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8 lines
163 B
GLSL
8 lines
163 B
GLSL
void main( void )
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{
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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gl_TexCoord[0] = gl_MultiTexCoord0;
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gl_FrontColor = vec4(1.0, 1.0, 1.0, 1.0);
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}
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