mirror of
https://github.com/glfw/glfw.git
synced 2024-12-04 07:47:11 +00:00
222 lines
7.8 KiB
C
222 lines
7.8 KiB
C
//========================================================================
|
|
// GLFW - An OpenGL framework
|
|
// Platform: Any
|
|
// API version: 3.0
|
|
// WWW: http://www.glfw.org/
|
|
//------------------------------------------------------------------------
|
|
// Copyright (c) 2002-2006 Marcus Geelnard
|
|
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
|
//
|
|
// This software is provided 'as-is', without any express or implied
|
|
// warranty. In no event will the authors be held liable for any damages
|
|
// arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it
|
|
// freely, subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented; you must not
|
|
// claim that you wrote the original software. If you use this software
|
|
// in a product, an acknowledgment in the product documentation would
|
|
// be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such, and must not
|
|
// be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source
|
|
// distribution.
|
|
//
|
|
//========================================================================
|
|
|
|
#ifndef _internal_h_
|
|
#define _internal_h_
|
|
|
|
//========================================================================
|
|
// GLFWGLOBAL is a macro that places all global variables in the init.c
|
|
// module (all other modules reference global variables as 'extern')
|
|
//========================================================================
|
|
|
|
#if defined( _init_c_ )
|
|
#define GLFWGLOBAL
|
|
#else
|
|
#define GLFWGLOBAL extern
|
|
#endif
|
|
|
|
|
|
//========================================================================
|
|
// Input handling definitions
|
|
//========================================================================
|
|
|
|
// Internal key and button state/action definitions
|
|
#define GLFW_STICK 2
|
|
|
|
|
|
//========================================================================
|
|
// System independent include files
|
|
//========================================================================
|
|
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <stdio.h>
|
|
|
|
|
|
//------------------------------------------------------------------------
|
|
// Window opening hints (set by glfwOpenWindowHint)
|
|
// A bucket of semi-random stuff bunched together for historical reasons
|
|
// This is used only by the platform independent code and only to store
|
|
// parameters passed to us by glfwOpenWindowHint
|
|
//------------------------------------------------------------------------
|
|
typedef struct {
|
|
int refreshRate;
|
|
int accumRedBits;
|
|
int accumGreenBits;
|
|
int accumBlueBits;
|
|
int accumAlphaBits;
|
|
int auxBuffers;
|
|
int stereo;
|
|
int windowNoResize;
|
|
int samples;
|
|
int glMajor;
|
|
int glMinor;
|
|
int glForward;
|
|
int glDebug;
|
|
int glProfile;
|
|
} _GLFWhints;
|
|
|
|
|
|
//------------------------------------------------------------------------
|
|
// Platform specific definitions goes in platform.h (which also includes
|
|
// glfw.h)
|
|
//------------------------------------------------------------------------
|
|
|
|
#include "platform.h"
|
|
|
|
|
|
//------------------------------------------------------------------------
|
|
// Parameters relating to the creation of the context and window but not
|
|
// directly related to the properties of the framebuffer
|
|
// This is used to pass window and context creation parameters from the
|
|
// platform independent code to the platform specific code
|
|
//------------------------------------------------------------------------
|
|
typedef struct {
|
|
int mode;
|
|
int refreshRate;
|
|
int windowNoResize;
|
|
int glMajor;
|
|
int glMinor;
|
|
int glForward;
|
|
int glDebug;
|
|
int glProfile;
|
|
} _GLFWwndconfig;
|
|
|
|
|
|
//------------------------------------------------------------------------
|
|
// Framebuffer configuration descriptor, i.e. buffers and their sizes
|
|
// Also a platform specific ID used to map back to the actual backend APIs
|
|
// This is used to pass framebuffer parameters from the platform independent
|
|
// code to the platform specific code, and also to enumerate and select
|
|
// available framebuffer configurations
|
|
//------------------------------------------------------------------------
|
|
typedef struct {
|
|
int redBits;
|
|
int greenBits;
|
|
int blueBits;
|
|
int alphaBits;
|
|
int depthBits;
|
|
int stencilBits;
|
|
int accumRedBits;
|
|
int accumGreenBits;
|
|
int accumBlueBits;
|
|
int accumAlphaBits;
|
|
int auxBuffers;
|
|
int stereo;
|
|
int samples;
|
|
GLFWintptr platformID;
|
|
} _GLFWfbconfig;
|
|
|
|
|
|
//========================================================================
|
|
// System independent global variables (GLFW internals)
|
|
//========================================================================
|
|
|
|
// Flag indicating if GLFW has been initialized
|
|
#if defined( _init_c_ )
|
|
int _glfwInitialized = 0;
|
|
#else
|
|
GLFWGLOBAL int _glfwInitialized;
|
|
#endif
|
|
|
|
|
|
//========================================================================
|
|
// Prototypes for platform specific implementation functions
|
|
//========================================================================
|
|
|
|
// Init/terminate
|
|
int _glfwPlatformInit( void );
|
|
int _glfwPlatformTerminate( void );
|
|
|
|
// Enable/Disable
|
|
void _glfwPlatformEnableSystemKeys( void );
|
|
void _glfwPlatformDisableSystemKeys( void );
|
|
|
|
// Fullscreen
|
|
int _glfwPlatformGetVideoModes( GLFWvidmode *list, int maxcount );
|
|
void _glfwPlatformGetDesktopMode( GLFWvidmode *mode );
|
|
|
|
// OpenGL extensions
|
|
int _glfwPlatformExtensionSupported( const char *extension );
|
|
void * _glfwPlatformGetProcAddress( const char *procname );
|
|
|
|
// Joystick
|
|
int _glfwPlatformGetJoystickParam( int joy, int param );
|
|
int _glfwPlatformGetJoystickPos( int joy, float *pos, int numaxes );
|
|
int _glfwPlatformGetJoystickButtons( int joy, unsigned char *buttons, int numbuttons );
|
|
|
|
// Time
|
|
double _glfwPlatformGetTime( void );
|
|
void _glfwPlatformSetTime( double time );
|
|
|
|
// Window management
|
|
int _glfwPlatformOpenWindow( int width, int height, const _GLFWwndconfig *wndconfig, const _GLFWfbconfig *fbconfig );
|
|
void _glfwPlatformCloseWindow( void );
|
|
void _glfwPlatformSetWindowTitle( const char *title );
|
|
void _glfwPlatformSetWindowSize( int width, int height );
|
|
void _glfwPlatformSetWindowPos( int x, int y );
|
|
void _glfwPlatformIconifyWindow( void );
|
|
void _glfwPlatformRestoreWindow( void );
|
|
void _glfwPlatformSwapBuffers( void );
|
|
void _glfwPlatformSwapInterval( int interval );
|
|
void _glfwPlatformRefreshWindowParams( void );
|
|
void _glfwPlatformPollEvents( void );
|
|
void _glfwPlatformWaitEvents( void );
|
|
void _glfwPlatformHideMouseCursor( void );
|
|
void _glfwPlatformShowMouseCursor( void );
|
|
void _glfwPlatformSetMouseCursorPos( int x, int y );
|
|
|
|
|
|
//========================================================================
|
|
// Prototypes for platform independent internal functions
|
|
//========================================================================
|
|
|
|
// Window management (window.c)
|
|
void _glfwClearWindowHints( void );
|
|
|
|
// Input handling (window.c)
|
|
void _glfwClearInput( void );
|
|
void _glfwInputDeactivation( void );
|
|
void _glfwInputKey( int key, int action );
|
|
void _glfwInputChar( int character, int action );
|
|
void _glfwInputMouseClick( int button, int action );
|
|
|
|
// OpenGL extensions (glext.c)
|
|
void _glfwParseGLVersion( int *major, int *minor, int *rev );
|
|
int _glfwStringInExtensionString( const char *string, const GLubyte *extensions );
|
|
|
|
// Framebuffer configs
|
|
const _GLFWfbconfig *_glfwChooseFBConfig( const _GLFWfbconfig *desired,
|
|
const _GLFWfbconfig *alternatives,
|
|
unsigned int count );
|
|
|
|
|
|
#endif // _internal_h_
|