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54e8e0b092
Fixes #1483.
67 lines
2.4 KiB
C
67 lines
2.4 KiB
C
//========================================================================
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// GLFW 3.4 macOS - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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// NOTE: Many Cocoa enum values have been renamed and we need to build across
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// SDK versions where one is unavailable or the other deprecated
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// We use the newer names in code and these macros to handle compatibility
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#if MAC_OS_X_VERSION_MAX_ALLOWED < 101400
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#define NSOpenGLContextParameterSwapInterval NSOpenGLCPSwapInterval
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#define NSOpenGLContextParameterSurfaceOpacity NSOpenGLCPSurfaceOpacity
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#endif
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl
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#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl
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#include <stdatomic.h>
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// NSGL-specific per-context data
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//
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typedef struct _GLFWcontextNSGL
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{
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id pixelFormat;
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id object;
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} _GLFWcontextNSGL;
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// NSGL-specific global data
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//
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typedef struct _GLFWlibraryNSGL
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{
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// dlopen handle for OpenGL.framework (for glfwGetProcAddress)
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CFBundleRef framework;
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} _GLFWlibraryNSGL;
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GLFWbool _glfwInitNSGL(void);
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void _glfwTerminateNSGL(void);
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GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig);
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void _glfwDestroyContextNSGL(_GLFWwindow* window);
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