glfw/tests/input_text.c
Daijiro Fukuda 6f85a43e78 tests: Fix branching of using fontconfig
fontconfig seems to have a problem with macOS, so limit to X11 or Wayland.
2022-05-24 14:14:57 +09:00

420 lines
13 KiB
C

//========================================================================
// Input Test
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) Daijiro Fukuda <fukuda@clear-code.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
//
// For font handiling, I reffered to https://github.com/Immediate-Mode-UI/Nuklear/wiki/Complete-font-guide.
// For nuklear handling, I reffered to tests/window.c.
//
// Currently, it is made for Japanese input only.
// You have to select the correct font to display Japanese texts.
// You can set TTF_FONT_FILEPATH to set default font or you can choose a font by GUI
// if fontconfig libary is enabled in X11 or Wayland.
//
// To handle other languages, you need to add correct ranges to nk_font_config.
//
//========================================================================
// Please comment out and set font filepath here to change default font
// #define TTF_FONT_FILEPATH ""
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <stdarg.h>
#define NK_IMPLEMENTATION
#define NK_INCLUDE_STANDARD_IO
#define NK_KEYSTATE_BASED_INPUT
#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_FONT_BAKING
#define NK_INCLUDE_DEFAULT_FONT
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_STANDARD_VARARGS
#define NK_BUTTON_TRIGGER_ON_RELEASE
// To increase the number of characters that can be entered at one time
#define NK_INPUT_MAX 64
#include <nuklear.h>
#define NK_GLFW_GL2_IMPLEMENTATION
#include <nuklear_glfw_gl2.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
#if defined(FONTCONFIG_ENABLED)
#include <fontconfig/fontconfig.h>
#endif
#define MAX_BUFFER_LEN 1024
// https://github.com/Immediate-Mode-UI/Nuklear/wiki/Complete-font-guide
// To handle other languages, you need to fix these ranges.
static nk_rune rangesJapan[] = {
0x0020, 0x007E,
0x3001, 0x3003, /* 、。〃 */
0x3005, 0x301F, /* 々〆〇 and brackets */
0x3036, 0x3036, /* 〶 */
0x3041, 0x309F, /* Hiragana */
0x30A0, 0x30FF, /* Katakana */
0x4E00, 0x9FFF, /* All Kanji */
0
};
#define MAX_FONTS_LEN 512
#define MAX_FONT_FAMILY_NAME_LEN 128
#define MAX_FONT_FILEPATH_LEN 256
static struct nk_font* currentFont;
static char** fontFamilyNames;
static char** fontFilePaths;
static int fontNum = 0;
static int currentFontIndex = 0;
#if (!defined(FONTCONFIG_ENABLED) || defined(TTF_FONT_FILEPATH))
static void init_font_list()
{
fontFamilyNames = (char**) malloc(sizeof(char*) * MAX_FONTS_LEN);
fontFilePaths = (char**) malloc(sizeof(char*) * MAX_FONTS_LEN);
fontFamilyNames[0] = "GLFW default";
fontFilePaths[0] = "";
fontNum++;
#if defined(TTF_FONT_FILEPATH)
fontFamilyNames[fontNum] = "Custom";
fontFilePaths[fontNum] = TTF_FONT_FILEPATH;
currentFontIndex = fontNum;
fontNum++;
#endif
}
#else
static void init_font_list()
{
FcConfig* config = FcInitLoadConfigAndFonts();
FcFontSet* fontset = FcConfigGetFonts(config, FcSetSystem);
fontFamilyNames = (char**) malloc(sizeof(char*) * MAX_FONTS_LEN);
fontFilePaths = (char**) malloc(sizeof(char*) * MAX_FONTS_LEN);
fontFamilyNames[0] = "GLFW default";
fontFilePaths[0] = "";
fontNum++;
if (!fontset)
{
printf("init_font_list failed.\n");
FcConfigDestroy(config);
return;
}
for (int i = 0; i < fontset->nfont; i++)
{
FcValue fvalue, dvalue;
if (FcResultMatch == FcPatternGet(fontset->fonts[i], FC_FAMILY, 0, &fvalue))
{
if (FcResultMatch == FcPatternGet(fontset->fonts[i], FC_FILE, 0, &dvalue))
{
const char* familyName = (const char*) fvalue.u.s;
const char* filePath = (const char*) dvalue.u.s;
int existsFamily = GLFW_FALSE;
int existingIndex = 0;
if (!strstr(filePath, ".ttf"))
{
continue;
}
for (int j = 1; j < fontNum; ++j)
{
if (strcmp(fontFamilyNames[j], familyName) == 0)
{
existsFamily = GLFW_TRUE;
existingIndex = j;
break;
}
}
if (existsFamily)
{
if (strstr(filePath, "regular") || strstr(filePath, "Regular"))
{
if (strlen(familyName) < MAX_FONT_FAMILY_NAME_LEN && strlen(filePath) < MAX_FONT_FILEPATH_LEN)
{
free(fontFamilyNames[existingIndex]);
fontFamilyNames[existingIndex] = (char*) malloc(sizeof(char) * (1 + strlen(familyName)));
strcpy(fontFamilyNames[existingIndex], familyName);
free(fontFilePaths[existingIndex]);
fontFilePaths[existingIndex] = (char*) malloc(sizeof(char) * (1 + strlen(filePath)));
strcpy(fontFilePaths[existingIndex], filePath);
}
}
}
else
{
if (strlen(familyName) < MAX_FONT_FAMILY_NAME_LEN && strlen(filePath) < MAX_FONT_FILEPATH_LEN)
{
fontFamilyNames[fontNum] = (char*) malloc(sizeof(char) * (1 + strlen(familyName)));
strcpy(fontFamilyNames[fontNum], familyName);
fontFilePaths[fontNum] = (char*) malloc(sizeof(char) * (1 + strlen(filePath)));
strcpy(fontFilePaths[fontNum], filePath);
fontNum++;
}
}
if (MAX_FONTS_LEN <= fontNum)
{
printf("MAX_FONTS_LEN reached. Could not load some fonts.\n");
break;
}
}
}
}
FcConfigDestroy(config);
}
#endif
static void deinit_font_list()
{
#if !(!defined(FONTCONFIG_ENABLED) || defined(TTF_FONT_FILEPATH))
for (int i = 1; i < fontNum; ++i)
{
free(fontFamilyNames[i]);
free(fontFilePaths[i]);
}
#endif
free(fontFamilyNames);
free(fontFilePaths);
}
// https://github.com/Immediate-Mode-UI/Nuklear/wiki/Complete-font-guide
static void update_font(struct nk_context* nk, float height)
{
struct nk_font_atlas* atlas;
nk_glfw3_font_stash_begin(&atlas);
if (currentFontIndex == 0)
{
currentFont = nk_font_atlas_add_default(atlas, height, 0);
}
else
{
struct nk_font* new_font;
struct nk_font_config cfg;
cfg = nk_font_config(0);
cfg.range = rangesJapan;
cfg.oversample_h = 1;
cfg.oversample_v = 1;
cfg.pixel_snap = true;
new_font = nk_font_atlas_add_from_file(atlas, fontFilePaths[currentFontIndex], height, &cfg);
if (new_font)
{
currentFont = new_font;
printf("Succeeded to load font file: %s\n", fontFilePaths[currentFontIndex]);
}
else
printf("Failed to load font file: %s\n", fontFilePaths[currentFontIndex]);
}
nk_glfw3_font_stash_end();
nk_style_set_font(nk, &currentFont->handle);
}
static void set_menu_buttons(GLFWwindow* window, struct nk_context* nk, int height)
{
static int windowedX, windowedY, windowedWidth, windowedHeight;
nk_layout_row_dynamic(nk, height, 2);
if (nk_button_label(nk, "Toggle Fullscreen"))
{
if (glfwGetWindowMonitor(window))
{
glfwSetWindowMonitor(window, NULL,
windowedX, windowedY,
windowedWidth, windowedHeight, 0);
}
else
{
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
glfwGetWindowPos(window, &windowedX, &windowedY);
glfwGetWindowSize(window, &windowedWidth, &windowedHeight);
glfwSetWindowMonitor(window, monitor,
0, 0, mode->width, mode->height,
mode->refreshRate);
}
}
{
int auto_iconify = glfwGetWindowAttrib(window, GLFW_AUTO_ICONIFY);
if (nk_checkbox_label(nk, "Auto Iconify", &auto_iconify))
glfwSetWindowAttrib(window, GLFW_AUTO_ICONIFY, auto_iconify);
}
}
static void set_font_selecter(GLFWwindow* window, struct nk_context* nk, int height, int font_height)
{
int newSelectedIndex;
nk_layout_row_dynamic(nk, height, 1);
newSelectedIndex = nk_combo(nk, (const char**) fontFamilyNames, fontNum, currentFontIndex, font_height, nk_vec2(300, 400));
if (newSelectedIndex == currentFontIndex)
return;
currentFontIndex = newSelectedIndex;
update_font(nk, font_height);
}
// If it is possible to take the text-cursor position calculated in `nk_do_edit` function in `deps/nuklear.h`,
// we can set preedit-cursor position more easily.
// However, there doesn't seem to be a way to do that, so this does a simplified calculation only for the end
// of the text. (Can not trace the cursor movement)
static void update_preedit_pos(GLFWwindow* window, struct nk_context* nk, struct nk_user_font* f, char* boxBuffer, int boxLen)
{
float lineWidth = 0;
int totalLines = 1;
const char* text;
int textPos = 0;
struct nk_str nkString;
nk_str_init_fixed(&nkString, boxBuffer, (nk_size) MAX_BUFFER_LEN);
nkString.buffer.allocated = (nk_size) boxLen;
nkString.len = nk_utf_len(boxBuffer, boxLen);
text = nk_str_get_const(&nkString);
while (textPos < boxLen)
{
nk_rune unicode = 0;
int remainedBoxLen = boxLen - textPos;
int nextGlyphSize = nk_utf_decode(text + textPos, &unicode, remainedBoxLen);
if (!nextGlyphSize)
break;
if (unicode == '\n')
{
textPos++;
totalLines++;
lineWidth = 0;
continue;
}
textPos += nextGlyphSize;
lineWidth += f->width(f->userdata, f->height, text + textPos, nextGlyphSize);
}
{
// I don't know how to get these info.
int widgetLayoutX = 10;
int widgetLayoutY = 70;
int preeditPosX = widgetLayoutX + lineWidth;
int preeditPosY = widgetLayoutY + totalLines * (f->height + nk->style.edit.row_padding);
glfwSetPreeditCursorPos(window, preeditPosX, preeditPosY, 0);
}
}
int main(int argc, char** argv)
{
GLFWwindow* window;
struct nk_context* nk;
int width, height;
char boxBuffer[MAX_BUFFER_LEN] = "Input text here.\nここに入力してください。";
int boxLen = strlen(boxBuffer);
if (!glfwInit())
exit(EXIT_FAILURE);
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
glfwWindowHint(GLFW_WIN32_KEYBOARD_MENU, GLFW_TRUE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
window = glfwCreateWindow(600, 600, "Input Text", NULL, NULL);
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
gladLoadGL(glfwGetProcAddress);
glfwSwapInterval(0);
nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS);
init_font_list();
update_font(nk, 18);
while (!glfwWindowShouldClose(window))
{
struct nk_rect area;
glfwGetWindowSize(window, &width, &height);
area = nk_rect(0.f, 0.f, (float) width, (float) height);
nk_window_set_bounds(nk, "main", area);
nk_glfw3_new_frame();
if (nk_begin(nk, "main", area, 0))
{
set_menu_buttons(window, nk, 30);
set_font_selecter(window, nk, 30, 18);
nk_layout_row_dynamic(nk, height - 60, 1);
nk_edit_string(nk, NK_EDIT_BOX, boxBuffer, &boxLen, MAX_BUFFER_LEN, nk_filter_default);
}
nk_end(nk);
glClear(GL_COLOR_BUFFER_BIT);
nk_glfw3_render(NK_ANTI_ALIASING_ON);
glfwSwapBuffers(window);
update_preedit_pos(window, nk, &currentFont->handle, boxBuffer, boxLen);
glfwWaitEvents();
}
deinit_font_list();
nk_glfw3_shutdown();
glfwTerminate();
exit(EXIT_SUCCESS);
}