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64 lines
2.5 KiB
Mathematica
64 lines
2.5 KiB
Mathematica
//========================================================================
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// GLFW - An OpenGL framework
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// Platform: Cocoa/NSOpenGL
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// API Version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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//************************************************************************
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//**** Platform implementation functions ****
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//************************************************************************
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//========================================================================
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// Check if an OpenGL extension is available at runtime
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//========================================================================
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int _glfwPlatformExtensionSupported( const char *extension )
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{
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// There are no AGL, CGL or NSGL extensions.
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return GL_FALSE;
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}
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//========================================================================
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// Get the function pointer to an OpenGL function
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//========================================================================
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void * _glfwPlatformGetProcAddress( const char *procname )
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{
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CFStringRef symbolName = CFStringCreateWithCString( kCFAllocatorDefault,
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procname,
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kCFStringEncodingASCII );
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void *symbol = CFBundleGetFunctionPointerForName( _glfwLibrary.OpenGLFramework,
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symbolName );
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CFRelease( symbolName );
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return symbol;
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}
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