mirror of
https://github.com/glfw/glfw.git
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662 lines
20 KiB
C
662 lines
20 KiB
C
//========================================================================
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// GLFW - An OpenGL library
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// Platform: Any
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#include <string.h>
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#include <limits.h>
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//========================================================================
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// Parses the OpenGL version string and extracts the version number
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//========================================================================
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static void parseGLVersion(int* major, int* minor, int* rev)
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{
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GLuint _major, _minor = 0, _rev = 0;
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const GLubyte* version;
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const GLubyte* ptr;
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const char* glesPrefix = "OpenGL ES ";
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version = glGetString(GL_VERSION);
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if (!version)
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return;
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if (strncmp((const char*) version, glesPrefix, strlen(glesPrefix)) == 0)
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{
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// The version string on OpenGL ES has a prefix before the version
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// number, so we skip past it and then continue as normal
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version += strlen(glesPrefix);
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}
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// Parse version from string
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ptr = version;
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for (_major = 0; *ptr >= '0' && *ptr <= '9'; ptr++)
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_major = 10 * _major + (*ptr - '0');
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if (*ptr == '.')
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{
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ptr++;
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for (_minor = 0; *ptr >= '0' && *ptr <= '9'; ptr++)
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_minor = 10 * _minor + (*ptr - '0');
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if (*ptr == '.')
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{
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ptr++;
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for (_rev = 0; *ptr >= '0' && *ptr <= '9'; ptr++)
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_rev = 10 * _rev + (*ptr - '0');
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}
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}
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// Store result
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*major = _major;
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*minor = _minor;
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*rev = _rev;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Return the available framebuffer config closest to the desired values
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// This is based on the manual GLX Visual selection from 2.6
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//========================================================================
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const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
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const _GLFWfbconfig* alternatives,
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unsigned int count)
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{
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unsigned int i;
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unsigned int missing, leastMissing = UINT_MAX;
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unsigned int colorDiff, leastColorDiff = UINT_MAX;
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unsigned int extraDiff, leastExtraDiff = UINT_MAX;
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const _GLFWfbconfig* current;
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const _GLFWfbconfig* closest = NULL;
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for (i = 0; i < count; i++)
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{
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current = alternatives + i;
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if (desired->stereo > 0 && current->stereo == 0)
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{
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// Stereo is a hard constraint
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continue;
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}
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// Count number of missing buffers
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{
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missing = 0;
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if (desired->alphaBits > 0 && current->alphaBits == 0)
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missing++;
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if (desired->depthBits > 0 && current->depthBits == 0)
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missing++;
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if (desired->stencilBits > 0 && current->stencilBits == 0)
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missing++;
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if (desired->auxBuffers > 0 && current->auxBuffers < desired->auxBuffers)
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missing += desired->auxBuffers - current->auxBuffers;
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if (desired->samples > 0 && current->samples == 0)
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{
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// Technically, several multisampling buffers could be
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// involved, but that's a lower level implementation detail and
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// not important to us here, so we count them as one
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missing++;
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}
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}
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// These polynomials make many small channel size differences matter
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// less than one large channel size difference
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// Calculate color channel size difference value
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{
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colorDiff = 0;
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if (desired->redBits > 0)
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{
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colorDiff += (desired->redBits - current->redBits) *
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(desired->redBits - current->redBits);
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}
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if (desired->greenBits > 0)
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{
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colorDiff += (desired->greenBits - current->greenBits) *
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(desired->greenBits - current->greenBits);
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}
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if (desired->blueBits > 0)
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{
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colorDiff += (desired->blueBits - current->blueBits) *
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(desired->blueBits - current->blueBits);
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}
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}
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// Calculate non-color channel size difference value
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{
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extraDiff = 0;
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if (desired->alphaBits > 0)
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{
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extraDiff += (desired->alphaBits - current->alphaBits) *
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(desired->alphaBits - current->alphaBits);
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}
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if (desired->depthBits > 0)
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{
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extraDiff += (desired->depthBits - current->depthBits) *
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(desired->depthBits - current->depthBits);
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}
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if (desired->stencilBits > 0)
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{
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extraDiff += (desired->stencilBits - current->stencilBits) *
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(desired->stencilBits - current->stencilBits);
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}
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if (desired->accumRedBits > 0)
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{
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extraDiff += (desired->accumRedBits - current->accumRedBits) *
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(desired->accumRedBits - current->accumRedBits);
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}
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if (desired->accumGreenBits > 0)
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{
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extraDiff += (desired->accumGreenBits - current->accumGreenBits) *
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(desired->accumGreenBits - current->accumGreenBits);
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}
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if (desired->accumBlueBits > 0)
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{
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extraDiff += (desired->accumBlueBits - current->accumBlueBits) *
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(desired->accumBlueBits - current->accumBlueBits);
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}
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if (desired->accumAlphaBits > 0)
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{
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extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) *
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(desired->accumAlphaBits - current->accumAlphaBits);
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}
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if (desired->samples > 0)
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{
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extraDiff += (desired->samples - current->samples) *
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(desired->samples - current->samples);
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}
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}
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// Figure out if the current one is better than the best one found so far
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// Least number of missing buffers is the most important heuristic,
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// then color buffer size match and lastly size match for other buffers
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if (missing < leastMissing)
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closest = current;
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else if (missing == leastMissing)
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{
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if ((colorDiff < leastColorDiff) ||
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(colorDiff == leastColorDiff && extraDiff < leastExtraDiff))
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{
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closest = current;
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}
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}
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if (current == closest)
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{
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leastMissing = missing;
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leastColorDiff = colorDiff;
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leastExtraDiff = extraDiff;
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}
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}
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return closest;
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}
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//========================================================================
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// Checks whether the OpenGL part of the window config is sane
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// It blames glfwOpenWindow because that's the only caller
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//========================================================================
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GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig)
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{
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if (wndconfig->glMajor < 1 || wndconfig->glMinor < 0)
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{
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// OpenGL 1.0 is the smallest valid version
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_glfwSetError(GLFW_INVALID_VALUE,
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"glfwOpenWindow: Invalid OpenGL version requested");
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return GL_FALSE;
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}
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if (wndconfig->glMajor == 1 && wndconfig->glMinor > 5)
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{
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// OpenGL 1.x series ended with version 1.5
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_glfwSetError(GLFW_INVALID_VALUE,
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"glfwOpenWindow: Invalid OpenGL version requested");
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return GL_FALSE;
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}
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else if (wndconfig->glMajor == 2 && wndconfig->glMinor > 1)
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{
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// OpenGL 2.x series ended with version 2.1
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_glfwSetError(GLFW_INVALID_VALUE,
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"glfwOpenWindow: Invalid OpenGL version requested");
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return GL_FALSE;
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}
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else if (wndconfig->glMajor == 3 && wndconfig->glMinor > 3)
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{
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// OpenGL 3.x series ended with version 3.3
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_glfwSetError(GLFW_INVALID_VALUE,
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"glfwOpenWindow: Invalid OpenGL version requested");
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return GL_FALSE;
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}
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else
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{
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// For now, let everything else through
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}
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if (wndconfig->glProfile == GLFW_OPENGL_ES2_PROFILE)
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{
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if (wndconfig->glMajor != 2 || wndconfig->glMinor < 0)
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{
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// The OpenGL ES 2.0 profile is currently only defined for version
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// 2.0 (see {WGL|GLX}_EXT_create_context_es2_profile), but for
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// compatibility with future updates to OpenGL ES, we allow
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// everything 2.x and let the driver report invalid 2.x versions
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_glfwSetError(GLFW_INVALID_VALUE,
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"glfwOpenWindow: Invalid OpenGL ES 2.x version requested");
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return GL_FALSE;
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}
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}
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else if (wndconfig->glProfile)
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{
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if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE &&
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wndconfig->glProfile != GLFW_OPENGL_COMPAT_PROFILE)
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{
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_glfwSetError(GLFW_INVALID_ENUM,
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"glfwOpenWindow: Invalid OpenGL profile requested");
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return GL_FALSE;
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}
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if (wndconfig->glMajor < 3 ||
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(wndconfig->glMajor == 3 && wndconfig->glMinor < 2))
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{
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// Desktop OpenGL context profiles are only defined for version 3.2
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// and above
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_glfwSetError(GLFW_INVALID_VALUE,
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"glfwOpenWindow: Context profiles only exist for "
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"OpenGL version 3.2 and above");
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return GL_FALSE;
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}
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}
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if (wndconfig->glForward && wndconfig->glMajor < 3)
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{
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// Forward-compatible contexts are only defined for OpenGL version 3.0 and above
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_glfwSetError(GLFW_INVALID_VALUE,
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"glfwOpenWindow: Forward compatibility only exist for "
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"OpenGL version 3.0 and above");
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return GL_FALSE;
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}
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if (wndconfig->glRobustness)
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{
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if (wndconfig->glRobustness != GLFW_OPENGL_NO_RESET_NOTIFICATION &&
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wndconfig->glRobustness != GLFW_OPENGL_LOSE_CONTEXT_ON_RESET)
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{
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_glfwSetError(GLFW_INVALID_VALUE,
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"glfwOpenWindow: Invalid OpenGL robustness mode requested");
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return GL_FALSE;
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}
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}
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return GL_TRUE;
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}
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//========================================================================
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// Checks whether the specified context fulfils the requirements
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// It blames glfwOpenWindow because that's the only caller
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//========================================================================
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GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig)
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{
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parseGLVersion(&window->glMajor, &window->glMinor, &window->glRevision);
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// Read back forward-compatibility flag
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{
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window->glForward = GL_FALSE;
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if (window->glMajor >= 3)
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{
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GLint flags;
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glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
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if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
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window->glForward = GL_TRUE;
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}
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}
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// Read back OpenGL context profile
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{
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window->glProfile = 0;
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if (window->glMajor > 3 || (window->glMajor == 3 && window->glMinor >= 2))
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{
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GLint mask;
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glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
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if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
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window->glProfile = GLFW_OPENGL_COMPAT_PROFILE;
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else if (mask & GL_CONTEXT_CORE_PROFILE_BIT)
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window->glProfile = GLFW_OPENGL_CORE_PROFILE;
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}
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}
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window->glRobustness = wndconfig->glRobustness;
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if (window->glMajor < wndconfig->glMajor ||
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(window->glMajor == wndconfig->glMajor &&
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window->glMinor < wndconfig->glMinor))
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{
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// The desired OpenGL version is greater than the actual version
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// This only happens if the machine lacks {GLX|WGL}_ARB_create_context
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// /and/ the user has requested an OpenGL version greater than 1.0
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// For API consistency, we emulate the behavior of the
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// {GLX|WGL}_ARB_create_context extension and fail here
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_glfwSetError(GLFW_VERSION_UNAVAILABLE,
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"glfwOpenWindow: The requested OpenGL version is not available");
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return GL_FALSE;
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}
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if (window->glMajor > 2)
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{
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// OpenGL 3.0+ uses a different function for extension string retrieval
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// We cache it here instead of in glfwExtensionSupported mostly to alert
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// users as early as possible that their build may be broken
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window->GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi");
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if (!window->GetStringi)
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{
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_glfwSetError(GLFW_PLATFORM_ERROR,
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"glfwOpenWindow: Entry point retrieval is broken");
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return GL_FALSE;
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}
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}
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return GL_TRUE;
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}
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//========================================================================
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// Check if a string can be found in an OpenGL extension string
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//========================================================================
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int _glfwStringInExtensionString(const char* string,
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const GLubyte* extensions)
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{
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const GLubyte* start;
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GLubyte* where;
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GLubyte* terminator;
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// It takes a bit of care to be fool-proof about parsing the
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// OpenGL extensions string. Don't be fooled by sub-strings,
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// etc.
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start = extensions;
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for (;;)
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{
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where = (GLubyte*) strstr((const char*) start, string);
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if (!where)
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return GL_FALSE;
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terminator = where + strlen(string);
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if (where == start || *(where - 1) == ' ')
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{
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if (*terminator == ' ' || *terminator == '\0')
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break;
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}
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start = terminator;
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}
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return GL_TRUE;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW public API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Make the OpenGL context associated with the specified window current
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//========================================================================
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GLFWAPI void glfwMakeContextCurrent(GLFWwindow handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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if (_glfwLibrary.currentWindow == window)
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return;
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_glfwPlatformMakeContextCurrent(window);
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_glfwLibrary.currentWindow = window;
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}
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//========================================================================
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// Returns the window whose OpenGL context is current
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//========================================================================
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GLFWAPI GLFWwindow glfwGetCurrentContext(void)
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{
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return GL_FALSE;
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}
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return _glfwLibrary.currentWindow;
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}
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//========================================================================
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// Swap buffers (double-buffering)
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//========================================================================
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GLFWAPI void glfwSwapBuffers(void)
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{
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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if (!_glfwLibrary.currentWindow)
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{
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_glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL);
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return;
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}
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_glfwPlatformSwapBuffers();
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}
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//========================================================================
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// Set double buffering swap interval (0 = vsync off)
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//========================================================================
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GLFWAPI void glfwSwapInterval(int interval)
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{
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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if (!_glfwLibrary.currentWindow)
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{
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_glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL);
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return;
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}
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_glfwPlatformSwapInterval(interval);
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}
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//========================================================================
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// Check if an OpenGL extension is available at runtime
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//========================================================================
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GLFWAPI int glfwExtensionSupported(const char* extension)
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{
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const GLubyte* extensions;
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_GLFWwindow* window;
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GLubyte* where;
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GLint count;
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int i;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return GL_FALSE;
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}
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window = _glfwLibrary.currentWindow;
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if (!window)
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{
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_glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL);
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return GL_FALSE;
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}
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// Extension names should not have spaces
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|
where = (GLubyte*) strchr(extension, ' ');
|
|
if (where || *extension == '\0')
|
|
return GL_FALSE;
|
|
|
|
if (window->glMajor < 3)
|
|
{
|
|
// Check if extension is in the old style OpenGL extensions string
|
|
|
|
extensions = glGetString(GL_EXTENSIONS);
|
|
if (extensions != NULL)
|
|
{
|
|
if (_glfwStringInExtensionString(extension, extensions))
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Check if extension is in the modern OpenGL extensions string list
|
|
|
|
glGetIntegerv(GL_NUM_EXTENSIONS, &count);
|
|
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
if (strcmp((const char*) window->GetStringi(GL_EXTENSIONS, i),
|
|
extension) == 0)
|
|
{
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Additional platform specific extension checking (e.g. WGL)
|
|
if (_glfwPlatformExtensionSupported(extension))
|
|
return GL_TRUE;
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Get the function pointer to an OpenGL function.
|
|
// This function can be used to get access to extended OpenGL functions.
|
|
//========================================================================
|
|
|
|
GLFWAPI void* glfwGetProcAddress(const char* procname)
|
|
{
|
|
if (!_glfwInitialized)
|
|
{
|
|
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
|
|
return NULL;
|
|
}
|
|
|
|
if (!_glfwLibrary.currentWindow)
|
|
{
|
|
_glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL);
|
|
return NULL;
|
|
}
|
|
|
|
return _glfwPlatformGetProcAddress(procname);
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Copies the specified OpenGL state categories from src to dst
|
|
//========================================================================
|
|
|
|
GLFWAPI void glfwCopyContext(GLFWwindow hsrc, GLFWwindow hdst, unsigned long mask)
|
|
{
|
|
_GLFWwindow* src;
|
|
_GLFWwindow* dst;
|
|
|
|
if (!_glfwInitialized)
|
|
{
|
|
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
|
|
return;
|
|
}
|
|
|
|
src = (_GLFWwindow*) hsrc;
|
|
dst = (_GLFWwindow*) hdst;
|
|
|
|
if (_glfwLibrary.currentWindow == dst)
|
|
{
|
|
_glfwSetError(GLFW_INVALID_VALUE,
|
|
"glfwCopyContext: Cannot copy OpenGL state to a current context");
|
|
return;
|
|
}
|
|
|
|
_glfwPlatformCopyContext(src, dst, mask);
|
|
}
|
|
|