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https://github.com/glfw/glfw.git
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256 lines
7.7 KiB
C
256 lines
7.7 KiB
C
//========================================================================
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// GLFW - An OpenGL library
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// Platform: X11
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#ifndef _x11_platform_h_
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#define _x11_platform_h_
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#include <unistd.h>
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#include <signal.h>
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#include <stdint.h>
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#include <X11/Xlib.h>
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#include <X11/keysym.h>
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#include <X11/Xatom.h>
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// The Xf86VidMode extension provides fallback gamma control
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#include <X11/extensions/xf86vmode.h>
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// The XRandR extension provides mode setting and gamma control
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#include <X11/extensions/Xrandr.h>
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// The XInput2 extension provides improved input events
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#include <X11/extensions/XInput2.h>
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// The Xkb extension provides improved keyboard support
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#include <X11/XKBlib.h>
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#if defined(_GLFW_GLX)
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#define _GLFW_X11_CONTEXT_VISUAL window->glx.visual
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#include "glx_platform.h"
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#elif defined(_GLFW_EGL)
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#define _GLFW_X11_CONTEXT_VISUAL window->egl.visual
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#define _GLFW_EGL_NATIVE_WINDOW window->x11.handle
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#define _GLFW_EGL_NATIVE_DISPLAY _glfw.x11.display
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#include "egl_platform.h"
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#else
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#error "No supported context creation API selected"
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#endif
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#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowX11 x11
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#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryX11 x11
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#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorX11 x11
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//========================================================================
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// GLFW platform specific types
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//========================================================================
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//------------------------------------------------------------------------
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// Platform-specific window structure
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//------------------------------------------------------------------------
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typedef struct _GLFWwindowX11
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{
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// Platform specific window resources
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Colormap colormap; // Window colormap
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Window handle; // Window handle
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// Various platform specific internal variables
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GLboolean overrideRedirect; // True if window is OverrideRedirect
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GLboolean cursorGrabbed; // True if cursor is currently grabbed
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GLboolean cursorHidden; // True if cursor is currently hidden
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// The last received cursor position, regardless of source
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double cursorPosX, cursorPosY;
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// The last position the cursor was warped to by GLFW
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int warpPosX, warpPosY;
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} _GLFWwindowX11;
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//------------------------------------------------------------------------
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// Platform-specific library global data for X11
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//------------------------------------------------------------------------
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typedef struct _GLFWlibraryX11
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{
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Display* display;
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int screen;
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Window root;
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// Invisible cursor for hidden cursor mode
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Cursor cursor;
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XContext context;
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// Window manager atoms
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Atom WM_STATE;
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Atom WM_DELETE_WINDOW;
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Atom NET_WM_NAME;
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Atom NET_WM_ICON_NAME;
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Atom NET_WM_PID;
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Atom NET_WM_PING;
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Atom NET_WM_STATE;
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Atom NET_WM_STATE_FULLSCREEN;
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Atom NET_ACTIVE_WINDOW;
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Atom MOTIF_WM_HINTS;
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// Selection atoms
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Atom TARGETS;
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Atom MULTIPLE;
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Atom CLIPBOARD;
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Atom CLIPBOARD_MANAGER;
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Atom SAVE_TARGETS;
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Atom UTF8_STRING;
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Atom COMPOUND_STRING;
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Atom ATOM_PAIR;
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Atom GLFW_SELECTION;
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// True if window manager supports EWMH
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GLboolean hasEWMH;
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struct {
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GLboolean available;
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int eventBase;
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int errorBase;
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} vidmode;
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struct {
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GLboolean available;
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int eventBase;
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int errorBase;
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int versionMajor;
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int versionMinor;
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GLboolean gammaBroken;
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} randr;
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struct {
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int majorOpcode;
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int eventBase;
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int errorBase;
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int versionMajor;
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int versionMinor;
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} xkb;
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struct {
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GLboolean available;
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int majorOpcode;
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int eventBase;
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int errorBase;
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int versionMajor;
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int versionMinor;
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} xi;
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// LUT for mapping X11 key codes to GLFW key codes
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int keyCodeLUT[256];
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struct {
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GLboolean changed;
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int timeout;
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int interval;
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int blanking;
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int exposure;
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} saver;
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struct {
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GLboolean monotonic;
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double resolution;
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uint64_t base;
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} timer;
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struct {
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char* string;
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} selection;
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struct {
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int present;
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int fd;
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float* axes;
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int axisCount;
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unsigned char* buttons;
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int buttonCount;
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char* name;
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} joystick[GLFW_JOYSTICK_LAST + 1];
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} _GLFWlibraryX11;
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//------------------------------------------------------------------------
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// Platform-specific monitor structure
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//------------------------------------------------------------------------
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typedef struct _GLFWmonitorX11
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{
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RROutput output;
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RRCrtc crtc;
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RRMode oldMode;
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} _GLFWmonitorX11;
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//========================================================================
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// Prototypes for platform specific internal functions
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//========================================================================
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// Time
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void _glfwInitTimer(void);
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// Gamma
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void _glfwInitGammaRamp(void);
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// OpenGL support
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int _glfwInitContextAPI(void);
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void _glfwTerminateContextAPI(void);
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int _glfwCreateContext(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig,
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const _GLFWfbconfig* fbconfig);
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void _glfwDestroyContext(_GLFWwindow* window);
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// Fullscreen support
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void _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired);
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void _glfwRestoreVideoMode(_GLFWmonitor* monitor);
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// Joystick input
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int _glfwInitJoysticks(void);
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void _glfwTerminateJoysticks(void);
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// Unicode support
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long _glfwKeySym2Unicode(KeySym keysym);
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// Clipboard handling
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void _glfwHandleSelectionClear(XEvent* event);
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void _glfwHandleSelectionRequest(XEvent* event);
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void _glfwPushSelectionToManager(_GLFWwindow* window);
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// Window support
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_GLFWwindow* _glfwFindWindowByHandle(Window handle);
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unsigned long _glfwGetWindowProperty(Window window,
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Atom property,
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Atom type,
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unsigned char** value);
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#endif // _x11_platform_h_
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