mirror of
https://github.com/glfw/glfw.git
synced 2024-11-30 13:57:12 +00:00
1109 lines
35 KiB
C
1109 lines
35 KiB
C
//========================================================================
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// GLFW - An OpenGL library
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// Platform: Win32/WGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#include <stdlib.h>
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#include <malloc.h>
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#include <windowsx.h>
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// Updates the cursor clip rect
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//
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static void updateClipRect(_GLFWwindow* window)
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{
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RECT clipRect;
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GetClientRect(window->win32.handle, &clipRect);
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ClientToScreen(window->win32.handle, (POINT*) &clipRect.left);
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ClientToScreen(window->win32.handle, (POINT*) &clipRect.right);
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ClipCursor(&clipRect);
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}
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// Hide mouse cursor
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//
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static void hideCursor(_GLFWwindow* window)
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{
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POINT pos;
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ReleaseCapture();
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ClipCursor(NULL);
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ShowCursor(TRUE);
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if (GetCursorPos(&pos))
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{
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if (WindowFromPoint(pos) == window->win32.handle)
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SetCursor(NULL);
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}
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}
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// Capture mouse cursor
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//
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static void captureCursor(_GLFWwindow* window)
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{
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ShowCursor(FALSE);
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updateClipRect(window);
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SetCapture(window->win32.handle);
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}
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// Show mouse cursor
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//
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static void showCursor(_GLFWwindow* window)
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{
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POINT pos;
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ReleaseCapture();
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ClipCursor(NULL);
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ShowCursor(TRUE);
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if (GetCursorPos(&pos))
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{
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if (WindowFromPoint(pos) == window->win32.handle)
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SetCursor(LoadCursor(NULL, IDC_ARROW));
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}
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}
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// Translates a Windows key to the corresponding GLFW key
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//
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static int translateKey(WPARAM wParam, LPARAM lParam)
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{
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MSG next_msg;
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DWORD msg_time;
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DWORD scan_code;
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// Check for numeric keypad keys
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// NOTE: This way we always force "NumLock = ON", which is intentional since
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// the returned key code should correspond to a physical location.
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int hiFlags = HIWORD(lParam);
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if (!(hiFlags & 0x100))
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{
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switch (MapVirtualKey(hiFlags & 0xFF, 1))
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{
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case VK_INSERT: return GLFW_KEY_KP_0;
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case VK_END: return GLFW_KEY_KP_1;
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case VK_DOWN: return GLFW_KEY_KP_2;
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case VK_NEXT: return GLFW_KEY_KP_3;
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case VK_LEFT: return GLFW_KEY_KP_4;
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case VK_CLEAR: return GLFW_KEY_KP_5;
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case VK_RIGHT: return GLFW_KEY_KP_6;
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case VK_HOME: return GLFW_KEY_KP_7;
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case VK_UP: return GLFW_KEY_KP_8;
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case VK_PRIOR: return GLFW_KEY_KP_9;
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case VK_DIVIDE: return GLFW_KEY_KP_DIVIDE;
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case VK_MULTIPLY: return GLFW_KEY_KP_MULTIPLY;
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case VK_SUBTRACT: return GLFW_KEY_KP_SUBTRACT;
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case VK_ADD: return GLFW_KEY_KP_ADD;
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case VK_DELETE: return GLFW_KEY_KP_DECIMAL;
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default: break;
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}
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}
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// Check which key was pressed or released
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switch (wParam)
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{
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// The SHIFT keys require special handling
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case VK_SHIFT:
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{
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// Compare scan code for this key with that of VK_RSHIFT in
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// order to determine which shift key was pressed (left or
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// right)
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scan_code = MapVirtualKey(VK_RSHIFT, 0);
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if (((lParam & 0x01ff0000) >> 16) == scan_code)
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return GLFW_KEY_RIGHT_SHIFT;
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return GLFW_KEY_LEFT_SHIFT;
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}
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// The CTRL keys require special handling
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case VK_CONTROL:
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{
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// Is this an extended key (i.e. right key)?
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if (lParam & 0x01000000)
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return GLFW_KEY_RIGHT_CONTROL;
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// Here is a trick: "Alt Gr" sends LCTRL, then RALT. We only
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// want the RALT message, so we try to see if the next message
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// is a RALT message. In that case, this is a false LCTRL!
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msg_time = GetMessageTime();
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if (PeekMessage(&next_msg, NULL, 0, 0, PM_NOREMOVE))
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{
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if (next_msg.message == WM_KEYDOWN ||
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next_msg.message == WM_SYSKEYDOWN)
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{
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if (next_msg.wParam == VK_MENU &&
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(next_msg.lParam & 0x01000000) &&
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next_msg.time == msg_time)
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{
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// Next message is a RALT down message, which
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// means that this is NOT a proper LCTRL message!
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return -1;
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}
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}
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}
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return GLFW_KEY_LEFT_CONTROL;
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}
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// The ALT keys require special handling
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case VK_MENU:
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{
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// Is this an extended key (i.e. right key)?
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if (lParam & 0x01000000)
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return GLFW_KEY_RIGHT_ALT;
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return GLFW_KEY_LEFT_ALT;
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}
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// The ENTER keys require special handling
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case VK_RETURN:
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{
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// Is this an extended key (i.e. right key)?
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if (lParam & 0x01000000)
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return GLFW_KEY_KP_ENTER;
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return GLFW_KEY_ENTER;
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}
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// Funcion keys (non-printable keys)
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case VK_ESCAPE: return GLFW_KEY_ESCAPE;
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case VK_TAB: return GLFW_KEY_TAB;
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case VK_BACK: return GLFW_KEY_BACKSPACE;
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case VK_HOME: return GLFW_KEY_HOME;
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case VK_END: return GLFW_KEY_END;
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case VK_PRIOR: return GLFW_KEY_PAGE_UP;
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case VK_NEXT: return GLFW_KEY_PAGE_DOWN;
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case VK_INSERT: return GLFW_KEY_INSERT;
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case VK_DELETE: return GLFW_KEY_DELETE;
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case VK_LEFT: return GLFW_KEY_LEFT;
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case VK_UP: return GLFW_KEY_UP;
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case VK_RIGHT: return GLFW_KEY_RIGHT;
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case VK_DOWN: return GLFW_KEY_DOWN;
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case VK_F1: return GLFW_KEY_F1;
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case VK_F2: return GLFW_KEY_F2;
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case VK_F3: return GLFW_KEY_F3;
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case VK_F4: return GLFW_KEY_F4;
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case VK_F5: return GLFW_KEY_F5;
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case VK_F6: return GLFW_KEY_F6;
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case VK_F7: return GLFW_KEY_F7;
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case VK_F8: return GLFW_KEY_F8;
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case VK_F9: return GLFW_KEY_F9;
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case VK_F10: return GLFW_KEY_F10;
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case VK_F11: return GLFW_KEY_F11;
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case VK_F12: return GLFW_KEY_F12;
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case VK_F13: return GLFW_KEY_F13;
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case VK_F14: return GLFW_KEY_F14;
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case VK_F15: return GLFW_KEY_F15;
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case VK_F16: return GLFW_KEY_F16;
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case VK_F17: return GLFW_KEY_F17;
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case VK_F18: return GLFW_KEY_F18;
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case VK_F19: return GLFW_KEY_F19;
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case VK_F20: return GLFW_KEY_F20;
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case VK_F21: return GLFW_KEY_F21;
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case VK_F22: return GLFW_KEY_F22;
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case VK_F23: return GLFW_KEY_F23;
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case VK_F24: return GLFW_KEY_F24;
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case VK_NUMLOCK: return GLFW_KEY_NUM_LOCK;
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case VK_CAPITAL: return GLFW_KEY_CAPS_LOCK;
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case VK_SNAPSHOT: return GLFW_KEY_PRINT_SCREEN;
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case VK_SCROLL: return GLFW_KEY_SCROLL_LOCK;
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case VK_PAUSE: return GLFW_KEY_PAUSE;
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case VK_LWIN: return GLFW_KEY_LEFT_SUPER;
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case VK_RWIN: return GLFW_KEY_RIGHT_SUPER;
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case VK_APPS: return GLFW_KEY_MENU;
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// Numeric keypad
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case VK_NUMPAD0: return GLFW_KEY_KP_0;
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case VK_NUMPAD1: return GLFW_KEY_KP_1;
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case VK_NUMPAD2: return GLFW_KEY_KP_2;
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case VK_NUMPAD3: return GLFW_KEY_KP_3;
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case VK_NUMPAD4: return GLFW_KEY_KP_4;
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case VK_NUMPAD5: return GLFW_KEY_KP_5;
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case VK_NUMPAD6: return GLFW_KEY_KP_6;
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case VK_NUMPAD7: return GLFW_KEY_KP_7;
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case VK_NUMPAD8: return GLFW_KEY_KP_8;
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case VK_NUMPAD9: return GLFW_KEY_KP_9;
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case VK_DIVIDE: return GLFW_KEY_KP_DIVIDE;
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case VK_MULTIPLY: return GLFW_KEY_KP_MULTIPLY;
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case VK_SUBTRACT: return GLFW_KEY_KP_SUBTRACT;
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case VK_ADD: return GLFW_KEY_KP_ADD;
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case VK_DECIMAL: return GLFW_KEY_KP_DECIMAL;
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// Printable keys are mapped according to US layout
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case VK_SPACE: return GLFW_KEY_SPACE;
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case 0x30: return GLFW_KEY_0;
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case 0x31: return GLFW_KEY_1;
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case 0x32: return GLFW_KEY_2;
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case 0x33: return GLFW_KEY_3;
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case 0x34: return GLFW_KEY_4;
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case 0x35: return GLFW_KEY_5;
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case 0x36: return GLFW_KEY_6;
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case 0x37: return GLFW_KEY_7;
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case 0x38: return GLFW_KEY_8;
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case 0x39: return GLFW_KEY_9;
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case 0x41: return GLFW_KEY_A;
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case 0x42: return GLFW_KEY_B;
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case 0x43: return GLFW_KEY_C;
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case 0x44: return GLFW_KEY_D;
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case 0x45: return GLFW_KEY_E;
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case 0x46: return GLFW_KEY_F;
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case 0x47: return GLFW_KEY_G;
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case 0x48: return GLFW_KEY_H;
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case 0x49: return GLFW_KEY_I;
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case 0x4A: return GLFW_KEY_J;
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case 0x4B: return GLFW_KEY_K;
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case 0x4C: return GLFW_KEY_L;
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case 0x4D: return GLFW_KEY_M;
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case 0x4E: return GLFW_KEY_N;
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case 0x4F: return GLFW_KEY_O;
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case 0x50: return GLFW_KEY_P;
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case 0x51: return GLFW_KEY_Q;
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case 0x52: return GLFW_KEY_R;
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case 0x53: return GLFW_KEY_S;
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case 0x54: return GLFW_KEY_T;
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case 0x55: return GLFW_KEY_U;
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case 0x56: return GLFW_KEY_V;
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case 0x57: return GLFW_KEY_W;
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case 0x58: return GLFW_KEY_X;
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case 0x59: return GLFW_KEY_Y;
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case 0x5A: return GLFW_KEY_Z;
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case 0xBD: return GLFW_KEY_MINUS;
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case 0xBB: return GLFW_KEY_EQUAL;
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case 0xDB: return GLFW_KEY_LEFT_BRACKET;
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case 0xDD: return GLFW_KEY_RIGHT_BRACKET;
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case 0xDC: return GLFW_KEY_BACKSLASH;
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case 0xBA: return GLFW_KEY_SEMICOLON;
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case 0xDE: return GLFW_KEY_APOSTROPHE;
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case 0xC0: return GLFW_KEY_GRAVE_ACCENT;
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case 0xBC: return GLFW_KEY_COMMA;
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case 0xBE: return GLFW_KEY_PERIOD;
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case 0xBF: return GLFW_KEY_SLASH;
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case 0xDF: return GLFW_KEY_WORLD_1;
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case 0xE2: return GLFW_KEY_WORLD_2;
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default: break;
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}
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// No matching translation was found, so return -1
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return -1;
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}
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// Window callback function (handles window events)
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//
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static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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WPARAM wParam, LPARAM lParam)
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{
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_GLFWwindow* window = (_GLFWwindow*) GetWindowLongPtr(hWnd, 0);
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switch (uMsg)
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{
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case WM_CREATE:
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{
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CREATESTRUCT* cs = (CREATESTRUCT*) lParam;
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SetWindowLongPtr(hWnd, 0, (LONG_PTR) cs->lpCreateParams);
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break;
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}
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case WM_ACTIVATE:
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{
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// Window was (de)focused and/or (de)iconified
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BOOL focused = LOWORD(wParam) != WA_INACTIVE;
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BOOL iconified = HIWORD(wParam) ? TRUE : FALSE;
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if (focused && iconified)
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{
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// This is a workaround for window iconification using the
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// taskbar leading to windows being told they're focused and
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// iconified and then never told they're defocused
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focused = FALSE;
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}
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if (!focused && _glfw.focusedWindow == window)
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{
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// The window was defocused (or iconified, see above)
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if (window->cursorMode == GLFW_CURSOR_CAPTURED)
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showCursor(window);
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if (window->monitor)
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{
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if (!iconified)
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{
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// Iconify the (on top, borderless, oddly positioned)
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// window or the user will be annoyed
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_glfwPlatformIconifyWindow(window);
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}
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_glfwRestoreVideoMode(window->monitor);
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}
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}
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else if (focused && _glfw.focusedWindow != window)
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{
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// The window was focused
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if (window->cursorMode == GLFW_CURSOR_CAPTURED)
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captureCursor(window);
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if (window->monitor)
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_glfwSetVideoMode(window->monitor, &window->videoMode);
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}
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_glfwInputWindowFocus(window, focused);
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_glfwInputWindowIconify(window, iconified);
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return 0;
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}
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case WM_SHOWWINDOW:
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{
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_glfwInputWindowVisibility(window, wParam ? GL_TRUE : GL_FALSE);
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break;
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}
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case WM_SYSCOMMAND:
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{
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switch (wParam & 0xfff0)
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{
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case SC_SCREENSAVE:
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case SC_MONITORPOWER:
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{
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if (window->monitor)
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{
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// We are running in fullscreen mode, so disallow
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// screen saver and screen blanking
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return 0;
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}
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else
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break;
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}
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// User trying to access application menu using ALT?
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case SC_KEYMENU:
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return 0;
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}
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break;
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}
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case WM_CLOSE:
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{
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_glfwInputWindowCloseRequest(window);
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return 0;
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}
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case WM_KEYDOWN:
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case WM_SYSKEYDOWN:
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{
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_glfwInputKey(window, translateKey(wParam, lParam), GLFW_PRESS);
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break;
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}
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case WM_CHAR:
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{
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_glfwInputChar(window, (unsigned int) wParam);
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return 0;
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}
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case WM_UNICHAR:
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{
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// This message is not sent by Windows, but is sent by some
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// third-party input method engines
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if (wParam == UNICODE_NOCHAR)
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{
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// Returning TRUE here announces support for this message
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return TRUE;
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}
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_glfwInputChar(window, (unsigned int) wParam);
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return FALSE;
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}
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case WM_KEYUP:
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case WM_SYSKEYUP:
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{
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if (wParam == VK_SHIFT)
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{
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// Special trick: release both shift keys on SHIFT up event
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_glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, GLFW_RELEASE);
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_glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, GLFW_RELEASE);
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}
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else if (wParam == VK_SNAPSHOT)
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{
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// Key down is not reported for the print screen key
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_glfwInputKey(window, GLFW_KEY_PRINT_SCREEN, GLFW_PRESS);
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_glfwInputKey(window, GLFW_KEY_PRINT_SCREEN, GLFW_RELEASE);
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}
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else
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_glfwInputKey(window, translateKey(wParam, lParam), GLFW_RELEASE);
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break;
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}
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case WM_LBUTTONDOWN:
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{
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SetCapture(hWnd);
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_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS);
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return 0;
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}
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case WM_RBUTTONDOWN:
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{
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SetCapture(hWnd);
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_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS);
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return 0;
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}
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case WM_MBUTTONDOWN:
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{
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SetCapture(hWnd);
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_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS);
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return 0;
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}
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case WM_XBUTTONDOWN:
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{
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if (HIWORD(wParam) == XBUTTON1)
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{
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SetCapture(hWnd);
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_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_PRESS);
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}
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else if (HIWORD(wParam) == XBUTTON2)
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{
|
|
SetCapture(hWnd);
|
|
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_PRESS);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
case WM_LBUTTONUP:
|
|
{
|
|
ReleaseCapture();
|
|
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE);
|
|
return 0;
|
|
}
|
|
|
|
case WM_RBUTTONUP:
|
|
{
|
|
ReleaseCapture();
|
|
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE);
|
|
return 0;
|
|
}
|
|
|
|
case WM_MBUTTONUP:
|
|
{
|
|
ReleaseCapture();
|
|
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_RELEASE);
|
|
return 0;
|
|
}
|
|
|
|
case WM_XBUTTONUP:
|
|
{
|
|
if (HIWORD(wParam) == XBUTTON1)
|
|
{
|
|
ReleaseCapture();
|
|
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_RELEASE);
|
|
}
|
|
else if (HIWORD(wParam) == XBUTTON2)
|
|
{
|
|
ReleaseCapture();
|
|
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_RELEASE);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
case WM_MOUSEMOVE:
|
|
{
|
|
const int newCursorX = GET_X_LPARAM(lParam);
|
|
const int newCursorY = GET_Y_LPARAM(lParam);
|
|
|
|
if (newCursorX != window->win32.oldCursorX ||
|
|
newCursorY != window->win32.oldCursorY)
|
|
{
|
|
int x, y;
|
|
|
|
if (window->cursorMode == GLFW_CURSOR_CAPTURED)
|
|
{
|
|
if (_glfw.focusedWindow != window)
|
|
return 0;
|
|
|
|
x = newCursorX - window->win32.oldCursorX;
|
|
y = newCursorY - window->win32.oldCursorY;
|
|
}
|
|
else
|
|
{
|
|
x = newCursorX;
|
|
y = newCursorY;
|
|
}
|
|
|
|
window->win32.oldCursorX = newCursorX;
|
|
window->win32.oldCursorY = newCursorY;
|
|
window->win32.cursorCentered = GL_FALSE;
|
|
|
|
_glfwInputCursorMotion(window, x, y);
|
|
}
|
|
|
|
if (!window->win32.cursorInside)
|
|
{
|
|
TRACKMOUSEEVENT tme;
|
|
ZeroMemory(&tme, sizeof(tme));
|
|
tme.cbSize = sizeof(tme);
|
|
tme.dwFlags = TME_LEAVE;
|
|
tme.hwndTrack = window->win32.handle;
|
|
TrackMouseEvent(&tme);
|
|
|
|
window->win32.cursorInside = GL_TRUE;
|
|
_glfwInputCursorEnter(window, GL_TRUE);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
case WM_MOUSELEAVE:
|
|
{
|
|
window->win32.cursorInside = GL_FALSE;
|
|
_glfwInputCursorEnter(window, GL_FALSE);
|
|
return 0;
|
|
}
|
|
|
|
case WM_MOUSEWHEEL:
|
|
{
|
|
_glfwInputScroll(window, 0.0, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA);
|
|
return 0;
|
|
}
|
|
|
|
case WM_MOUSEHWHEEL:
|
|
{
|
|
// This message is only sent on Windows Vista and later
|
|
_glfwInputScroll(window, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA, 0.0);
|
|
return 0;
|
|
}
|
|
|
|
case WM_SIZE:
|
|
{
|
|
if (window->cursorMode == GLFW_CURSOR_CAPTURED)
|
|
updateClipRect(window);
|
|
|
|
_glfwInputWindowSize(window, LOWORD(lParam), HIWORD(lParam));
|
|
return 0;
|
|
}
|
|
|
|
case WM_MOVE:
|
|
{
|
|
if (window->cursorMode == GLFW_CURSOR_CAPTURED)
|
|
updateClipRect(window);
|
|
|
|
_glfwInputWindowPos(window, LOWORD(lParam), HIWORD(lParam));
|
|
return 0;
|
|
}
|
|
|
|
case WM_PAINT:
|
|
{
|
|
_glfwInputWindowDamage(window);
|
|
break;
|
|
}
|
|
|
|
case WM_SETCURSOR:
|
|
{
|
|
if (window->cursorMode == GLFW_CURSOR_HIDDEN &&
|
|
window->win32.handle == GetForegroundWindow() &&
|
|
LOWORD(lParam) == HTCLIENT)
|
|
{
|
|
SetCursor(NULL);
|
|
return TRUE;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case WM_DEVICECHANGE:
|
|
{
|
|
if (DBT_DEVNODES_CHANGED == wParam)
|
|
{
|
|
_glfwInputMonitorChange();
|
|
return TRUE;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case WM_DWMCOMPOSITIONCHANGED:
|
|
{
|
|
if (_glfwIsCompositionEnabled())
|
|
{
|
|
_GLFWwindow* previous = _glfwPlatformGetCurrentContext();
|
|
_glfwPlatformMakeContextCurrent(window);
|
|
_glfwPlatformSwapInterval(0);
|
|
_glfwPlatformMakeContextCurrent(previous);
|
|
}
|
|
|
|
// TODO: Restore vsync if compositing was disabled
|
|
break;
|
|
}
|
|
}
|
|
|
|
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
|
}
|
|
|
|
// Translate client window size to full window size (including window borders)
|
|
//
|
|
static void getFullWindowSize(_GLFWwindow* window,
|
|
int clientWidth, int clientHeight,
|
|
int* fullWidth, int* fullHeight)
|
|
{
|
|
RECT rect = { 0, 0, clientWidth, clientHeight };
|
|
|
|
// Adjust according to window styles
|
|
AdjustWindowRectEx(&rect, window->win32.dwStyle, FALSE, window->win32.dwExStyle);
|
|
|
|
// Calculate width and height of full window
|
|
*fullWidth = rect.right - rect.left;
|
|
*fullHeight = rect.bottom - rect.top;
|
|
}
|
|
|
|
// Registers the GLFW window class
|
|
//
|
|
static ATOM registerWindowClass(void)
|
|
{
|
|
WNDCLASS wc;
|
|
ATOM classAtom;
|
|
|
|
// Set window class parameters
|
|
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw on...
|
|
wc.lpfnWndProc = (WNDPROC) windowProc; // Message handler
|
|
wc.cbClsExtra = 0; // No extra class data
|
|
wc.cbWndExtra = sizeof(void*) + sizeof(int); // Make room for one pointer
|
|
wc.hInstance = GetModuleHandle(NULL); // Set instance
|
|
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load arrow pointer
|
|
wc.hbrBackground = NULL; // No background
|
|
wc.lpszMenuName = NULL; // No menu
|
|
wc.lpszClassName = _GLFW_WNDCLASSNAME; // Set class name
|
|
|
|
// Load user-provided icon if available
|
|
wc.hIcon = LoadIcon(GetModuleHandle(NULL), L"GLFW_ICON");
|
|
if (!wc.hIcon)
|
|
{
|
|
// User-provided icon not found; load default icon
|
|
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
|
|
}
|
|
|
|
classAtom = RegisterClass(&wc);
|
|
if (!classAtom)
|
|
{
|
|
_glfwInputError(GLFW_PLATFORM_ERROR,
|
|
"Win32: Failed to register window class");
|
|
return 0;
|
|
}
|
|
|
|
return classAtom;
|
|
}
|
|
|
|
// Creates the GLFW window and rendering context
|
|
//
|
|
static int createWindow(_GLFWwindow* window,
|
|
const _GLFWwndconfig* wndconfig,
|
|
const _GLFWfbconfig* fbconfig)
|
|
{
|
|
int xpos, ypos, fullWidth, fullHeight;
|
|
POINT cursorPos;
|
|
WCHAR* wideTitle;
|
|
|
|
window->win32.dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
|
|
window->win32.dwExStyle = WS_EX_APPWINDOW;
|
|
|
|
if (window->monitor)
|
|
{
|
|
window->win32.dwStyle |= WS_POPUP;
|
|
|
|
_glfwPlatformGetMonitorPos(wndconfig->monitor, &xpos, &ypos);
|
|
|
|
fullWidth = wndconfig->width;
|
|
fullHeight = wndconfig->height;
|
|
}
|
|
else
|
|
{
|
|
if (wndconfig->decorated)
|
|
{
|
|
window->win32.dwStyle |= WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
|
|
|
|
if (wndconfig->resizable)
|
|
{
|
|
window->win32.dwStyle |= WS_MAXIMIZEBOX | WS_SIZEBOX;
|
|
window->win32.dwExStyle |= WS_EX_WINDOWEDGE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
window->win32.dwStyle = WS_POPUP;
|
|
window->win32.dwExStyle = 0;
|
|
}
|
|
|
|
xpos = CW_USEDEFAULT;
|
|
ypos = CW_USEDEFAULT;
|
|
|
|
getFullWindowSize(window,
|
|
wndconfig->width, wndconfig->height,
|
|
&fullWidth, &fullHeight);
|
|
}
|
|
|
|
wideTitle = _glfwCreateWideStringFromUTF8(wndconfig->title);
|
|
if (!wideTitle)
|
|
{
|
|
_glfwInputError(GLFW_PLATFORM_ERROR,
|
|
"Win32: Failed to convert title to wide string");
|
|
return GL_FALSE;
|
|
}
|
|
|
|
window->win32.handle = CreateWindowEx(window->win32.dwExStyle,
|
|
_GLFW_WNDCLASSNAME,
|
|
wideTitle,
|
|
window->win32.dwStyle,
|
|
xpos, ypos,
|
|
fullWidth, fullHeight,
|
|
NULL, // No parent window
|
|
NULL, // No window menu
|
|
GetModuleHandle(NULL),
|
|
window); // Pass GLFW window to WM_CREATE
|
|
|
|
free(wideTitle);
|
|
|
|
if (!window->win32.handle)
|
|
{
|
|
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to create window");
|
|
return GL_FALSE;
|
|
}
|
|
|
|
// Initialize cursor position data
|
|
GetCursorPos(&cursorPos);
|
|
ScreenToClient(window->win32.handle, &cursorPos);
|
|
window->win32.oldCursorX = window->cursorPosX = cursorPos.x;
|
|
window->win32.oldCursorY = window->cursorPosY = cursorPos.y;
|
|
|
|
if (!_glfwCreateContext(window, wndconfig, fbconfig))
|
|
return GL_FALSE;
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
// Destroys the GLFW window and rendering context
|
|
//
|
|
static void destroyWindow(_GLFWwindow* window)
|
|
{
|
|
_glfwDestroyContext(window);
|
|
|
|
if (window->win32.handle)
|
|
{
|
|
DestroyWindow(window->win32.handle);
|
|
window->win32.handle = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
////// GLFW platform API //////
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
int _glfwPlatformCreateWindow(_GLFWwindow* window,
|
|
const _GLFWwndconfig* wndconfig,
|
|
const _GLFWfbconfig* fbconfig)
|
|
{
|
|
int status;
|
|
|
|
if (!_glfw.win32.classAtom)
|
|
{
|
|
_glfw.win32.classAtom = registerWindowClass();
|
|
if (!_glfw.win32.classAtom)
|
|
return GL_FALSE;
|
|
}
|
|
|
|
if (window->monitor)
|
|
{
|
|
if (!_glfwSetVideoMode(window->monitor, &window->videoMode))
|
|
return GL_FALSE;
|
|
}
|
|
|
|
if (!createWindow(window, wndconfig, fbconfig))
|
|
return GL_FALSE;
|
|
|
|
status = _glfwAnalyzeContext(window, wndconfig, fbconfig);
|
|
|
|
if (status == _GLFW_RECREATION_IMPOSSIBLE)
|
|
return GL_FALSE;
|
|
|
|
if (status == _GLFW_RECREATION_REQUIRED)
|
|
{
|
|
// Some window hints require us to re-create the context using WGL
|
|
// extensions retrieved through the current context, as we cannot check
|
|
// for WGL extensions or retrieve WGL entry points before we have a
|
|
// current context (actually until we have implicitly loaded the ICD)
|
|
|
|
// Yes, this is strange, and yes, this is the proper way on Win32
|
|
|
|
// As Windows only allows you to set the pixel format once for a
|
|
// window, we need to destroy the current window and create a new one
|
|
// to be able to use the new pixel format
|
|
|
|
// Technically, it may be possible to keep the old window around if
|
|
// we're just creating an OpenGL 3.0+ context with the same pixel
|
|
// format, but it's not worth the added code complexity
|
|
|
|
// First we clear the current context (the one we just created)
|
|
// This is usually done by glfwDestroyWindow, but as we're not doing
|
|
// full window destruction, it's duplicated here
|
|
_glfwPlatformMakeContextCurrent(NULL);
|
|
|
|
// Next destroy the Win32 window and WGL context (without resetting or
|
|
// destroying the GLFW window object)
|
|
destroyWindow(window);
|
|
|
|
// ...and then create them again, this time with better APIs
|
|
if (!createWindow(window, wndconfig, fbconfig))
|
|
return GL_FALSE;
|
|
}
|
|
|
|
if (window->monitor)
|
|
{
|
|
// Place the window above all topmost windows
|
|
_glfwPlatformShowWindow(window);
|
|
SetWindowPos(window->win32.handle, HWND_TOPMOST, 0,0,0,0,
|
|
SWP_NOMOVE | SWP_NOSIZE);
|
|
}
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
void _glfwPlatformDestroyWindow(_GLFWwindow* window)
|
|
{
|
|
destroyWindow(window);
|
|
|
|
if (window->monitor)
|
|
_glfwRestoreVideoMode(window->monitor);
|
|
}
|
|
|
|
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
|
|
{
|
|
WCHAR* wideTitle = _glfwCreateWideStringFromUTF8(title);
|
|
if (!wideTitle)
|
|
{
|
|
_glfwInputError(GLFW_PLATFORM_ERROR,
|
|
"Win32: Failed to convert title to wide string");
|
|
return;
|
|
}
|
|
|
|
SetWindowText(window->win32.handle, wideTitle);
|
|
|
|
free(wideTitle);
|
|
}
|
|
|
|
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
|
|
{
|
|
POINT pos = { 0, 0 };
|
|
ClientToScreen(window->win32.handle, &pos);
|
|
|
|
if (xpos)
|
|
*xpos = pos.x;
|
|
if (ypos)
|
|
*ypos = pos.y;
|
|
}
|
|
|
|
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
|
|
{
|
|
RECT rect = { xpos, ypos, xpos, ypos };
|
|
AdjustWindowRectEx(&rect, window->win32.dwStyle,
|
|
FALSE, window->win32.dwExStyle);
|
|
SetWindowPos(window->win32.handle, NULL, rect.left, rect.top, 0, 0,
|
|
SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOSIZE);
|
|
}
|
|
|
|
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
|
|
{
|
|
RECT area;
|
|
GetClientRect(window->win32.handle, &area);
|
|
|
|
if (width)
|
|
*width = area.right;
|
|
if (height)
|
|
*height = area.bottom;
|
|
}
|
|
|
|
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
|
|
{
|
|
if (window->monitor)
|
|
{
|
|
GLFWvidmode mode;
|
|
_glfwSetVideoMode(window->monitor, &window->videoMode);
|
|
_glfwPlatformGetVideoMode(window->monitor, &mode);
|
|
|
|
SetWindowPos(window->win32.handle, HWND_TOP,
|
|
0, 0, mode.width, mode.height,
|
|
SWP_NOMOVE);
|
|
}
|
|
else
|
|
{
|
|
int fullWidth, fullHeight;
|
|
getFullWindowSize(window, width, height, &fullWidth, &fullHeight);
|
|
|
|
SetWindowPos(window->win32.handle, HWND_TOP,
|
|
0, 0, fullWidth, fullHeight,
|
|
SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER);
|
|
}
|
|
}
|
|
|
|
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
|
|
{
|
|
ShowWindow(window->win32.handle, SW_MINIMIZE);
|
|
}
|
|
|
|
void _glfwPlatformRestoreWindow(_GLFWwindow* window)
|
|
{
|
|
ShowWindow(window->win32.handle, SW_RESTORE);
|
|
}
|
|
|
|
void _glfwPlatformShowWindow(_GLFWwindow* window)
|
|
{
|
|
ShowWindow(window->win32.handle, SW_SHOWNORMAL);
|
|
BringWindowToTop(window->win32.handle);
|
|
SetForegroundWindow(window->win32.handle);
|
|
SetFocus(window->win32.handle);
|
|
}
|
|
|
|
void _glfwPlatformHideWindow(_GLFWwindow* window)
|
|
{
|
|
ShowWindow(window->win32.handle, SW_HIDE);
|
|
}
|
|
|
|
void _glfwPlatformPollEvents(void)
|
|
{
|
|
MSG msg;
|
|
_GLFWwindow* window;
|
|
|
|
window = _glfw.focusedWindow;
|
|
if (window)
|
|
{
|
|
int width, height;
|
|
_glfwPlatformGetWindowSize(window, &width, &height);
|
|
window->win32.cursorCentered = GL_FALSE;
|
|
window->win32.oldCursorX = width / 2;
|
|
window->win32.oldCursorY = height / 2;
|
|
}
|
|
|
|
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
|
|
{
|
|
if (msg.message == WM_QUIT)
|
|
{
|
|
// Treat WM_QUIT as a close on all windows
|
|
|
|
window = _glfw.windowListHead;
|
|
while (window)
|
|
{
|
|
_glfwInputWindowCloseRequest(window);
|
|
window = window->next;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
}
|
|
|
|
window = _glfw.focusedWindow;
|
|
if (window)
|
|
{
|
|
// LSHIFT/RSHIFT fixup (keys tend to "stick" without this fix)
|
|
// This is the only async event handling in GLFW, but it solves some
|
|
// nasty problems
|
|
{
|
|
int lshift_down, rshift_down;
|
|
|
|
// Get current state of left and right shift keys
|
|
lshift_down = (GetAsyncKeyState(VK_LSHIFT) >> 15) & 1;
|
|
rshift_down = (GetAsyncKeyState(VK_RSHIFT) >> 15) & 1;
|
|
|
|
// See if this differs from our belief of what has happened
|
|
// (we only have to check for lost key up events)
|
|
if (!lshift_down && window->key[GLFW_KEY_LEFT_SHIFT] == 1)
|
|
_glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, GLFW_RELEASE);
|
|
|
|
if (!rshift_down && window->key[GLFW_KEY_RIGHT_SHIFT] == 1)
|
|
_glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, GLFW_RELEASE);
|
|
}
|
|
|
|
// Did the cursor move in an focused window that has captured the cursor
|
|
if (window->cursorMode == GLFW_CURSOR_CAPTURED &&
|
|
!window->win32.cursorCentered)
|
|
{
|
|
int width, height;
|
|
_glfwPlatformGetWindowSize(window, &width, &height);
|
|
_glfwPlatformSetCursorPos(window, width / 2, height / 2);
|
|
window->win32.cursorCentered = GL_TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
void _glfwPlatformWaitEvents(void)
|
|
{
|
|
WaitMessage();
|
|
|
|
_glfwPlatformPollEvents();
|
|
}
|
|
|
|
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos)
|
|
{
|
|
POINT pos = { (int) xpos, (int) ypos };
|
|
ClientToScreen(window->win32.handle, &pos);
|
|
SetCursorPos(pos.x, pos.y);
|
|
}
|
|
|
|
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
|
|
{
|
|
switch (mode)
|
|
{
|
|
case GLFW_CURSOR_NORMAL:
|
|
showCursor(window);
|
|
break;
|
|
case GLFW_CURSOR_HIDDEN:
|
|
hideCursor(window);
|
|
break;
|
|
case GLFW_CURSOR_CAPTURED:
|
|
captureCursor(window);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
////// GLFW native API //////
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
GLFWAPI HWND glfwGetWin32Window(GLFWwindow* handle)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
return window->win32.handle;
|
|
}
|
|
|