mirror of
https://github.com/glfw/glfw.git
synced 2024-11-25 11:35:11 +00:00
83 lines
3.2 KiB
CMake
83 lines
3.2 KiB
CMake
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link_libraries(glfw)
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if (BUILD_SHARED_LIBS)
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add_definitions(-DGLFW_DLL)
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link_libraries("${OPENGL_gl_LIBRARY}" "${MATH_LIBRARY}")
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else()
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link_libraries(${glfw_LIBRARIES})
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endif()
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include_directories("${GLFW_SOURCE_DIR}/include"
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"${GLFW_SOURCE_DIR}/deps")
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if ("${OPENGL_INCLUDE_DIR}")
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include_directories("${OPENGL_INCLUDE_DIR}")
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endif()
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set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
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"${GLFW_SOURCE_DIR}/deps/getopt.c")
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set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
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"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
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add_executable(clipboard clipboard.c ${GETOPT})
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add_executable(defaults defaults.c)
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add_executable(events events.c ${GETOPT})
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add_executable(msaa msaa.c ${GETOPT})
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add_executable(gamma gamma.c ${GETOPT})
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add_executable(glfwinfo glfwinfo.c ${GETOPT})
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add_executable(iconify iconify.c ${GETOPT})
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add_executable(joysticks joysticks.c)
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add_executable(monitors monitors.c ${GETOPT})
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add_executable(peter peter.c)
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add_executable(reopen reopen.c)
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add_executable(cursor cursor.c)
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add_executable(cursoranim WIN32 MACOSX_BUNDLE cursoranim.c)
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set_target_properties(cursoranim PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Cursor animation")
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add_executable(accuracy WIN32 MACOSX_BUNDLE accuracy.c)
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set_target_properties(accuracy PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Accuracy")
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add_executable(empty WIN32 MACOSX_BUNDLE empty.c ${TINYCTHREAD})
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set_target_properties(empty PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Empty Event")
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add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c)
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set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
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add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GETOPT})
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set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
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add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD})
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set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads")
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add_executable(title WIN32 MACOSX_BUNDLE title.c)
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set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
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add_executable(windows WIN32 MACOSX_BUNDLE windows.c)
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set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
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target_link_libraries(empty "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}")
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target_link_libraries(threads "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}")
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set(WINDOWS_BINARIES accuracy empty sharing tearing threads title windows cursoranim)
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set(CONSOLE_BINARIES clipboard defaults events msaa gamma glfwinfo
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iconify joysticks monitors peter reopen cursor)
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set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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FOLDER "GLFW3/Tests")
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if (MSVC)
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# Tell MSVC to use main instead of WinMain for Windows subsystem executables
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set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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LINK_FLAGS "/ENTRY:mainCRTStartup")
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endif()
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if (APPLE)
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set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
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MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL}
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MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
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endif()
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