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58 lines
2.1 KiB
C
58 lines
2.1 KiB
C
//========================================================================
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// GLFW - An OpenGL library
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// Platform: Win32/WGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#include <limits.h>
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Retrieve the currently set gamma ramp
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//========================================================================
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void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp)
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{
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GetDeviceGammaRamp(GetDC(GetDesktopWindow()), (WORD*) ramp);
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}
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//========================================================================
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// Push the specified gamma ramp to the monitor
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//========================================================================
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void _glfwPlatformSetGammaRamp(const GLFWgammaramp* ramp)
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{
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SetDeviceGammaRamp(GetDC(GetDesktopWindow()), (WORD*) ramp);
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}
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