mirror of
https://github.com/glfw/glfw.git
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55 lines
2.1 KiB
CMake
55 lines
2.1 KiB
CMake
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include_directories(${GLFW_SOURCE_DIR}/src
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${GLFW_BINARY_DIR}/src
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${glfw_INCLUDE_DIRS})
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set(common_SOURCES error.c fullscreen.c gamma.c init.c input.c
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joystick.c opengl.c time.c window.c)
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if (_GLFW_COCOA_NSGL)
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set(glfw_SOURCES ${common_SOURCES} cocoa_fullscreen.m cocoa_gamma.c
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cocoa_init.m cocoa_input.m cocoa_joystick.m
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cocoa_opengl.m cocoa_time.c cocoa_window.m)
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# For some reason, CMake doesn't know about .m
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set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
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elseif (_GLFW_WIN32_WGL)
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set(glfw_SOURCES ${common_SOURCES} win32_fullscreen.c win32_gamma.c
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win32_init.c win32_input.c win32_joystick.c
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win32_opengl.c win32_time.c win32_window.c
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win32_dllmain.c)
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elseif (_GLFW_X11_GLX)
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set(glfw_SOURCES ${common_SOURCES} x11_fullscreen.c x11_gamma.c
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x11_init.c x11_input.c x11_joystick.c
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x11_keysym2unicode.c x11_opengl.c x11_time.c
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x11_window.c)
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endif()
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add_library(glfw ${glfw_SOURCES})
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if (BUILD_SHARED_LIBS)
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if (_GLFW_WIN32_WGL)
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# The GLFW DLL needs a special compile-time macro and import library name
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set_target_properties(glfw PROPERTIES
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COMPILE_DEFINITIONS "_GLFW_BUILD_DLL;_GLFW_NO_DLOAD_GDI32;_GLFW_NO_DLOAD_WINMM"
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PREFIX ""
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IMPORT_PREFIX ""
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IMPORT_SUFFIX "dll.lib")
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elseif (_GLFW_COCOA_NSGL)
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# Append -fno-common to the compile flags to work around a bug in the Apple GCC
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get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS)
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if (NOT glfw_CFLAGS)
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set(glfw_CFLAGS "")
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endif()
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set_target_properties(glfw PROPERTIES
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COMPILE_FLAGS "${glfw_CFLAGS} -fno-common")
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endif()
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target_link_libraries(glfw ${glfw_LIBRARIES})
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target_link_libraries(glfw LINK_INTERFACE_LIBRARIES)
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endif()
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install(TARGETS glfw DESTINATION lib)
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