mirror of
https://github.com/glfw/glfw.git
synced 2024-11-15 06:44:48 +00:00
210 lines
6.7 KiB
C
210 lines
6.7 KiB
C
//========================================================================
|
|
// GLFW - An OpenGL library
|
|
// Platform: Win32/WGL
|
|
// API version: 3.0
|
|
// WWW: http://www.glfw.org/
|
|
//------------------------------------------------------------------------
|
|
// Copyright (c) 2002-2006 Marcus Geelnard
|
|
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
|
//
|
|
// This software is provided 'as-is', without any express or implied
|
|
// warranty. In no event will the authors be held liable for any damages
|
|
// arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it
|
|
// freely, subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented; you must not
|
|
// claim that you wrote the original software. If you use this software
|
|
// in a product, an acknowledgment in the product documentation would
|
|
// be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such, and must not
|
|
// be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source
|
|
// distribution.
|
|
//
|
|
//========================================================================
|
|
|
|
#include "internal.h"
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
////// GLFW internal API //////
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
//========================================================================
|
|
// Return GL_TRUE if joystick is present, otherwise GL_FALSE
|
|
//========================================================================
|
|
|
|
static GLboolean isJoystickPresent(int joy)
|
|
{
|
|
JOYINFO ji;
|
|
|
|
// Is it a valid stick ID (Windows don't support more than 16 sticks)?
|
|
if (joy < GLFW_JOYSTICK_1 || joy > GLFW_JOYSTICK_16)
|
|
return GL_FALSE;
|
|
|
|
// Is the joystick present?
|
|
if (_glfw_joyGetPos(joy - GLFW_JOYSTICK_1, &ji) != JOYERR_NOERROR)
|
|
return GL_FALSE;
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Calculate normalized joystick position
|
|
//========================================================================
|
|
|
|
static float calcJoystickPos(DWORD pos, DWORD min, DWORD max)
|
|
{
|
|
float fpos = (float) pos;
|
|
float fmin = (float) min;
|
|
float fmax = (float) max;
|
|
|
|
return (2.f * (fpos - fmin) / (fmax - fmin)) - 1.f;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
////// GLFW platform API //////
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
//========================================================================
|
|
// Determine joystick capabilities
|
|
//========================================================================
|
|
|
|
int _glfwPlatformGetJoystickParam(int joy, int param)
|
|
{
|
|
JOYCAPS jc;
|
|
|
|
if (!isJoystickPresent(joy))
|
|
return 0;
|
|
|
|
// We got this far, the joystick is present
|
|
if (param == GLFW_PRESENT)
|
|
return GL_TRUE;
|
|
|
|
// Get joystick capabilities
|
|
_glfw_joyGetDevCaps(joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS));
|
|
|
|
const int hats = (jc.wCaps & JOYCAPS_HASPOV) && (jc.wCaps & JOYCAPS_POV4DIR) ? 1 : 0;
|
|
|
|
switch (param)
|
|
{
|
|
case GLFW_AXES:
|
|
// Return number of joystick axes
|
|
return jc.wNumAxes;
|
|
|
|
case GLFW_BUTTONS:
|
|
// Return number of joystick buttons
|
|
return jc.wNumButtons + hats * 4;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Get joystick axis positions
|
|
//========================================================================
|
|
|
|
int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
|
|
{
|
|
JOYCAPS jc;
|
|
JOYINFOEX ji;
|
|
int axis;
|
|
|
|
if (!isJoystickPresent(joy))
|
|
return 0;
|
|
|
|
// Get joystick capabilities
|
|
_glfw_joyGetDevCaps(joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS));
|
|
|
|
// Get joystick state
|
|
ji.dwSize = sizeof(JOYINFOEX);
|
|
ji.dwFlags = JOY_RETURNX | JOY_RETURNY | JOY_RETURNZ |
|
|
JOY_RETURNR | JOY_RETURNU | JOY_RETURNV;
|
|
_glfw_joyGetPosEx(joy - GLFW_JOYSTICK_1, &ji);
|
|
|
|
// Get position values for all axes
|
|
axis = 0;
|
|
if (axis < numaxes)
|
|
pos[axis++] = calcJoystickPos(ji.dwXpos, jc.wXmin, jc.wXmax);
|
|
|
|
if (axis < numaxes)
|
|
pos[axis++] = -calcJoystickPos(ji.dwYpos, jc.wYmin, jc.wYmax);
|
|
|
|
if (axis < numaxes && jc.wCaps & JOYCAPS_HASZ)
|
|
pos[axis++] = calcJoystickPos(ji.dwZpos, jc.wZmin, jc.wZmax);
|
|
|
|
if (axis < numaxes && jc.wCaps & JOYCAPS_HASR)
|
|
pos[axis++] = calcJoystickPos(ji.dwRpos, jc.wRmin, jc.wRmax);
|
|
|
|
if (axis < numaxes && jc.wCaps & JOYCAPS_HASU)
|
|
pos[axis++] = calcJoystickPos(ji.dwUpos, jc.wUmin, jc.wUmax);
|
|
|
|
if (axis < numaxes && jc.wCaps & JOYCAPS_HASV)
|
|
pos[axis++] = -calcJoystickPos(ji.dwVpos, jc.wVmin, jc.wVmax);
|
|
|
|
return axis;
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Get joystick button states
|
|
//========================================================================
|
|
|
|
int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
|
|
int numbuttons)
|
|
{
|
|
JOYCAPS jc;
|
|
JOYINFOEX ji;
|
|
int button;
|
|
|
|
if (!isJoystickPresent(joy))
|
|
return 0;
|
|
|
|
// Get joystick capabilities
|
|
_glfw_joyGetDevCaps(joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS));
|
|
|
|
// Get joystick state
|
|
ji.dwSize = sizeof(JOYINFOEX);
|
|
ji.dwFlags = JOY_RETURNBUTTONS | JOY_RETURNPOV;
|
|
_glfw_joyGetPosEx(joy - GLFW_JOYSTICK_1, &ji);
|
|
|
|
// Get states of all requested buttons
|
|
for (button = 0; button < numbuttons && button < (int) jc.wNumButtons; button++)
|
|
{
|
|
buttons[button] = (unsigned char)
|
|
(ji.dwButtons & (1UL << button) ? GLFW_PRESS : GLFW_RELEASE);
|
|
}
|
|
|
|
// Virtual buttons - Inject data from hats
|
|
// Each hat is exposed as 4 buttons which exposes 8 directions with concurrent button presses
|
|
// (Note: This API only exposes one hat)
|
|
|
|
const int hats = (jc.wCaps & JOYCAPS_HASPOV) && (jc.wCaps & JOYCAPS_POV4DIR) ? 1 : 0;
|
|
const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 }; // Bit fields of button presses for each direction, including nil
|
|
|
|
if (hats > 0)
|
|
{
|
|
int j;
|
|
int value = ji.dwPOV / 100 / 45;
|
|
if (value < 0 || value > 8) value = 8;
|
|
|
|
for (j = 0; j < 4 && button < numbuttons; j++)
|
|
{
|
|
buttons[button++] = directions[value] & (1 << j) ? GLFW_PRESS : GLFW_RELEASE;
|
|
}
|
|
}
|
|
|
|
return button;
|
|
}
|