mirror of
https://github.com/glfw/glfw.git
synced 2025-04-11 19:32:02 +00:00
66 lines
1.3 KiB
Lua
66 lines
1.3 KiB
Lua
project "GLFW"
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kind "StaticLib"
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language "C"
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staticruntime "off"
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targetdir ("bin/" .. outputdir .. "/%{prj.name}")
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objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
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files
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{
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"include/GLFW/glfw3.h",
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"include/GLFW/glfw3native.h",
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"src/glfw_config.h",
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"src/context.c",
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"src/init.c",
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"src/input.c",
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"src/monitor.c",
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"src/null_init.c",
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"src/null_joystick.c",
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"src/null_monitor.c",
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"src/null_window.c",
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"src/platform.c",
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"src/vulkan.c",
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"src/window.c",
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}
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filter "system:windows"
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systemversion "latest"
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files
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{
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"src/win32_init.c",
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"src/win32_joystick.c",
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"src/win32_module.c",
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"src/win32_monitor.c",
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"src/win32_time.c",
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"src/win32_thread.c",
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"src/win32_window.c",
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"src/wgl_context.c",
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"src/egl_context.c",
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"src/osmesa_context.c"
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}
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defines
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{
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"_GLFW_WIN32",
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"_CRT_SECURE_NO_WARNINGS"
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}
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links
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{
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"Dwmapi.lib"
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}
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filter "configurations:Debug"
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defines "SANDBOX_DEBUG"
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buildoptions "/MT" --it uses multithread, static version of the run-time library.[MDd]
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symbols "On" -- it allows us to debug code. line by line. which the exe contain suppoting elements to debug.
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filter "configurations:Release"
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defines "SANDBOX_RELEASE"
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buildoptions "/MT" --it uses multithread, static version of the run-time library.[MDd]
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optimize "On" -- remove all the debuging datas.
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