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This workaround is needed whenever windows.h is included after glfw3.h.
54 lines
1.9 KiB
C
54 lines
1.9 KiB
C
//========================================================================
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// GLFW 3.4 Win32 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
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// example to allow applications to correctly declare a GL_KHR_debug callback)
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// but windows.h assumes no one will define APIENTRY before it does
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#undef APIENTRY
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#include <windows.h>
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#define GLFW_WIN32_TLS_STATE _GLFWtlsWin32 win32;
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#define GLFW_WIN32_MUTEX_STATE _GLFWmutexWin32 win32;
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// Win32-specific thread local storage data
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//
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typedef struct _GLFWtlsWin32
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{
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GLFWbool allocated;
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DWORD index;
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} _GLFWtlsWin32;
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// Win32-specific mutex data
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//
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typedef struct _GLFWmutexWin32
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{
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GLFWbool allocated;
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CRITICAL_SECTION section;
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} _GLFWmutexWin32;
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