mirror of
https://github.com/glfw/glfw.git
synced 2025-03-01 06:12:55 +00:00
This adds compile-time support for multiple platforms and runtime detection of them. Window system related platform functions are now called from shared code via the function pointer struct _GLFWplatform. The timer, thread and module loading platform functions are still called directly by name and the implementation chosen at link-time. These functions are the same for any backend on a given OS, including the Null backend. The platforms are now enabled via CMake dependent options following the GLFW_BUILD_<platform> pattern instead of a mix of automagic and ad-hoc option names. There is no longer any option for the Null backend as it is now always enabled. Much of the struct stitching work in platform.h was based on an earlier experimental branch for runtime platform selection by @ronchaine. Every platform function related to windows, contexts, monitors, input, event processing and Vulkan have been renamed so that multiple sets of them can exist without colliding. Calls to these are now routed through the _glfw.platform struct member. These changes makes up most of this commit. For Wayland and X11 the client library loading and display creation is used to detect a running compositor/server. The XDG_SESSION_TYPE environment variable is ignored for now, as X11 is still by far the more complete implementation. Closes #1655 Closes #1958
632 lines
19 KiB
Objective-C
632 lines
19 KiB
Objective-C
//========================================================================
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// GLFW 3.4 macOS - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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// It is fine to use C99 in this file because it will not be built with VS
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//========================================================================
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#include "internal.h"
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#include <stdlib.h>
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#include <limits.h>
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#include <math.h>
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#include <IOKit/graphics/IOGraphicsLib.h>
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#include <ApplicationServices/ApplicationServices.h>
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// Get the name of the specified display, or NULL
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//
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static char* getMonitorName(CGDirectDisplayID displayID, NSScreen* screen)
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{
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// IOKit doesn't work on Apple Silicon anymore
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// Luckily, 10.15 introduced -[NSScreen localizedName].
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// Use it if available, and fall back to IOKit otherwise.
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if (screen)
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{
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if ([screen respondsToSelector:@selector(localizedName)])
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{
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NSString* name = [screen valueForKey:@"localizedName"];
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if (name)
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return _glfw_strdup([name UTF8String]);
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}
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}
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io_iterator_t it;
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io_service_t service;
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CFDictionaryRef info;
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if (IOServiceGetMatchingServices(kIOMasterPortDefault,
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IOServiceMatching("IODisplayConnect"),
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&it) != 0)
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{
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// This may happen if a desktop Mac is running headless
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return _glfw_strdup("Display");
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}
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while ((service = IOIteratorNext(it)) != 0)
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{
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info = IODisplayCreateInfoDictionary(service,
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kIODisplayOnlyPreferredName);
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CFNumberRef vendorIDRef =
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CFDictionaryGetValue(info, CFSTR(kDisplayVendorID));
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CFNumberRef productIDRef =
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CFDictionaryGetValue(info, CFSTR(kDisplayProductID));
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if (!vendorIDRef || !productIDRef)
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{
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CFRelease(info);
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continue;
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}
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unsigned int vendorID, productID;
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CFNumberGetValue(vendorIDRef, kCFNumberIntType, &vendorID);
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CFNumberGetValue(productIDRef, kCFNumberIntType, &productID);
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if (CGDisplayVendorNumber(displayID) == vendorID &&
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CGDisplayModelNumber(displayID) == productID)
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{
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// Info dictionary is used and freed below
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break;
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}
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CFRelease(info);
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}
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IOObjectRelease(it);
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if (!service)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Cocoa: Failed to find service port for display");
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return _glfw_strdup("Display");
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}
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CFDictionaryRef names =
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CFDictionaryGetValue(info, CFSTR(kDisplayProductName));
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CFStringRef nameRef;
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if (!names || !CFDictionaryGetValueIfPresent(names, CFSTR("en_US"),
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(const void**) &nameRef))
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{
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// This may happen if a desktop Mac is running headless
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CFRelease(info);
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return _glfw_strdup("Display");
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}
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const CFIndex size =
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CFStringGetMaximumSizeForEncoding(CFStringGetLength(nameRef),
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kCFStringEncodingUTF8);
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char* name = _glfw_calloc(size + 1, 1);
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CFStringGetCString(nameRef, name, size, kCFStringEncodingUTF8);
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CFRelease(info);
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return name;
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}
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// Check whether the display mode should be included in enumeration
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//
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static GLFWbool modeIsGood(CGDisplayModeRef mode)
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{
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uint32_t flags = CGDisplayModeGetIOFlags(mode);
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if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag))
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return GLFW_FALSE;
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if (flags & kDisplayModeInterlacedFlag)
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return GLFW_FALSE;
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if (flags & kDisplayModeStretchedFlag)
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return GLFW_FALSE;
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#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
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CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
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if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) &&
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CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0))
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{
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CFRelease(format);
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return GLFW_FALSE;
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}
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CFRelease(format);
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#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
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return GLFW_TRUE;
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}
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// Convert Core Graphics display mode to GLFW video mode
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//
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static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode,
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double fallbackRefreshRate)
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{
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GLFWvidmode result;
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result.width = (int) CGDisplayModeGetWidth(mode);
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result.height = (int) CGDisplayModeGetHeight(mode);
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result.refreshRate = (int) round(CGDisplayModeGetRefreshRate(mode));
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if (result.refreshRate == 0)
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result.refreshRate = (int) round(fallbackRefreshRate);
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#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
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CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
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if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
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{
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result.redBits = 5;
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result.greenBits = 5;
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result.blueBits = 5;
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}
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else
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#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
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{
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result.redBits = 8;
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result.greenBits = 8;
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result.blueBits = 8;
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}
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#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
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CFRelease(format);
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#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
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return result;
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}
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// Starts reservation for display fading
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//
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static CGDisplayFadeReservationToken beginFadeReservation(void)
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{
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CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken;
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if (CGAcquireDisplayFadeReservation(5, &token) == kCGErrorSuccess)
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{
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CGDisplayFade(token, 0.3,
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kCGDisplayBlendNormal,
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kCGDisplayBlendSolidColor,
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0.0, 0.0, 0.0,
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TRUE);
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}
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return token;
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}
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// Ends reservation for display fading
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//
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static void endFadeReservation(CGDisplayFadeReservationToken token)
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{
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if (token != kCGDisplayFadeReservationInvalidToken)
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{
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CGDisplayFade(token, 0.5,
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kCGDisplayBlendSolidColor,
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kCGDisplayBlendNormal,
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0.0, 0.0, 0.0,
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FALSE);
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CGReleaseDisplayFadeReservation(token);
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}
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}
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// Returns the display refresh rate queried from the I/O registry
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//
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static double getFallbackRefreshRate(CGDirectDisplayID displayID)
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{
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double refreshRate = 60.0;
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io_iterator_t it;
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io_service_t service;
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if (IOServiceGetMatchingServices(kIOMasterPortDefault,
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IOServiceMatching("IOFramebuffer"),
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&it) != 0)
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{
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return refreshRate;
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}
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while ((service = IOIteratorNext(it)) != 0)
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{
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const CFNumberRef indexRef =
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IORegistryEntryCreateCFProperty(service,
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CFSTR("IOFramebufferOpenGLIndex"),
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kCFAllocatorDefault,
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kNilOptions);
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if (!indexRef)
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continue;
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uint32_t index = 0;
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CFNumberGetValue(indexRef, kCFNumberIntType, &index);
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CFRelease(indexRef);
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if (CGOpenGLDisplayMaskToDisplayID(1 << index) != displayID)
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continue;
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const CFNumberRef clockRef =
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IORegistryEntryCreateCFProperty(service,
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CFSTR("IOFBCurrentPixelClock"),
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kCFAllocatorDefault,
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kNilOptions);
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const CFNumberRef countRef =
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IORegistryEntryCreateCFProperty(service,
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CFSTR("IOFBCurrentPixelCount"),
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kCFAllocatorDefault,
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kNilOptions);
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uint32_t clock = 0, count = 0;
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if (clockRef)
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{
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CFNumberGetValue(clockRef, kCFNumberIntType, &clock);
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CFRelease(clockRef);
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}
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if (countRef)
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{
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CFNumberGetValue(countRef, kCFNumberIntType, &count);
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CFRelease(countRef);
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}
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if (clock > 0 && count > 0)
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refreshRate = clock / (double) count;
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break;
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}
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IOObjectRelease(it);
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return refreshRate;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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// Poll for changes in the set of connected monitors
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//
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void _glfwPollMonitorsCocoa(void)
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{
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uint32_t displayCount;
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CGGetOnlineDisplayList(0, NULL, &displayCount);
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CGDirectDisplayID* displays = _glfw_calloc(displayCount, sizeof(CGDirectDisplayID));
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CGGetOnlineDisplayList(displayCount, displays, &displayCount);
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for (int i = 0; i < _glfw.monitorCount; i++)
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_glfw.monitors[i]->ns.screen = nil;
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_GLFWmonitor** disconnected = NULL;
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uint32_t disconnectedCount = _glfw.monitorCount;
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if (disconnectedCount)
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{
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disconnected = _glfw_calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
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memcpy(disconnected,
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_glfw.monitors,
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_glfw.monitorCount * sizeof(_GLFWmonitor*));
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}
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for (uint32_t i = 0; i < displayCount; i++)
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{
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if (CGDisplayIsAsleep(displays[i]))
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continue;
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const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]);
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NSScreen* screen = nil;
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for (screen in [NSScreen screens])
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{
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NSNumber* screenNumber = [screen deviceDescription][@"NSScreenNumber"];
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// HACK: Compare unit numbers instead of display IDs to work around
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// display replacement on machines with automatic graphics
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// switching
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if (CGDisplayUnitNumber([screenNumber unsignedIntValue]) == unitNumber)
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break;
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}
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// HACK: Compare unit numbers instead of display IDs to work around
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// display replacement on machines with automatic graphics
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// switching
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uint32_t j;
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for (j = 0; j < disconnectedCount; j++)
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{
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if (disconnected[j] && disconnected[j]->ns.unitNumber == unitNumber)
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{
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disconnected[j]->ns.screen = screen;
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disconnected[j] = NULL;
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break;
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}
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}
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if (j < disconnectedCount)
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continue;
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const CGSize size = CGDisplayScreenSize(displays[i]);
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char* name = getMonitorName(displays[i], screen);
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if (!name)
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continue;
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_GLFWmonitor* monitor = _glfwAllocMonitor(name, size.width, size.height);
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monitor->ns.displayID = displays[i];
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monitor->ns.unitNumber = unitNumber;
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monitor->ns.screen = screen;
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_glfw_free(name);
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CGDisplayModeRef mode = CGDisplayCopyDisplayMode(displays[i]);
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if (CGDisplayModeGetRefreshRate(mode) == 0.0)
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monitor->ns.fallbackRefreshRate = getFallbackRefreshRate(displays[i]);
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CGDisplayModeRelease(mode);
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_glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
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}
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for (uint32_t i = 0; i < disconnectedCount; i++)
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{
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if (disconnected[i])
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_glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
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}
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_glfw_free(disconnected);
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_glfw_free(displays);
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}
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// Change the current video mode
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//
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void _glfwSetVideoModeCocoa(_GLFWmonitor* monitor, const GLFWvidmode* desired)
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{
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GLFWvidmode current;
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_glfwGetVideoModeCocoa(monitor, ¤t);
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const GLFWvidmode* best = _glfwChooseVideoMode(monitor, desired);
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if (_glfwCompareVideoModes(¤t, best) == 0)
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return;
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CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
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const CFIndex count = CFArrayGetCount(modes);
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CGDisplayModeRef native = NULL;
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for (CFIndex i = 0; i < count; i++)
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{
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CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
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if (!modeIsGood(dm))
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continue;
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const GLFWvidmode mode =
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vidmodeFromCGDisplayMode(dm, monitor->ns.fallbackRefreshRate);
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if (_glfwCompareVideoModes(best, &mode) == 0)
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{
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native = dm;
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break;
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}
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}
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if (native)
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{
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if (monitor->ns.previousMode == NULL)
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monitor->ns.previousMode = CGDisplayCopyDisplayMode(monitor->ns.displayID);
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CGDisplayFadeReservationToken token = beginFadeReservation();
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CGDisplaySetDisplayMode(monitor->ns.displayID, native, NULL);
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endFadeReservation(token);
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}
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CFRelease(modes);
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}
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// Restore the previously saved (original) video mode
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//
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void _glfwRestoreVideoModeCocoa(_GLFWmonitor* monitor)
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{
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if (monitor->ns.previousMode)
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{
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CGDisplayFadeReservationToken token = beginFadeReservation();
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CGDisplaySetDisplayMode(monitor->ns.displayID,
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monitor->ns.previousMode, NULL);
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endFadeReservation(token);
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CGDisplayModeRelease(monitor->ns.previousMode);
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monitor->ns.previousMode = NULL;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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void _glfwFreeMonitorCocoa(_GLFWmonitor* monitor)
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{
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}
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void _glfwGetMonitorPosCocoa(_GLFWmonitor* monitor, int* xpos, int* ypos)
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{
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@autoreleasepool {
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const CGRect bounds = CGDisplayBounds(monitor->ns.displayID);
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if (xpos)
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*xpos = (int) bounds.origin.x;
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if (ypos)
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*ypos = (int) bounds.origin.y;
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} // autoreleasepool
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}
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void _glfwGetMonitorContentScaleCocoa(_GLFWmonitor* monitor,
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float* xscale, float* yscale)
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{
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@autoreleasepool {
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if (!monitor->ns.screen)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Cocoa: Cannot query content scale without screen");
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}
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const NSRect points = [monitor->ns.screen frame];
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const NSRect pixels = [monitor->ns.screen convertRectToBacking:points];
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if (xscale)
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*xscale = (float) (pixels.size.width / points.size.width);
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if (yscale)
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*yscale = (float) (pixels.size.height / points.size.height);
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} // autoreleasepool
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}
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void _glfwGetMonitorWorkareaCocoa(_GLFWmonitor* monitor,
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int* xpos, int* ypos,
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int* width, int* height)
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{
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@autoreleasepool {
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if (!monitor->ns.screen)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Cocoa: Cannot query workarea without screen");
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}
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const NSRect frameRect = [monitor->ns.screen visibleFrame];
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if (xpos)
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*xpos = frameRect.origin.x;
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if (ypos)
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*ypos = _glfwTransformYCocoa(frameRect.origin.y + frameRect.size.height - 1);
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if (width)
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*width = frameRect.size.width;
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if (height)
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*height = frameRect.size.height;
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} // autoreleasepool
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}
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GLFWvidmode* _glfwGetVideoModesCocoa(_GLFWmonitor* monitor, int* count)
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{
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@autoreleasepool {
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*count = 0;
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CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
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const CFIndex found = CFArrayGetCount(modes);
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GLFWvidmode* result = _glfw_calloc(found, sizeof(GLFWvidmode));
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for (CFIndex i = 0; i < found; i++)
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{
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CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
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if (!modeIsGood(dm))
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continue;
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const GLFWvidmode mode =
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vidmodeFromCGDisplayMode(dm, monitor->ns.fallbackRefreshRate);
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CFIndex j;
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|
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for (j = 0; j < *count; j++)
|
|
{
|
|
if (_glfwCompareVideoModes(result + j, &mode) == 0)
|
|
break;
|
|
}
|
|
|
|
// Skip duplicate modes
|
|
if (j < *count)
|
|
continue;
|
|
|
|
(*count)++;
|
|
result[*count - 1] = mode;
|
|
}
|
|
|
|
CFRelease(modes);
|
|
return result;
|
|
|
|
} // autoreleasepool
|
|
}
|
|
|
|
void _glfwGetVideoModeCocoa(_GLFWmonitor* monitor, GLFWvidmode *mode)
|
|
{
|
|
@autoreleasepool {
|
|
|
|
CGDisplayModeRef native = CGDisplayCopyDisplayMode(monitor->ns.displayID);
|
|
*mode = vidmodeFromCGDisplayMode(native, monitor->ns.fallbackRefreshRate);
|
|
CGDisplayModeRelease(native);
|
|
|
|
} // autoreleasepool
|
|
}
|
|
|
|
GLFWbool _glfwGetGammaRampCocoa(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
|
|
{
|
|
@autoreleasepool {
|
|
|
|
uint32_t size = CGDisplayGammaTableCapacity(monitor->ns.displayID);
|
|
CGGammaValue* values = _glfw_calloc(size * 3, sizeof(CGGammaValue));
|
|
|
|
CGGetDisplayTransferByTable(monitor->ns.displayID,
|
|
size,
|
|
values,
|
|
values + size,
|
|
values + size * 2,
|
|
&size);
|
|
|
|
_glfwAllocGammaArrays(ramp, size);
|
|
|
|
for (uint32_t i = 0; i < size; i++)
|
|
{
|
|
ramp->red[i] = (unsigned short) (values[i] * 65535);
|
|
ramp->green[i] = (unsigned short) (values[i + size] * 65535);
|
|
ramp->blue[i] = (unsigned short) (values[i + size * 2] * 65535);
|
|
}
|
|
|
|
_glfw_free(values);
|
|
return GLFW_TRUE;
|
|
|
|
} // autoreleasepool
|
|
}
|
|
|
|
void _glfwSetGammaRampCocoa(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
|
|
{
|
|
@autoreleasepool {
|
|
|
|
CGGammaValue* values = _glfw_calloc(ramp->size * 3, sizeof(CGGammaValue));
|
|
|
|
for (unsigned int i = 0; i < ramp->size; i++)
|
|
{
|
|
values[i] = ramp->red[i] / 65535.f;
|
|
values[i + ramp->size] = ramp->green[i] / 65535.f;
|
|
values[i + ramp->size * 2] = ramp->blue[i] / 65535.f;
|
|
}
|
|
|
|
CGSetDisplayTransferByTable(monitor->ns.displayID,
|
|
ramp->size,
|
|
values,
|
|
values + ramp->size,
|
|
values + ramp->size * 2);
|
|
|
|
_glfw_free(values);
|
|
|
|
} // autoreleasepool
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
////// GLFW native API //////
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* handle)
|
|
{
|
|
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(kCGNullDirectDisplay);
|
|
return monitor->ns.displayID;
|
|
}
|
|
|