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d82f068f7e
The default behavior of WGL, EGL and GLX is to choose a config that has /at least/ the specified number of bits, whereas the GLFW 2 behavior was to choose the closest match with very few hard constraints. Moving the responsibility of finding the supported minimum values to the client was problematic, as there's no way to enumerate supported configurations, forcing the client to perform multiple (and slow) window/context creation attempts. Not even the currently set defaults (24-bit color and depth, 8-bit stencil) is universally supported, as bug reports show.
68 lines
2.4 KiB
C
68 lines
2.4 KiB
C
//========================================================================
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// GLFW - An OpenGL library
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// Platform: NSOpenGL
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// API Version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#ifndef _nsgl_platform_h_
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#define _nsgl_platform_h_
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#define _GLFW_PLATFORM_FBCONFIG
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl
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#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryNSGL nsgl
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//========================================================================
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// GLFW platform specific types
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//========================================================================
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//------------------------------------------------------------------------
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// Platform-specific OpenGL context structure
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//------------------------------------------------------------------------
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typedef struct _GLFWcontextNSGL
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{
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id pixelFormat;
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id context;
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} _GLFWcontextNSGL;
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//------------------------------------------------------------------------
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// Platform-specific library global data for NSGL
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//------------------------------------------------------------------------
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typedef struct _GLFWlibraryNSGL
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{
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// dlopen handle for dynamically loading OpenGL extension entry points
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void* framework;
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// TLS key for per-thread current context/window
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pthread_key_t current;
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} _GLFWlibraryNSGL;
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#endif // _nsgl_platform_h_
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