mirror of
https://github.com/glfw/glfw.git
synced 2024-11-15 06:44:48 +00:00
b72a97d531
Renamed _glfwLibrary to _glfw and made all substructs lower-case, making global variable names easier to read and type. Partially inspired by the internal naming conventions of glwt.
605 lines
18 KiB
C
605 lines
18 KiB
C
//========================================================================
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// GLFW - An OpenGL library
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// Platform: EGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#include <stdio.h>
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#include <stdlib.h>
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//========================================================================
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// Thread local storage attribute macro
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//========================================================================
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#if defined(_MSC_VER)
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#define _GLFW_TLS __declspec(thread)
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#elif defined(__GNUC__)
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#define _GLFW_TLS __thread
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#else
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#define _GLFW_TLS
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#endif
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//========================================================================
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// The per-thread current context/window pointer
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//========================================================================
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static _GLFW_TLS _GLFWwindow* _glfwCurrentWindow = NULL;
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//========================================================================
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// Returns the specified attribute of the specified EGLConfig
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//========================================================================
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static int getConfigAttrib(EGLConfig config, int attrib)
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{
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int value;
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eglGetConfigAttrib(_glfw.egl.display, config, attrib, &value);
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return value;
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}
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//========================================================================
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// Return a list of available and usable framebuffer configs
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//========================================================================
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static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig,
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unsigned int* found)
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{
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EGLConfig* configs;
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_GLFWfbconfig* result;
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int i, count = 0;
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*found = 0;
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eglGetConfigs(_glfw.egl.display, NULL, 0, &count);
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configs = (EGLConfig*) malloc(sizeof(EGLConfig) * count);
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if (!configs)
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{
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_glfwInputError(GLFW_OUT_OF_MEMORY, NULL);
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return NULL;
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}
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eglGetConfigs(_glfw.egl.display, configs, count, &count);
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if (!count)
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{
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free(configs);
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_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: No EGLConfigs returned");
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return NULL;
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}
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result = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * count);
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if (!result)
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{
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free(configs);
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_glfwInputError(GLFW_OUT_OF_MEMORY, NULL);
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return NULL;
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}
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for (i = 0; i < count; i++)
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{
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_GLFWfbconfig* f = result + *found;
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if (!getConfigAttrib(configs[i], EGL_NATIVE_VISUAL_ID))
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{
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// Only consider EGLConfigs with associated visuals
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continue;
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}
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if (!(getConfigAttrib(configs[i], EGL_COLOR_BUFFER_TYPE) & EGL_RGB_BUFFER))
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{
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// Only consider RGB(A) EGLConfigs
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continue;
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}
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if (!(getConfigAttrib(configs[i], EGL_SURFACE_TYPE) & EGL_WINDOW_BIT))
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{
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// Only consider window EGLConfigs
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continue;
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}
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if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
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{
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if (wndconfig->glMajor == 1)
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{
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if (!(getConfigAttrib(configs[i], EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT))
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continue;
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}
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else
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{
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if (!(getConfigAttrib(configs[i], EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT))
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continue;
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}
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}
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else if (wndconfig->clientAPI == GLFW_OPENGL_API)
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{
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if (!(getConfigAttrib(configs[i], EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT))
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continue;
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}
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f->redBits = getConfigAttrib(configs[i], EGL_RED_SIZE);
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f->greenBits = getConfigAttrib(configs[i], EGL_GREEN_SIZE);
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f->blueBits = getConfigAttrib(configs[i], EGL_BLUE_SIZE);
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f->alphaBits = getConfigAttrib(configs[i], EGL_ALPHA_SIZE);
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f->depthBits = getConfigAttrib(configs[i], EGL_DEPTH_SIZE);
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f->stencilBits = getConfigAttrib(configs[i], EGL_STENCIL_SIZE);
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f->samples = getConfigAttrib(configs[i], EGL_SAMPLES);
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// NOTE: There does not appear to be any way to request sRGB
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// framebuffers for OpenGL or GLES contexts; only for OpenVG ones
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f->sRGB = GL_FALSE;
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f->platformID = (GLFWintptr) getConfigAttrib(configs[i], EGL_CONFIG_ID);
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(*found)++;
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}
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free(configs);
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return result;
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}
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//========================================================================
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// Create the actual OpenGL(|ES) context
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//========================================================================
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#define setEGLattrib(attribName, attribValue) \
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{ \
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attribs[index++] = attribName; \
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attribs[index++] = attribValue; \
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}
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static int createContext(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig,
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EGLint fbconfigID)
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{
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int attribs[40];
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EGLint count;
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EGLConfig config;
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EGLContext share = NULL;
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if (wndconfig->share)
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share = wndconfig->share->egl.context;
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// Retrieve the previously selected EGLConfig
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{
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int index = 0;
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setEGLattrib(EGL_CONFIG_ID, fbconfigID);
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setEGLattrib(EGL_NONE, EGL_NONE);
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eglChooseConfig(_glfw.egl.display, attribs, &config, 1, &count);
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if (!count)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"EGL: Failed to retrieve the selected EGLConfig");
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return GL_FALSE;
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}
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}
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#if defined(_GLFW_X11)
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// Retrieve the visual corresponding to the chosen EGL config
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{
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int mask;
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EGLint redBits, greenBits, blueBits, alphaBits, visualID = 0;
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XVisualInfo info;
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eglGetConfigAttrib(_glfw.egl.display, config,
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EGL_NATIVE_VISUAL_ID, &visualID);
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info.screen = _glfw.x11.screen;
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mask = VisualScreenMask;
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if (visualID)
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{
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// The X window visual must match the EGL config
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info.visualid = visualID;
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mask |= VisualIDMask;
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}
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else
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{
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// some EGL drivers don't implement the EGL_NATIVE_VISUAL_ID
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// attribute, so attempt to find the closest match.
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eglGetConfigAttrib(_glfw.egl.display, config,
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EGL_RED_SIZE, &redBits);
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eglGetConfigAttrib(_glfw.egl.display, config,
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EGL_GREEN_SIZE, &greenBits);
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eglGetConfigAttrib(_glfw.egl.display, config,
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EGL_BLUE_SIZE, &blueBits);
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eglGetConfigAttrib(_glfw.egl.display, config,
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EGL_ALPHA_SIZE, &alphaBits);
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info.depth = redBits + greenBits + blueBits + alphaBits;
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mask |= VisualDepthMask;
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}
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window->egl.visual = XGetVisualInfo(_glfw.x11.display,
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mask, &info, &count);
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if (window->egl.visual == NULL)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"EGL: Failed to retrieve visual for EGLConfig");
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return GL_FALSE;
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}
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}
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#endif
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if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
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{
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if (!eglBindAPI(EGL_OPENGL_ES_API))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"EGL: OpenGL ES is not supported");
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return GL_FALSE;
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}
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}
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else
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{
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if (!eglBindAPI(EGL_OPENGL_API))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR, "EGL: OpenGL is not supported");
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return GL_FALSE;
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}
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}
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if (_glfw.egl.KHR_create_context)
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{
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int index = 0, mask = 0, flags = 0, strategy = 0;
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if (wndconfig->clientAPI == GLFW_OPENGL_API)
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{
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if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE)
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mask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
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else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE)
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mask |= EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR;
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if (wndconfig->glForward)
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flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
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if (wndconfig->glDebug)
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flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;
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}
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if (wndconfig->glRobustness != GLFW_NO_ROBUSTNESS)
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{
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if (wndconfig->glRobustness == GLFW_NO_RESET_NOTIFICATION)
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strategy = EGL_NO_RESET_NOTIFICATION_KHR;
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else if (wndconfig->glRobustness == GLFW_LOSE_CONTEXT_ON_RESET)
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strategy = EGL_LOSE_CONTEXT_ON_RESET_KHR;
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flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR;
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}
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if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0)
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{
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setEGLattrib(EGL_CONTEXT_MAJOR_VERSION_KHR, wndconfig->glMajor);
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setEGLattrib(EGL_CONTEXT_MINOR_VERSION_KHR, wndconfig->glMinor);
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}
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if (mask)
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setEGLattrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask);
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if (flags)
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setEGLattrib(EGL_CONTEXT_FLAGS_KHR, flags);
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if (strategy)
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setEGLattrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, strategy);
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setEGLattrib(EGL_NONE, EGL_NONE);
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}
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else
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{
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int index = 0;
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if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
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setEGLattrib(EGL_CONTEXT_CLIENT_VERSION, wndconfig->glMajor);
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setEGLattrib(EGL_NONE, EGL_NONE);
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}
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window->egl.context = eglCreateContext(_glfw.egl.display,
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config, share, attribs);
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if (window->egl.context == EGL_NO_CONTEXT)
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{
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// TODO: Handle all the various error codes here
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_glfwInputError(GLFW_PLATFORM_ERROR, "EGL: Failed to create context");
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return GL_FALSE;
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}
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window->egl.config = config;
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return GL_TRUE;
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}
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#undef setEGLattrib
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Initialize EGL
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//========================================================================
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int _glfwInitOpenGL(void)
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{
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#ifdef _GLFW_DLOPEN_LIBEGL
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int i;
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char* libEGL_names[ ] =
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{
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"libEGL.so",
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"libEGL.so.1",
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"/usr/lib/libEGL.so",
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"/usr/lib/libEGL.so.1",
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NULL
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};
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for (i = 0; libEGL_names[i] != NULL; i++)
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{
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_glfw.egl.libEGL = dlopen(libEGL_names[i], RTLD_LAZY | RTLD_GLOBAL);
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if (_glfw.egl.libEGL)
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break;
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}
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if (!_glfw.egl.libEGL)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR, "EGL: Failed to find libEGL");
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return GL_FALSE;
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}
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#endif
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_glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY);
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if (_glfw.egl.display == EGL_NO_DISPLAY)
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{
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_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Failed to get EGL display");
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return GL_FALSE;
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}
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if (!eglInitialize(_glfw.egl.display,
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&_glfw.egl.versionMajor,
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&_glfw.egl.versionMinor))
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{
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_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Failed to initialize EGL");
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return GL_FALSE;
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}
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if (_glfwPlatformExtensionSupported("EGL_KHR_create_context"))
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_glfw.egl.KHR_create_context = GL_TRUE;
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return GL_TRUE;
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}
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//========================================================================
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// Terminate EGL
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//========================================================================
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void _glfwTerminateOpenGL(void)
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{
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#ifdef _GLFW_DLOPEN_LIBEGL
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if (_glfw.egl.libEGL != NULL)
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{
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dlclose(_glfw.egl.libEGL);
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_glfw.egl.libEGL = NULL;
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}
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#endif
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eglTerminate(_glfw.egl.display);
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}
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//========================================================================
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// Prepare for creation of the OpenGL context
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//========================================================================
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int _glfwCreateContext(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig,
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const _GLFWfbconfig* fbconfig)
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{
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_GLFWfbconfig closest;
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// Choose the best available fbconfig
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{
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unsigned int fbcount;
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_GLFWfbconfig* fbconfigs;
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const _GLFWfbconfig* result;
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fbconfigs = getFBConfigs(window, wndconfig, &fbcount);
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if (!fbconfigs)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"EGL: No usable EGLFBConfigs found");
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return GL_FALSE;
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}
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result = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
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if (!result)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"EGL: No EGLFBConfig matched the criteria");
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free(fbconfigs);
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return GL_FALSE;
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}
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closest = *result;
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free(fbconfigs);
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}
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return createContext(window, wndconfig, closest.platformID);
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}
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//========================================================================
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// Destroy the OpenGL context
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//========================================================================
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void _glfwDestroyContext(_GLFWwindow* window)
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{
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if (window->egl.visual)
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{
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XFree(window->egl.visual);
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window->egl.visual = NULL;
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}
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if (window->egl.surface)
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{
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eglDestroySurface(_glfw.egl.display, window->egl.surface);
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window->egl.surface = EGL_NO_SURFACE;
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}
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if (window->egl.context)
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{
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eglDestroyContext(_glfw.egl.display, window->egl.context);
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window->egl.context = EGL_NO_CONTEXT;
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}
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}
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//========================================================================
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// Analyzes the specified context for possible recreation
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//========================================================================
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int _glfwAnalyzeContext(const _GLFWwindow* window,
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const _GLFWwndconfig* wndconfig,
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const _GLFWfbconfig* fbconfig)
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{
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#if _GLFW_WIN32
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return _GLFW_RECREATION_NOT_NEEDED;
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#else
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return 0;
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#endif
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}
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//========================================================================
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// Make the OpenGL context associated with the specified window current
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//========================================================================
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void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
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{
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if (window)
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{
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if (window->egl.surface == EGL_NO_SURFACE)
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{
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window->egl.surface = eglCreateWindowSurface(_glfw.egl.display,
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window->egl.config,
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_GLFW_EGL_NATIVE_WINDOW,
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NULL);
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if (window->egl.surface == EGL_NO_SURFACE)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"EGL: Failed to create window surface");
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}
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}
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eglMakeCurrent(_glfw.egl.display,
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window->egl.surface,
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window->egl.surface,
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window->egl.context);
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}
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else
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{
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eglMakeCurrent(_glfw.egl.display,
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EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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}
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_glfwCurrentWindow = window;
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}
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//========================================================================
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// Return the window object whose context is current
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|
//========================================================================
|
|
|
|
_GLFWwindow* _glfwPlatformGetCurrentContext(void)
|
|
{
|
|
return _glfwCurrentWindow;
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Swap OpenGL buffers
|
|
//========================================================================
|
|
|
|
void _glfwPlatformSwapBuffers(_GLFWwindow* window)
|
|
{
|
|
eglSwapBuffers(_glfw.egl.display, window->egl.surface);
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Set double buffering swap interval
|
|
//========================================================================
|
|
|
|
void _glfwPlatformSwapInterval(int interval)
|
|
{
|
|
eglSwapInterval(_glfw.egl.display, interval);
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Check if an OpenGL extension is available at runtime
|
|
//========================================================================
|
|
|
|
int _glfwPlatformExtensionSupported(const char* extension)
|
|
{
|
|
const char* extensions;
|
|
|
|
extensions = eglQueryString(_glfw.egl.display, EGL_EXTENSIONS);
|
|
if (extensions != NULL)
|
|
{
|
|
if (_glfwStringInExtensionString(extension, (unsigned char*) extensions))
|
|
return GL_TRUE;
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Get the function pointer to an OpenGL function
|
|
//========================================================================
|
|
|
|
GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
|
|
{
|
|
return _glfw_eglGetProcAddress(procname);
|
|
}
|
|
|