glfw/tests/CMakeLists.txt
combolek b9619f07a8 Added support for D3D11on12 on Windows 10+ via ANGLE.
ANGLE's EGL supports D3D11on12 via the ANGLE_platform_angle_d3d11on12 extension. Enabling it requires passing the EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE attribute to eglGetPlatformDisplayEXT. Specifying custom EGL attributes is not currently exposed in GLFW and based on https://github.com/glfw/glfw/issues/1718#issuecomment-653236025 this may not even be desirable.

Instead, this change adds a new value GLFW_ANGLE_PLATFORM_TYPE_D3D11ON12 for the ANGLE platform type glfwInitHint. When specified it implicitly sets the required EGL attribute.

Note that D3D11on12 is supported only on executables specifically targetted for Windows 10, which requires a manifest.
2023-08-19 18:45:17 -07:00

87 lines
3.8 KiB
CMake

link_libraries(glfw)
include_directories("${GLFW_SOURCE_DIR}/deps")
if (MATH_LIBRARY)
link_libraries("${MATH_LIBRARY}")
endif()
# Workaround for the MS CRT deprecating parts of the standard library
if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h")
set(GLAD_VULKAN "${GLFW_SOURCE_DIR}/deps/glad/vulkan.h")
set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
"${GLFW_SOURCE_DIR}/deps/getopt.c")
set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
add_executable(allocator allocator.c ${GLAD_GL})
add_executable(clipboard clipboard.c ${GETOPT} ${GLAD_GL})
add_executable(events events.c ${GETOPT} ${GLAD_GL})
add_executable(msaa msaa.c ${GETOPT} ${GLAD_GL})
add_executable(glfwinfo glfwinfo.c glfwinfo.manifest ${GETOPT} ${GLAD_GL} ${GLAD_VULKAN})
add_executable(iconify iconify.c ${GETOPT} ${GLAD_GL})
add_executable(monitors monitors.c ${GETOPT} ${GLAD_GL})
add_executable(reopen reopen.c ${GLAD_GL})
add_executable(cursor cursor.c ${GLAD_GL})
add_executable(empty WIN32 MACOSX_BUNDLE empty.c ${TINYCTHREAD} ${GLAD_GL})
add_executable(gamma WIN32 MACOSX_BUNDLE gamma.c ${GLAD_GL})
add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD_GL})
add_executable(inputlag WIN32 MACOSX_BUNDLE inputlag.c ${GETOPT} ${GLAD_GL})
add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD_GL})
add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GLAD_GL})
add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD_GL})
add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD_GL})
add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD_GL})
add_executable(triangle-vulkan WIN32 triangle-vulkan.c ${GLAD_VULKAN})
add_executable(window WIN32 MACOSX_BUNDLE window.c ${GLAD_GL})
target_link_libraries(empty Threads::Threads)
target_link_libraries(threads Threads::Threads)
if (RT_LIBRARY)
target_link_libraries(empty "${RT_LIBRARY}")
target_link_libraries(threads "${RT_LIBRARY}")
endif()
set(GUI_ONLY_BINARIES empty gamma icon inputlag joysticks tearing threads
timeout title triangle-vulkan window)
set(CONSOLE_BINARIES allocator clipboard events msaa glfwinfo iconify monitors
reopen cursor)
set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
C_STANDARD 99
FOLDER "GLFW3/Tests")
if (MSVC)
# Tell MSVC to use main instead of WinMain
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
LINK_FLAGS "/ENTRY:mainCRTStartup")
elseif (CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
# Tell Clang using MS CRT to use main instead of WinMain
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
LINK_FLAGS "-Wl,/entry:mainCRTStartup")
endif()
if (APPLE)
set_target_properties(empty PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Empty Event")
set_target_properties(gamma PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gamma")
set_target_properties(inputlag PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Input Lag")
set_target_properties(joysticks PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Joysticks")
set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads")
set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout")
set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
set_target_properties(window PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Window")
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/Info.plist.in")
endif()