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Parameters are something specified at creation time and are often immutable, while many of the values returned by glfwGetWindowParam reflected current state not controlled by any parameter or hint.
181 lines
8.6 KiB
Plaintext
181 lines
8.6 KiB
Plaintext
/*! @page window Window handling
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@tableofcontents
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The primary purpose of GLFW is to provide a simple interface to window
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management and OpenGL and OpenGL ES context creation. GLFW supports
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multiple windows, which can be either a normal desktop window or
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a fullscreen window.
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@section window_object Window objects
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The @ref GLFWwindow object encapsulates both a window and a context. They are
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created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow (or
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@ref glfwTerminate, if any remain). As the window and context are inseparably
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linked, the window handle (i.e. window object pointer) is used as a context
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handle as well, for example when calling @ref glfwMakeContextCurrent.
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@section window_hints Window hints
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There are a number of hints that can be set before the creation of a window.
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Some affect the window itself, others its framebuffer or context. These hints
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are set to their default values each time the library is initialized with @ref
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glfwInit, can be individually set with @ref glfwWindowHint and reset all at once
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to their defaults with @ref glfwDefaultWindowHints.
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Note again that they need to be set *before* the creation of the window you wish
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to have the specified attributes.
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@subsection window_hints_hard Hard and soft constraints
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Some window hints are hard constraints. These must match the available
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capabilities *exactly* for window and context creation to succeed. Hints
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that are not hard constraints are matched as closely as possible, but the
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resulting window and context may differ from what these hints requested. To
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find out the actual attributes of the created window and context, use the
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@ref glfwGetWindowAttrib function.
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The following hints are hard constraints:
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- `GLFW_STEREO`
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- `GLFW_CLIENT_API`
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The following additional hints are hard constraints if requesting an OpenGL
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context:
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- `GLFW_OPENGL_FORWARD_COMPAT`
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- `GLFW_OPENGL_PROFILE`
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Hints that do not apply to a given type of window or context are ignored.
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@subsection window_hints_fb Framebuffer related hints
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The `GLFW_RED_BITS`, `GLFW_GREEN_BITS`, `GLFW_BLUE_BITS`, `GLFW_ALPHA_BITS`,
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`GLFW_DEPTH_BITS` and `GLFW_STENCIL_BITS` hints specify the desired bit
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depths of the various components of the default framebuffer.
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The `GLFW_ACCUM_RED_BITS`, `GLFW_ACCUM_GREEN_BITS`, `GLFW_ACCUM_BLUE_BITS`
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and `GLFW_ACCUM_ALPHA_BITS` hints specify the desired bit depths of the
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various components of the accumulation buffer.
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The `GLFW_AUX_BUFFERS` hint specifies the desired number of auxiliary
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buffers.
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The `GLFW_STEREO` hint specifies whether to use stereoscopic rendering.
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The `GLFW_SAMPLES` hint specifies the desired number of samples to use for
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multisampling. Zero disables multisampling.
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The `GLFW_SRGB_CAPABLE` hint specifies whether the framebuffer should be
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sRGB capable.
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@subsection window_hints_ctx Context related hints
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The `GLFW_CLIENT_API` hint specifies which client API to create the context
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for. Possible values are `GLFW_OPENGL_API` and `GLFW_OPENGL_ES_API`.
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The `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` hints
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specify the client API version that the created context must be compatible
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with.
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For OpenGL, these hints are *not* hard constraints, as they don't have to
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match exactly, but @ref glfwCreateWindow will still fail if the resulting
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OpenGL version is less than the one requested. It is therefore perfectly
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safe to use the default of version 1.0 for legacy code and you may still
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get backwards-compatible contexts of version 3.0 and above when available.
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While there is no way to ask the driver for a context of the highest supported
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version, most drivers provide this when you ask GLFW for a version
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1.0 context.
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For OpenGL ES, these hints are hard constraints.
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If an OpenGL context is requested, the `GLFW_OPENGL_FORWARD_COMPAT` hint
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specifies whether the OpenGL context should be forward-compatible, i.e. one
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where all functionality deprecated in the requested version of OpenGL is
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removed. This may only be used if the requested OpenGL version is 3.0 or
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above. If another client API is requested, this hint is ignored.
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If an OpenGL context is requested, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
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specifies whether to create a debug OpenGL context, which may have
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additional error and performance issue reporting functionality. If another
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client API is requested, this hint is ignored.
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If an OpenGL context is requested, the `GLFW_OPENGL_PROFILE` hint specifies
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which OpenGL profile to create the context for. Possible values are one of
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`GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE`, or
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`GLFW_OPENGL_NO_PROFILE` to not request a specific profile. If requesting
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an OpenGL version below 3.2, `GLFW_OPENGL_NO_PROFILE` must be used. If
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another client API is requested, this hint is ignored.
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The `GLFW_CONTEXT_ROBUSTNESS` hint specifies the robustness strategy to be
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used by the context. This can be one of `GLFW_NO_RESET_NOTIFICATION` or
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`GLFW_LOSE_CONTEXT_ON_RESET`, or `GLFW_NO_ROBUSTNESS` to not request
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a robustness strategy.
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@subsection window_hints_wnd Window related hints
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The `GLFW_RESIZABLE` hint specifies whether the window will be resizable *by the
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user*. The window will still be resizable using the @ref glfwSetWindowSize
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function. This hint is ignored for fullscreen windows.
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The `GLFW_VISIBLE` hint specifies whether the window will be initially
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visible. This hint is ignored for fullscreen windows.
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The `GLFW_DECORATED` hint specifies whether the window will have window
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decorations such as a border, a close widget, etc. This hint is ignored for
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fullscreen windows. Note that even though a window may lack a close widget, it
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is usually still possible for the user to generate close events.
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@subsection window_hints_values Supported and default values
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| Name | Default value | Supported values |
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| ---------------------------- | ------------------------ | ----------------------- |
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| `GLFW_RESIZABLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
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| `GLFW_VISIBLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
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| `GLFW_DECORATED` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
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| `GLFW_RED_BITS` | 8 | 0 to `INT_MAX` |
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| `GLFW_GREEN_BITS` | 8 | 0 to `INT_MAX` |
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| `GLFW_BLUE_BITS` | 8 | 0 to `INT_MAX` |
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| `GLFW_ALPHA_BITS` | 8 | 0 to `INT_MAX` |
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| `GLFW_DEPTH_BITS` | 24 | 0 to `INT_MAX` |
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| `GLFW_STENCIL_BITS` | 8 | 0 to `INT_MAX` |
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| `GLFW_ACCUM_RED_BITS` | 0 | 0 to `INT_MAX` |
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| `GLFW_ACCUM_GREEN_BITS` | 0 | 0 to `INT_MAX` |
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| `GLFW_ACCUM_BLUE_BITS` | 0 | 0 to `INT_MAX` |
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| `GLFW_ACCUM_ALPHA_BITS` | 0 | 0 to `INT_MAX` |
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| `GLFW_AUX_BUFFERS` | 0 | 0 to `INT_MAX` |
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| `GLFW_SAMPLES` | 0 | 0 to `INT_MAX` |
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| `GLFW_STEREO` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` |
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| `GLFW_SRGB_CAPABLE` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` |
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| `GLFW_CLIENT_API` | `GLFW_OPENGL_API` | `GLFW_OPENGL_API` or `GLFW_OPENGL_ES_API` |
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| `GLFW_CONTEXT_VERSION_MAJOR` | 1 | Any valid major version number of the chosen client API |
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| `GLFW_CONTEXT_VERSION_MINOR` | 0 | Any valid minor version number of the chosen client API |
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| `GLFW_CONTEXT_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET` |
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| `GLFW_OPENGL_FORWARD_COMPAT` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` |
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| `GLFW_OPENGL_DEBUG_CONTEXT` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` |
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| `GLFW_OPENGL_PROFILE` | `GLFW_OPENGL_NO_PROFILE` | `GLFW_OPENGL_NO_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE` |
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@section window_closing Window closing
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When the user attempts to close the window, for example by clicking the close
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widget or using a key chord like Alt+F4, the window's close flag is set and then
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its close callback is called. The window is not actually destroyed and, unless
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you are monitoring the close flag, nothing further happens.
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If you do not want the close flag to be set, it can be cleared again from the
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close callback (or from any other point in your program) with @ref
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glfwSetWindowShouldClose.
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@section window_dims Window dimensions
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Text here.
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*/
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