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I use an extern function with the `weak` attribute and an assert to ensure that the function is available at runtime instead. I also started to add an example using WebGPU. |
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.. | ||
boing.c | ||
CMakeLists.txt | ||
gears.c | ||
glfw.icns | ||
glfw.ico | ||
glfw.rc | ||
heightmap.c | ||
offscreen.c | ||
particles.c | ||
sharing.c | ||
splitview.c | ||
triangle-opengl.c | ||
triangle-opengles.c | ||
triangle-webgpu.c | ||
wave.c | ||
windows.c |