mirror of
https://github.com/glfw/glfw.git
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9a87c2a4b4
This adds two new error codes: GLFW_FEATURE_UNAVAILABLE for when a GLFW feature cannot be reasonably implemented on that platform, and GLFW_FEATURE_UNIMPLEMENTED for when it can be but has not been yet. This replaces the current situation where the Wayland code emitted GLFW_PLATFORM_ERROR in both cases while the macOS code silently did nothing. If your application exits on any GLFW error, these error codes should at least be easy to filter out from that behavior. Ideally, GLFW_FEATURE_UNAVAILABLE should be rare and GLFW_FEATURE_UNIMPLEMENTED should never be emitted at all. Fixes #1692.
347 lines
9.5 KiB
C
347 lines
9.5 KiB
C
//========================================================================
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// GLFW 3.4 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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// Please use C89 style variable declarations in this file because VS 2010
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//========================================================================
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#include "internal.h"
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#include "mappings.h"
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#include <string.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include <assert.h>
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// The global variables below comprise all mutable global data in GLFW
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//
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// Any other global variable is a bug
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// Global state shared between compilation units of GLFW
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//
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_GLFWlibrary _glfw = { GLFW_FALSE };
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// These are outside of _glfw so they can be used before initialization and
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// after termination
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//
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static _GLFWerror _glfwMainThreadError;
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static GLFWerrorfun _glfwErrorCallback;
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static _GLFWinitconfig _glfwInitHints =
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{
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GLFW_TRUE, // hat buttons
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{
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GLFW_TRUE, // macOS menu bar
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GLFW_TRUE // macOS bundle chdir
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}
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};
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// Terminate the library
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//
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static void terminate(void)
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{
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int i;
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memset(&_glfw.callbacks, 0, sizeof(_glfw.callbacks));
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while (_glfw.windowListHead)
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glfwDestroyWindow((GLFWwindow*) _glfw.windowListHead);
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while (_glfw.cursorListHead)
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glfwDestroyCursor((GLFWcursor*) _glfw.cursorListHead);
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for (i = 0; i < _glfw.monitorCount; i++)
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{
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_GLFWmonitor* monitor = _glfw.monitors[i];
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if (monitor->originalRamp.size)
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_glfwPlatformSetGammaRamp(monitor, &monitor->originalRamp);
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_glfwFreeMonitor(monitor);
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}
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free(_glfw.monitors);
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_glfw.monitors = NULL;
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_glfw.monitorCount = 0;
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free(_glfw.mappings);
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_glfw.mappings = NULL;
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_glfw.mappingCount = 0;
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_glfwTerminateVulkan();
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_glfwPlatformTerminate();
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_glfw.initialized = GLFW_FALSE;
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while (_glfw.errorListHead)
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{
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_GLFWerror* error = _glfw.errorListHead;
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_glfw.errorListHead = error->next;
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free(error);
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}
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_glfwPlatformDestroyTls(&_glfw.contextSlot);
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_glfwPlatformDestroyTls(&_glfw.errorSlot);
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_glfwPlatformDestroyMutex(&_glfw.errorLock);
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memset(&_glfw, 0, sizeof(_glfw));
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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char* _glfw_strdup(const char* source)
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{
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const size_t length = strlen(source);
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char* result = calloc(length + 1, 1);
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strcpy(result, source);
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return result;
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}
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float _glfw_fminf(float a, float b)
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{
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if (a != a)
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return b;
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else if (b != b)
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return a;
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else if (a < b)
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return a;
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else
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return b;
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}
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float _glfw_fmaxf(float a, float b)
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{
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if (a != a)
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return b;
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else if (b != b)
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return a;
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else if (a > b)
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return a;
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else
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return b;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW event API //////
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//////////////////////////////////////////////////////////////////////////
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// Notifies shared code of an error
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//
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void _glfwInputError(int code, const char* format, ...)
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{
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_GLFWerror* error;
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char description[_GLFW_MESSAGE_SIZE];
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if (format)
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{
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va_list vl;
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va_start(vl, format);
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vsnprintf(description, sizeof(description), format, vl);
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va_end(vl);
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description[sizeof(description) - 1] = '\0';
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}
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else
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{
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if (code == GLFW_NOT_INITIALIZED)
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strcpy(description, "The GLFW library is not initialized");
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else if (code == GLFW_NO_CURRENT_CONTEXT)
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strcpy(description, "There is no current context");
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else if (code == GLFW_INVALID_ENUM)
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strcpy(description, "Invalid argument for enum parameter");
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else if (code == GLFW_INVALID_VALUE)
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strcpy(description, "Invalid value for parameter");
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else if (code == GLFW_OUT_OF_MEMORY)
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strcpy(description, "Out of memory");
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else if (code == GLFW_API_UNAVAILABLE)
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strcpy(description, "The requested API is unavailable");
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else if (code == GLFW_VERSION_UNAVAILABLE)
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strcpy(description, "The requested API version is unavailable");
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else if (code == GLFW_PLATFORM_ERROR)
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strcpy(description, "A platform-specific error occurred");
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else if (code == GLFW_FORMAT_UNAVAILABLE)
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strcpy(description, "The requested format is unavailable");
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else if (code == GLFW_NO_WINDOW_CONTEXT)
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strcpy(description, "The specified window has no context");
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else if (code == GLFW_CURSOR_UNAVAILABLE)
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strcpy(description, "The specified cursor shape is unavailable");
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else if (code == GLFW_FEATURE_UNAVAILABLE)
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strcpy(description, "The requested feature cannot be implemented for this platform");
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else if (code == GLFW_FEATURE_UNIMPLEMENTED)
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strcpy(description, "The requested feature has not yet been implemented for this platform");
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else
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strcpy(description, "ERROR: UNKNOWN GLFW ERROR");
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}
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if (_glfw.initialized)
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{
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error = _glfwPlatformGetTls(&_glfw.errorSlot);
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if (!error)
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{
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error = calloc(1, sizeof(_GLFWerror));
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_glfwPlatformSetTls(&_glfw.errorSlot, error);
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_glfwPlatformLockMutex(&_glfw.errorLock);
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error->next = _glfw.errorListHead;
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_glfw.errorListHead = error;
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_glfwPlatformUnlockMutex(&_glfw.errorLock);
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}
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}
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else
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error = &_glfwMainThreadError;
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error->code = code;
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strcpy(error->description, description);
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if (_glfwErrorCallback)
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_glfwErrorCallback(code, description);
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW public API //////
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//////////////////////////////////////////////////////////////////////////
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GLFWAPI int glfwInit(void)
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{
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if (_glfw.initialized)
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return GLFW_TRUE;
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memset(&_glfw, 0, sizeof(_glfw));
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_glfw.hints.init = _glfwInitHints;
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if (!_glfwPlatformInit())
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{
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terminate();
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return GLFW_FALSE;
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}
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if (!_glfwPlatformCreateMutex(&_glfw.errorLock) ||
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!_glfwPlatformCreateTls(&_glfw.errorSlot) ||
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!_glfwPlatformCreateTls(&_glfw.contextSlot))
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{
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terminate();
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return GLFW_FALSE;
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}
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_glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError);
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_glfw.initialized = GLFW_TRUE;
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_glfw.timer.offset = _glfwPlatformGetTimerValue();
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glfwDefaultWindowHints();
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{
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int i;
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for (i = 0; _glfwDefaultMappings[i]; i++)
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{
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if (!glfwUpdateGamepadMappings(_glfwDefaultMappings[i]))
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{
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terminate();
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return GLFW_FALSE;
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}
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}
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}
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return GLFW_TRUE;
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}
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GLFWAPI void glfwTerminate(void)
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{
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if (!_glfw.initialized)
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return;
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terminate();
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}
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GLFWAPI void glfwInitHint(int hint, int value)
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{
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switch (hint)
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{
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case GLFW_JOYSTICK_HAT_BUTTONS:
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_glfwInitHints.hatButtons = value;
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return;
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case GLFW_COCOA_CHDIR_RESOURCES:
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_glfwInitHints.ns.chdir = value;
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return;
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case GLFW_COCOA_MENUBAR:
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_glfwInitHints.ns.menubar = value;
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return;
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}
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_glfwInputError(GLFW_INVALID_ENUM,
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"Invalid init hint 0x%08X", hint);
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}
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GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
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{
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if (major != NULL)
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*major = GLFW_VERSION_MAJOR;
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if (minor != NULL)
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*minor = GLFW_VERSION_MINOR;
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if (rev != NULL)
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*rev = GLFW_VERSION_REVISION;
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}
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GLFWAPI const char* glfwGetVersionString(void)
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{
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return _glfwPlatformGetVersionString();
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}
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GLFWAPI int glfwGetError(const char** description)
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{
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_GLFWerror* error;
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int code = GLFW_NO_ERROR;
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if (description)
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*description = NULL;
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if (_glfw.initialized)
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error = _glfwPlatformGetTls(&_glfw.errorSlot);
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else
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error = &_glfwMainThreadError;
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if (error)
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{
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code = error->code;
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error->code = GLFW_NO_ERROR;
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if (description && code)
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*description = error->description;
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}
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return code;
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}
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GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun)
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{
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_GLFW_SWAP_POINTERS(_glfwErrorCallback, cbfun);
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return cbfun;
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}
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