android/native_activity.h>
#include <android/configuration.h>
#include <android/window.h>
#include <android/input.h>
#include <string.h>
static float lastCursorPosX = 0.0f;
static float lastCursorPosY = 0.0f;
static void moveNativeWindowToBackground(ANativeActivity* nativeActivity)
{
JNIEnv* env = NULL;
(*nativeActivity->vm)->AttachCurrentThread(nativeActivity->vm, &env, NULL);
jmethodID moveTaskToBackMethod = (*env)->GetMethodID(env, nativeActivity->clazz, "moveTaskToBack", "(Z)Z");
if (moveTaskToBackMethod == NULL)
return;
(*env)->CallBooleanMethod(env, nativeActivity->clazz, moveTaskToBackMethod, JNI_TRUE);
}
static int32_t handleInput(struct android_app* app, AInputEvent* event)
{
if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION)
{
size_t pointerCount = AMotionEvent_getPointerCount(event);
for (size_t i = 0; i < pointerCount; ++i)
{
lastCursorPosX = AMotionEvent_getX(event, i);
lastCursorPosY = AMotionEvent_getY(event, i);
int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
// Map Android touch events to GLFW touch events
switch (action)
{
case AMOTION_EVENT_ACTION_DOWN:
case AMOTION_EVENT_ACTION_POINTER_DOWN:
_glfwInputMouseClick(_glfw.windowListHead, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, 0);
break;
case AMOTION_EVENT_ACTION_UP:
case AMOTION_EVENT_ACTION_POINTER_UP:
_glfwInputMouseClick(_glfw.windowListHead, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE, 0);
break;
case AMOTION_EVENT_ACTION_MOVE:
_glfwInputCursorPos(_glfw.windowListHead, lastCursorPosX, lastCursorPosY);
break;
case AMOTION_EVENT_ACTION_CANCEL:
// Handle cancel if necessary
break;
}
}
return 1;
}
else if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_KEY)
{
_glfwInputKey(_glfw.windowListHead, 0 , AKeyEvent_getKeyCode(event), GLFW_PRESS, 0);
return 1;
}
return 0;
}
static void handleEvents(int timeout)
{
ALooper_pollOnce(timeout, NULL, NULL, (void**)&_glfw.gstate.source);
if (_glfw.gstate.source != NULL)
_glfw.gstate.source->process(_glfw.gstate.app, _glfw.gstate.source);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
GLFWbool _glfwCreateWindowAndroid(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
// wait for window to become ready
while (_glfw.gstate.app->window == NULL)
handleEvents(-1);
// hmmm maybe should be ANative_Window only?
window->android = _glfw.gstate.app;
window->android->onInputEvent = handleInput;
if (ctxconfig->client != GLFW_NO_API)
{
if ((ctxconfig->source == GLFW_NATIVE_CONTEXT_API) |
(ctxconfig->source == GLFW_EGL_CONTEXT_API))
{
if (!_glfwInitEGL())
return GLFW_FALSE;
if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
return GLFW_FALSE;
}
else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
{
if (!_glfwInitOSMesa())
return GLFW_FALSE;
if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
return GLFW_FALSE;
}
if (!_glfwRefreshContextAttribs(window, ctxconfig))
return GLFW_FALSE;
}
return GLFW_TRUE;
}
void _glfwDestroyWindowAndroid(_GLFWwindow* window)
{
if (window->context.destroy)
window->context.destroy(window);
ANativeActivity_finish(window->android->activity);
}
void _glfwSetWindowTitleAndroid(_GLFWwindow* window, const char* title)
{
}
void _glfwSetWindowIconAndroid(_GLFWwindow* window, int count,
const GLFWimage* images)
{
}
void _glfwSetWindowMonitorAndroid(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,
int width, int height,
int refreshRate)
{
}
void _glfwGetWindowPosAndroid(_GLFWwindow* window, int* xpos, int* ypos)
{
if (xpos)
*xpos = 0;
if (ypos)
*ypos = 0;
}
void _glfwSetWindowPosAndroid(_GLFWwindow* window, int xpos, int ypos)
{
}
void _glfwGetWindowSizeAndroid(_GLFWwindow* window, int* width, int* height)
{
if (width)
{
*width = (window->android->window != NULL)
? ANativeWindow_getWidth(window->android->window)
: 0;
}
if (height)
{
*height = (window->android->window != NULL)
? ANativeWindow_getHeight(window->android->window)
: 0;
}
}
void _glfwSetWindowSizeAndroid(_GLFWwindow* window, int width, int height)
{
}
void _glfwSetWindowSizeLimitsAndroid(_GLFWwindow* window,
int minwidth, int minheight,
int maxwidth, int maxheight)
{
}
void _glfwSetWindowAspectRatioAndroid(_GLFWwindow* window, int n, int d)
{
}
void _glfwGetFramebufferSizeAndroid(_GLFWwindow* window, int* width, int* height)
{
// the underlying buffer geometry is currently being initialized from the window width and height...
// so high resolution displays are currently not supported...so it is safe to just call _glfwGetWindowSizeAndroid() for now
_glfwGetWindowSizeAndroid(window, width, height);
}
void _glfwGetWindowFrameSizeAndroid(_GLFWwindow* window,
int* left, int* top,
int* right, int* bottom)
{
if (left)
*left = window->android->contentRect.left;
if (top)
*top = window->android->contentRect.top;
if (right)
{
int windowWidth = (window->android->window != NULL)
? ANativeWindow_getWidth(window->android->window)
: 0;
int rightFrame = windowWidth - window->android->contentRect.right;
if (rightFrame < 0) rightFrame = 0;
*right = rightFrame;
}
if (bottom)
{
int windowHeight = (window->android->window != NULL)
? ANativeWindow_getHeight(window->android->window)
: 0;
int bottomFrame = windowHeight - window->android->contentRect.bottom;
if (bottomFrame < 0) bottomFrame = 0;
*bottom = bottomFrame;
}
}
void _glfwGetWindowContentScaleAndroid(_GLFWwindow* window, float* xscale, float* yscale)
{
if (xscale)
{
int32_t widthDensity = AConfiguration_getScreenWidthDp(window->android->config);
if (widthDensity == ACONFIGURATION_SCREEN_WIDTH_DP_ANY)
{
*xscale = 1.0f;
}
else
{
int32_t widthPixels = ANativeWindow_getWidth(window->android->window);
*xscale = (float)widthPixels / (float)widthDensity;
}
}
if (yscale)
{
int32_t heightDensity = AConfiguration_getScreenHeightDp(window->android->config);
if (heightDensity == ACONFIGURATION_SCREEN_HEIGHT_DP_ANY)
{
*yscale = 1.0f;
}
else
{
int32_t heightPixels = ANativeWindow_getHeight(window->android->window);
*yscale = (float)heightPixels / (float)heightDensity;
}
}
}
void _glfwIconifyWindowAndroid(_GLFWwindow* window)
{
moveNativeWindowToBackground(window->android->activity);
}
void _glfwRestoreWindowAndroid(_GLFWwindow* window)
{
}
void _glfwMaximizeWindowAndroid(_GLFWwindow* window)
{
}
GLFWbool _glfwWindowMaximizedAndroid(_GLFWwindow* window)
{
return GLFW_TRUE;
}
GLFWbool _glfwWindowHoveredAndroid(_GLFWwindow* window)
{
return GLFW_FALSE;
}
GLFWbool _glfwFramebufferTransparentAndroid(_GLFWwindow* window)
{
return GLFW_FALSE;
}
void _glfwSetWindowResizableAndroid(_GLFWwindow* window, GLFWbool enabled)
{
}
void _glfwSetWindowDecoratedAndroid(_GLFWwindow* window, GLFWbool enabled)
{
}
void _glfwSetWindowFloatingAndroid(_GLFWwindow* window, GLFWbool enabled)
{
}
void _glfwSetWindowMousePassthroughAndroid(_GLFWwindow* window, GLFWbool enabled)
{
}
float _glfwGetWindowOpacityAndroid(_GLFWwindow* window)
{
return 1.0f;
}
void _glfwSetWindowOpacityAndroid(_GLFWwindow* window, float opacity)
{
}
void _glfwSetRawMouseMotionAndroid(_GLFWwindow *window, GLFWbool enabled)
{
}
GLFWbool _glfwRawMouseMotionSupportedAndroid(void)
{
return GLFW_FALSE;
}
void _glfwShowWindowAndroid(_GLFWwindow* window)
{
}
void _glfwRequestWindowAttentionAndroid(_GLFWwindow* window)
{
}
void _glfwHideWindowAndroid(_GLFWwindow* window)
{
}
void _glfwFocusWindowAndroid(_GLFWwindow* window)
{
}
GLFWbool _glfwWindowFocusedAndroid(_GLFWwindow* window)
{
return GLFW_FALSE;
}
GLFWbool _glfwWindowIconifiedAndroid(_GLFWwindow* window)
{
return GLFW_FALSE;
}
GLFWbool _glfwWindowVisibleAndroid(_GLFWwindow* window)
{
return GLFW_FALSE;
}
void _glfwPollEventsAndroid(void)
{
handleEvents(0);
}
void _glfwWaitEventsAndroid(void)
{
handleEvents(-1);
}
void _glfwWaitEventsTimeoutAndroid(double timeout)
{
handleEvents(timeout * 1e3);
}
void _glfwPostEmptyEventAndroid(void)
{
}
void _glfwGetCursorPosAndroid(_GLFWwindow* window, double* xpos, double* ypos)
{
if (xpos)
*xpos = (double)lastCursorPosX;
if (ypos)
*ypos = (double)lastCursorPosY;
}
void _glfwSetCursorPosAndroid(_GLFWwindow* window, double x, double y)
{
}
void _glfwSetCursorModeAndroid(_GLFWwindow* window, int mode)
{
}
GLFWbool _glfwCreateCursorAndroid(_GLFWcursor* cursor,
const GLFWimage* image,
int xhot, int yhot)
{
return GLFW_TRUE;
}
GLFWbool _glfwCreateStandardCursorAndroid(_GLFWcursor* cursor, int shape)
{
return GLFW_TRUE;
}
void _glfwDestroyCursorAndroid(_GLFWcursor* cursor)
{
}
void _glfwSetCursorAndroid(_GLFWwindow* window, _GLFWcursor* cursor)
{
}
void _glfwSetClipboardStringAndroid(const char* string)
{
}
const char* _glfwGetClipboardStringAndroid(void)
{
return NULL;
}
const char* _glfwGetScancodeNameAndroid(int scancode)
{
return "";
}
int _glfwGetKeyScancodeAndroid(int key)
{
return -1;
}
EGLenum _glfwGetEGLPlatformAndroid(EGLint** attribs)
{
if (_glfw.egl.ANGLE_platform_angle)
{
int type = 0;
if (_glfw.egl.ANGLE_platform_angle_opengl)
{
if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGL)
type = EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE;
else if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGLES)
type = EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE;
}
if (_glfw.egl.ANGLE_platform_angle_vulkan)
{
if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_VULKAN)
type = EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE;
}
if (type)
{
*attribs = _glfw_calloc(3, sizeof(EGLint));
(*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE;
(*attribs)[1] = type;
(*attribs)[2] = EGL_NONE;
return EGL_PLATFORM_ANGLE_ANGLE;
}
}
return 0;
}
EGLNativeDisplayType _glfwGetEGLNativeDisplayAndroid(void)
{
return EGL_DEFAULT_DISPLAY;
}
EGLNativeWindowType _glfwGetEGLNativeWindowAndroid(_GLFWwindow* window)
{
return ((EGLNativeWindowType) window->android->window);
}
void _glfwGetRequiredInstanceExtensionsAndroid(char** extensions)
{
if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_android_surface)
return;
extensions[0] = "VK_KHR_surface";
extensions[1] = "VK_KHR_android_surface";
}
GLFWbool _glfwGetPhysicalDevicePresentationSupportAndroid(VkInstance instance,
VkPhysicalDevice device,
uint32_t queuefamily)
{
return GLFW_TRUE;
}
VkResult _glfwCreateWindowSurfaceAndroid(VkInstance instance,
_GLFWwindow* window,
const VkAllocationCallbacks* allocator,
VkSurfaceKHR* surface)
{
VkResult err;
VkAndroidSurfaceCreateInfoKHR sci;
PFN_vkCreateAndroidSurfaceKHR vkCreateAndroidSurfaceKHR;
vkCreateAndroidSurfaceKHR = (PFN_vkCreateAndroidSurfaceKHR)vkGetInstanceProcAddr(instance, "vkCreateAndroidSurfaceKHR");
if (!vkCreateAndroidSurfaceKHR)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Android: Vulkan instance missing VK_KHR_android_surface extension");
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
memset(&sci, 0, sizeof(sci));
sci.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
sci.window = window->android->window;
err = vkCreateAndroidSurfaceKHR(instance, &sci, allocator, surface);
if (err)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Android: Failed to create Vulkan surface: %s",
_glfwGetVulkanResultString(err));
}
return err;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI struct android_app* glfwGetAndroidApp(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return _glfw.gstate.app;
}