mirror of
https://github.com/glfw/glfw.git
synced 2024-11-25 11:35:11 +00:00
754 lines
42 KiB
C
754 lines
42 KiB
C
#include <stdio.h>
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#include <string.h>
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#include <glad/glad.h>
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struct gladGLversionStruct GLVersion;
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#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
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#define _GLAD_IS_SOME_NEW_VERSION 1
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#endif
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int GLAD_GL_VERSION_1_0;
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int GLAD_GL_VERSION_1_1;
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int GLAD_GL_VERSION_1_2;
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int GLAD_GL_VERSION_1_3;
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int GLAD_GL_VERSION_1_4;
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int GLAD_GL_VERSION_1_5;
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int GLAD_GL_VERSION_2_0;
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int GLAD_GL_VERSION_2_1;
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int GLAD_GL_VERSION_3_0;
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int GLAD_GL_VERSION_3_1;
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int GLAD_GL_VERSION_3_2;
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PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
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PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
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PFNGLFLUSHPROC glad_glFlush;
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PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
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PFNGLCLEARCOLORPROC glad_glClearColor;
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PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
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PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
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PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
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PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
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PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
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PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
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PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
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PFNGLLINKPROGRAMPROC glad_glLinkProgram;
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PFNGLBINDTEXTUREPROC glad_glBindTexture;
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PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
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PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
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PFNGLFENCESYNCPROC glad_glFenceSync;
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PFNGLUNIFORM3UIPROC glad_glUniform3ui;
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PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
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PFNGLGETSTRINGPROC glad_glGetString;
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
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PFNGLDETACHSHADERPROC glad_glDetachShader;
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PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
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PFNGLGENBUFFERSPROC glad_glGenBuffers;
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PFNGLENDQUERYPROC glad_glEndQuery;
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PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
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PFNGLLINEWIDTHPROC glad_glLineWidth;
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PFNGLUNIFORM2FVPROC glad_glUniform2fv;
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PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
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PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
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PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
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PFNGLCOMPILESHADERPROC glad_glCompileShader;
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PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
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PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
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PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
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PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
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PFNGLPOLYGONMODEPROC glad_glPolygonMode;
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PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
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PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
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PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
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PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
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PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
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PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
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PFNGLISSYNCPROC glad_glIsSync;
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PFNGLCLAMPCOLORPROC glad_glClampColor;
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PFNGLUNIFORM4IVPROC glad_glUniform4iv;
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PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
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PFNGLCLEARSTENCILPROC glad_glClearStencil;
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PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
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PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
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PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
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PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
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PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
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PFNGLENABLEIPROC glad_glEnablei;
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PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
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PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
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PFNGLGENTEXTURESPROC glad_glGenTextures;
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PFNGLDEPTHFUNCPROC glad_glDepthFunc;
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PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
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PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
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PFNGLUNIFORM1FPROC glad_glUniform1f;
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PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
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PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
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PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
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PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
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PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
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PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
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PFNGLCREATESHADERPROC glad_glCreateShader;
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PFNGLISBUFFERPROC glad_glIsBuffer;
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PFNGLUNIFORM1IPROC glad_glUniform1i;
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PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
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PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
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PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
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PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
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PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
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PFNGLDISABLEPROC glad_glDisable;
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PFNGLUNIFORM2IPROC glad_glUniform2i;
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PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
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PFNGLLOGICOPPROC glad_glLogicOp;
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PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
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PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
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PFNGLCOLORMASKPROC glad_glColorMask;
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PFNGLHINTPROC glad_glHint;
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PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
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PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
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PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
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PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
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PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
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PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
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PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
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PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
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PFNGLCULLFACEPROC glad_glCullFace;
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PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
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PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
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PFNGLUNIFORM4FVPROC glad_glUniform4fv;
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PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
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PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
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PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
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PFNGLPOINTSIZEPROC glad_glPointSize;
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PFNGLGETSTRINGIPROC glad_glGetStringi;
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PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
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PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
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PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
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PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
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PFNGLGENQUERIESPROC glad_glGenQueries;
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PFNGLWAITSYNCPROC glad_glWaitSync;
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PFNGLATTACHSHADERPROC glad_glAttachShader;
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PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
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PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
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PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
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PFNGLUNIFORM3IPROC glad_glUniform3i;
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PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
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PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
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PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
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PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
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PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
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PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
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PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
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PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
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PFNGLUNIFORM3FPROC glad_glUniform3f;
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PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
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PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
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PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
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PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
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PFNGLDRAWELEMENTSPROC glad_glDrawElements;
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PFNGLCOLORMASKIPROC glad_glColorMaski;
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PFNGLISENABLEDIPROC glad_glIsEnabledi;
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PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
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PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
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PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
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PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
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PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
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PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
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PFNGLUNIFORM1IVPROC glad_glUniform1iv;
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PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
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PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
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PFNGLREADBUFFERPROC glad_glReadBuffer;
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PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
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PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
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PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
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PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
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PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
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PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
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PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
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PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
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PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
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PFNGLGETSHADERIVPROC glad_glGetShaderiv;
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PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
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PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
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PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
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PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
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PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
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PFNGLBLENDCOLORPROC glad_glBlendColor;
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PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
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PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
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PFNGLDEPTHMASKPROC glad_glDepthMask;
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PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
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PFNGLDISABLEIPROC glad_glDisablei;
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PFNGLGETDOUBLEVPROC glad_glGetDoublev;
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PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
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PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
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PFNGLSHADERSOURCEPROC glad_glShaderSource;
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PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
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PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
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PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
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PFNGLDRAWARRAYSPROC glad_glDrawArrays;
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PFNGLUNIFORM1UIPROC glad_glUniform1ui;
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PFNGLISPROGRAMPROC glad_glIsProgram;
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PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
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PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
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PFNGLGETSYNCIVPROC glad_glGetSynciv;
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PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
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PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
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PFNGLUNIFORM4IPROC glad_glUniform4i;
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PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
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PFNGLCLEARPROC glad_glClear;
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PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
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PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
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PFNGLUNIFORM2FPROC glad_glUniform2f;
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PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
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PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
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PFNGLBEGINQUERYPROC glad_glBeginQuery;
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PFNGLUNIFORM2IVPROC glad_glUniform2iv;
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PFNGLBINDBUFFERPROC glad_glBindBuffer;
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PFNGLISENABLEDPROC glad_glIsEnabled;
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PFNGLSTENCILOPPROC glad_glStencilOp;
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PFNGLREADPIXELSPROC glad_glReadPixels;
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PFNGLCLEARDEPTHPROC glad_glClearDepth;
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PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
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PFNGLUNIFORM4FPROC glad_glUniform4f;
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PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
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PFNGLMAPBUFFERPROC glad_glMapBuffer;
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PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
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PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
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PFNGLUNIFORM3FVPROC glad_glUniform3fv;
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PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
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PFNGLBUFFERDATAPROC glad_glBufferData;
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PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
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PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
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PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
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PFNGLDELETESYNCPROC glad_glDeleteSync;
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PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
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PFNGLGETERRORPROC glad_glGetError;
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PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
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PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
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PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
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PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
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PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
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PFNGLGETFLOATVPROC glad_glGetFloatv;
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PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
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PFNGLUNIFORM3IVPROC glad_glUniform3iv;
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PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
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PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
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PFNGLUSEPROGRAMPROC glad_glUseProgram;
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PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
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PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
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PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
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PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
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PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
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PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
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PFNGLSTENCILFUNCPROC glad_glStencilFunc;
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PFNGLGETINTEGERVPROC glad_glGetIntegerv;
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PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
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PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
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PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
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PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
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PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
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PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
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PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
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PFNGLUNIFORM1FVPROC glad_glUniform1fv;
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PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
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PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
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PFNGLISQUERYPROC glad_glIsQuery;
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PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
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PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
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PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
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PFNGLGETQUERYIVPROC glad_glGetQueryiv;
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PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
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PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
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PFNGLSTENCILMASKPROC glad_glStencilMask;
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PFNGLUNIFORM4UIPROC glad_glUniform4ui;
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PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
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PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
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PFNGLISTEXTUREPROC glad_glIsTexture;
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PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
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PFNGLISSHADERPROC glad_glIsShader;
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PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
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PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
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PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
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PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
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PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
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PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
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PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
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PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
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PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
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PFNGLENABLEPROC glad_glEnable;
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PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
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PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
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PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
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PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
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PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
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PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
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PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
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PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
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PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
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PFNGLFINISHPROC glad_glFinish;
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PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
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PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
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PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
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PFNGLDELETESHADERPROC glad_glDeleteShader;
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PFNGLBLENDFUNCPROC glad_glBlendFunc;
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PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
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PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
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PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
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PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
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PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
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PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
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PFNGLVIEWPORTPROC glad_glViewport;
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PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
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PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
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PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
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PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
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PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
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PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
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PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
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PFNGLUNIFORM2UIPROC glad_glUniform2ui;
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PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
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PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
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PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
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PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
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PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
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PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
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PFNGLDEPTHRANGEPROC glad_glDepthRange;
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PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
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PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
|
|
PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
|
|
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
|
|
PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
|
|
PFNGLFRONTFACEPROC glad_glFrontFace;
|
|
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
|
|
PFNGLSCISSORPROC glad_glScissor;
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
|
|
PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
|
|
PFNGLTEXBUFFERPROC glad_glTexBuffer;
|
|
PFNGLPIXELSTOREIPROC glad_glPixelStorei;
|
|
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
|
|
PFNGLPIXELSTOREFPROC glad_glPixelStoref;
|
|
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
|
|
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
|
|
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
|
|
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
|
|
static void load_GL_VERSION_1_0(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_0) return;
|
|
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
|
|
glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
|
|
glad_glHint = (PFNGLHINTPROC)load("glHint");
|
|
glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
|
|
glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
|
|
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
|
|
glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
|
|
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
|
|
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
|
|
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
|
|
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
|
|
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
|
|
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
|
|
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
|
|
glad_glClear = (PFNGLCLEARPROC)load("glClear");
|
|
glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
|
|
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
|
|
glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
|
|
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
|
|
glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
|
|
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
|
|
glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
|
|
glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
|
|
glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
|
|
glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
|
|
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
|
|
glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
|
|
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
|
|
glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
|
|
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
|
|
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
|
|
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
|
|
glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
|
|
glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
|
|
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
|
|
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
|
|
glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
|
|
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
|
|
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
|
|
glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
|
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
|
|
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
|
|
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
|
|
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
|
|
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
|
|
glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
|
|
glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
|
|
glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
|
|
}
|
|
static void load_GL_VERSION_1_1(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_1) return;
|
|
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
|
|
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
|
|
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
|
|
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
|
|
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
|
|
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
|
|
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
|
|
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
|
|
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
|
|
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
|
|
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
|
|
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
|
|
glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
|
|
}
|
|
static void load_GL_VERSION_1_2(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_2) return;
|
|
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
|
|
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
|
|
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
|
|
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
|
|
}
|
|
static void load_GL_VERSION_1_3(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_3) return;
|
|
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
|
|
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
|
|
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
|
|
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
|
|
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
|
|
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
|
|
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
|
|
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
|
|
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
|
|
}
|
|
static void load_GL_VERSION_1_4(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_4) return;
|
|
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
|
|
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
|
|
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
|
|
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
|
|
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
|
|
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
|
|
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
|
|
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
|
|
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
|
|
}
|
|
static void load_GL_VERSION_1_5(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_5) return;
|
|
glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
|
|
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
|
|
glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
|
|
glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
|
|
glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
|
|
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
|
|
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
|
|
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
|
|
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
|
|
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
|
|
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
|
|
glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
|
|
glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
|
|
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
|
|
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
|
|
glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
|
|
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
|
|
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
|
|
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
|
|
}
|
|
static void load_GL_VERSION_2_0(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_2_0) return;
|
|
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
|
|
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
|
|
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
|
|
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
|
|
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
|
|
glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
|
|
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
|
|
glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
|
|
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
|
|
glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
|
|
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
|
|
glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
|
|
glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
|
|
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
|
|
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
|
|
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
|
|
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
|
|
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
|
|
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
|
|
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
|
|
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
|
|
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
|
|
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
|
|
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
|
|
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
|
|
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
|
|
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
|
|
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
|
|
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
|
|
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
|
|
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
|
|
glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
|
|
glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
|
|
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
|
|
glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
|
|
glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
|
|
glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
|
|
glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
|
|
glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
|
|
glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
|
|
glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
|
|
glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
|
|
glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
|
|
glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
|
|
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
|
|
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
|
|
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
|
|
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
|
|
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
|
|
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
|
|
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
|
|
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
|
|
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
|
|
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
|
|
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
|
|
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
|
|
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
|
|
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
|
|
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
|
|
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
|
|
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
|
|
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
|
|
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
|
|
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
|
|
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
|
|
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
|
|
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
|
|
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
|
|
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
|
|
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
|
|
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
|
|
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
|
|
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
|
|
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
|
|
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
|
|
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
|
|
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
|
|
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
|
|
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
|
|
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
|
|
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
|
|
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
|
|
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
|
|
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
|
|
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
|
|
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
|
|
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
|
|
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
|
|
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
|
|
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
|
|
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
|
|
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
|
|
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
|
|
}
|
|
static void load_GL_VERSION_2_1(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_2_1) return;
|
|
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
|
|
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
|
|
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
|
|
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
|
|
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
|
|
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
|
|
}
|
|
static void load_GL_VERSION_3_0(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_3_0) return;
|
|
glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
|
|
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
|
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
|
|
glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
|
|
glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
|
|
glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
|
|
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
|
|
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
|
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
|
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
|
|
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
|
|
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
|
|
glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
|
|
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
|
|
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
|
|
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
|
|
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
|
|
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
|
|
glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
|
|
glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
|
|
glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
|
|
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
|
|
glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
|
|
glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
|
|
glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
|
|
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
|
|
glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
|
|
glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
|
|
glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
|
|
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
|
|
glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
|
|
glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
|
|
glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
|
|
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
|
|
glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
|
|
glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
|
|
glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
|
|
glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
|
|
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
|
|
glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
|
|
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
|
|
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
|
|
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
|
|
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
|
|
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
|
|
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
|
|
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
|
|
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
|
|
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
|
|
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
|
|
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
|
|
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
|
|
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
|
|
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
|
|
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
|
|
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
|
|
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
|
|
glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
|
|
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
|
|
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
|
|
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
|
|
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
|
|
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
|
|
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
|
|
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
|
|
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
|
|
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
|
|
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
|
|
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
|
|
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
|
|
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
|
|
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
|
|
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
|
|
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
|
|
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
|
|
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
|
|
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
|
|
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
|
|
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
|
|
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
|
|
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
|
|
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
|
|
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
|
|
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
|
|
}
|
|
static void load_GL_VERSION_3_1(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_3_1) return;
|
|
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
|
|
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
|
|
glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
|
|
glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
|
|
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
|
|
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
|
|
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
|
|
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
|
|
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
|
|
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
|
|
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
|
|
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
|
|
}
|
|
static void load_GL_VERSION_3_2(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_3_2) return;
|
|
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
|
|
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
|
|
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
|
|
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
|
|
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
|
|
glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
|
|
glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
|
|
glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
|
|
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
|
|
glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
|
|
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
|
|
glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
|
|
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
|
|
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
|
|
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
|
|
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
|
|
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
|
|
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
|
|
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
|
|
}
|
|
static void find_extensionsGL(void) {
|
|
}
|
|
|
|
static void find_coreGL(void) {
|
|
|
|
/* Thank you @elmindreda
|
|
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
|
|
* https://github.com/glfw/glfw/blob/master/src/context.c#L36
|
|
*/
|
|
int i, major, minor;
|
|
|
|
const char* version;
|
|
const char* prefixes[] = {
|
|
"OpenGL ES-CM ",
|
|
"OpenGL ES-CL ",
|
|
"OpenGL ES ",
|
|
NULL
|
|
};
|
|
|
|
version = (const char*) glGetString(GL_VERSION);
|
|
if (!version) return;
|
|
|
|
for (i = 0; prefixes[i]; i++) {
|
|
const size_t length = strlen(prefixes[i]);
|
|
if (strncmp(version, prefixes[i], length) == 0) {
|
|
version += length;
|
|
break;
|
|
}
|
|
}
|
|
|
|
sscanf(version, "%d.%d", &major, &minor);
|
|
GLVersion.major = major; GLVersion.minor = minor;
|
|
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
|
|
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
|
|
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
|
|
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
|
|
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
|
|
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
|
|
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
|
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
|
|
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
|
|
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
|
|
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
|
|
}
|
|
|
|
int gladLoadGLLoader(GLADloadproc load) {
|
|
GLVersion.major = 0; GLVersion.minor = 0;
|
|
glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
|
if(glGetString == NULL) return 0;
|
|
if(glGetString(GL_VERSION) == NULL) return 0;
|
|
find_coreGL();
|
|
load_GL_VERSION_1_0(load);
|
|
load_GL_VERSION_1_1(load);
|
|
load_GL_VERSION_1_2(load);
|
|
load_GL_VERSION_1_3(load);
|
|
load_GL_VERSION_1_4(load);
|
|
load_GL_VERSION_1_5(load);
|
|
load_GL_VERSION_2_0(load);
|
|
load_GL_VERSION_2_1(load);
|
|
load_GL_VERSION_3_0(load);
|
|
load_GL_VERSION_3_1(load);
|
|
load_GL_VERSION_3_2(load);
|
|
|
|
find_extensionsGL();
|
|
return GLVersion.major != 0 || GLVersion.minor != 0;
|
|
}
|
|
|