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372e908682
Inclusion of internal headers is already both centralized and follows strict rules. Inclusion guards are both an unneccessary maintenance burden and may hide inclusion order bugs.
56 lines
1.9 KiB
C
56 lines
1.9 KiB
C
//========================================================================
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// GLFW 3.3 Win32 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickWin32 win32
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#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE int dummy
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// Joystick element (axis, button or slider)
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//
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typedef struct _GLFWjoyobjectWin32
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{
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int offset;
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int type;
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} _GLFWjoyobjectWin32;
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// Win32-specific per-joystick data
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//
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typedef struct _GLFWjoystickWin32
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{
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_GLFWjoyobjectWin32* objects;
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int objectCount;
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IDirectInputDevice8W* device;
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DWORD index;
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GUID guid;
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} _GLFWjoystickWin32;
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void _glfwInitJoysticksWin32(void);
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void _glfwTerminateJoysticksWin32(void);
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void _glfwDetectJoystickConnectionWin32(void);
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void _glfwDetectJoystickDisconnectionWin32(void);
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