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https://github.com/glfw/glfw.git
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346 lines
11 KiB
C
346 lines
11 KiB
C
//========================================================================
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// GLFW - An OpenGL framework
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// Platform: X11/GLX
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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//========================================================================
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// Note: Only Linux joystick input is supported at the moment. Other
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// systems will behave as if there are no joysticks connected.
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//========================================================================
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//************************************************************************
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//**** GLFW internal functions ****
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//************************************************************************
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#ifdef _GLFW_USE_LINUX_JOYSTICKS
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//------------------------------------------------------------------------
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// Here are the Linux joystick driver v1.x interface definitions that we
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// use (we do not want to rely on <linux/joystick.h>):
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//------------------------------------------------------------------------
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#include <sys/ioctl.h>
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#include <fcntl.h>
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#include <errno.h>
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// Joystick event types
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#define JS_EVENT_BUTTON 0x01 /* button pressed/released */
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#define JS_EVENT_AXIS 0x02 /* joystick moved */
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#define JS_EVENT_INIT 0x80 /* initial state of device */
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// Joystick event structure
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struct js_event {
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unsigned int time; /* (u32) event timestamp in milliseconds */
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signed short value; /* (s16) value */
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unsigned char type; /* (u8) event type */
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unsigned char number; /* (u8) axis/button number */
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};
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// Joystick IOCTL commands
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#define JSIOCGVERSION _IOR('j', 0x01, int) /* get driver version (u32) */
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#define JSIOCGAXES _IOR('j', 0x11, char) /* get number of axes (u8) */
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#define JSIOCGBUTTONS _IOR('j', 0x12, char) /* get number of buttons (u8) */
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#endif // _GLFW_USE_LINUX_JOYSTICKS
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//========================================================================
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// Initialize joystick interface
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//========================================================================
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void _glfwInitJoysticks( void )
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{
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#ifdef _GLFW_USE_LINUX_JOYSTICKS
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int k, n, fd, joy_count;
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char *joy_base_name, joy_dev_name[ 20 ];
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int driver_version = 0x000800;
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char ret_data;
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#endif // _GLFW_USE_LINUX_JOYSTICKS
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int i;
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// Start by saying that there are no sticks
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for( i = 0; i <= GLFW_JOYSTICK_LAST; ++ i )
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_glfwJoy[ i ].Present = GL_FALSE;
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#ifdef _GLFW_USE_LINUX_JOYSTICKS
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// Try to open joysticks (nonblocking)
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joy_count = 0;
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for( k = 0; k <= 1 && joy_count <= GLFW_JOYSTICK_LAST; ++ k )
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{
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// Pick joystick base name
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switch( k )
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{
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case 0:
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joy_base_name = "/dev/input/js"; // USB sticks
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break;
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case 1:
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joy_base_name = "/dev/js"; // "Legacy" sticks
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break;
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default:
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continue; // (should never happen)
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}
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// Try to open a few of these sticks
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for( i = 0; i <= 50 && joy_count <= GLFW_JOYSTICK_LAST; ++ i )
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{
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sprintf( joy_dev_name, "%s%d", joy_base_name, i );
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fd = open( joy_dev_name, O_NONBLOCK );
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if( fd != -1 )
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{
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// Remember fd
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_glfwJoy[ joy_count ].fd = fd;
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// Check that the joystick driver version is 1.0+
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ioctl( fd, JSIOCGVERSION, &driver_version );
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if( driver_version < 0x010000 )
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{
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// It's an old 0.x interface (we don't support it)
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close( fd );
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continue;
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}
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// Get number of joystick axes
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ioctl( fd, JSIOCGAXES, &ret_data );
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_glfwJoy[ joy_count ].NumAxes = (int) ret_data;
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// Get number of joystick buttons
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ioctl( fd, JSIOCGBUTTONS, &ret_data );
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_glfwJoy[ joy_count ].NumButtons = (int) ret_data;
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// Allocate memory for joystick state
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_glfwJoy[ joy_count ].Axis =
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(float *) malloc( sizeof(float) *
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_glfwJoy[ joy_count ].NumAxes );
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if( _glfwJoy[ joy_count ].Axis == NULL )
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{
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close( fd );
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continue;
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}
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_glfwJoy[ joy_count ].Button =
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(unsigned char *) malloc( sizeof(char) *
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_glfwJoy[ joy_count ].NumButtons );
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if( _glfwJoy[ joy_count ].Button == NULL )
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{
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free( _glfwJoy[ joy_count ].Axis );
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close( fd );
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continue;
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}
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// Clear joystick state
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for( n = 0; n < _glfwJoy[ joy_count ].NumAxes; ++ n )
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_glfwJoy[ joy_count ].Axis[ n ] = 0.0f;
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for( n = 0; n < _glfwJoy[ joy_count ].NumButtons; ++ n )
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_glfwJoy[ joy_count ].Button[ n ] = GLFW_RELEASE;
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// The joystick is supported and connected
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_glfwJoy[ joy_count ].Present = GL_TRUE;
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joy_count ++;
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}
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}
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}
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#endif // _GLFW_USE_LINUX_JOYSTICKS
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}
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//========================================================================
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// Close all opened joystick handles
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//========================================================================
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void _glfwTerminateJoysticks( void )
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{
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#ifdef _GLFW_USE_LINUX_JOYSTICKS
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int i;
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// Close any opened joysticks
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for( i = 0; i <= GLFW_JOYSTICK_LAST; ++ i )
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{
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if( _glfwJoy[ i ].Present )
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{
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close( _glfwJoy[ i ].fd );
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free( _glfwJoy[ i ].Axis );
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free( _glfwJoy[ i ].Button );
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_glfwJoy[ i ].Present = GL_FALSE;
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}
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}
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#endif // _GLFW_USE_LINUX_JOYSTICKS
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}
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//========================================================================
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// Empty joystick event queue
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//========================================================================
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static void pollJoystickEvents( void )
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{
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#ifdef _GLFW_USE_LINUX_JOYSTICKS
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struct js_event e;
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int i;
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// Get joystick events for all GLFW joysticks
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for( i = 0; i <= GLFW_JOYSTICK_LAST; ++ i )
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{
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// Is the stick present?
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if( _glfwJoy[ i ].Present )
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{
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// Read all queued events (non-blocking)
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while( read(_glfwJoy[i].fd, &e, sizeof(struct js_event)) > 0 )
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{
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// We don't care if it's an init event or not
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e.type &= ~JS_EVENT_INIT;
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// Check event type
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switch( e.type )
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{
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case JS_EVENT_AXIS:
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_glfwJoy[ i ].Axis[ e.number ] = (float) e.value /
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32767.0f;
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// We need to change the sign for the Y axes, so that
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// positive = up/forward, according to the GLFW spec.
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if( e.number & 1 )
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{
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_glfwJoy[ i ].Axis[ e.number ] =
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-_glfwJoy[ i ].Axis[ e.number ];
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}
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break;
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case JS_EVENT_BUTTON:
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_glfwJoy[ i ].Button[ e.number ] =
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e.value ? GLFW_PRESS : GLFW_RELEASE;
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break;
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default:
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break;
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}
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}
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}
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}
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#endif // _GLFW_USE_LINUX_JOYSTICKS
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}
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//************************************************************************
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//**** Platform implementation functions ****
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//************************************************************************
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//========================================================================
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// Determine joystick capabilities
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//========================================================================
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int _glfwPlatformGetJoystickParam( int joy, int param )
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{
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if( !_glfwJoy[ joy ].Present )
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return 0;
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switch( param )
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{
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case GLFW_PRESENT:
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return GL_TRUE;
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case GLFW_AXES:
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return _glfwJoy[ joy ].NumAxes;
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case GLFW_BUTTONS:
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return _glfwJoy[ joy ].NumButtons;
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default:
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break;
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}
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return 0;
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}
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//========================================================================
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// Get joystick axis positions
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//========================================================================
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int _glfwPlatformGetJoystickPos( int joy, float *pos, int numaxes )
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{
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int i;
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if( !_glfwJoy[ joy ].Present )
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return 0;
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// Update joystick state
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pollJoystickEvents();
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// Does the joystick support less axes than requested?
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if( _glfwJoy[ joy ].NumAxes < numaxes )
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numaxes = _glfwJoy[ joy ].NumAxes;
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// Copy axis positions from internal state
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for( i = 0; i < numaxes; ++ i )
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pos[ i ] = _glfwJoy[ joy ].Axis[ i ];
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return numaxes;
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}
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//========================================================================
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// Get joystick button states
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//========================================================================
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int _glfwPlatformGetJoystickButtons( int joy, unsigned char *buttons,
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int numbuttons )
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{
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int i;
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if( !_glfwJoy[ joy ].Present )
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return 0;
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// Update joystick state
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pollJoystickEvents();
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// Does the joystick support less buttons than requested?
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if( _glfwJoy[ joy ].NumButtons < numbuttons )
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numbuttons = _glfwJoy[ joy ].NumButtons;
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// Copy button states from internal state
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for( i = 0; i < numbuttons; ++ i )
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buttons[ i ] = _glfwJoy[ joy ].Button[ i ];
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return numbuttons;
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}
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