glfw/premake5.lua

66 lines
1.3 KiB
Lua

project "GLFW"
kind "StaticLib"
language "C"
staticruntime "off"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"include/GLFW/glfw3.h",
"include/GLFW/glfw3native.h",
"src/glfw_config.h",
"src/context.c",
"src/init.c",
"src/input.c",
"src/monitor.c",
"src/null_init.c",
"src/null_joystick.c",
"src/null_monitor.c",
"src/null_window.c",
"src/platform.c",
"src/vulkan.c",
"src/window.c",
}
filter "system:windows"
systemversion "latest"
files
{
"src/win32_init.c",
"src/win32_joystick.c",
"src/win32_module.c",
"src/win32_monitor.c",
"src/win32_time.c",
"src/win32_thread.c",
"src/win32_window.c",
"src/wgl_context.c",
"src/egl_context.c",
"src/osmesa_context.c"
}
defines
{
"_GLFW_WIN32",
"_CRT_SECURE_NO_WARNINGS"
}
links
{
"Dwmapi.lib"
}
filter "configurations:Debug"
defines "SANDBOX_DEBUG"
buildoptions "/MT" --it uses multithread, static version of the run-time library.[MDd]
symbols "On" -- it allows us to debug code. line by line. which the exe contain suppoting elements to debug.
filter "configurations:Release"
defines "SANDBOX_RELEASE"
buildoptions "/MT" --it uses multithread, static version of the run-time library.[MDd]
optimize "On" -- remove all the debuging datas.