mirror of
https://github.com/glfw/glfw.git
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1818 lines
58 KiB
C
1818 lines
58 KiB
C
//========================================================================
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// GLFW - An OpenGL framework
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// Platform: Win32/WGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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//************************************************************************
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//**** GLFW internal functions ****
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//************************************************************************
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// We use versioned window class names in order not to cause conflicts
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// between applications using different versions of GLFW
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#define _GLFW_WNDCLASSNAME "GLFW27"
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//========================================================================
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// Enable/disable minimize/restore animations
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//========================================================================
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static int setMinMaxAnimations( int enable )
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{
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ANIMATIONINFO AI;
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int old_enable;
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// Get old animation setting
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AI.cbSize = sizeof( ANIMATIONINFO );
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SystemParametersInfo( SPI_GETANIMATION, AI.cbSize, &AI, 0 );
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old_enable = AI.iMinAnimate;
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// If requested, change setting
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if( old_enable != enable )
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{
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AI.iMinAnimate = enable;
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SystemParametersInfo( SPI_SETANIMATION, AI.cbSize, &AI,
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SPIF_SENDCHANGE );
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}
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return old_enable;
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}
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//========================================================================
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// Focus the window and bring it to the top of the stack
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// Due to some nastiness with how Win98/ME/2k/XP handles SetForegroundWindow,
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// we have to go through some really bizarre measures to achieve this
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//========================================================================
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static void setForegroundWindow( HWND hWnd )
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{
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int try_count = 0;
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int old_animate;
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// Try the standard approach first...
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BringWindowToTop( hWnd );
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SetForegroundWindow( hWnd );
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// If it worked, return now
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if( hWnd == GetForegroundWindow() )
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{
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// Try to modify the system settings (since this is the foreground
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// process, we are allowed to do this)
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SystemParametersInfo( SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID)0,
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SPIF_SENDCHANGE );
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return;
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}
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// For other Windows versions than 95 & NT4.0, the standard approach
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// may not work, so if we failed we have to "trick" Windows into
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// making our window the foureground window: Iconify and restore
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// again. It is ugly, but it seems to work (we turn off those annoying
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// zoom animations to make it look a bit better at least).
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// Turn off minimize/restore animations
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old_animate = setMinMaxAnimations( 0 );
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// We try this a few times, just to be on the safe side of things...
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do
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{
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// Iconify & restore
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ShowWindow( hWnd, SW_HIDE );
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ShowWindow( hWnd, SW_SHOWMINIMIZED );
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ShowWindow( hWnd, SW_SHOWNORMAL );
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// Try to get focus
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BringWindowToTop( hWnd );
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SetForegroundWindow( hWnd );
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// We do not want to keep going on forever, so we keep track of
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// how many times we tried
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try_count ++;
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}
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while( hWnd != GetForegroundWindow() && try_count <= 3 );
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// Restore the system minimize/restore animation setting
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(void) setMinMaxAnimations( old_animate );
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// Try to modify the system settings (since this is now hopefully the
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// foreground process, we are probably allowed to do this)
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SystemParametersInfo( SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID)0,
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SPIF_SENDCHANGE );
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}
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//========================================================================
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// Returns the specified attribute of the specified pixel format
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// NOTE: Do not call this unless we have found WGL_ARB_pixel_format
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//========================================================================
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static int getPixelFormatAttrib(int pixelFormat, int attrib)
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{
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int value = 0;
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if( !_glfwWin.GetPixelFormatAttribivARB( _glfwWin.DC, pixelFormat, 0, 1, &attrib, &value) )
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{
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// NOTE: We should probably handle this error somehow
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return 0;
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}
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return value;
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}
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//========================================================================
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// Return a list of available and usable framebuffer configs
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//========================================================================
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static _GLFWfbconfig *getFBConfigs( unsigned int *found )
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{
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_GLFWfbconfig *result;
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PIXELFORMATDESCRIPTOR pfd;
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int i, count;
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*found = 0;
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if( _glfwWin.has_WGL_ARB_pixel_format )
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{
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count = getPixelFormatAttrib( 1, WGL_NUMBER_PIXEL_FORMATS_ARB );
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}
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else
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{
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count = _glfw_DescribePixelFormat( _glfwWin.DC, 1, sizeof( PIXELFORMATDESCRIPTOR ), NULL );
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}
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if( !count )
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{
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fprintf( stderr, "No Win32 pixel formats available\n" );
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return NULL;
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}
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result = (_GLFWfbconfig*) malloc( sizeof( _GLFWfbconfig ) * count );
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if( !result )
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{
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fprintf(stderr, "Out of memory");
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return NULL;
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}
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for( i = 1; i <= count; i++ )
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{
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if( _glfwWin.has_WGL_ARB_pixel_format )
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{
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// Get pixel format attributes through WGL_ARB_pixel_format
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if( !getPixelFormatAttrib( i, WGL_SUPPORT_OPENGL_ARB ) ||
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!getPixelFormatAttrib( i, WGL_DRAW_TO_WINDOW_ARB ) ||
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!getPixelFormatAttrib( i, WGL_DOUBLE_BUFFER_ARB ) )
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{
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// Only consider doublebuffered OpenGL pixel formats for windows
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continue;
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}
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if( getPixelFormatAttrib( i, WGL_PIXEL_TYPE_ARB ) != WGL_TYPE_RGBA_ARB )
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{
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// Only consider RGBA pixel formats
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continue;
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}
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result[*found].redBits = getPixelFormatAttrib( i, WGL_RED_BITS_ARB );
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result[*found].greenBits = getPixelFormatAttrib( i, WGL_GREEN_BITS_ARB );
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result[*found].blueBits = getPixelFormatAttrib( i, WGL_BLUE_BITS_ARB );
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result[*found].alphaBits = getPixelFormatAttrib( i, WGL_ALPHA_BITS_ARB );
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result[*found].depthBits = getPixelFormatAttrib( i, WGL_DEPTH_BITS_ARB );
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result[*found].stencilBits = getPixelFormatAttrib( i, WGL_STENCIL_BITS_ARB );
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result[*found].accumRedBits = getPixelFormatAttrib( i, WGL_ACCUM_RED_BITS_ARB );
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result[*found].accumGreenBits = getPixelFormatAttrib( i, WGL_ACCUM_GREEN_BITS_ARB );
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result[*found].accumBlueBits = getPixelFormatAttrib( i, WGL_ACCUM_BLUE_BITS_ARB );
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result[*found].accumAlphaBits = getPixelFormatAttrib( i, WGL_ACCUM_ALPHA_BITS_ARB );
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result[*found].auxBuffers = getPixelFormatAttrib( i, WGL_AUX_BUFFERS_ARB );
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result[*found].stereo = getPixelFormatAttrib( i, WGL_STEREO_ARB );
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if( _glfwWin.has_WGL_ARB_multisample )
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{
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result[*found].samples = getPixelFormatAttrib( i, WGL_SAMPLES_ARB );
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}
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else
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{
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result[*found].samples = 0;
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}
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}
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else
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{
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// Get pixel format attributes through old-fashioned PFDs
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if( !_glfw_DescribePixelFormat( _glfwWin.DC, i, sizeof( PIXELFORMATDESCRIPTOR ), &pfd ) )
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{
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continue;
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}
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if( !( pfd.dwFlags & PFD_DRAW_TO_WINDOW ) ||
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!( pfd.dwFlags & PFD_SUPPORT_OPENGL ) ||
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!( pfd.dwFlags & PFD_DOUBLEBUFFER ) )
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{
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// Only consider doublebuffered OpenGL pixel formats for windows
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continue;
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}
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if( !( pfd.dwFlags & PFD_GENERIC_ACCELERATED ) &&
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( pfd.dwFlags & PFD_GENERIC_FORMAT ) )
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{
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continue;
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}
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if( pfd.iPixelType != PFD_TYPE_RGBA )
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{
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// Only RGBA pixel formats considered
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continue;
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}
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result[*found].redBits = pfd.cRedBits;
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result[*found].greenBits = pfd.cGreenBits;
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result[*found].blueBits = pfd.cBlueBits;
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result[*found].alphaBits = pfd.cAlphaBits;
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result[*found].depthBits = pfd.cDepthBits;
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result[*found].stencilBits = pfd.cStencilBits;
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result[*found].accumRedBits = pfd.cAccumRedBits;
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result[*found].accumGreenBits = pfd.cAccumGreenBits;
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result[*found].accumBlueBits = pfd.cAccumBlueBits;
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result[*found].accumAlphaBits = pfd.cAccumAlphaBits;
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result[*found].auxBuffers = pfd.cAuxBuffers;
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result[*found].stereo = ( pfd.dwFlags & PFD_STEREO ) ? GL_TRUE : GL_FALSE;
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// PFD pixel formats do not support FSAA
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result[*found].samples = 0;
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}
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result[*found].platformID = i;
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(*found)++;
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}
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return result;
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}
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//========================================================================
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// Creates an OpenGL context on the specified device context
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//========================================================================
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static HGLRC createContext( HDC dc, const _GLFWwndconfig* wndconfig, int pixelFormat )
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{
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PIXELFORMATDESCRIPTOR pfd;
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int flags, i = 0, attribs[7];
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if( !_glfw_DescribePixelFormat( dc, pixelFormat, sizeof(pfd), &pfd ) )
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{
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return NULL;
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}
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if( !_glfw_SetPixelFormat( dc, pixelFormat, &pfd ) )
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{
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return NULL;
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}
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if( _glfwWin.has_WGL_ARB_create_context )
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{
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// Use the newer wglCreateContextAttribsARB
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if( wndconfig->glMajor != 1 || wndconfig->glMinor != 0 )
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{
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// Request an explicitly versioned context
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attribs[i++] = WGL_CONTEXT_MAJOR_VERSION_ARB;
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attribs[i++] = wndconfig->glMajor;
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attribs[i++] = WGL_CONTEXT_MINOR_VERSION_ARB;
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attribs[i++] = wndconfig->glMinor;
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}
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if( wndconfig->glForward || wndconfig->glDebug )
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{
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flags = 0;
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if( wndconfig->glForward )
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{
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flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
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}
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if( wndconfig->glDebug )
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{
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flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
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}
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attribs[i++] = WGL_CONTEXT_FLAGS_ARB;
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attribs[i++] = flags;
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}
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if( wndconfig->glProfile )
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{
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if( wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE )
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{
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flags = WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
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}
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else
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{
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flags = WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
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}
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attribs[i++] = WGL_CONTEXT_PROFILE_MASK_ARB;
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attribs[i++] = flags;
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}
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attribs[i++] = 0;
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return _glfwWin.CreateContextAttribsARB( dc, NULL, attribs );
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}
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return wglCreateContext( dc );
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}
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//========================================================================
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// Translates a Windows key to the corresponding GLFW key
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//========================================================================
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static int translateKey( WPARAM wParam, LPARAM lParam )
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{
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MSG next_msg;
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DWORD msg_time;
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DWORD scan_code;
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// Check for numeric keypad keys
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// Note: This way we always force "NumLock = ON", which at least
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// enables GLFW users to detect numeric keypad keys
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int hiFlags = HIWORD( lParam );
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if ( !( hiFlags & 0x100 ) )
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{
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switch( MapVirtualKey( hiFlags & 0xFF, 1 ) )
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{
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case VK_INSERT: return GLFW_KEY_KP_0;
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case VK_END: return GLFW_KEY_KP_1;
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case VK_DOWN: return GLFW_KEY_KP_2;
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case VK_NEXT: return GLFW_KEY_KP_3;
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case VK_LEFT: return GLFW_KEY_KP_4;
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case VK_CLEAR: return GLFW_KEY_KP_5;
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case VK_RIGHT: return GLFW_KEY_KP_6;
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case VK_HOME: return GLFW_KEY_KP_7;
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case VK_UP: return GLFW_KEY_KP_8;
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case VK_PRIOR: return GLFW_KEY_KP_9;
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case VK_DIVIDE: return GLFW_KEY_KP_DIVIDE;
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case VK_MULTIPLY: return GLFW_KEY_KP_MULTIPLY;
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case VK_SUBTRACT: return GLFW_KEY_KP_SUBTRACT;
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case VK_ADD: return GLFW_KEY_KP_ADD;
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case VK_DELETE: return GLFW_KEY_KP_DECIMAL;
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}
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}
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// Check which key was pressed or released
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switch( wParam )
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{
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// The SHIFT keys require special handling
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case VK_SHIFT:
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{
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// Compare scan code for this key with that of VK_RSHIFT in
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// order to determine which shift key was pressed (left or
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// right)
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scan_code = MapVirtualKey( VK_RSHIFT, 0 );
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if( ((lParam & 0x01ff0000) >> 16) == scan_code )
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{
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return GLFW_KEY_RSHIFT;
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}
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return GLFW_KEY_LSHIFT;
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}
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// The CTRL keys require special handling
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case VK_CONTROL:
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{
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// Is this an extended key (i.e. right key)?
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if( lParam & 0x01000000 )
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{
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return GLFW_KEY_RCTRL;
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}
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// Here is a trick: "Alt Gr" sends LCTRL, then RALT. We only
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// want the RALT message, so we try to see if the next message
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// is a RALT message. In that case, this is a false LCTRL!
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msg_time = GetMessageTime();
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if( PeekMessage( &next_msg, NULL, 0, 0, PM_NOREMOVE ) )
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{
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if( next_msg.message == WM_KEYDOWN ||
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next_msg.message == WM_SYSKEYDOWN )
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{
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if( next_msg.wParam == VK_MENU &&
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(next_msg.lParam & 0x01000000) &&
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next_msg.time == msg_time )
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{
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// Next message is a RALT down message, which
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// means that this is NOT a proper LCTRL message!
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return GLFW_KEY_UNKNOWN;
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}
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}
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}
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return GLFW_KEY_LCTRL;
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}
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// The ALT keys require special handling
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case VK_MENU:
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{
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// Is this an extended key (i.e. right key)?
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if( lParam & 0x01000000 )
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{
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return GLFW_KEY_RALT;
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}
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return GLFW_KEY_LALT;
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}
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// The ENTER keys require special handling
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case VK_RETURN:
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{
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// Is this an extended key (i.e. right key)?
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if( lParam & 0x01000000 )
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{
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return GLFW_KEY_KP_ENTER;
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}
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return GLFW_KEY_ENTER;
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}
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// Special keys (non character keys)
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case VK_ESCAPE: return GLFW_KEY_ESC;
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case VK_TAB: return GLFW_KEY_TAB;
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case VK_BACK: return GLFW_KEY_BACKSPACE;
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case VK_HOME: return GLFW_KEY_HOME;
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case VK_END: return GLFW_KEY_END;
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case VK_PRIOR: return GLFW_KEY_PAGEUP;
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case VK_NEXT: return GLFW_KEY_PAGEDOWN;
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case VK_INSERT: return GLFW_KEY_INSERT;
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case VK_DELETE: return GLFW_KEY_DEL;
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case VK_LEFT: return GLFW_KEY_LEFT;
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case VK_UP: return GLFW_KEY_UP;
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case VK_RIGHT: return GLFW_KEY_RIGHT;
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case VK_DOWN: return GLFW_KEY_DOWN;
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case VK_F1: return GLFW_KEY_F1;
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case VK_F2: return GLFW_KEY_F2;
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case VK_F3: return GLFW_KEY_F3;
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case VK_F4: return GLFW_KEY_F4;
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case VK_F5: return GLFW_KEY_F5;
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case VK_F6: return GLFW_KEY_F6;
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case VK_F7: return GLFW_KEY_F7;
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case VK_F8: return GLFW_KEY_F8;
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case VK_F9: return GLFW_KEY_F9;
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case VK_F10: return GLFW_KEY_F10;
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case VK_F11: return GLFW_KEY_F11;
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case VK_F12: return GLFW_KEY_F12;
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case VK_F13: return GLFW_KEY_F13;
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case VK_F14: return GLFW_KEY_F14;
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case VK_F15: return GLFW_KEY_F15;
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case VK_F16: return GLFW_KEY_F16;
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case VK_F17: return GLFW_KEY_F17;
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case VK_F18: return GLFW_KEY_F18;
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case VK_F19: return GLFW_KEY_F19;
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case VK_F20: return GLFW_KEY_F20;
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case VK_F21: return GLFW_KEY_F21;
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case VK_F22: return GLFW_KEY_F22;
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case VK_F23: return GLFW_KEY_F23;
|
|
case VK_F24: return GLFW_KEY_F24;
|
|
case VK_SPACE: return GLFW_KEY_SPACE;
|
|
|
|
// Numeric keypad
|
|
case VK_NUMPAD0: return GLFW_KEY_KP_0;
|
|
case VK_NUMPAD1: return GLFW_KEY_KP_1;
|
|
case VK_NUMPAD2: return GLFW_KEY_KP_2;
|
|
case VK_NUMPAD3: return GLFW_KEY_KP_3;
|
|
case VK_NUMPAD4: return GLFW_KEY_KP_4;
|
|
case VK_NUMPAD5: return GLFW_KEY_KP_5;
|
|
case VK_NUMPAD6: return GLFW_KEY_KP_6;
|
|
case VK_NUMPAD7: return GLFW_KEY_KP_7;
|
|
case VK_NUMPAD8: return GLFW_KEY_KP_8;
|
|
case VK_NUMPAD9: return GLFW_KEY_KP_9;
|
|
case VK_DIVIDE: return GLFW_KEY_KP_DIVIDE;
|
|
case VK_MULTIPLY: return GLFW_KEY_KP_MULTIPLY;
|
|
case VK_SUBTRACT: return GLFW_KEY_KP_SUBTRACT;
|
|
case VK_ADD: return GLFW_KEY_KP_ADD;
|
|
case VK_DECIMAL: return GLFW_KEY_KP_DECIMAL;
|
|
case VK_NUMLOCK: return GLFW_KEY_KP_NUM_LOCK;
|
|
|
|
case VK_CAPITAL: return GLFW_KEY_CAPS_LOCK;
|
|
case VK_SCROLL: return GLFW_KEY_SCROLL_LOCK;
|
|
case VK_PAUSE: return GLFW_KEY_PAUSE;
|
|
|
|
case VK_LWIN: return GLFW_KEY_LSUPER;
|
|
case VK_RWIN: return GLFW_KEY_RSUPER;
|
|
case VK_APPS: return GLFW_KEY_MENU;
|
|
|
|
// The rest (should be printable keys)
|
|
default:
|
|
{
|
|
// Convert to printable character (ISO-8859-1 or Unicode)
|
|
wParam = MapVirtualKey( (UINT) wParam, 2 ) & 0x0000FFFF;
|
|
|
|
// Make sure that the character is uppercase
|
|
if( _glfwLibrary.Sys.hasUnicode )
|
|
{
|
|
wParam = (WPARAM) CharUpperW( (LPWSTR) wParam );
|
|
}
|
|
else
|
|
{
|
|
wParam = (WPARAM) CharUpperA( (LPSTR) wParam );
|
|
}
|
|
|
|
// Valid ISO-8859-1 character?
|
|
if( (wParam >= 32 && wParam <= 126) ||
|
|
(wParam >= 160 && wParam <= 255) )
|
|
{
|
|
return (int) wParam;
|
|
}
|
|
|
|
return GLFW_KEY_UNKNOWN;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Translates a Windows key to Unicode
|
|
//========================================================================
|
|
|
|
static void translateChar( DWORD wParam, DWORD lParam, int action )
|
|
{
|
|
BYTE keyboard_state[ 256 ];
|
|
UCHAR char_buf[ 10 ];
|
|
WCHAR unicode_buf[ 10 ];
|
|
UINT scan_code;
|
|
int i, num_chars, unicode;
|
|
|
|
GetKeyboardState( keyboard_state );
|
|
|
|
// Derive scan code from lParam and action
|
|
scan_code = (lParam & 0x01ff0000) >> 16;
|
|
if( action == GLFW_RELEASE )
|
|
{
|
|
scan_code |= 0x8000000;
|
|
}
|
|
|
|
if( _glfwLibrary.Sys.hasUnicode )
|
|
{
|
|
num_chars = ToUnicode(
|
|
wParam, // virtual-key code
|
|
scan_code, // scan code
|
|
keyboard_state, // key-state array
|
|
unicode_buf, // buffer for translated key
|
|
10, // size of translated key buffer
|
|
0 // active-menu flag
|
|
);
|
|
unicode = 1;
|
|
}
|
|
else
|
|
{
|
|
// Convert to ISO-8859-1
|
|
num_chars = ToAscii(
|
|
wParam, // virtual-key code
|
|
scan_code, // scan code
|
|
keyboard_state, // key-state array
|
|
(LPWORD) char_buf, // buffer for translated key
|
|
0 // active-menu flag
|
|
);
|
|
unicode = 0;
|
|
}
|
|
|
|
// Report characters
|
|
for( i = 0; i < num_chars; i++ )
|
|
{
|
|
// Get next character from buffer
|
|
if( unicode )
|
|
{
|
|
_glfwInputChar( (int) unicode_buf[ i ], action );
|
|
}
|
|
else
|
|
{
|
|
_glfwInputChar( (int) char_buf[ i ], action );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Window callback function (handles window events)
|
|
//========================================================================
|
|
|
|
static LRESULT CALLBACK windowProc( HWND hWnd, UINT uMsg,
|
|
WPARAM wParam, LPARAM lParam )
|
|
{
|
|
int wheelDelta, iconified;
|
|
|
|
switch( uMsg )
|
|
{
|
|
// Window activate message? (iconification?)
|
|
case WM_ACTIVATE:
|
|
{
|
|
_glfwWin.active = LOWORD(wParam) != WA_INACTIVE ? GL_TRUE : GL_FALSE;
|
|
|
|
iconified = HIWORD(wParam) ? GL_TRUE : GL_FALSE;
|
|
|
|
// Were we deactivated/iconified?
|
|
if( (!_glfwWin.active || iconified) && !_glfwWin.iconified )
|
|
{
|
|
_glfwInputDeactivation();
|
|
|
|
// If we are in fullscreen mode we need to iconify
|
|
if( _glfwWin.opened && _glfwWin.fullscreen )
|
|
{
|
|
// Do we need to manually iconify?
|
|
if( !iconified )
|
|
{
|
|
// Minimize window
|
|
CloseWindow( _glfwWin.window );
|
|
iconified = GL_TRUE;
|
|
}
|
|
|
|
// Restore the original desktop resolution
|
|
ChangeDisplaySettings( NULL, CDS_FULLSCREEN );
|
|
}
|
|
|
|
// Unlock mouse if locked
|
|
if( !_glfwWin.oldMouseLockValid )
|
|
{
|
|
_glfwWin.oldMouseLock = _glfwWin.mouseLock;
|
|
_glfwWin.oldMouseLockValid = GL_TRUE;
|
|
glfwEnable( GLFW_MOUSE_CURSOR );
|
|
}
|
|
}
|
|
else if( _glfwWin.active || !iconified )
|
|
{
|
|
// If we are in fullscreen mode we need to maximize
|
|
if( _glfwWin.opened && _glfwWin.fullscreen && _glfwWin.iconified )
|
|
{
|
|
// Change display settings to the user selected mode
|
|
_glfwSetVideoModeMODE( _glfwWin.modeID );
|
|
|
|
// Do we need to manually restore window?
|
|
if( iconified )
|
|
{
|
|
// Restore window
|
|
OpenIcon( _glfwWin.window );
|
|
iconified = GL_FALSE;
|
|
|
|
// Activate window
|
|
ShowWindow( hWnd, SW_SHOW );
|
|
setForegroundWindow( _glfwWin.window );
|
|
SetFocus( _glfwWin.window );
|
|
}
|
|
}
|
|
|
|
// Lock mouse, if necessary
|
|
if( _glfwWin.oldMouseLockValid && _glfwWin.oldMouseLock )
|
|
{
|
|
glfwDisable( GLFW_MOUSE_CURSOR );
|
|
}
|
|
_glfwWin.oldMouseLockValid = GL_FALSE;
|
|
}
|
|
|
|
_glfwWin.iconified = iconified;
|
|
return 0;
|
|
}
|
|
|
|
case WM_SYSCOMMAND:
|
|
{
|
|
switch( wParam & 0xfff0 )
|
|
{
|
|
case SC_SCREENSAVE:
|
|
case SC_MONITORPOWER:
|
|
{
|
|
if( _glfwWin.fullscreen )
|
|
{
|
|
// Disallow screen saver and screen blanking if we are
|
|
// running in fullscreen mode
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
// User trying to access application menu using ALT?
|
|
case SC_KEYMENU:
|
|
return 0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case WM_CLOSE:
|
|
{
|
|
// Translate this to WM_QUIT so that we can handle all cases in the
|
|
// same place
|
|
PostQuitMessage( 0 );
|
|
return 0;
|
|
}
|
|
|
|
case WM_KEYDOWN:
|
|
case WM_SYSKEYDOWN:
|
|
{
|
|
_glfwInputKey( translateKey( wParam, lParam ), GLFW_PRESS );
|
|
|
|
if( _glfwWin.charCallback )
|
|
{
|
|
translateChar( (DWORD) wParam, (DWORD) lParam, GLFW_PRESS );
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
case WM_KEYUP:
|
|
case WM_SYSKEYUP:
|
|
{
|
|
// Special trick: release both shift keys on SHIFT up event
|
|
if( wParam == VK_SHIFT )
|
|
{
|
|
_glfwInputKey( GLFW_KEY_LSHIFT, GLFW_RELEASE );
|
|
_glfwInputKey( GLFW_KEY_RSHIFT, GLFW_RELEASE );
|
|
}
|
|
else
|
|
{
|
|
_glfwInputKey( translateKey( wParam, lParam ), GLFW_RELEASE );
|
|
}
|
|
|
|
if( _glfwWin.charCallback )
|
|
{
|
|
translateChar( (DWORD) wParam, (DWORD) lParam, GLFW_RELEASE );
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
case WM_LBUTTONDOWN:
|
|
SetCapture(hWnd);
|
|
_glfwInputMouseClick( GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS );
|
|
return 0;
|
|
case WM_RBUTTONDOWN:
|
|
SetCapture(hWnd);
|
|
_glfwInputMouseClick( GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS );
|
|
return 0;
|
|
case WM_MBUTTONDOWN:
|
|
SetCapture(hWnd);
|
|
_glfwInputMouseClick( GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS );
|
|
return 0;
|
|
case WM_XBUTTONDOWN:
|
|
{
|
|
if( HIWORD(wParam) == XBUTTON1 )
|
|
{
|
|
SetCapture(hWnd);
|
|
_glfwInputMouseClick( GLFW_MOUSE_BUTTON_4, GLFW_PRESS );
|
|
}
|
|
else if( HIWORD(wParam) == XBUTTON2 )
|
|
{
|
|
SetCapture(hWnd);
|
|
_glfwInputMouseClick( GLFW_MOUSE_BUTTON_5, GLFW_PRESS );
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
case WM_LBUTTONUP:
|
|
ReleaseCapture();
|
|
_glfwInputMouseClick( GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE );
|
|
return 0;
|
|
case WM_RBUTTONUP:
|
|
ReleaseCapture();
|
|
_glfwInputMouseClick( GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE );
|
|
return 0;
|
|
case WM_MBUTTONUP:
|
|
ReleaseCapture();
|
|
_glfwInputMouseClick( GLFW_MOUSE_BUTTON_MIDDLE, GLFW_RELEASE );
|
|
return 0;
|
|
case WM_XBUTTONUP:
|
|
{
|
|
if( HIWORD(wParam) == XBUTTON1 )
|
|
{
|
|
ReleaseCapture();
|
|
_glfwInputMouseClick( GLFW_MOUSE_BUTTON_4, GLFW_RELEASE );
|
|
}
|
|
else if( HIWORD(wParam) == XBUTTON2 )
|
|
{
|
|
ReleaseCapture();
|
|
_glfwInputMouseClick( GLFW_MOUSE_BUTTON_5, GLFW_RELEASE );
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
case WM_MOUSEMOVE:
|
|
{
|
|
int NewMouseX, NewMouseY;
|
|
|
|
// Get signed (!) mouse position
|
|
NewMouseX = (int)((short)LOWORD(lParam));
|
|
NewMouseY = (int)((short)HIWORD(lParam));
|
|
|
|
if( NewMouseX != _glfwInput.OldMouseX ||
|
|
NewMouseY != _glfwInput.OldMouseY )
|
|
{
|
|
if( _glfwWin.mouseLock )
|
|
{
|
|
_glfwInput.MousePosX += NewMouseX -
|
|
_glfwInput.OldMouseX;
|
|
_glfwInput.MousePosY += NewMouseY -
|
|
_glfwInput.OldMouseY;
|
|
}
|
|
else
|
|
{
|
|
_glfwInput.MousePosX = NewMouseX;
|
|
_glfwInput.MousePosY = NewMouseY;
|
|
}
|
|
_glfwInput.OldMouseX = NewMouseX;
|
|
_glfwInput.OldMouseY = NewMouseY;
|
|
_glfwInput.MouseMoved = GL_TRUE;
|
|
|
|
if( _glfwWin.mousePosCallback )
|
|
{
|
|
_glfwWin.mousePosCallback( _glfwInput.MousePosX,
|
|
_glfwInput.MousePosY );
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
case WM_MOUSEWHEEL:
|
|
{
|
|
// WM_MOUSEWHEEL is not supported under Windows 95
|
|
if( _glfwLibrary.Sys.winVer != _GLFW_WIN_95 )
|
|
{
|
|
wheelDelta = (((int)wParam) >> 16) / WHEEL_DELTA;
|
|
_glfwInput.WheelPos += wheelDelta;
|
|
if( _glfwWin.mouseWheelCallback )
|
|
{
|
|
_glfwWin.mouseWheelCallback( _glfwInput.WheelPos );
|
|
}
|
|
return 0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case WM_SIZE:
|
|
{
|
|
_glfwWin.width = LOWORD(lParam);
|
|
_glfwWin.height = HIWORD(lParam);
|
|
|
|
// If the mouse is locked, update the clipping rect
|
|
if( _glfwWin.mouseLock )
|
|
{
|
|
RECT ClipWindowRect;
|
|
if( GetWindowRect( _glfwWin.window, &ClipWindowRect ) )
|
|
{
|
|
ClipCursor( &ClipWindowRect );
|
|
}
|
|
}
|
|
|
|
if( _glfwWin.windowSizeCallback )
|
|
{
|
|
_glfwWin.windowSizeCallback( LOWORD(lParam), HIWORD(lParam) );
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
case WM_MOVE:
|
|
{
|
|
// If the mouse is locked, update the clipping rect
|
|
if( _glfwWin.mouseLock )
|
|
{
|
|
RECT ClipWindowRect;
|
|
if( GetWindowRect( _glfwWin.window, &ClipWindowRect ) )
|
|
{
|
|
ClipCursor( &ClipWindowRect );
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// Was the window contents damaged?
|
|
case WM_PAINT:
|
|
{
|
|
if( _glfwWin.windowRefreshCallback )
|
|
{
|
|
_glfwWin.windowRefreshCallback();
|
|
}
|
|
break;
|
|
}
|
|
|
|
case WM_DISPLAYCHANGE:
|
|
{
|
|
// TODO: Do stuff here.
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Pass all unhandled messages to DefWindowProc
|
|
return DefWindowProc( hWnd, uMsg, wParam, lParam );
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Translate client window size to full window size (including window borders)
|
|
//========================================================================
|
|
|
|
static void getFullWindowSize( int clientWidth, int clientHeight,
|
|
int *fullWidth, int *fullHeight )
|
|
{
|
|
RECT rect;
|
|
|
|
// Create a window rectangle
|
|
rect.left = (long)0;
|
|
rect.right = (long)clientWidth - 1;
|
|
rect.top = (long)0;
|
|
rect.bottom = (long)clientHeight - 1;
|
|
|
|
// Adjust according to window styles
|
|
AdjustWindowRectEx( &rect, _glfwWin.dwStyle, FALSE, _glfwWin.dwExStyle );
|
|
|
|
// Calculate width and height of full window
|
|
*fullWidth = rect.right - rect.left + 1;
|
|
*fullHeight = rect.bottom - rect.top + 1;
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Initialize WGL-specific extensions
|
|
// This function is called once before initial context creation, i.e. before
|
|
// any WGL extensions could be present. This is done in order to have both
|
|
// extension variable clearing and loading in the same place, hopefully
|
|
// decreasing the possibility of forgetting to add one without the other.
|
|
//========================================================================
|
|
|
|
static void initWGLExtensions( void )
|
|
{
|
|
// This needs to include every function pointer loaded below
|
|
_glfwWin.SwapIntervalEXT = NULL;
|
|
_glfwWin.GetPixelFormatAttribivARB = NULL;
|
|
_glfwWin.GetExtensionsStringARB = NULL;
|
|
_glfwWin.GetExtensionsStringEXT = NULL;
|
|
_glfwWin.CreateContextAttribsARB = NULL;
|
|
|
|
// This needs to include every extension used below except for
|
|
// WGL_ARB_extensions_string and WGL_EXT_extensions_string
|
|
_glfwWin.has_WGL_EXT_swap_control = GL_FALSE;
|
|
_glfwWin.has_WGL_ARB_pixel_format = GL_FALSE;
|
|
_glfwWin.has_WGL_ARB_multisample = GL_FALSE;
|
|
_glfwWin.has_WGL_ARB_create_context = GL_FALSE;
|
|
|
|
_glfwWin.GetExtensionsStringEXT = (WGLGETEXTENSIONSSTRINGEXT_T)
|
|
wglGetProcAddress( "wglGetExtensionsStringEXT" );
|
|
if( !_glfwWin.GetExtensionsStringEXT )
|
|
{
|
|
_glfwWin.GetExtensionsStringARB = (WGLGETEXTENSIONSSTRINGARB_T)
|
|
wglGetProcAddress( "wglGetExtensionsStringARB" );
|
|
if( !_glfwWin.GetExtensionsStringARB )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if( _glfwPlatformExtensionSupported( "WGL_ARB_multisample" ) )
|
|
{
|
|
_glfwWin.has_WGL_ARB_multisample = GL_TRUE;
|
|
}
|
|
|
|
if( _glfwPlatformExtensionSupported( "WGL_ARB_create_context" ) )
|
|
{
|
|
_glfwWin.has_WGL_ARB_create_context = GL_TRUE;
|
|
_glfwWin.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)
|
|
wglGetProcAddress( "wglCreateContextAttribsARB" );
|
|
}
|
|
|
|
if( _glfwPlatformExtensionSupported( "WGL_EXT_swap_control" ) )
|
|
{
|
|
_glfwWin.has_WGL_EXT_swap_control = GL_TRUE;
|
|
_glfwWin.SwapIntervalEXT = (WGLSWAPINTERVALEXT_T)
|
|
wglGetProcAddress( "wglSwapIntervalEXT" );
|
|
}
|
|
|
|
if( _glfwPlatformExtensionSupported( "WGL_ARB_pixel_format" ) )
|
|
{
|
|
_glfwWin.has_WGL_ARB_pixel_format = GL_TRUE;
|
|
_glfwWin.GetPixelFormatAttribivARB = (WGLGETPIXELFORMATATTRIBIVARB_T)
|
|
wglGetProcAddress( "wglGetPixelFormatAttribivARB" );
|
|
}
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Registers the GLFW window class
|
|
//========================================================================
|
|
|
|
static ATOM registerWindowClass( void )
|
|
{
|
|
WNDCLASS wc;
|
|
|
|
// Set window class parameters
|
|
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw on...
|
|
wc.lpfnWndProc = (WNDPROC)windowProc; // Message handler
|
|
wc.cbClsExtra = 0; // No extra class data
|
|
wc.cbWndExtra = 0; // No extra window data
|
|
wc.hInstance = _glfwLibrary.instance; // Set instance
|
|
wc.hCursor = LoadCursor( NULL, IDC_ARROW ); // Load arrow pointer
|
|
wc.hbrBackground = NULL; // No background
|
|
wc.lpszMenuName = NULL; // No menu
|
|
wc.lpszClassName = _GLFW_WNDCLASSNAME; // Set class name
|
|
|
|
// Load user-provided icon if available
|
|
wc.hIcon = LoadIcon( _glfwLibrary.instance, "GLFW_ICON" );
|
|
if( !wc.hIcon )
|
|
{
|
|
// Load default icon
|
|
wc.hIcon = LoadIcon( NULL, IDI_WINLOGO );
|
|
}
|
|
|
|
return RegisterClass( &wc );
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Returns the closest matching pixel format, or zero on error
|
|
//========================================================================
|
|
|
|
static int choosePixelFormat( const _GLFWfbconfig *fbconfig )
|
|
{
|
|
unsigned int fbcount;
|
|
int pixelFormat;
|
|
_GLFWfbconfig *fbconfigs;
|
|
const _GLFWfbconfig *closest;
|
|
|
|
fbconfigs = getFBConfigs( &fbcount );
|
|
if( !fbconfigs )
|
|
{
|
|
fprintf( stderr, "Failed to find any usable GLFWFBConfigs\n" );
|
|
return 0;
|
|
}
|
|
|
|
closest = _glfwChooseFBConfig( fbconfig, fbconfigs, fbcount );
|
|
if( !closest )
|
|
{
|
|
fprintf( stderr, "Failed to select a GLFWFBConfig from the alternatives\n" );
|
|
free( fbconfigs );
|
|
return 0;
|
|
}
|
|
|
|
pixelFormat = (int) closest->platformID;
|
|
|
|
free( fbconfigs );
|
|
fbconfigs = NULL;
|
|
closest = NULL;
|
|
|
|
return pixelFormat;
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Creates the GLFW window and rendering context
|
|
//========================================================================
|
|
|
|
static int createWindow( const _GLFWwndconfig *wndconfig,
|
|
const _GLFWfbconfig *fbconfig )
|
|
{
|
|
DWORD dwStyle, dwExStyle;
|
|
int pixelFormat, fullWidth, fullHeight;
|
|
RECT wa;
|
|
POINT pos;
|
|
|
|
_glfwWin.DC = NULL;
|
|
_glfwWin.context = NULL;
|
|
_glfwWin.window = NULL;
|
|
|
|
// Set common window styles
|
|
dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
|
|
dwExStyle = WS_EX_APPWINDOW;
|
|
|
|
// Set window style, depending on fullscreen mode
|
|
if( _glfwWin.fullscreen )
|
|
{
|
|
dwStyle |= WS_POPUP;
|
|
|
|
// Here's a trick for helping us getting window focus
|
|
// (SetForegroundWindow doesn't work properly under
|
|
// Win98/ME/2K/.NET/+)
|
|
/*
|
|
if( _glfwLibrary.Sys.WinVer != _GLFW_WIN_95 &&
|
|
_glfwLibrary.Sys.WinVer != _GLFW_WIN_NT4 &&
|
|
_glfwLibrary.Sys.WinVer != _GLFW_WIN_XP )
|
|
{
|
|
dwStyle |= WS_MINIMIZE;
|
|
}
|
|
*/
|
|
}
|
|
else
|
|
{
|
|
dwStyle |= WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
|
|
|
|
if( !wndconfig->windowNoResize )
|
|
{
|
|
dwStyle |= ( WS_MAXIMIZEBOX | WS_SIZEBOX );
|
|
dwExStyle |= WS_EX_WINDOWEDGE;
|
|
}
|
|
}
|
|
|
|
// Remember window styles (used by getFullWindowSize)
|
|
_glfwWin.dwStyle = dwStyle;
|
|
_glfwWin.dwExStyle = dwExStyle;
|
|
|
|
// Adjust window size for frame and title bar
|
|
getFullWindowSize( _glfwWin.width, _glfwWin.height, &fullWidth, &fullHeight );
|
|
|
|
// Adjust window position to working area (e.g. if the task bar is at
|
|
// the top of the display). Fullscreen windows are always opened in
|
|
// the upper left corner regardless of the desktop working area.
|
|
if( _glfwWin.fullscreen )
|
|
{
|
|
wa.left = wa.top = 0;
|
|
}
|
|
else
|
|
{
|
|
SystemParametersInfo( SPI_GETWORKAREA, 0, &wa, 0 );
|
|
}
|
|
|
|
_glfwWin.window = CreateWindowEx( _glfwWin.dwExStyle, // Extended style
|
|
_GLFW_WNDCLASSNAME, // Class name
|
|
"GLFW Window", // Window title
|
|
_glfwWin.dwStyle, // Defined window style
|
|
wa.left, wa.top, // Window position
|
|
fullWidth, // Decorated window width
|
|
fullHeight, // Decorated window height
|
|
NULL, // No parent window
|
|
NULL, // No menu
|
|
_glfwLibrary.instance, // Instance
|
|
NULL ); // Nothing to WM_CREATE
|
|
|
|
if( !_glfwWin.window )
|
|
{
|
|
fprintf( stderr, "Unable to create Win32 window\n" );
|
|
return GL_FALSE;
|
|
}
|
|
|
|
_glfwWin.DC = GetDC( _glfwWin.window );
|
|
if( !_glfwWin.DC )
|
|
{
|
|
fprintf( stderr, "Unable to retrieve GLFW window DC\n" );
|
|
return GL_FALSE;
|
|
}
|
|
|
|
pixelFormat = choosePixelFormat( fbconfig );
|
|
if( !pixelFormat )
|
|
{
|
|
fprintf( stderr, "Unable to find a usable pixel format\n" );
|
|
return GL_FALSE;
|
|
}
|
|
|
|
_glfwWin.context = createContext( _glfwWin.DC, wndconfig, pixelFormat );
|
|
if( !_glfwWin.context )
|
|
{
|
|
fprintf( stderr, "Unable to create OpenGL context\n" );
|
|
return GL_FALSE;
|
|
}
|
|
|
|
if( !wglMakeCurrent( _glfwWin.DC, _glfwWin.context ) )
|
|
{
|
|
fprintf( stderr, "Unable to make OpenGL context current\n" );
|
|
return GL_FALSE;
|
|
}
|
|
|
|
initWGLExtensions();
|
|
|
|
// Initialize mouse position data
|
|
GetCursorPos( &pos );
|
|
ScreenToClient( _glfwWin.window, &pos );
|
|
_glfwInput.OldMouseX = _glfwInput.MousePosX = pos.x;
|
|
_glfwInput.OldMouseY = _glfwInput.MousePosY = pos.y;
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Destroys the GLFW window and rendering context
|
|
//========================================================================
|
|
|
|
static void destroyWindow( void )
|
|
{
|
|
if( _glfwWin.context )
|
|
{
|
|
wglMakeCurrent( NULL, NULL );
|
|
wglDeleteContext( _glfwWin.context );
|
|
_glfwWin.context = NULL;
|
|
}
|
|
|
|
if( _glfwWin.DC )
|
|
{
|
|
ReleaseDC( _glfwWin.window, _glfwWin.DC );
|
|
_glfwWin.DC = NULL;
|
|
}
|
|
|
|
if( _glfwWin.window )
|
|
{
|
|
if( _glfwLibrary.Sys.winVer <= _GLFW_WIN_NT4 )
|
|
{
|
|
// Note: Hiding the window first fixes an annoying W98/NT4
|
|
// remaining icon bug for fullscreen displays
|
|
ShowWindow( _glfwWin.window, SW_HIDE );
|
|
}
|
|
|
|
DestroyWindow( _glfwWin.window );
|
|
_glfwWin.window = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//************************************************************************
|
|
//**** Platform implementation functions ****
|
|
//************************************************************************
|
|
|
|
//========================================================================
|
|
// Here is where the window is created, and the OpenGL rendering context is
|
|
// created
|
|
//========================================================================
|
|
|
|
int _glfwPlatformOpenWindow( int width, int height,
|
|
const _GLFWwndconfig *wndconfig,
|
|
const _GLFWfbconfig *fbconfig )
|
|
{
|
|
GLboolean recreateContext = GL_FALSE;
|
|
|
|
// Clear platform specific GLFW window state
|
|
_glfwWin.classAtom = 0;
|
|
_glfwWin.oldMouseLockValid = GL_FALSE;
|
|
|
|
_glfwWin.desiredRefreshRate = wndconfig->refreshRate;
|
|
|
|
_glfwWin.classAtom = registerWindowClass();
|
|
if( !_glfwWin.classAtom )
|
|
{
|
|
fprintf( stderr, "Failed to register GLFW window class\n" );
|
|
_glfwPlatformCloseWindow();
|
|
return GL_FALSE;
|
|
}
|
|
|
|
if( _glfwWin.fullscreen )
|
|
{
|
|
_glfwSetVideoMode( &_glfwWin.width, &_glfwWin.height,
|
|
fbconfig->redBits, fbconfig->greenBits, fbconfig->blueBits,
|
|
wndconfig->refreshRate );
|
|
}
|
|
|
|
initWGLExtensions();
|
|
|
|
if( !createWindow( wndconfig, fbconfig ) )
|
|
{
|
|
fprintf( stderr, "Failed to create GLFW window\n" );
|
|
_glfwPlatformCloseWindow();
|
|
return GL_FALSE;
|
|
}
|
|
|
|
if( wndconfig->glMajor > 2 )
|
|
{
|
|
if( !_glfwWin.has_WGL_ARB_create_context )
|
|
{
|
|
fprintf( stderr, "OpenGL 3.0+ is not supported\n" );
|
|
_glfwPlatformCloseWindow();
|
|
return GL_FALSE;
|
|
}
|
|
|
|
recreateContext = GL_TRUE;
|
|
}
|
|
|
|
if( fbconfig->samples > 0 )
|
|
{
|
|
// We want FSAA, but can we get it?
|
|
// FSAA is not a hard constraint, so otherwise we just don't care
|
|
|
|
if( _glfwWin.has_WGL_ARB_multisample && _glfwWin.has_WGL_ARB_pixel_format )
|
|
{
|
|
// We appear to have both the FSAA extension and the means to ask for it
|
|
recreateContext = GL_TRUE;
|
|
}
|
|
}
|
|
|
|
if( recreateContext )
|
|
{
|
|
// Some window hints require us to re-create the context using WGL
|
|
// extensions retrieved through the current context, as we cannot check
|
|
// for WGL extensions or retrieve WGL entry points before we have a
|
|
// current context (actually until we have implicitly loaded the ICD)
|
|
|
|
// Yes, this is strange, and yes, this is the proper way on Win32
|
|
|
|
// As Windows only allows you to set the pixel format once for a
|
|
// window, we need to destroy the current window and create a new one
|
|
// to be able to use the new pixel format
|
|
|
|
// Technically, it may be possible to keep the old window around if
|
|
// we're just creating an OpenGL 3.0+ context with the same pixel
|
|
// format, but it's not worth the potential compatibility problems
|
|
|
|
destroyWindow();
|
|
|
|
if( !createWindow( wndconfig, fbconfig ) )
|
|
{
|
|
fprintf( stderr, "Unable to re-create GLFW window\n" );
|
|
_glfwPlatformCloseWindow();
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
|
|
if( _glfwWin.fullscreen )
|
|
{
|
|
// Place the window above all topmost windows
|
|
SetWindowPos( _glfwWin.window, HWND_TOPMOST, 0,0,0,0,
|
|
SWP_NOMOVE | SWP_NOSIZE );
|
|
}
|
|
|
|
setForegroundWindow( _glfwWin.window );
|
|
SetFocus( _glfwWin.window );
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Properly kill the window / video display
|
|
//========================================================================
|
|
|
|
void _glfwPlatformCloseWindow( void )
|
|
{
|
|
destroyWindow();
|
|
|
|
if( _glfwWin.classAtom )
|
|
{
|
|
UnregisterClass( _GLFW_WNDCLASSNAME, _glfwLibrary.instance );
|
|
_glfwWin.classAtom = 0;
|
|
}
|
|
|
|
if( _glfwWin.fullscreen )
|
|
{
|
|
// Restore original desktop resolution
|
|
ChangeDisplaySettings( NULL, CDS_FULLSCREEN );
|
|
}
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Set the window title
|
|
//========================================================================
|
|
|
|
void _glfwPlatformSetWindowTitle( const char *title )
|
|
{
|
|
(void) SetWindowText( _glfwWin.window, title );
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Set the window size.
|
|
//========================================================================
|
|
|
|
void _glfwPlatformSetWindowSize( int width, int height )
|
|
{
|
|
int bpp, mode = 0, refresh;
|
|
int sizechanged = GL_FALSE;
|
|
GLint drawbuffer;
|
|
GLfloat clearcolor[4];
|
|
|
|
if( _glfwWin.fullscreen )
|
|
{
|
|
// Get some info about the current mode
|
|
|
|
DEVMODE dm;
|
|
|
|
// Get current BPP settings
|
|
dm.dmSize = sizeof( DEVMODE );
|
|
if( EnumDisplaySettings( NULL, _glfwWin.modeID, &dm ) )
|
|
{
|
|
// Get bpp
|
|
bpp = dm.dmBitsPerPel;
|
|
|
|
// Get closest match for target video mode
|
|
refresh = _glfwWin.desiredRefreshRate;
|
|
mode = _glfwGetClosestVideoModeBPP( &width, &height, &bpp,
|
|
&refresh );
|
|
}
|
|
else
|
|
{
|
|
mode = _glfwWin.modeID;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// If we are in windowed mode, adjust the window size to
|
|
// compensate for window decorations
|
|
getFullWindowSize( width, height, &width, &height );
|
|
}
|
|
|
|
// Change window size before changing fullscreen mode?
|
|
if( _glfwWin.fullscreen && (width > _glfwWin.width) )
|
|
{
|
|
SetWindowPos( _glfwWin.window, HWND_TOP, 0, 0, width, height,
|
|
SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER );
|
|
sizechanged = GL_TRUE;
|
|
}
|
|
|
|
// Change fullscreen video mode?
|
|
if( _glfwWin.fullscreen && mode != _glfwWin.modeID )
|
|
{
|
|
_glfwSetVideoModeMODE( mode );
|
|
|
|
// Clear the front buffer to black (avoid ugly desktop remains in
|
|
// our OpenGL window)
|
|
glGetIntegerv( GL_DRAW_BUFFER, &drawbuffer );
|
|
glGetFloatv( GL_COLOR_CLEAR_VALUE, clearcolor );
|
|
glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
|
|
glClear( GL_COLOR_BUFFER_BIT );
|
|
if( drawbuffer == GL_BACK )
|
|
{
|
|
_glfw_SwapBuffers( _glfwWin.DC );
|
|
}
|
|
glClearColor( clearcolor[0], clearcolor[1], clearcolor[2],
|
|
clearcolor[3] );
|
|
}
|
|
|
|
// Set window size (if not already changed)
|
|
if( !sizechanged )
|
|
{
|
|
SetWindowPos( _glfwWin.window, HWND_TOP, 0, 0, width, height,
|
|
SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER );
|
|
}
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Set the window position
|
|
//========================================================================
|
|
|
|
void _glfwPlatformSetWindowPos( int x, int y )
|
|
{
|
|
(void) SetWindowPos( _glfwWin.window, HWND_TOP, x, y, 0, 0,
|
|
SWP_NOOWNERZORDER | SWP_NOSIZE | SWP_NOZORDER );
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Window iconification
|
|
//========================================================================
|
|
|
|
void _glfwPlatformIconifyWindow( void )
|
|
{
|
|
// Iconify window
|
|
CloseWindow( _glfwWin.window );
|
|
_glfwWin.iconified = GL_TRUE;
|
|
|
|
// If we are in fullscreen mode we need to change video modes
|
|
if( _glfwWin.fullscreen )
|
|
{
|
|
// Change display settings to the desktop resolution
|
|
ChangeDisplaySettings( NULL, CDS_FULLSCREEN );
|
|
}
|
|
|
|
// Unlock mouse
|
|
if( !_glfwWin.oldMouseLockValid )
|
|
{
|
|
_glfwWin.oldMouseLock = _glfwWin.mouseLock;
|
|
_glfwWin.oldMouseLockValid = GL_TRUE;
|
|
glfwEnable( GLFW_MOUSE_CURSOR );
|
|
}
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Window un-iconification
|
|
//========================================================================
|
|
|
|
void _glfwPlatformRestoreWindow( void )
|
|
{
|
|
// If we are in fullscreen mode we need to change video modes
|
|
if( _glfwWin.fullscreen )
|
|
{
|
|
// Change display settings to the user selected mode
|
|
_glfwSetVideoModeMODE( _glfwWin.modeID );
|
|
}
|
|
|
|
// Un-iconify window
|
|
OpenIcon( _glfwWin.window );
|
|
|
|
// Make sure that our window ends up on top of things
|
|
ShowWindow( _glfwWin.window, SW_SHOW );
|
|
setForegroundWindow( _glfwWin.window );
|
|
SetFocus( _glfwWin.window );
|
|
|
|
// Window is no longer iconified
|
|
_glfwWin.iconified = GL_FALSE;
|
|
|
|
// Lock mouse, if necessary
|
|
if( _glfwWin.oldMouseLockValid && _glfwWin.oldMouseLock )
|
|
{
|
|
glfwDisable( GLFW_MOUSE_CURSOR );
|
|
}
|
|
_glfwWin.oldMouseLockValid = GL_FALSE;
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Swap buffers (double-buffering)
|
|
//========================================================================
|
|
|
|
void _glfwPlatformSwapBuffers( void )
|
|
{
|
|
_glfw_SwapBuffers( _glfwWin.DC );
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Set double buffering swap interval
|
|
//========================================================================
|
|
|
|
void _glfwPlatformSwapInterval( int interval )
|
|
{
|
|
if( _glfwWin.has_WGL_EXT_swap_control )
|
|
{
|
|
_glfwWin.SwapIntervalEXT( interval );
|
|
}
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Write back window parameters into GLFW window structure
|
|
//========================================================================
|
|
|
|
void _glfwPlatformRefreshWindowParams( void )
|
|
{
|
|
PIXELFORMATDESCRIPTOR pfd;
|
|
DEVMODE dm;
|
|
int pixelFormat, mode;
|
|
|
|
// Obtain a detailed description of current pixel format
|
|
pixelFormat = _glfw_GetPixelFormat( _glfwWin.DC );
|
|
|
|
if( _glfwWin.has_WGL_ARB_pixel_format )
|
|
{
|
|
if( getPixelFormatAttrib( pixelFormat, WGL_ACCELERATION_ARB ) !=
|
|
WGL_NO_ACCELERATION_ARB )
|
|
{
|
|
_glfwWin.accelerated = GL_TRUE;
|
|
}
|
|
else
|
|
{
|
|
_glfwWin.accelerated = GL_FALSE;
|
|
}
|
|
|
|
_glfwWin.redBits = getPixelFormatAttrib( pixelFormat, WGL_RED_BITS_ARB );
|
|
_glfwWin.greenBits = getPixelFormatAttrib( pixelFormat, WGL_GREEN_BITS_ARB );
|
|
_glfwWin.blueBits = getPixelFormatAttrib( pixelFormat, WGL_BLUE_BITS_ARB );
|
|
|
|
_glfwWin.alphaBits = getPixelFormatAttrib( pixelFormat, WGL_ALPHA_BITS_ARB );
|
|
_glfwWin.depthBits = getPixelFormatAttrib( pixelFormat, WGL_DEPTH_BITS_ARB );
|
|
_glfwWin.stencilBits = getPixelFormatAttrib( pixelFormat, WGL_STENCIL_BITS_ARB );
|
|
|
|
_glfwWin.accumRedBits = getPixelFormatAttrib( pixelFormat, WGL_ACCUM_RED_BITS_ARB );
|
|
_glfwWin.accumGreenBits = getPixelFormatAttrib( pixelFormat, WGL_ACCUM_GREEN_BITS_ARB );
|
|
_glfwWin.accumBlueBits = getPixelFormatAttrib( pixelFormat, WGL_ACCUM_BLUE_BITS_ARB );
|
|
_glfwWin.accumAlphaBits = getPixelFormatAttrib( pixelFormat, WGL_ACCUM_ALPHA_BITS_ARB );
|
|
|
|
_glfwWin.auxBuffers = getPixelFormatAttrib( pixelFormat, WGL_AUX_BUFFERS_ARB );
|
|
_glfwWin.stereo = getPixelFormatAttrib( pixelFormat, WGL_STEREO_ARB ) ? GL_TRUE : GL_FALSE;
|
|
|
|
if( _glfwWin.has_WGL_ARB_multisample )
|
|
{
|
|
_glfwWin.samples = getPixelFormatAttrib( pixelFormat, WGL_SAMPLES_ARB );
|
|
// Should we force 1 to 0 here for consistency, or keep 1 for transparency?
|
|
}
|
|
else
|
|
{
|
|
_glfwWin.samples = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_glfw_DescribePixelFormat( _glfwWin.DC, pixelFormat,
|
|
sizeof(PIXELFORMATDESCRIPTOR), &pfd );
|
|
|
|
// Is current OpenGL context accelerated?
|
|
_glfwWin.accelerated = (pfd.dwFlags & PFD_GENERIC_ACCELERATED) ||
|
|
!(pfd.dwFlags & PFD_GENERIC_FORMAT) ? 1 : 0;
|
|
|
|
// "Standard" window parameters
|
|
_glfwWin.redBits = pfd.cRedBits;
|
|
_glfwWin.greenBits = pfd.cGreenBits;
|
|
_glfwWin.blueBits = pfd.cBlueBits;
|
|
_glfwWin.alphaBits = pfd.cAlphaBits;
|
|
_glfwWin.depthBits = pfd.cDepthBits;
|
|
_glfwWin.stencilBits = pfd.cStencilBits;
|
|
_glfwWin.accumRedBits = pfd.cAccumRedBits;
|
|
_glfwWin.accumGreenBits = pfd.cAccumGreenBits;
|
|
_glfwWin.accumBlueBits = pfd.cAccumBlueBits;
|
|
_glfwWin.accumAlphaBits = pfd.cAccumAlphaBits;
|
|
_glfwWin.auxBuffers = pfd.cAuxBuffers;
|
|
_glfwWin.stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE;
|
|
|
|
// If we don't have WGL_ARB_pixel_format then we can't have created a
|
|
// multisampling context, so it's safe to hardcode zero here
|
|
_glfwWin.samples = 0;
|
|
}
|
|
|
|
// Get refresh rate
|
|
mode = _glfwWin.fullscreen ? _glfwWin.modeID : ENUM_CURRENT_SETTINGS;
|
|
dm.dmSize = sizeof( DEVMODE );
|
|
|
|
if( EnumDisplaySettings( NULL, mode, &dm ) )
|
|
{
|
|
_glfwWin.refreshRate = dm.dmDisplayFrequency;
|
|
if( _glfwWin.refreshRate <= 1 )
|
|
{
|
|
_glfwWin.refreshRate = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_glfwWin.refreshRate = 0;
|
|
}
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Poll for new window and input events
|
|
//========================================================================
|
|
|
|
void _glfwPlatformPollEvents( void )
|
|
{
|
|
MSG msg;
|
|
int winclosed = GL_FALSE;
|
|
|
|
// Flag: mouse was not moved (will be changed by _glfwGetNextEvent if
|
|
// there was a mouse move event)
|
|
_glfwInput.MouseMoved = GL_FALSE;
|
|
if( _glfwWin.mouseLock )
|
|
{
|
|
_glfwInput.OldMouseX = _glfwWin.width/2;
|
|
_glfwInput.OldMouseY = _glfwWin.height/2;
|
|
}
|
|
else
|
|
{
|
|
_glfwInput.OldMouseX = _glfwInput.MousePosX;
|
|
_glfwInput.OldMouseY = _glfwInput.MousePosY;
|
|
}
|
|
|
|
// Check for new window messages
|
|
while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
|
|
{
|
|
switch( msg.message )
|
|
{
|
|
// QUIT-message (from close window)?
|
|
case WM_QUIT:
|
|
winclosed = GL_TRUE;
|
|
break;
|
|
|
|
// Ok, send it to the window message handler
|
|
default:
|
|
DispatchMessage( &msg );
|
|
break;
|
|
}
|
|
}
|
|
|
|
// LSHIFT/RSHIFT fixup (keys tend to "stick" without this fix)
|
|
// This is the only async event handling in GLFW, but it solves some
|
|
// nasty problems.
|
|
// Caveat: Does not work under Win 9x/ME.
|
|
if( _glfwLibrary.Sys.winVer >= _GLFW_WIN_NT4 )
|
|
{
|
|
int lshift_down, rshift_down;
|
|
|
|
// Get current state of left and right shift keys
|
|
lshift_down = (GetAsyncKeyState( VK_LSHIFT ) >> 15) & 1;
|
|
rshift_down = (GetAsyncKeyState( VK_RSHIFT ) >> 15) & 1;
|
|
|
|
// See if this differs from our belief of what has happened
|
|
// (we only have to check for lost key up events)
|
|
if( !lshift_down && _glfwInput.Key[ GLFW_KEY_LSHIFT ] == 1 )
|
|
{
|
|
_glfwInputKey( GLFW_KEY_LSHIFT, GLFW_RELEASE );
|
|
}
|
|
if( !rshift_down && _glfwInput.Key[ GLFW_KEY_RSHIFT ] == 1 )
|
|
{
|
|
_glfwInputKey( GLFW_KEY_RSHIFT, GLFW_RELEASE );
|
|
}
|
|
}
|
|
|
|
// Did we have mouse movement in locked cursor mode?
|
|
if( _glfwInput.MouseMoved && _glfwWin.mouseLock )
|
|
{
|
|
_glfwPlatformSetMouseCursorPos( _glfwWin.width / 2,
|
|
_glfwWin.height / 2 );
|
|
}
|
|
|
|
// Was there a window close request?
|
|
if( winclosed && _glfwWin.windowCloseCallback )
|
|
{
|
|
// Check if the program wants us to close the window
|
|
winclosed = _glfwWin.windowCloseCallback();
|
|
}
|
|
if( winclosed )
|
|
{
|
|
glfwCloseWindow();
|
|
}
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// _glfwPlatformWaitEvents() - Wait for new window and input events
|
|
//========================================================================
|
|
|
|
void _glfwPlatformWaitEvents( void )
|
|
{
|
|
WaitMessage();
|
|
|
|
_glfwPlatformPollEvents();
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Hide mouse cursor (lock it)
|
|
//========================================================================
|
|
|
|
void _glfwPlatformHideMouseCursor( void )
|
|
{
|
|
RECT ClipWindowRect;
|
|
|
|
ShowCursor( FALSE );
|
|
|
|
// Clip cursor to the window
|
|
if( GetWindowRect( _glfwWin.window, &ClipWindowRect ) )
|
|
{
|
|
ClipCursor( &ClipWindowRect );
|
|
}
|
|
|
|
// Capture cursor to user window
|
|
SetCapture( _glfwWin.window );
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Show mouse cursor (unlock it)
|
|
//========================================================================
|
|
|
|
void _glfwPlatformShowMouseCursor( void )
|
|
{
|
|
// Un-capture cursor
|
|
ReleaseCapture();
|
|
|
|
// Release the cursor from the window
|
|
ClipCursor( NULL );
|
|
|
|
ShowCursor( TRUE );
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Set physical mouse cursor position
|
|
//========================================================================
|
|
|
|
void _glfwPlatformSetMouseCursorPos( int x, int y )
|
|
{
|
|
POINT pos;
|
|
|
|
// Convert client coordinates to screen coordinates
|
|
pos.x = x;
|
|
pos.y = y;
|
|
ClientToScreen( _glfwWin.window, &pos );
|
|
|
|
SetCursorPos( pos.x, pos.y );
|
|
}
|
|
|