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c812b9d87c
This is a step towards being able to compile GLFW manually without needing to duplicate a lot of platform- or OS-specific logic.
50 lines
1.8 KiB
C
50 lines
1.8 KiB
C
//========================================================================
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// GLFW 3.4 Cocoa - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include <IOKit/IOKitLib.h>
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#include <IOKit/IOCFPlugIn.h>
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#include <IOKit/hid/IOHIDKeys.h>
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#define GLFW_COCOA_JOYSTICK_STATE _GLFWjoystickNS ns;
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#define GLFW_COCOA_LIBRARY_JOYSTICK_STATE
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// Cocoa-specific per-joystick data
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//
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typedef struct _GLFWjoystickNS
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{
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IOHIDDeviceRef device;
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CFMutableArrayRef axes;
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CFMutableArrayRef buttons;
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CFMutableArrayRef hats;
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} _GLFWjoystickNS;
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GLFWbool _glfwInitJoysticksCocoa(void);
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void _glfwTerminateJoysticksCocoa(void);
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GLFWbool _glfwPollJoystickCocoa(_GLFWjoystick* js, int mode);
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const char* _glfwGetMappingNameCocoa(void);
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void _glfwUpdateGamepadGUIDCocoa(char* guid);
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