glfw/examples/DeferredRendering/data/deferredShading.frag
2017-09-22 11:01:51 +08:00

12 lines
269 B
GLSL

varying vec4 position;
varying vec3 normals;
varying mat4 TBN;
uniform sampler2D tDiffuse;
void main( void )
{
gl_FragData[0] = vec4(texture2D(tDiffuse,gl_TexCoord[0].st).rgb, 0);
gl_FragData[1] = vec4(position.xyz,0);
gl_FragData[2] = vec4(normals.xyz,0);
}