mirror of
https://github.com/glfw/glfw.git
synced 2025-12-15 19:53:14 +00:00
563 lines
15 KiB
C
563 lines
15 KiB
C
//========================================================================
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// GLFW 3.5 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2024 kunitoki <kunitoki@gmail.com>
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// Copyright (c) 2017 Curi0 <curi0minecraft@gmail.com>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#include <jni.h>
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#include <android/log.h>
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#include <android/native_activity.h>
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#include <android/configuration.h>
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#include <android/window.h>
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#include <android/input.h>
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#include <string.h>
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static float lastCursorPosX = 0.0f;
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static float lastCursorPosY = 0.0f;
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static void moveNativeWindowToBackground(ANativeActivity* nativeActivity)
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{
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JNIEnv* env = NULL;
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(*nativeActivity->vm)->AttachCurrentThread(nativeActivity->vm, &env, NULL);
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jmethodID moveTaskToBackMethod = (*env)->GetMethodID(env, nativeActivity->clazz, "moveTaskToBack", "(Z)Z");
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if (moveTaskToBackMethod == NULL)
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return;
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(*env)->CallBooleanMethod(env, nativeActivity->clazz, moveTaskToBackMethod, JNI_TRUE);
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}
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static int32_t handleInput(struct android_app* app, AInputEvent* event)
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{
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if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION)
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{
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size_t pointerCount = AMotionEvent_getPointerCount(event);
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for (size_t i = 0; i < pointerCount; ++i)
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{
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lastCursorPosX = AMotionEvent_getX(event, i);
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lastCursorPosY = AMotionEvent_getY(event, i);
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int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
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// Map Android touch events to GLFW touch events
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switch (action)
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{
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case AMOTION_EVENT_ACTION_DOWN:
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case AMOTION_EVENT_ACTION_POINTER_DOWN:
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_glfwInputMouseClick(_glfw.windowListHead, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, 0);
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break;
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case AMOTION_EVENT_ACTION_UP:
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case AMOTION_EVENT_ACTION_POINTER_UP:
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_glfwInputMouseClick(_glfw.windowListHead, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE, 0);
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break;
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case AMOTION_EVENT_ACTION_MOVE:
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_glfwInputCursorPos(_glfw.windowListHead, lastCursorPosX, lastCursorPosY);
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break;
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case AMOTION_EVENT_ACTION_CANCEL:
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// Handle cancel if necessary
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break;
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}
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}
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return 1;
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}
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else if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_KEY)
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{
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_glfwInputKey(_glfw.windowListHead, 0 , AKeyEvent_getKeyCode(event), GLFW_PRESS, 0);
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return 1;
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}
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return 0;
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}
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static void handleEvents(int timeout)
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{
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ALooper_pollOnce(timeout, NULL, NULL, (void**)&_glfw.gstate.source);
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if (_glfw.gstate.source != NULL)
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_glfw.gstate.source->process(_glfw.gstate.app, _glfw.gstate.source);
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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GLFWbool _glfwCreateWindowAndroid(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig)
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{
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// wait for window to become ready
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while (_glfw.gstate.app->window == NULL)
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handleEvents(-1);
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// hmmm maybe should be ANative_Window only?
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window->android = _glfw.gstate.app;
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window->android->onInputEvent = handleInput;
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if (ctxconfig->client != GLFW_NO_API)
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{
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if ((ctxconfig->source == GLFW_NATIVE_CONTEXT_API) |
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(ctxconfig->source == GLFW_EGL_CONTEXT_API))
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{
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if (!_glfwInitEGL())
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return GLFW_FALSE;
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if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
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return GLFW_FALSE;
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}
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else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
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{
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if (!_glfwInitOSMesa())
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return GLFW_FALSE;
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if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
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return GLFW_FALSE;
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}
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if (!_glfwRefreshContextAttribs(window, ctxconfig))
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return GLFW_FALSE;
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}
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return GLFW_TRUE;
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}
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void _glfwDestroyWindowAndroid(_GLFWwindow* window)
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{
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if (window->context.destroy)
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window->context.destroy(window);
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ANativeActivity_finish(window->android->activity);
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}
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void _glfwSetWindowTitleAndroid(_GLFWwindow* window, const char* title)
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{
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}
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void _glfwSetWindowIconAndroid(_GLFWwindow* window, int count,
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const GLFWimage* images)
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{
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}
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void _glfwSetWindowMonitorAndroid(_GLFWwindow* window,
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_GLFWmonitor* monitor,
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int xpos, int ypos,
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int width, int height,
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int refreshRate)
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{
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}
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void _glfwGetWindowPosAndroid(_GLFWwindow* window, int* xpos, int* ypos)
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{
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if (xpos)
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*xpos = 0;
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if (ypos)
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*ypos = 0;
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}
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void _glfwSetWindowPosAndroid(_GLFWwindow* window, int xpos, int ypos)
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{
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}
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void _glfwGetWindowSizeAndroid(_GLFWwindow* window, int* width, int* height)
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{
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if (width)
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{
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*width = (window->android->window != NULL)
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? ANativeWindow_getWidth(window->android->window)
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: 0;
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}
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if (height)
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{
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*height = (window->android->window != NULL)
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? ANativeWindow_getHeight(window->android->window)
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: 0;
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}
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}
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void _glfwSetWindowSizeAndroid(_GLFWwindow* window, int width, int height)
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{
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}
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void _glfwSetWindowSizeLimitsAndroid(_GLFWwindow* window,
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int minwidth, int minheight,
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int maxwidth, int maxheight)
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{
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}
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void _glfwSetWindowAspectRatioAndroid(_GLFWwindow* window, int n, int d)
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{
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}
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void _glfwGetFramebufferSizeAndroid(_GLFWwindow* window, int* width, int* height)
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{
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// the underlying buffer geometry is currently being initialized from the window width and height...
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// so high resolution displays are currently not supported...so it is safe to just call _glfwGetWindowSizeAndroid() for now
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_glfwGetWindowSizeAndroid(window, width, height);
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}
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void _glfwGetWindowFrameSizeAndroid(_GLFWwindow* window,
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int* left, int* top,
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int* right, int* bottom)
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{
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if (left)
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*left = window->android->contentRect.left;
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if (top)
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*top = window->android->contentRect.top;
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if (right)
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{
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int windowWidth = (window->android->window != NULL)
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? ANativeWindow_getWidth(window->android->window)
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: 0;
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int rightFrame = windowWidth - window->android->contentRect.right;
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if (rightFrame < 0) rightFrame = 0;
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*right = rightFrame;
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}
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if (bottom)
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{
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int windowHeight = (window->android->window != NULL)
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? ANativeWindow_getHeight(window->android->window)
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: 0;
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int bottomFrame = windowHeight - window->android->contentRect.bottom;
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if (bottomFrame < 0) bottomFrame = 0;
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*bottom = bottomFrame;
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}
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}
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void _glfwGetWindowContentScaleAndroid(_GLFWwindow* window, float* xscale, float* yscale)
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{
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if (xscale)
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{
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int32_t widthDensity = AConfiguration_getScreenWidthDp(window->android->config);
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if (widthDensity == ACONFIGURATION_SCREEN_WIDTH_DP_ANY)
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{
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*xscale = 1.0f;
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}
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else
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{
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int32_t widthPixels = ANativeWindow_getWidth(window->android->window);
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*xscale = (float)widthPixels / (float)widthDensity;
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}
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}
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if (yscale)
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{
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int32_t heightDensity = AConfiguration_getScreenHeightDp(window->android->config);
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if (heightDensity == ACONFIGURATION_SCREEN_HEIGHT_DP_ANY)
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{
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*yscale = 1.0f;
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}
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else
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{
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int32_t heightPixels = ANativeWindow_getHeight(window->android->window);
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*yscale = (float)heightPixels / (float)heightDensity;
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}
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}
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}
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void _glfwIconifyWindowAndroid(_GLFWwindow* window)
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{
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moveNativeWindowToBackground(window->android->activity);
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}
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void _glfwRestoreWindowAndroid(_GLFWwindow* window)
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{
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}
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void _glfwMaximizeWindowAndroid(_GLFWwindow* window)
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{
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}
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GLFWbool _glfwWindowMaximizedAndroid(_GLFWwindow* window)
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{
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return GLFW_TRUE;
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}
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GLFWbool _glfwWindowHoveredAndroid(_GLFWwindow* window)
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{
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return GLFW_FALSE;
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}
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GLFWbool _glfwFramebufferTransparentAndroid(_GLFWwindow* window)
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{
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return GLFW_FALSE;
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}
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void _glfwSetWindowResizableAndroid(_GLFWwindow* window, GLFWbool enabled)
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{
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}
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void _glfwSetWindowDecoratedAndroid(_GLFWwindow* window, GLFWbool enabled)
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{
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}
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void _glfwSetWindowFloatingAndroid(_GLFWwindow* window, GLFWbool enabled)
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{
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}
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void _glfwSetWindowMousePassthroughAndroid(_GLFWwindow* window, GLFWbool enabled)
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{
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}
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float _glfwGetWindowOpacityAndroid(_GLFWwindow* window)
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{
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return 1.0f;
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}
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void _glfwSetWindowOpacityAndroid(_GLFWwindow* window, float opacity)
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{
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}
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void _glfwSetRawMouseMotionAndroid(_GLFWwindow *window, GLFWbool enabled)
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{
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}
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GLFWbool _glfwRawMouseMotionSupportedAndroid(void)
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{
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return GLFW_FALSE;
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}
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void _glfwShowWindowAndroid(_GLFWwindow* window)
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{
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}
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void _glfwRequestWindowAttentionAndroid(_GLFWwindow* window)
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{
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}
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void _glfwHideWindowAndroid(_GLFWwindow* window)
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{
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}
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void _glfwFocusWindowAndroid(_GLFWwindow* window)
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{
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}
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GLFWbool _glfwWindowFocusedAndroid(_GLFWwindow* window)
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{
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return GLFW_FALSE;
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}
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GLFWbool _glfwWindowIconifiedAndroid(_GLFWwindow* window)
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{
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return GLFW_FALSE;
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}
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GLFWbool _glfwWindowVisibleAndroid(_GLFWwindow* window)
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{
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return GLFW_FALSE;
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}
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void _glfwPollEventsAndroid(void)
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{
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handleEvents(0);
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}
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void _glfwWaitEventsAndroid(void)
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{
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handleEvents(-1);
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}
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void _glfwWaitEventsTimeoutAndroid(double timeout)
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{
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handleEvents(timeout * 1e3);
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}
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void _glfwPostEmptyEventAndroid(void)
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{
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}
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void _glfwGetCursorPosAndroid(_GLFWwindow* window, double* xpos, double* ypos)
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{
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if (xpos)
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*xpos = (double)lastCursorPosX;
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if (ypos)
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*ypos = (double)lastCursorPosY;
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}
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void _glfwSetCursorPosAndroid(_GLFWwindow* window, double x, double y)
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{
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}
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void _glfwSetCursorModeAndroid(_GLFWwindow* window, int mode)
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{
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}
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GLFWbool _glfwCreateCursorAndroid(_GLFWcursor* cursor,
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const GLFWimage* image,
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int xhot, int yhot)
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{
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return GLFW_TRUE;
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}
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GLFWbool _glfwCreateStandardCursorAndroid(_GLFWcursor* cursor, int shape)
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{
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return GLFW_TRUE;
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}
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void _glfwDestroyCursorAndroid(_GLFWcursor* cursor)
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{
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}
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void _glfwSetCursorAndroid(_GLFWwindow* window, _GLFWcursor* cursor)
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{
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}
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void _glfwSetClipboardStringAndroid(const char* string)
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{
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}
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const char* _glfwGetClipboardStringAndroid(void)
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{
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return NULL;
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}
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const char* _glfwGetScancodeNameAndroid(int scancode)
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{
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return "";
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}
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int _glfwGetKeyScancodeAndroid(int key)
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{
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return -1;
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}
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EGLenum _glfwGetEGLPlatformAndroid(EGLint** attribs)
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{
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if (_glfw.egl.ANGLE_platform_angle)
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{
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int type = 0;
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if (_glfw.egl.ANGLE_platform_angle_opengl)
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{
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if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGL)
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type = EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE;
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else if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGLES)
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type = EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE;
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}
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if (_glfw.egl.ANGLE_platform_angle_vulkan)
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{
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if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_VULKAN)
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type = EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE;
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}
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if (type)
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{
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*attribs = _glfw_calloc(3, sizeof(EGLint));
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(*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE;
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(*attribs)[1] = type;
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(*attribs)[2] = EGL_NONE;
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return EGL_PLATFORM_ANGLE_ANGLE;
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}
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}
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return 0;
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}
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EGLNativeDisplayType _glfwGetEGLNativeDisplayAndroid(void)
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{
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return EGL_DEFAULT_DISPLAY;
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}
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EGLNativeWindowType _glfwGetEGLNativeWindowAndroid(_GLFWwindow* window)
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{
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return ((EGLNativeWindowType) window->android->window);
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}
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void _glfwGetRequiredInstanceExtensionsAndroid(char** extensions)
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{
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if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_android_surface)
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return;
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extensions[0] = "VK_KHR_surface";
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extensions[1] = "VK_KHR_android_surface";
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}
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GLFWbool _glfwGetPhysicalDevicePresentationSupportAndroid(VkInstance instance,
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VkPhysicalDevice device,
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uint32_t queuefamily)
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{
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return GLFW_TRUE;
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}
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VkResult _glfwCreateWindowSurfaceAndroid(VkInstance instance,
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_GLFWwindow* window,
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const VkAllocationCallbacks* allocator,
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VkSurfaceKHR* surface)
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{
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VkResult err;
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VkAndroidSurfaceCreateInfoKHR sci;
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PFN_vkCreateAndroidSurfaceKHR vkCreateAndroidSurfaceKHR;
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vkCreateAndroidSurfaceKHR = (PFN_vkCreateAndroidSurfaceKHR)vkGetInstanceProcAddr(instance, "vkCreateAndroidSurfaceKHR");
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if (!vkCreateAndroidSurfaceKHR)
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{
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_glfwInputError(GLFW_API_UNAVAILABLE,
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"Android: Vulkan instance missing VK_KHR_android_surface extension");
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return VK_ERROR_EXTENSION_NOT_PRESENT;
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}
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memset(&sci, 0, sizeof(sci));
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sci.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
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sci.window = window->android->window;
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err = vkCreateAndroidSurfaceKHR(instance, &sci, allocator, surface);
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if (err)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Android: Failed to create Vulkan surface: %s",
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_glfwGetVulkanResultString(err));
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}
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return err;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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GLFWAPI struct android_app* glfwGetAndroidApp(void)
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{
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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return _glfw.gstate.app;
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}
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