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857 lines
30 KiB
Plaintext
857 lines
30 KiB
Plaintext
/*!
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@page news Release notes
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@tableofcontents
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@section news_33 Release notes for version 3.3
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These are the release notes for version 3.3. For a more detailed view including
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all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
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Please review the caveats, deprecations and removals if your project was written
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against an earlier version of GLFW 3.
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@subsection features_33 New features in version 3.3
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@subsubsection gamepad_33 Gamepad input via SDL_GameControllerDB
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GLFW can now remap game controllers to a standard Xbox-like layout using
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a built-in copy of SDL_GameControllerDB. Call @ref glfwJoystickIsGamepad to
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check if a joystick has a mapping, @ref glfwGetGamepadState to retrieve its
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input state, @ref glfwUpdateGamepadMappings to add newer mappings and @ref
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glfwGetGamepadName and @ref glfwGetJoystickGUID for mapping related information.
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For more information see @ref gamepad.
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@subsubsection moltenvk_33 Support for Vulkan on macOS via MoltenVK
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GLFW now supports [MoltenVK](https://moltengl.com/moltenvk/), a Vulkan
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implementation on top of the Metal API, and its `VK_MVK_macos_surface` window
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surface creation extension. MoltenVK is included in the [macOS Vulkan
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SDK](https://vulkan.lunarg.com/).
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For more information see @ref vulkan_guide.
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@subsubsection content_scale_33 Content scale queries for DPI-aware rendering
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GLFW now provides content scales for windows and monitors, i.e. the ratio
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between their current DPI and the platform's default DPI, with @ref
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glfwGetWindowContentScale and @ref glfwGetMonitorContentScale.
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Changes of the content scale of a window can be received with the window content
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scale callback, set with @ref glfwSetWindowContentScaleCallback.
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The @ref GLFW_SCALE_TO_MONITOR window hint enables automatic resizing of a
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window by the content scale of the monitor it is placed, on platforms like
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Windows where this is necessary. This takes effect both on creation and when
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the window is moved between monitors. It is related to but different from
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[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
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For more information see @ref window_scale.
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@subsubsection setwindowattrib_33 Support for updating window attributes
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GLFW now supports changing the [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
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[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
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[GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
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[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
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[GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib) attributes for existing
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windows with @ref glfwSetWindowAttrib.
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For more information see @ref window_attribs.
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@subsubsection raw_motion_33 Support for raw mouse motion
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GLFW now supports raw (unscaled and unaccelerated) mouse motion in disabled
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cursor mode with the [GLFW_RAW_MOUSE_MOTION](@ref GLFW_RAW_MOUSE_MOTION) input
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mode. Raw mouse motion input is not yet implemented on macOS. Call @ref
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glfwRawMouseMotionSupported to check if GLFW can provide raw mouse motion on the
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current system.
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For more information see @ref raw_mouse_motion.
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@subsubsection joysticks_33 Joystick hats
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GLFW can now return the state of hats (i.e. POVs or D-pads) of a joystick with
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@ref glfwGetJoystickHats. For compatibility, hats are also exposed as buttons.
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This can be disabled with the @ref GLFW_JOYSTICK_HAT_BUTTONS initialization
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hint.
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For more information see @ref joystick_hat.
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@subsubsection geterror_33 Error query
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GLFW now supports querying the last error code for the calling thread and its
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human-readable description with @ref glfwGetError. This can be used instead of
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or together with the error callback.
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For more information see @ref error_handling.
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@subsubsection init_hints_33 Support for initialization hints
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GLFW now supports setting library initialization hints with @ref glfwInitHint.
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These must be set before initialization to take effect. Some of these hints are
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platform specific but are safe to set on any platform.
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For more information see @ref init_hints.
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@subsubsection attention_33 User attention request
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GLFW now supports requesting user attention with @ref
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glfwRequestWindowAttention. Where possible this calls attention to the
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specified window. On platforms like macOS it calls attention to the whole
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application.
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For more information see @ref window_attention.
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@subsubsection maximize_33 Window maximization callback
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GLFW now supports notifying the application that the window has been maximized
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@ref glfwSetWindowMaximizeCallback. This is called both when the window was
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maximized by the user and when it was done with @ref glfwMaximizeWindow.
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For more information see @ref window_maximize.
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@subsubsection workarea_33 Query for the monitor work area
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GLFW now supports querying the work area of a monitor, i.e. the area not
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occupied by task bars or global menu bars, with @ref glfwGetMonitorWorkarea. On
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platforms that lack this concept, the whole area of the monitor is returned.
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For more information see @ref monitor_workarea.
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@subsubsection transparency_33 Transparent windows and framebuffers
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GLFW now supports the creation of windows with transparent framebuffers on
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systems with desktop compositing enabled with the @ref
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GLFW_TRANSPARENT_FRAMEBUFFER window hint and attribute. This hint must be set
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before window creation and leaves any window decorations opaque.
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GLFW now also supports whole window transparency with @ref glfwGetWindowOpacity
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and @ref glfwSetWindowOpacity. This value controls the opacity of the whole
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window including decorations and unlike framebuffer transparency can be changed
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at any time after window creation.
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For more information see @ref window_transparency.
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@subsubsection key_scancode_33 Query for the scancode of a key
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GLFW now supports querying the platform dependent scancode of any physical key
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with @ref glfwGetKeyScancode.
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For more information see @ref input_key.
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@subsubsection center_cursor_33 Cursor centering window hint
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GLFW now supports controlling whether the cursor is centered over newly created
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full screen windows with the [GLFW_CENTER_CURSOR](@ref GLFW_CENTER_CURSOR_hint)
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window hint. It is enabled by default.
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@subsubsection cursor_hover_33 Mouse cursor hover window attribute
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GLFW now supports polling whether the cursor is hovering over the window content
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area with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute. This
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attribute corresponds to the [cursor enter/leave](@ref cursor_enter) event.
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@subsubsection focusonshow_33 Window hint and attribute for input focus on show
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GLFW now has the [GLFW_FOCUS_ON_SHOW](@ref GLFW_DECORATED_hint) window hint and
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attribute for controlling whether a window gets input focus when shown. It is
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enabled by default. It applies both when creating an visible window with @ref
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glfwCreateWindow and when showing it with @ref glfwShowWindow.
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This is a workaround for GLFW 3.0 lacking @ref glfwFocusWindow and will be
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corrected in the next major version.
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For more information see @ref window_hide.
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@subsubsection device_userptr_33 Monitor and joystick user pointers
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GLFW now supports setting and querying user pointers for connected monitors and
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joysticks with @ref glfwSetMonitorUserPointer, @ref glfwGetMonitorUserPointer,
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@ref glfwSetJoystickUserPointer and @ref glfwGetJoystickUserPointer.
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For more information see @ref monitor_userptr and @ref joystick_userptr.
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@subsubsection macos_nib_33 macOS menu bar from nib file
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GLFW will now load a `MainMenu.nib` file if found in the `Contents/Resources`
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directory of the application bundle, as a way to replace the GLFW menu bar
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without recompiling GLFW. This behavior can be disabled with the
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[GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) initialization hint.
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@subsubsection glext_33 Support for more context creation extensions
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The context hint @ref GLFW_SRGB_CAPABLE now supports OpenGL ES via
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`WGL_EXT_colorspace`, the context hint @ref GLFW_CONTEXT_NO_ERROR now supports
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`WGL_ARB_create_context_no_error` and `GLX_ARB_create_context_no_error`, the
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context hint @ref GLFW_CONTEXT_RELEASE_BEHAVIOR now supports
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`EGL_KHR_context_flush_control` and @ref glfwGetProcAddress now supports
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`EGL_KHR_get_all_proc_addresses`.
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@subsubsection osmesa_33 OSMesa off-screen context creation support
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GLFW now supports creating off-screen OpenGL contexts using
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[OSMesa](https://www.mesa3d.org/osmesa.html) by setting
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[GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) to
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`GLFW_OSMESA_CONTEXT_API`. Native access function have been added to retrieve
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the OSMesa color and depth buffers.
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There is also a new null backend that uses OSMesa as its native context
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creation API, intended for automated testing. This backend does not provide
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input.
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@subsection caveats_33 Caveats for version 3.3
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@subsubsection joystick_layout_33 Layout of joysticks have changed
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The way joystick elements are arranged have changed to match SDL2 in order to
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support SDL_GameControllerDB mappings. The layout of joysticks may
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change again if required for compatibility with SDL2. If you need a known and
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stable layout for game controllers, see if you can switch to @ref gamepad.
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Existing code that depends on a specific joystick layout will likely have to be
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updated.
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@subsubsection wait_events_33 No window required to wait for events
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The @ref glfwWaitEvents and @ref glfwWaitEventsTimeout functions no longer need
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a window to be created to wait for events. Before version 3.3 these functions
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would return immediately if there were no user-created windows. On platforms
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where only windows can receive events, an internal helper window is used.
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Existing code that depends on the earlier behavior will likely have to be
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updated.
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@subsubsection gamma_ramp_size_33 Gamma ramp size of 256 may be rejected
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The documentation for versions before 3.3 stated that a gamma ramp size of 256
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would always be accepted. This was never the case on X11 and could lead to
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artifacts on macOS. The @ref glfwSetGamma function has been updated to always
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generate a ramp of the correct size.
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Existing code that hardcodes a size of 256 should be updated to use the size of
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the current ramp of a monitor when setting a new ramp for that monitor.
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@subsubsection xinput_deadzone_33 Windows XInput deadzone removed
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GLFW no longer applies any deadzone to the input state received from the XInput
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API. This was never done for any other platform joystick API so this change
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makes the behavior more consistent but you will need to apply your own deadzone
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if desired.
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@subsubsection x11_clipboard_33 X11 clipboard transfer limits
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GLFW now supports reading clipboard text via the `INCR` method, which removes
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the limit on how much text can be read with @ref glfwGetClipboardString.
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However, writing via this method is not yet supported, so you may not be able to
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write a very large string with @ref glfwSetClipboardString even if you read it
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from the clipboard earlier.
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The exact size limit for writing to the clipboard is negotiated with each
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receiving application but is at least several tens of kilobytes. Note that only
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the read limit has changed. Any string that could be written before still can
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be.
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@subsubsection x11_linking_33 X11 extension libraries are loaded dynamically
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GLFW now loads all X11 extension libraries at initialization. The only X11
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library you need to link against is `libX11`. The header files for the
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extension libraries are still required for compilation.
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Existing projects and makefiles that link GLFW directly against the extension
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libraries should still build correctly but will add these libraries as load-time
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dependencies.
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@subsubsection cmake_version_33 CMake 3.0 or later is required
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The minimum CMake version has been raised from 2.8.12 to 3.0. This is only
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a requirement of the GLFW CMake files. The GLFW source files do not depend on
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CMake.
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@subsection deprecations_33 Deprecations in version 3.3
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@subsubsection charmods_callback_33 Character with modifiers callback
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The character with modifiers callback set with @ref glfwSetCharModsCallback has
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been deprecated and should if possible not be used.
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Existing code should still work but further bug fixes will likely not be made.
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The callback will be removed in the next major version.
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@subsubsection clipboard_window_33 Window parameter to clipboard functions
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The window parameter of the clipboard functions @ref glfwGetClipboardString and
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@ref glfwSetClipboardString has been deprecated and is no longer used on any
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platform. On platforms where the clipboard must be owned by a specific window,
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an internal helper window is used.
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Existing code should still work unless it depends on a specific window owning
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the clipboard. New code may pass `NULL` as the window argument. The parameter
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will be removed in a future release.
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@subsection removals_33 Removals in 3.3
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@subsubsection macos_options_33 macOS specific CMake options and macros
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The `GLFW_USE_RETINA`, `GLFW_USE_CHDIR` and `GLFW_USE_MENUBAR` CMake options and
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the `_GLFW_USE_RETINA`, `_GLFW_USE_CHDIR` and `_GLFW_USE_MENUBAR` compile-time
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macros have been removed.
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These options and macros are replaced by the window hint
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[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
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and the init hints
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[GLFW_COCOA_CHDIR_RESOURCES](@ref GLFW_COCOA_CHDIR_RESOURCES_hint) and
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[GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint).
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Existing projects and makefiles that set these options or define these macros
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during compilation of GLFW will still build but it will have no effect and the
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default behaviors will be used.
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@subsubsection vulkan_sdk_33 LunarG Vulkan SDK dependency
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The GLFW test programs that previously depended on the LunarG Vulkan SDK now
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instead uses a Vulkan loader generated by
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[glad2](https://github.com/Dav1dde/glad). This means the GLFW CMake files no
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longer look for the Vulkan SDK.
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Existing CMake projects that depended on the Vulkan SDK cache variables from
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GLFW will need to call `find_package(Vulkan)` themselves. CMake 3.7 and later
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already comes with a
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[Vulkan find module](https://cmake.org/cmake/help/latest/module/FindVulkan.html)
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similar to the one GLFW previously included.
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@subsubsection lib_suffix_33 CMake option LIB_SUFFIX
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The `LIB_SUFFIX` CMake option has been removed. GLFW now uses the
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GNUInstallDirs CMake package to handle platform specific details like the
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library directory suffix and the `LIB_SUFFIX` CMake option has been removed.
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Existing projects and makefiles that set the `LIB_SUFFIX` option will use the
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suffix chosen by the GNUInstallDirs package and the option will be ignored.
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@subsubsection mir_removed_33 Mir support
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The experimental Mir support has been completely removed as the Mir project has
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implemented support for the Wayland protocol and is recommending that
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applications use that instead.
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Existing projects and makefiles that select Mir when compiling GLFW will fail.
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Use Wayland or X11 instead.
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@subsection symbols_33 New symbols in version 3.3
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@subsubsection functions_33 New functions in version 3.3
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- @ref glfwInitHint
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- @ref glfwGetError
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- @ref glfwGetMonitorWorkarea
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- @ref glfwGetMonitorContentScale
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- @ref glfwGetMonitorUserPointer
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- @ref glfwSetMonitorUserPointer
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- @ref glfwWindowHintString
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- @ref glfwGetWindowContentScale
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- @ref glfwGetWindowOpacity
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- @ref glfwSetWindowOpacity
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- @ref glfwRequestWindowAttention
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- @ref glfwSetWindowAttrib
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- @ref glfwSetWindowMaximizeCallback
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- @ref glfwSetWindowContentScaleCallback
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- @ref glfwRawMouseMotionSupported
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- @ref glfwGetKeyScancode
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- @ref glfwGetJoystickHats
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- @ref glfwGetJoystickGUID
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- @ref glfwGetJoystickUserPointer
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- @ref glfwSetJoystickUserPointer
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- @ref glfwJoystickIsGamepad
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- @ref glfwUpdateGamepadMappings
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- @ref glfwGetGamepadName
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- @ref glfwGetGamepadState
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@subsubsection types_33 New types in version 3.3
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- @ref GLFWwindowmaximizefun
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- @ref GLFWwindowcontentscalefun
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- @ref GLFWgamepadstate
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@subsubsection constants_33 New constants in version 3.3
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- @ref GLFW_NO_ERROR
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- @ref GLFW_JOYSTICK_HAT_BUTTONS
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- @ref GLFW_COCOA_CHDIR_RESOURCES
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- @ref GLFW_COCOA_MENUBAR
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- @ref GLFW_CENTER_CURSOR
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- @ref GLFW_TRANSPARENT_FRAMEBUFFER
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- @ref GLFW_HOVERED
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- @ref GLFW_FOCUS_ON_SHOW
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- @ref GLFW_SCALE_TO_MONITOR
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- @ref GLFW_COCOA_RETINA_FRAMEBUFFER
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- @ref GLFW_COCOA_FRAME_NAME
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- @ref GLFW_COCOA_GRAPHICS_SWITCHING
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- @ref GLFW_X11_CLASS_NAME
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- @ref GLFW_X11_INSTANCE_NAME
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- @ref GLFW_OSMESA_CONTEXT_API
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- @ref GLFW_HAT_CENTERED
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- @ref GLFW_HAT_UP
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- @ref GLFW_HAT_RIGHT
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- @ref GLFW_HAT_DOWN
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- @ref GLFW_HAT_LEFT
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- @ref GLFW_HAT_RIGHT_UP
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- @ref GLFW_HAT_RIGHT_DOWN
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- @ref GLFW_HAT_LEFT_UP
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- @ref GLFW_HAT_LEFT_DOWN
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- @ref GLFW_MOD_CAPS_LOCK
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- @ref GLFW_MOD_NUM_LOCK
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- @ref GLFW_LOCK_KEY_MODS
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- @ref GLFW_RAW_MOUSE_MOTION
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- @ref GLFW_GAMEPAD_BUTTON_A
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- @ref GLFW_GAMEPAD_BUTTON_B
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- @ref GLFW_GAMEPAD_BUTTON_X
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- @ref GLFW_GAMEPAD_BUTTON_Y
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- @ref GLFW_GAMEPAD_BUTTON_LEFT_BUMPER
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- @ref GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER
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- @ref GLFW_GAMEPAD_BUTTON_BACK
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- @ref GLFW_GAMEPAD_BUTTON_START
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- @ref GLFW_GAMEPAD_BUTTON_GUIDE
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- @ref GLFW_GAMEPAD_BUTTON_LEFT_THUMB
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- @ref GLFW_GAMEPAD_BUTTON_RIGHT_THUMB
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- @ref GLFW_GAMEPAD_BUTTON_DPAD_UP
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- @ref GLFW_GAMEPAD_BUTTON_DPAD_RIGHT
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- @ref GLFW_GAMEPAD_BUTTON_DPAD_DOWN
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- @ref GLFW_GAMEPAD_BUTTON_DPAD_LEFT
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- @ref GLFW_GAMEPAD_BUTTON_LAST
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- @ref GLFW_GAMEPAD_BUTTON_CROSS
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- @ref GLFW_GAMEPAD_BUTTON_CIRCLE
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- @ref GLFW_GAMEPAD_BUTTON_SQUARE
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- @ref GLFW_GAMEPAD_BUTTON_TRIANGLE
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- @ref GLFW_GAMEPAD_AXIS_LEFT_X
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- @ref GLFW_GAMEPAD_AXIS_LEFT_Y
|
|
- @ref GLFW_GAMEPAD_AXIS_RIGHT_X
|
|
- @ref GLFW_GAMEPAD_AXIS_RIGHT_Y
|
|
- @ref GLFW_GAMEPAD_AXIS_LEFT_TRIGGER
|
|
- @ref GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
|
|
- @ref GLFW_GAMEPAD_AXIS_LAST
|
|
|
|
|
|
@section news_32 Release notes for 3.2
|
|
|
|
These are the release notes for version 3.2. For a more detailed view including
|
|
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
|
|
|
|
|
|
@subsection features_32 New features in version 3.2
|
|
|
|
@subsubsection news_32_vulkan Support for Vulkan
|
|
|
|
GLFW now supports basic integration with Vulkan with @ref glfwVulkanSupported,
|
|
@ref glfwGetRequiredInstanceExtensions, @ref glfwGetInstanceProcAddress, @ref
|
|
glfwGetPhysicalDevicePresentationSupport and @ref glfwCreateWindowSurface.
|
|
Vulkan header inclusion can be selected with
|
|
@ref GLFW_INCLUDE_VULKAN.
|
|
|
|
|
|
@subsubsection news_32_setwindowmonitor Window mode switching
|
|
|
|
GLFW now supports switching between windowed and full screen modes and updating
|
|
the monitor and desired resolution and refresh rate of full screen windows with
|
|
@ref glfwSetWindowMonitor.
|
|
|
|
|
|
@subsubsection news_32_maximize Window maxmimization support
|
|
|
|
GLFW now supports window maximization with @ref glfwMaximizeWindow and the
|
|
@ref GLFW_MAXIMIZED window hint and attribute.
|
|
|
|
|
|
@subsubsection news_32_focus Window input focus control
|
|
|
|
GLFW now supports giving windows input focus with @ref glfwFocusWindow.
|
|
|
|
|
|
@subsubsection news_32_sizelimits Window size limit support
|
|
|
|
GLFW now supports setting both absolute and relative window size limits with
|
|
@ref glfwSetWindowSizeLimits and @ref glfwSetWindowAspectRatio.
|
|
|
|
|
|
@subsubsection news_32_keyname Localized key names
|
|
|
|
GLFW now supports querying the localized name of printable keys with @ref
|
|
glfwGetKeyName, either by key token or by scancode.
|
|
|
|
|
|
@subsubsection news_32_waittimeout Wait for events with timeout
|
|
|
|
GLFW now supports waiting for events for a set amount of time with @ref
|
|
glfwWaitEventsTimeout.
|
|
|
|
|
|
@subsubsection news_32_icon Window icon support
|
|
|
|
GLFW now supports setting the icon of windows with @ref glfwSetWindowIcon.
|
|
|
|
|
|
@subsubsection news_32_timer Raw timer access
|
|
|
|
GLFW now supports raw timer values with @ref glfwGetTimerValue and @ref
|
|
glfwGetTimerFrequency.
|
|
|
|
|
|
@subsubsection news_32_joystick Joystick connection callback
|
|
|
|
GLFW now supports notifying when a joystick has been connected or disconnected
|
|
with @ref glfwSetJoystickCallback.
|
|
|
|
|
|
@subsubsection news_32_noapi Context-less windows
|
|
|
|
GLFW now supports creating windows without a OpenGL or OpenGL ES context by
|
|
setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`.
|
|
|
|
|
|
@subsubsection news_32_contextapi Run-time context creation API selection
|
|
|
|
GLFW now supports selecting and querying the context creation API at run-time
|
|
with the @ref GLFW_CONTEXT_CREATION_API hint and attribute.
|
|
|
|
|
|
@subsubsection news_32_noerror Error-free context creation
|
|
|
|
GLFW now supports creating and querying OpenGL and OpenGL ES contexts that do
|
|
not emit errors with the @ref GLFW_CONTEXT_NO_ERROR hint, provided the machine
|
|
supports the `GL_KHR_no_error` extension.
|
|
|
|
|
|
@subsubsection news_32_cmake CMake config-file package support
|
|
|
|
GLFW now supports being used as a
|
|
[config-file package](@ref build_link_cmake_package) from other projects for
|
|
easy linking with the library and its dependencies.
|
|
|
|
|
|
@section news_31 Release notes for 3.1
|
|
|
|
These are the release notes for version 3.1. For a more detailed view including
|
|
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
|
|
|
|
|
|
@subsection features_31 New features in version 3.1
|
|
|
|
@subsubsection news_31_cursor Custom mouse cursor images
|
|
|
|
GLFW now supports creating and setting both custom cursor images and standard
|
|
cursor shapes. They are created with @ref glfwCreateCursor or @ref
|
|
glfwCreateStandardCursor, set with @ref glfwSetCursor and destroyed with @ref
|
|
glfwDestroyCursor.
|
|
|
|
@see @ref cursor_object
|
|
|
|
|
|
@subsubsection news_31_drop Path drop event
|
|
|
|
GLFW now provides a callback for receiving the paths of files and directories
|
|
dropped onto GLFW windows. The callback is set with @ref glfwSetDropCallback.
|
|
|
|
@see @ref path_drop
|
|
|
|
|
|
@subsubsection news_31_emptyevent Main thread wake-up
|
|
|
|
GLFW now provides the @ref glfwPostEmptyEvent function for posting an empty
|
|
event from another thread to the main thread event queue, causing @ref
|
|
glfwWaitEvents to return.
|
|
|
|
@see @ref events
|
|
|
|
|
|
@subsubsection news_31_framesize Window frame size query
|
|
|
|
GLFW now supports querying the size, on each side, of the frame around the
|
|
content area of a window, with @ref glfwGetWindowFrameSize.
|
|
|
|
@see [Window size](@ref window_size)
|
|
|
|
|
|
@subsubsection news_31_autoiconify Simultaneous multi-monitor rendering
|
|
|
|
GLFW now supports disabling auto-iconification of full screen windows with
|
|
the [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint. This is
|
|
intended for people building multi-monitor installations, where you need windows
|
|
to stay in full screen despite losing input focus.
|
|
|
|
|
|
@subsubsection news_31_floating Floating windows
|
|
|
|
GLFW now supports floating windows, also called topmost or always on top, for
|
|
easier debugging with the @ref GLFW_FLOATING window hint and attribute.
|
|
|
|
|
|
@subsubsection news_31_focused Initially unfocused windows
|
|
|
|
GLFW now supports preventing a windowed mode window from gaining input focus on
|
|
creation, with the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) window hint.
|
|
|
|
|
|
@subsubsection news_31_direct Direct access for window attributes and cursor position
|
|
|
|
GLFW now queries the window input focus, visibility and iconification attributes
|
|
and the cursor position directly instead of returning cached data.
|
|
|
|
|
|
@subsubsection news_31_charmods Character with modifiers callback
|
|
|
|
GLFW now provides a callback for character events with modifier key bits. The
|
|
callback is set with @ref glfwSetCharModsCallback. Unlike the regular character
|
|
callback, this will report character events that will not result in a character
|
|
being input, for example if the Control key is held down.
|
|
|
|
@see @ref input_char
|
|
|
|
|
|
@subsubsection news_31_single Single buffered framebuffers
|
|
|
|
GLFW now supports the creation of single buffered windows, with the @ref
|
|
GLFW_DOUBLEBUFFER hint.
|
|
|
|
|
|
@subsubsection news_31_glext Macro for including extension header
|
|
|
|
GLFW now includes the extension header appropriate for the chosen OpenGL or
|
|
OpenGL ES header when @ref GLFW_INCLUDE_GLEXT is defined. GLFW does not provide
|
|
these headers. They must be provided by your development environment or your
|
|
OpenGL or OpenGL ES SDK.
|
|
|
|
|
|
@subsubsection news_31_release Context release behaviors
|
|
|
|
GLFW now supports controlling and querying whether the pipeline is flushed when
|
|
a context is made non-current, with the @ref GLFW_CONTEXT_RELEASE_BEHAVIOR hint
|
|
and attribute, provided the machine supports the `GL_KHR_context_flush_control`
|
|
extension.
|
|
|
|
|
|
@subsubsection news_31_wayland (Experimental) Wayland support
|
|
|
|
GLFW now has an _experimental_ Wayland display protocol backend that can be
|
|
selected on Linux with a CMake option.
|
|
|
|
|
|
@subsubsection news_31_mir (Experimental) Mir support
|
|
|
|
GLFW now has an _experimental_ Mir display server backend that can be selected
|
|
on Linux with a CMake option.
|
|
|
|
|
|
@section news_30 Release notes for 3.0
|
|
|
|
These are the release notes for version 3.0. For a more detailed view including
|
|
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
|
|
|
|
|
|
@subsection features_30 New features in version 3.0
|
|
|
|
@subsubsection news_30_cmake CMake build system
|
|
|
|
GLFW now uses the CMake build system instead of the various makefiles and
|
|
project files used by earlier versions. CMake is available for all platforms
|
|
supported by GLFW, is present in most package systems and can generate
|
|
makefiles and/or project files for most popular development environments.
|
|
|
|
For more information on how to use CMake, see the
|
|
[CMake manual](https://cmake.org/cmake/help/documentation.html).
|
|
|
|
|
|
@subsubsection news_30_multiwnd Multi-window support
|
|
|
|
GLFW now supports the creation of multiple windows, each with their own OpenGL
|
|
or OpenGL ES context, and all window functions now take a window handle. Event
|
|
callbacks are now per-window and are provided with the handle of the window that
|
|
received the event. The @ref glfwMakeContextCurrent function has been added to
|
|
select which context is current on a given thread.
|
|
|
|
|
|
@subsubsection news_30_multimon Multi-monitor support
|
|
|
|
GLFW now explicitly supports multiple monitors. They can be enumerated with
|
|
@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref
|
|
glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize,
|
|
and specified at window creation to make the newly created window full screen on
|
|
that specific monitor.
|
|
|
|
|
|
@subsubsection news_30_unicode Unicode support
|
|
|
|
All string arguments to GLFW functions and all strings returned by GLFW now use
|
|
the UTF-8 encoding. This includes the window title, error string, clipboard
|
|
text, monitor and joystick names as well as the extension function arguments (as
|
|
ASCII is a subset of UTF-8).
|
|
|
|
|
|
@subsubsection news_30_clipboard Clipboard text I/O
|
|
|
|
GLFW now supports reading and writing plain text to and from the system
|
|
clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString
|
|
functions.
|
|
|
|
|
|
@subsubsection news_30_gamma Gamma ramp support
|
|
|
|
GLFW now supports setting and reading back the gamma ramp of monitors, with the
|
|
@ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref
|
|
glfwSetGamma, which generates a ramp from a gamma value and then sets it.
|
|
|
|
|
|
@subsubsection news_30_gles OpenGL ES support
|
|
|
|
GLFW now supports the creation of OpenGL ES contexts, by setting the
|
|
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_OPENGL_ES_API`, where
|
|
creation of such contexts are supported. Note that GLFW _does not implement_
|
|
OpenGL ES, so your driver must provide support in a way usable by GLFW. Modern
|
|
Nvidia and Intel drivers support creation of OpenGL ES context using the GLX and
|
|
WGL APIs, while AMD provides an EGL implementation instead.
|
|
|
|
|
|
@subsubsection news_30_egl (Experimental) EGL support
|
|
|
|
GLFW now has an experimental EGL context creation back end that can be selected
|
|
through CMake options.
|
|
|
|
|
|
@subsubsection news_30_hidpi High-DPI support
|
|
|
|
GLFW now supports high-DPI monitors on both Windows and macOS, giving windows
|
|
full resolution framebuffers where other UI elements are scaled up. To achieve
|
|
this, @ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have
|
|
been added. These work with pixels, while the rest of the GLFW API works with
|
|
screen coordinates. This is important as OpenGL uses pixels, not screen
|
|
coordinates.
|
|
|
|
|
|
@subsubsection news_30_error Error callback
|
|
|
|
GLFW now has an error callback, which can provide your application with much
|
|
more detailed diagnostics than was previously possible. The callback is passed
|
|
an error code and a description string.
|
|
|
|
|
|
@subsubsection news_30_wndptr Per-window user pointer
|
|
|
|
Each window now has a user-defined pointer, retrieved with @ref
|
|
glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it
|
|
easier to integrate GLFW into C++ code.
|
|
|
|
|
|
@subsubsection news_30_iconifyfun Window iconification callback
|
|
|
|
Each window now has a callback for iconification and restoration events,
|
|
which is set with @ref glfwSetWindowIconifyCallback.
|
|
|
|
|
|
@subsubsection news_30_wndposfun Window position callback
|
|
|
|
Each window now has a callback for position events, which is set with @ref
|
|
glfwSetWindowPosCallback.
|
|
|
|
|
|
@subsubsection news_30_wndpos Window position query
|
|
|
|
The position of a window can now be retrieved using @ref glfwGetWindowPos.
|
|
|
|
|
|
@subsubsection news_30_focusfun Window focus callback
|
|
|
|
Each windows now has a callback for focus events, which is set with @ref
|
|
glfwSetWindowFocusCallback.
|
|
|
|
|
|
@subsubsection news_30_enterleave Cursor enter/leave callback
|
|
|
|
Each window now has a callback for when the mouse cursor enters or leaves its
|
|
content area, which is set with @ref glfwSetCursorEnterCallback.
|
|
|
|
|
|
@subsubsection news_30_wndtitle Initial window title
|
|
|
|
The title of a window is now specified at creation time, as one of the arguments
|
|
to @ref glfwCreateWindow.
|
|
|
|
|
|
@subsubsection news_30_hidden Hidden windows
|
|
|
|
Windows can now be hidden with @ref glfwHideWindow, shown using @ref
|
|
glfwShowWindow and created initially hidden with the @ref GLFW_VISIBLE window
|
|
hint and attribute. This allows for off-screen rendering in a way compatible
|
|
with most drivers, as well as moving a window to a specific position before
|
|
showing it.
|
|
|
|
|
|
@subsubsection news_30_undecorated Undecorated windows
|
|
|
|
Windowed mode windows can now be created without decorations, e.g. things like
|
|
a frame, a title bar, with the @ref GLFW_DECORATED window hint and attribute.
|
|
This allows for the creation of things like splash screens.
|
|
|
|
|
|
@subsubsection news_30_keymods Modifier key bit masks
|
|
|
|
[Modifier key bit mask](@ref mods) parameters have been added to the
|
|
[mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks.
|
|
|
|
|
|
@subsubsection news_30_scancode Platform-specific scancodes
|
|
|
|
A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys
|
|
that don't have a [key token](@ref keys) still get passed on with the key
|
|
parameter set to `GLFW_KEY_UNKNOWN`. These scancodes will vary between machines
|
|
and are intended to be used for key bindings.
|
|
|
|
|
|
@subsubsection news_30_jsname Joystick names
|
|
|
|
The name of a joystick can now be retrieved using @ref glfwGetJoystickName.
|
|
|
|
|
|
@subsubsection news_30_doxygen Doxygen documentation
|
|
|
|
You are reading it.
|
|
|
|
*/
|