mirror of
https://github.com/glfw/glfw.git
synced 2025-01-31 04:12:41 +00:00
b9619f07a8
ANGLE's EGL supports D3D11on12 via the ANGLE_platform_angle_d3d11on12 extension. Enabling it requires passing the EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE attribute to eglGetPlatformDisplayEXT. Specifying custom EGL attributes is not currently exposed in GLFW and based on https://github.com/glfw/glfw/issues/1718#issuecomment-653236025 this may not even be desirable. Instead, this change adds a new value GLFW_ANGLE_PLATFORM_TYPE_D3D11ON12 for the ANGLE platform type glfwInitHint. When specified it implicitly sets the required EGL attribute. Note that D3D11on12 is supported only on executables specifically targetted for Windows 10, which requires a manifest.
87 lines
3.8 KiB
CMake
87 lines
3.8 KiB
CMake
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link_libraries(glfw)
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include_directories("${GLFW_SOURCE_DIR}/deps")
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if (MATH_LIBRARY)
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link_libraries("${MATH_LIBRARY}")
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endif()
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# Workaround for the MS CRT deprecating parts of the standard library
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if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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endif()
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set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h")
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set(GLAD_VULKAN "${GLFW_SOURCE_DIR}/deps/glad/vulkan.h")
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set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
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"${GLFW_SOURCE_DIR}/deps/getopt.c")
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set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
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"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
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add_executable(allocator allocator.c ${GLAD_GL})
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add_executable(clipboard clipboard.c ${GETOPT} ${GLAD_GL})
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add_executable(events events.c ${GETOPT} ${GLAD_GL})
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add_executable(msaa msaa.c ${GETOPT} ${GLAD_GL})
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add_executable(glfwinfo glfwinfo.c glfwinfo.manifest ${GETOPT} ${GLAD_GL} ${GLAD_VULKAN})
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add_executable(iconify iconify.c ${GETOPT} ${GLAD_GL})
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add_executable(monitors monitors.c ${GETOPT} ${GLAD_GL})
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add_executable(reopen reopen.c ${GLAD_GL})
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add_executable(cursor cursor.c ${GLAD_GL})
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add_executable(empty WIN32 MACOSX_BUNDLE empty.c ${TINYCTHREAD} ${GLAD_GL})
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add_executable(gamma WIN32 MACOSX_BUNDLE gamma.c ${GLAD_GL})
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add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD_GL})
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add_executable(inputlag WIN32 MACOSX_BUNDLE inputlag.c ${GETOPT} ${GLAD_GL})
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add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD_GL})
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add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GLAD_GL})
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add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD_GL})
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add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD_GL})
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add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD_GL})
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add_executable(triangle-vulkan WIN32 triangle-vulkan.c ${GLAD_VULKAN})
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add_executable(window WIN32 MACOSX_BUNDLE window.c ${GLAD_GL})
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target_link_libraries(empty Threads::Threads)
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target_link_libraries(threads Threads::Threads)
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if (RT_LIBRARY)
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target_link_libraries(empty "${RT_LIBRARY}")
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target_link_libraries(threads "${RT_LIBRARY}")
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endif()
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set(GUI_ONLY_BINARIES empty gamma icon inputlag joysticks tearing threads
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timeout title triangle-vulkan window)
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set(CONSOLE_BINARIES allocator clipboard events msaa glfwinfo iconify monitors
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reopen cursor)
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set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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C_STANDARD 99
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FOLDER "GLFW3/Tests")
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if (MSVC)
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# Tell MSVC to use main instead of WinMain
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set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
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LINK_FLAGS "/ENTRY:mainCRTStartup")
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elseif (CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
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# Tell Clang using MS CRT to use main instead of WinMain
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set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
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LINK_FLAGS "-Wl,/entry:mainCRTStartup")
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endif()
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if (APPLE)
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set_target_properties(empty PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Empty Event")
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set_target_properties(gamma PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gamma")
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set_target_properties(inputlag PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Input Lag")
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set_target_properties(joysticks PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Joysticks")
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set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
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set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads")
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set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout")
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set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
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set_target_properties(window PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Window")
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set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
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MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
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MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/Info.plist.in")
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endif()
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