glfw/src/win32_gamma.c
2012-03-30 02:28:15 +02:00

58 lines
2.1 KiB
C

//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <limits.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Retrieve the currently set gamma ramp
//========================================================================
void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp)
{
GetDeviceGammaRamp(GetDC(GetDesktopWindow()), (WORD*) ramp);
}
//========================================================================
// Push the specified gamma ramp to the monitor
//========================================================================
void _glfwPlatformSetGammaRamp(const GLFWgammaramp* ramp)
{
SetDeviceGammaRamp(GetDC(GetDesktopWindow()), (WORD*) ramp);
}