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960 lines
30 KiB
C++
960 lines
30 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// main.cpp
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// ========
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// testing Pixel Buffer Object for packing (read-back) pixel data from
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// framebuffer to a PBO using GL_ARB_pixel_buffer_object extension
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//
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// AUTHOR: Song Ho Ahn (song.ahn@gmail.com)
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// CREATED: 2007-11-30
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// UPDATED: 2014-05-13
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///////////////////////////////////////////////////////////////////////////////
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// in order to get function prototypes from glext.h, define GL_GLEXT_PROTOTYPES before including glext.h
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#define GL_GLEXT_PROTOTYPES
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#ifdef __APPLE__
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#include <GLUT/glut.h>
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#else
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#include <GL/glut.h>
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#endif
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#include "glext.h"
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#include <iostream>
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#include <sstream>
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#include <iomanip>
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#include <cstdlib>
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#include <cstring>
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#include "glInfo.h" // glInfo struct
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#include "Timer.h"
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// GLUT CALLBACK functions ////////////////////////////////////////////////////
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void displayCB();
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void displayFirstCB();
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void reshapeCB(int w, int h);
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void timerCB(int millisec);
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void idleCB();
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void keyboardCB(unsigned char key, int x, int y);
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void mouseCB(int button, int stat, int x, int y);
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void mouseMotionCB(int x, int y);
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// CALLBACK function when exit() called ///////////////////////////////////////
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void exitCB();
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void initGL();
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int initGLUT(int argc, char **argv);
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bool initSharedMem();
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void clearSharedMem();
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void initLights();
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void setCamera(float posX, float posY, float posZ, float targetX, float targetY, float targetZ);
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void drawString(const char *str, int x, int y, float color[4], void *font);
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void drawString3D(const char *str, float pos[3], float color[4], void *font);
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void showInfo();
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void showTransferRate();
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void printTransferRate();
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void draw();
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void add(unsigned char* src, int width, int height, int shift, unsigned char* dst);
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void toOrtho();
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void toPerspective();
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// constants
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const int SCREEN_WIDTH = 256;
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const int SCREEN_HEIGHT = 256;
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const float CAMERA_DISTANCE = 5.0f;
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const int CHANNEL_COUNT = 4;
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const int DATA_SIZE = SCREEN_WIDTH * SCREEN_HEIGHT * CHANNEL_COUNT;
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const GLenum PIXEL_FORMAT = GL_BGRA;
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const int PBO_COUNT = 2;
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// global variables
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void *font = GLUT_BITMAP_8_BY_13;
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GLuint pboIds[PBO_COUNT]; // IDs of PBOs
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bool mouseLeftDown;
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bool mouseRightDown;
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float mouseX, mouseY;
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float cameraAngleX;
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float cameraAngleY;
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float cameraDistance;
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bool pboSupported;
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bool pboUsed;
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int drawMode = 0;
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Timer timer, t1;
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float readTime, processTime;
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GLubyte* colorBuffer = 0;
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// function pointers for PBO Extension
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// Windows needs to get function pointers from ICD OpenGL drivers,
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// because opengl32.dll does not support extensions higher than v1.1.
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#ifdef _WIN32
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PFNGLGENBUFFERSARBPROC pglGenBuffersARB = 0; // VBO Name Generation Procedure
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PFNGLBINDBUFFERARBPROC pglBindBufferARB = 0; // VBO Bind Procedure
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PFNGLBUFFERDATAARBPROC pglBufferDataARB = 0; // VBO Data Loading Procedure
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PFNGLBUFFERSUBDATAARBPROC pglBufferSubDataARB = 0; // VBO Sub Data Loading Procedure
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PFNGLDELETEBUFFERSARBPROC pglDeleteBuffersARB = 0; // VBO Deletion Procedure
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PFNGLGETBUFFERPARAMETERIVARBPROC pglGetBufferParameterivARB = 0; // return various parameters of VBO
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PFNGLMAPBUFFERARBPROC pglMapBufferARB = 0; // map VBO procedure
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PFNGLUNMAPBUFFERARBPROC pglUnmapBufferARB = 0; // unmap VBO procedure
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#define glGenBuffersARB pglGenBuffersARB
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#define glBindBufferARB pglBindBufferARB
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#define glBufferDataARB pglBufferDataARB
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#define glBufferSubDataARB pglBufferSubDataARB
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#define glDeleteBuffersARB pglDeleteBuffersARB
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#define glGetBufferParameterivARB pglGetBufferParameterivARB
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#define glMapBufferARB pglMapBufferARB
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#define glUnmapBufferARB pglUnmapBufferARB
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#endif
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// function pointers for WGL_EXT_swap_control
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#ifdef _WIN32
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typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
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typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
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PFNWGLSWAPINTERVALEXTPROC pwglSwapIntervalEXT = 0;
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PFNWGLGETSWAPINTERVALEXTPROC pwglGetSwapIntervalEXT = 0;
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#define wglSwapIntervalEXT pwglSwapIntervalEXT
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#define wglGetSwapIntervalEXT pwglGetSwapIntervalEXT
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#endif
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///////////////////////////////////////////////////////////////////////////////
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// draw a cube with immediate mode
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// 54 calls = 24 glVertex*() calls + 24 glColor*() calls + 6 glNormal*() calls
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///////////////////////////////////////////////////////////////////////////////
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void draw()
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{
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glBegin(GL_QUADS);
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// face v0-v1-v2-v3
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glNormal3f(0,0,1);
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glColor3f(1,1,1);
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glVertex3f(1,1,1);
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glColor3f(1,1,0);
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glVertex3f(-1,1,1);
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glColor3f(1,0,0);
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glVertex3f(-1,-1,1);
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glColor3f(1,0,1);
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glVertex3f(1,-1,1);
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// face v0-v3-v4-v6
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glNormal3f(1,0,0);
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glColor3f(1,1,1);
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glVertex3f(1,1,1);
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glColor3f(1,0,1);
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glVertex3f(1,-1,1);
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glColor3f(0,0,1);
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glVertex3f(1,-1,-1);
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glColor3f(0,1,1);
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glVertex3f(1,1,-1);
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// face v0-v5-v6-v1
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glNormal3f(0,1,0);
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glColor3f(1,1,1);
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glVertex3f(1,1,1);
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glColor3f(0,1,1);
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glVertex3f(1,1,-1);
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glColor3f(0,1,0);
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glVertex3f(-1,1,-1);
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glColor3f(1,1,0);
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glVertex3f(-1,1,1);
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// face v1-v6-v7-v2
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glNormal3f(-1,0,0);
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glColor3f(1,1,0);
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glVertex3f(-1,1,1);
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glColor3f(0,1,0);
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glVertex3f(-1,1,-1);
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glColor3f(0,0,0);
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glVertex3f(-1,-1,-1);
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glColor3f(1,0,0);
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glVertex3f(-1,-1,1);
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// face v7-v4-v3-v2
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glNormal3f(0,-1,0);
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glColor3f(0,0,0);
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glVertex3f(-1,-1,-1);
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glColor3f(0,0,1);
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glVertex3f(1,-1,-1);
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glColor3f(1,0,1);
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glVertex3f(1,-1,1);
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glColor3f(1,0,0);
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glVertex3f(-1,-1,1);
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// face v4-v7-v6-v5
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glNormal3f(0,0,-1);
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glColor3f(0,0,1);
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glVertex3f(1,-1,-1);
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glColor3f(0,0,0);
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glVertex3f(-1,-1,-1);
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glColor3f(0,1,0);
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glVertex3f(-1,1,-1);
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glColor3f(0,1,1);
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glVertex3f(1,1,-1);
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glEnd();
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}
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///////////////////////////////////////////////////////////////////////////////
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int main(int argc, char **argv)
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{
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initSharedMem();
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// register exit callback
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atexit(exitCB);
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// init GLUT and GL
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initGLUT(argc, argv);
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initGL();
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// get OpenGL info
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glInfo glInfo;
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glInfo.getInfo();
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glInfo.printSelf();
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#ifdef _WIN32
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// check PBO is supported by your video card
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if(glInfo.isExtensionSupported("GL_ARB_pixel_buffer_object"))
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{
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// get pointers to GL functions
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glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)wglGetProcAddress("glGenBuffersARB");
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glBindBufferARB = (PFNGLBINDBUFFERARBPROC)wglGetProcAddress("glBindBufferARB");
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glBufferDataARB = (PFNGLBUFFERDATAARBPROC)wglGetProcAddress("glBufferDataARB");
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glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)wglGetProcAddress("glBufferSubDataARB");
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glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)wglGetProcAddress("glDeleteBuffersARB");
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glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)wglGetProcAddress("glGetBufferParameterivARB");
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glMapBufferARB = (PFNGLMAPBUFFERARBPROC)wglGetProcAddress("glMapBufferARB");
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glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)wglGetProcAddress("glUnmapBufferARB");
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// check once again PBO extension
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if(glGenBuffersARB && glBindBufferARB && glBufferDataARB && glBufferSubDataARB &&
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glMapBufferARB && glUnmapBufferARB && glDeleteBuffersARB && glGetBufferParameterivARB)
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{
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pboSupported = pboUsed = true;
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std::cout << "Video card supports GL_ARB_pixel_buffer_object." << std::endl;
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}
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else
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{
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pboSupported = pboUsed = false;
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std::cout << "Video card does NOT support GL_ARB_pixel_buffer_object." << std::endl;
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}
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}
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// check EXT_swap_control is supported
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if(glInfo.isExtensionSupported("WGL_EXT_swap_control"))
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{
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// get pointers to WGL functions
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wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
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wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)wglGetProcAddress("wglGetSwapIntervalEXT");
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if(wglSwapIntervalEXT && wglGetSwapIntervalEXT)
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{
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// disable v-sync
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wglSwapIntervalEXT(0);
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std::cout << "Video card supports WGL_EXT_swap_control." << std::endl;
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}
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}
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#else // for linux, do not need to get function pointers, it is up-to-date
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if(glInfo.isExtensionSupported("GL_ARB_pixel_buffer_object"))
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{
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pboSupported = pboUsed = true;
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std::cout << "Video card supports GL_ARB_pixel_buffer_object." << std::endl;
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}
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else
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{
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pboSupported = pboUsed = false;
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std::cout << "Video card does NOT support GL_ARB_pixel_buffer_object." << std::endl;
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}
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#endif
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if(pboSupported)
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{
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// create 2 pixel buffer objects, you need to delete them when program exits.
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// glBufferDataARB with NULL pointer reserves only memory space.
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glGenBuffersARB(PBO_COUNT, pboIds);
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glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[0]);
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glBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, DATA_SIZE, 0, GL_STREAM_READ_ARB);
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glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[1]);
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glBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, DATA_SIZE, 0, GL_STREAM_READ_ARB);
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glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
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}
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// start timer, the elapsed time will be used for updateVertices()
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timer.start();
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// the last GLUT call (LOOP)
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// window will be shown and display callback is triggered by events
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// NOTE: this call never return main().
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glutMainLoop(); /* Start GLUT event-processing loop */
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////
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// initialize GLUT for windowing
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///////////////////////////////////////////////////////////////////////////////
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int initGLUT(int argc, char **argv)
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{
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// GLUT stuff for windowing
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// initialization openGL window.
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// it is called before any other GLUT routine
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA); // display mode
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glutInitWindowSize(SCREEN_WIDTH*2, SCREEN_HEIGHT); // window size
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glutInitWindowPosition(100, 100); // window location
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// finally, create a window with openGL context
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// Window will not displayed until glutMainLoop() is called
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// it returns a unique ID
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int handle = glutCreateWindow(argv[0]); // param is the title of window
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// register GLUT callback functions
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glutDisplayFunc(displayFirstCB); // we will render normal drawing first
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// so, the first frame has a valid content
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//glutTimerFunc(33, timerCB, 33); // redraw only every given millisec
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glutIdleFunc(idleCB); // redraw only every given millisec
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glutReshapeFunc(reshapeCB);
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glutKeyboardFunc(keyboardCB);
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glutMouseFunc(mouseCB);
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glutMotionFunc(mouseMotionCB);
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return handle;
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}
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///////////////////////////////////////////////////////////////////////////////
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// initialize OpenGL
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// disable unused features
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///////////////////////////////////////////////////////////////////////////////
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void initGL()
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{
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glShadeModel(GL_SMOOTH); // shading mathod: GL_SMOOTH or GL_FLAT
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4); // 4-byte pixel alignment
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// enable /disable features
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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//glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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//glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_LIGHTING);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_CULL_FACE);
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// track material ambient and diffuse from surface color, call it before glEnable(GL_COLOR_MATERIAL)
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glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
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glEnable(GL_COLOR_MATERIAL);
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glClearColor(0, 0, 0, 0); // background color
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glClearStencil(0); // clear stencil buffer
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glClearDepth(1.0f); // 0 is near, 1 is far
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glDepthFunc(GL_LEQUAL);
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initLights();
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//setCamera(0, 0, 8, 0, 0, 0);
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}
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///////////////////////////////////////////////////////////////////////////////
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// write 2d text using GLUT
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// The projection matrix must be set to orthogonal before call this function.
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///////////////////////////////////////////////////////////////////////////////
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void drawString(const char *str, int x, int y, float color[4], void *font)
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{
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glPushAttrib(GL_LIGHTING_BIT | GL_CURRENT_BIT); // lighting and color mask
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glDisable(GL_LIGHTING); // need to disable lighting for proper text color
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glDisable(GL_TEXTURE_2D);
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glColor4fv(color); // set text color
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glRasterPos2i(x, y); // place text position
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// loop all characters in the string
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while(*str)
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{
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glutBitmapCharacter(font, *str);
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++str;
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}
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_LIGHTING);
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glPopAttrib();
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}
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///////////////////////////////////////////////////////////////////////////////
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// draw a string in 3D space
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///////////////////////////////////////////////////////////////////////////////
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void drawString3D(const char *str, float pos[3], float color[4], void *font)
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{
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glPushAttrib(GL_LIGHTING_BIT | GL_CURRENT_BIT); // lighting and color mask
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glDisable(GL_LIGHTING); // need to disable lighting for proper text color
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glDisable(GL_TEXTURE_2D);
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glColor4fv(color); // set text color
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glRasterPos3fv(pos); // place text position
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// loop all characters in the string
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while(*str)
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{
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glutBitmapCharacter(font, *str);
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++str;
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}
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_LIGHTING);
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glPopAttrib();
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}
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///////////////////////////////////////////////////////////////////////////////
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// initialize global variables
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///////////////////////////////////////////////////////////////////////////////
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bool initSharedMem()
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{
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cameraAngleX = cameraAngleY = 0.0f;
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cameraDistance = CAMERA_DISTANCE;
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mouseX = mouseY = 0;
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mouseLeftDown = mouseRightDown = false;
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drawMode = 0; // 0:fill, 1:wireframe, 2:point
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// allocate buffers to store frames
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colorBuffer = new GLubyte[DATA_SIZE];
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memset(colorBuffer, 255, DATA_SIZE);
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return true;
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}
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///////////////////////////////////////////////////////////////////////////////
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// clean up shared memory
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///////////////////////////////////////////////////////////////////////////////
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void clearSharedMem()
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{
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// deallocate frame buffer
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delete [] colorBuffer;
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colorBuffer = 0;
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// clean up PBOs
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if(pboSupported)
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{
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glDeleteBuffersARB(PBO_COUNT, pboIds);
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// initialize lights
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///////////////////////////////////////////////////////////////////////////////
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void initLights()
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{
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// set up light colors (ambient, diffuse, specular)
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GLfloat lightKa[] = {.2f, .2f, .2f, 1.0f}; // ambient light
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GLfloat lightKd[] = {.7f, .7f, .7f, 1.0f}; // diffuse light
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GLfloat lightKs[] = {1, 1, 1, 1}; // specular light
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glLightfv(GL_LIGHT0, GL_AMBIENT, lightKa);
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glLightfv(GL_LIGHT0, GL_DIFFUSE, lightKd);
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glLightfv(GL_LIGHT0, GL_SPECULAR, lightKs);
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// position the light
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float lightPos[4] = {0, 0, 20, 1}; // positional light
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glLightfv(GL_LIGHT0, GL_POSITION, lightPos);
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glEnable(GL_LIGHT0); // MUST enable each light source after configuration
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}
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///////////////////////////////////////////////////////////////////////////////
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// set camera position and lookat direction
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///////////////////////////////////////////////////////////////////////////////
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void setCamera(float posX, float posY, float posZ, float targetX, float targetY, float targetZ)
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{
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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gluLookAt(posX, posY, posZ, targetX, targetY, targetZ, 0, 1, 0); // eye(x,y,z), focal(x,y,z), up(x,y,z)
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}
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|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// display info messages
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
void showInfo()
|
|
{
|
|
// backup current model-view matrix
|
|
glPushMatrix(); // save current modelview matrix
|
|
glLoadIdentity(); // reset modelview matrix
|
|
|
|
// set to 2D orthogonal projection
|
|
glMatrixMode(GL_PROJECTION); // switch to projection matrix
|
|
glPushMatrix(); // save current projection matrix
|
|
glLoadIdentity(); // reset projection matrix
|
|
gluOrtho2D(0, SCREEN_WIDTH, 0, SCREEN_HEIGHT); // set to orthogonal projection
|
|
|
|
const int FONT_HEIGHT = 14;
|
|
float color[4] = {1, 1, 1, 1};
|
|
|
|
std::stringstream ss;
|
|
ss << "PBO: ";
|
|
if(pboUsed)
|
|
ss << "on" << std::ends;
|
|
else
|
|
ss << "off" << std::ends;
|
|
|
|
drawString(ss.str().c_str(), 1, SCREEN_HEIGHT-FONT_HEIGHT, color, font);
|
|
ss.str(""); // clear buffer
|
|
|
|
ss << "Read Time: " << readTime << " ms" << std::ends;
|
|
drawString(ss.str().c_str(), 1, SCREEN_HEIGHT-(2*FONT_HEIGHT), color, font);
|
|
ss.str("");
|
|
|
|
ss << std::fixed << std::setprecision(3);
|
|
ss << "Process Time: " << processTime << " ms" << std::ends;
|
|
drawString(ss.str().c_str(), 1, SCREEN_HEIGHT-(3*FONT_HEIGHT), color, font);
|
|
ss.str("");
|
|
|
|
ss << "Press SPACE to toggle PBO." << std::ends;
|
|
drawString(ss.str().c_str(), 1, 1, color, font);
|
|
|
|
// unset floating format
|
|
ss << std::resetiosflags(std::ios_base::fixed | std::ios_base::floatfield);
|
|
|
|
// restore projection matrix
|
|
glPopMatrix(); // restore to previous projection matrix
|
|
|
|
// restore modelview matrix
|
|
glMatrixMode(GL_MODELVIEW); // switch to modelview matrix
|
|
glPopMatrix(); // restore to previous modelview matrix
|
|
}
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// display transfer rates
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
void showTransferRate()
|
|
{
|
|
static Timer timer;
|
|
static int count = 0;
|
|
static std::stringstream ss;
|
|
|
|
// update fps every second
|
|
++count;
|
|
double elapsedTime = timer.getElapsedTime();
|
|
if(elapsedTime > 1.0)
|
|
{
|
|
ss.str("");
|
|
ss << std::fixed << std::setprecision(1);
|
|
ss << "Transfer Rate: " << (count / elapsedTime) * (SCREEN_WIDTH * SCREEN_HEIGHT) / (1024 * 1024) << " Mp" << std::ends; // update fps string
|
|
ss << std::resetiosflags(std::ios_base::fixed | std::ios_base::floatfield);
|
|
count = 0; // reset counter
|
|
timer.start(); // restart timer
|
|
}
|
|
|
|
// backup current model-view matrix
|
|
glPushMatrix(); // save current modelview matrix
|
|
glLoadIdentity(); // reset modelview matrix
|
|
|
|
// set to 2D orthogonal projection
|
|
glMatrixMode(GL_PROJECTION); // switch to projection matrix
|
|
glPushMatrix(); // save current projection matrix
|
|
glLoadIdentity(); // reset projection matrix
|
|
gluOrtho2D(0, SCREEN_WIDTH, 0, SCREEN_HEIGHT); // set to orthogonal projection
|
|
|
|
float color[4] = {1, 1, 0, 1};
|
|
drawString(ss.str().c_str(), 200, 286, color, font);
|
|
|
|
// restore projection matrix
|
|
glPopMatrix(); // restore to previous projection matrix
|
|
|
|
// restore modelview matrix
|
|
glMatrixMode(GL_MODELVIEW); // switch to modelview matrix
|
|
glPopMatrix(); // restore to previous modelview matrix
|
|
}
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// print transfer rates
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
void printTransferRate()
|
|
{
|
|
const double INV_MEGA = 1.0 / (1024 * 1024);
|
|
static Timer timer;
|
|
static int count = 0;
|
|
static std::stringstream ss;
|
|
double elapsedTime;
|
|
|
|
// loop until 1 sec passed
|
|
elapsedTime = timer.getElapsedTime();
|
|
if(elapsedTime < 1.0)
|
|
{
|
|
++count;
|
|
}
|
|
else
|
|
{
|
|
std::cout << std::fixed << std::setprecision(1);
|
|
std::cout << "Transfer Rate: " << (count / elapsedTime) * (SCREEN_WIDTH * SCREEN_HEIGHT) * INV_MEGA << " Mpixels/s. (" << count / elapsedTime << " FPS)\n";
|
|
std::cout << std::resetiosflags(std::ios_base::fixed | std::ios_base::floatfield);
|
|
count = 0; // reset counter
|
|
timer.start(); // restart timer
|
|
}
|
|
}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// change the brightness
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
void add(unsigned char* src, int width, int height, int shift, unsigned char* dst)
|
|
{
|
|
if(!src || !dst)
|
|
return;
|
|
|
|
int value;
|
|
for(int i = 0; i < height; ++i)
|
|
{
|
|
for(int j = 0; j < width; ++j)
|
|
{
|
|
value = *src + shift;
|
|
if(value > 255) *dst = (unsigned char)255;
|
|
else *dst = (unsigned char)value;
|
|
++src;
|
|
++dst;
|
|
|
|
value = *src + shift;
|
|
if(value > 255) *dst = (unsigned char)255;
|
|
else *dst = (unsigned char)value;
|
|
++src;
|
|
++dst;
|
|
|
|
value = *src + shift;
|
|
if(value > 255) *dst = (unsigned char)255;
|
|
else *dst = (unsigned char)value;
|
|
++src;
|
|
++dst;
|
|
|
|
++src; // skip alpha
|
|
++dst;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// set projection matrix as orthogonal
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
void toOrtho()
|
|
{
|
|
// set viewport to be the entire window
|
|
glViewport((GLsizei)SCREEN_WIDTH, 0, (GLsizei)SCREEN_WIDTH, (GLsizei)SCREEN_HEIGHT);
|
|
|
|
// set orthographic viewing frustum
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glOrtho(0, SCREEN_WIDTH, 0, SCREEN_HEIGHT, -1, 1);
|
|
|
|
// switch to modelview matrix in order to set scene
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
}
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// set the projection matrix as perspective
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
void toPerspective()
|
|
{
|
|
// set viewport to be the entire window
|
|
glViewport(0, 0, (GLsizei)SCREEN_WIDTH, (GLsizei)SCREEN_HEIGHT);
|
|
|
|
// set perspective viewing frustum
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
gluPerspective(60.0f, (float)(SCREEN_WIDTH)/SCREEN_HEIGHT, 0.1f, 1000.0f); // FOV, AspectRatio, NearClip, FarClip
|
|
|
|
// switch to modelview matrix in order to set scene
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
// CALLBACKS
|
|
//=============================================================================
|
|
|
|
void displayCB()
|
|
{
|
|
static int shift = 0;
|
|
static int index = 0;
|
|
int nextIndex = 0; // pbo index used for next frame
|
|
|
|
// brightness shift amount
|
|
shift = ++shift % 200;
|
|
|
|
// increment current index first then get the next index
|
|
// "index" is used to read pixels from a framebuffer to a PBO
|
|
// "nextIndex" is used to process pixels in the other PBO
|
|
index = (index + 1) % 2;
|
|
nextIndex = (index + 1) % 2;
|
|
|
|
// set the framebuffer to read
|
|
glReadBuffer(GL_FRONT);
|
|
|
|
if(pboUsed) // with PBO
|
|
{
|
|
// read framebuffer ///////////////////////////////
|
|
t1.start();
|
|
|
|
// copy pixels from framebuffer to PBO
|
|
// Use offset instead of ponter.
|
|
// OpenGL should perform asynch DMA transfer, so glReadPixels() will return immediately.
|
|
glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[index]);
|
|
glReadPixels(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, PIXEL_FORMAT, GL_UNSIGNED_BYTE, 0);
|
|
|
|
// measure the time reading framebuffer
|
|
t1.stop();
|
|
readTime = t1.getElapsedTimeInMilliSec();
|
|
///////////////////////////////////////////////////
|
|
|
|
// process pixel data /////////////////////////////
|
|
t1.start();
|
|
|
|
// map the PBO that contain framebuffer pixels before processing it
|
|
glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[nextIndex]);
|
|
GLubyte* src = (GLubyte*)glMapBufferARB(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY_ARB);
|
|
if(src)
|
|
{
|
|
// change brightness
|
|
add(src, SCREEN_WIDTH, SCREEN_HEIGHT, shift, colorBuffer);
|
|
glUnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB); // release pointer to the mapped buffer
|
|
}
|
|
|
|
// measure the time reading framebuffer
|
|
t1.stop();
|
|
processTime = t1.getElapsedTimeInMilliSec();
|
|
///////////////////////////////////////////////////
|
|
|
|
glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
|
|
}
|
|
|
|
else // without PBO
|
|
{
|
|
// read framebuffer ///////////////////////////////
|
|
t1.start();
|
|
|
|
glReadPixels(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, PIXEL_FORMAT, GL_UNSIGNED_BYTE, colorBuffer);
|
|
|
|
// measure the time reading framebuffer
|
|
t1.stop();
|
|
readTime = t1.getElapsedTimeInMilliSec();
|
|
///////////////////////////////////////////////////
|
|
|
|
// covert to greyscale ////////////////////////////
|
|
t1.start();
|
|
|
|
// change brightness
|
|
add(colorBuffer, SCREEN_WIDTH, SCREEN_HEIGHT, shift, colorBuffer);
|
|
|
|
// measure the time reading framebuffer
|
|
t1.stop();
|
|
processTime = t1.getElapsedTimeInMilliSec();
|
|
///////////////////////////////////////////////////
|
|
}
|
|
|
|
// render to the framebuffer //////////////////////////
|
|
glDrawBuffer(GL_BACK);
|
|
toPerspective(); // set to perspective on the left side of the window
|
|
|
|
// clear buffer
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
|
|
|
// tramsform camera
|
|
glTranslatef(0, 0, -cameraDistance);
|
|
glRotatef(cameraAngleX, 1, 0, 0); // pitch
|
|
glRotatef(cameraAngleY, 0, 1, 0); // heading
|
|
|
|
// draw a cube
|
|
glPushMatrix();
|
|
draw();
|
|
glPopMatrix();
|
|
|
|
// draw the read color buffer to the right side of the window
|
|
toOrtho(); // set to orthographic on the right side of the window
|
|
glRasterPos2i(0, 0);
|
|
glDrawPixels(SCREEN_WIDTH, SCREEN_HEIGHT, PIXEL_FORMAT, GL_UNSIGNED_BYTE, colorBuffer);
|
|
|
|
// draw info messages
|
|
showInfo();
|
|
printTransferRate();
|
|
|
|
glutSwapBuffers();
|
|
}
|
|
|
|
|
|
void displayFirstCB()
|
|
{
|
|
// normal drawing to the framebuffer, so, the first call of glReadPixels()
|
|
// in displayCB() will get valid content
|
|
|
|
// clear buffer
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
|
|
|
// tramsform camera
|
|
glTranslatef(0, 0, -cameraDistance);
|
|
glRotatef(cameraAngleX, 1, 0, 0); // pitch
|
|
glRotatef(cameraAngleY, 0, 1, 0); // heading
|
|
|
|
// draw a cube
|
|
glPushMatrix();
|
|
draw();
|
|
glPopMatrix();
|
|
|
|
// draw the read color buffer to the right side of the window
|
|
toOrtho(); // set to orthographic on the right side of the window
|
|
glRasterPos2i(0, 0);
|
|
glDrawPixels(SCREEN_WIDTH, SCREEN_HEIGHT, PIXEL_FORMAT, GL_UNSIGNED_BYTE, colorBuffer);
|
|
|
|
// draw info messages
|
|
showInfo();
|
|
printTransferRate();
|
|
|
|
glutSwapBuffers();
|
|
|
|
// switch to read-back drawing callback function
|
|
glutDisplayFunc(displayCB);
|
|
}
|
|
|
|
|
|
void reshapeCB(int w, int h)
|
|
{
|
|
toPerspective();
|
|
}
|
|
|
|
|
|
void timerCB(int millisec)
|
|
{
|
|
glutTimerFunc(millisec, timerCB, millisec);
|
|
glutPostRedisplay();
|
|
}
|
|
|
|
|
|
void idleCB()
|
|
{
|
|
glutPostRedisplay();
|
|
}
|
|
|
|
|
|
void keyboardCB(unsigned char key, int x, int y)
|
|
{
|
|
switch(key)
|
|
{
|
|
case 27: // ESCAPE
|
|
exit(0);
|
|
break;
|
|
|
|
case ' ':
|
|
if(pboSupported)
|
|
pboUsed = !pboUsed;
|
|
std::cout << "PBO mode: " << (pboUsed ? "on" : "off") << std::endl;
|
|
break;
|
|
|
|
case 'd': // switch rendering modes (fill -> wire -> point)
|
|
case 'D':
|
|
drawMode = ++drawMode % 3;
|
|
if(drawMode == 0) // fill mode
|
|
{
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glEnable(GL_CULL_FACE);
|
|
}
|
|
else if(drawMode == 1) // wireframe mode
|
|
{
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_CULL_FACE);
|
|
}
|
|
else // point mode
|
|
{
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_CULL_FACE);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
;
|
|
}
|
|
}
|
|
|
|
|
|
void mouseCB(int button, int state, int x, int y)
|
|
{
|
|
mouseX = x;
|
|
mouseY = y;
|
|
|
|
if(button == GLUT_LEFT_BUTTON)
|
|
{
|
|
if(state == GLUT_DOWN)
|
|
{
|
|
mouseLeftDown = true;
|
|
}
|
|
else if(state == GLUT_UP)
|
|
mouseLeftDown = false;
|
|
}
|
|
|
|
else if(button == GLUT_RIGHT_BUTTON)
|
|
{
|
|
if(state == GLUT_DOWN)
|
|
{
|
|
mouseRightDown = true;
|
|
}
|
|
else if(state == GLUT_UP)
|
|
mouseRightDown = false;
|
|
}
|
|
}
|
|
|
|
|
|
void mouseMotionCB(int x, int y)
|
|
{
|
|
if(mouseLeftDown)
|
|
{
|
|
cameraAngleY += (x - mouseX);
|
|
cameraAngleX += (y - mouseY);
|
|
mouseX = x;
|
|
mouseY = y;
|
|
}
|
|
if(mouseRightDown)
|
|
{
|
|
cameraDistance -= (y - mouseY) * 0.2f;
|
|
if(cameraDistance < 2.0f)
|
|
cameraDistance = 2.0f;
|
|
|
|
mouseY = y;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void exitCB()
|
|
{
|
|
clearSharedMem();
|
|
}
|