mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 18:15:10 +00:00
488008e0a2
This adds a cursor mode that provides a visible cursor confined to the content area of the window. Fixes #58
1501 lines
40 KiB
C
1501 lines
40 KiB
C
//========================================================================
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// GLFW 3.4 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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// Please use C89 style variable declarations in this file because VS 2010
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//========================================================================
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#include "internal.h"
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#include "mappings.h"
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#include <assert.h>
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#include <float.h>
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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// Internal key state used for sticky keys
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#define _GLFW_STICK 3
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// Internal constants for gamepad mapping source types
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#define _GLFW_JOYSTICK_AXIS 1
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#define _GLFW_JOYSTICK_BUTTON 2
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#define _GLFW_JOYSTICK_HATBIT 3
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#define GLFW_MOD_MASK (GLFW_MOD_SHIFT | \
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GLFW_MOD_CONTROL | \
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GLFW_MOD_ALT | \
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GLFW_MOD_SUPER | \
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GLFW_MOD_CAPS_LOCK | \
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GLFW_MOD_NUM_LOCK)
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// Initializes the platform joystick API if it has not been already
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//
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static GLFWbool initJoysticks(void)
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{
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if (!_glfw.joysticksInitialized)
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{
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if (!_glfw.platform.initJoysticks())
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{
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_glfw.platform.terminateJoysticks();
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return GLFW_FALSE;
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}
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}
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return _glfw.joysticksInitialized = GLFW_TRUE;
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}
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// Finds a mapping based on joystick GUID
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//
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static _GLFWmapping* findMapping(const char* guid)
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{
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int i;
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for (i = 0; i < _glfw.mappingCount; i++)
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{
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if (strcmp(_glfw.mappings[i].guid, guid) == 0)
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return _glfw.mappings + i;
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}
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return NULL;
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}
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// Checks whether a gamepad mapping element is present in the hardware
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//
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static GLFWbool isValidElementForJoystick(const _GLFWmapelement* e,
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const _GLFWjoystick* js)
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{
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if (e->type == _GLFW_JOYSTICK_HATBIT && (e->index >> 4) >= js->hatCount)
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return GLFW_FALSE;
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else if (e->type == _GLFW_JOYSTICK_BUTTON && e->index >= js->buttonCount)
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return GLFW_FALSE;
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else if (e->type == _GLFW_JOYSTICK_AXIS && e->index >= js->axisCount)
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return GLFW_FALSE;
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return GLFW_TRUE;
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}
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// Finds a mapping based on joystick GUID and verifies element indices
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//
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static _GLFWmapping* findValidMapping(const _GLFWjoystick* js)
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{
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_GLFWmapping* mapping = findMapping(js->guid);
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if (mapping)
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{
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int i;
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for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++)
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{
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if (!isValidElementForJoystick(mapping->buttons + i, js))
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return NULL;
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}
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for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++)
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{
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if (!isValidElementForJoystick(mapping->axes + i, js))
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return NULL;
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}
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}
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return mapping;
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}
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// Parses an SDL_GameControllerDB line and adds it to the mapping list
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//
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static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string)
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{
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const char* c = string;
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size_t i, length;
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struct
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{
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const char* name;
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_GLFWmapelement* element;
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} fields[] =
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{
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{ "platform", NULL },
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{ "a", mapping->buttons + GLFW_GAMEPAD_BUTTON_A },
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{ "b", mapping->buttons + GLFW_GAMEPAD_BUTTON_B },
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{ "x", mapping->buttons + GLFW_GAMEPAD_BUTTON_X },
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{ "y", mapping->buttons + GLFW_GAMEPAD_BUTTON_Y },
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{ "back", mapping->buttons + GLFW_GAMEPAD_BUTTON_BACK },
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{ "start", mapping->buttons + GLFW_GAMEPAD_BUTTON_START },
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{ "guide", mapping->buttons + GLFW_GAMEPAD_BUTTON_GUIDE },
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{ "leftshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_BUMPER },
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{ "rightshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER },
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{ "leftstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_THUMB },
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{ "rightstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_THUMB },
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{ "dpup", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_UP },
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{ "dpright", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_RIGHT },
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{ "dpdown", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_DOWN },
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{ "dpleft", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_LEFT },
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{ "lefttrigger", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_TRIGGER },
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{ "righttrigger", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER },
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{ "leftx", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_X },
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{ "lefty", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_Y },
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{ "rightx", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_X },
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{ "righty", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_Y }
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};
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length = strcspn(c, ",");
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if (length != 32 || c[length] != ',')
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{
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_glfwInputError(GLFW_INVALID_VALUE, NULL);
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return GLFW_FALSE;
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}
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memcpy(mapping->guid, c, length);
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c += length + 1;
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length = strcspn(c, ",");
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if (length >= sizeof(mapping->name) || c[length] != ',')
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{
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_glfwInputError(GLFW_INVALID_VALUE, NULL);
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return GLFW_FALSE;
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}
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memcpy(mapping->name, c, length);
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c += length + 1;
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while (*c)
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{
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// TODO: Implement output modifiers
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if (*c == '+' || *c == '-')
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return GLFW_FALSE;
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for (i = 0; i < sizeof(fields) / sizeof(fields[0]); i++)
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{
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length = strlen(fields[i].name);
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if (strncmp(c, fields[i].name, length) != 0 || c[length] != ':')
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continue;
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c += length + 1;
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if (fields[i].element)
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{
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_GLFWmapelement* e = fields[i].element;
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int8_t minimum = -1;
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int8_t maximum = 1;
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if (*c == '+')
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{
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minimum = 0;
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c += 1;
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}
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else if (*c == '-')
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{
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maximum = 0;
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c += 1;
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}
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if (*c == 'a')
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e->type = _GLFW_JOYSTICK_AXIS;
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else if (*c == 'b')
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e->type = _GLFW_JOYSTICK_BUTTON;
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else if (*c == 'h')
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e->type = _GLFW_JOYSTICK_HATBIT;
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else
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break;
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if (e->type == _GLFW_JOYSTICK_HATBIT)
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{
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const unsigned long hat = strtoul(c + 1, (char**) &c, 10);
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const unsigned long bit = strtoul(c + 1, (char**) &c, 10);
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e->index = (uint8_t) ((hat << 4) | bit);
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}
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else
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e->index = (uint8_t) strtoul(c + 1, (char**) &c, 10);
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if (e->type == _GLFW_JOYSTICK_AXIS)
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{
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e->axisScale = 2 / (maximum - minimum);
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e->axisOffset = -(maximum + minimum);
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if (*c == '~')
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{
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e->axisScale = -e->axisScale;
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e->axisOffset = -e->axisOffset;
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}
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}
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}
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else
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{
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const char* name = _glfw.platform.getMappingName();
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length = strlen(name);
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if (strncmp(c, name, length) != 0)
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return GLFW_FALSE;
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}
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break;
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}
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c += strcspn(c, ",");
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c += strspn(c, ",");
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}
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for (i = 0; i < 32; i++)
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{
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if (mapping->guid[i] >= 'A' && mapping->guid[i] <= 'F')
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mapping->guid[i] += 'a' - 'A';
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}
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_glfw.platform.updateGamepadGUID(mapping->guid);
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return GLFW_TRUE;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW event API //////
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//////////////////////////////////////////////////////////////////////////
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// Notifies shared code of a physical key event
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//
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void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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assert(window != NULL);
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assert(key >= 0 || key == GLFW_KEY_UNKNOWN);
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assert(key <= GLFW_KEY_LAST);
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assert(action == GLFW_PRESS || action == GLFW_RELEASE);
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assert(mods == (mods & GLFW_MOD_MASK));
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if (key >= 0 && key <= GLFW_KEY_LAST)
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{
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GLFWbool repeated = GLFW_FALSE;
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if (action == GLFW_RELEASE && window->keys[key] == GLFW_RELEASE)
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return;
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if (action == GLFW_PRESS && window->keys[key] == GLFW_PRESS)
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repeated = GLFW_TRUE;
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if (action == GLFW_RELEASE && window->stickyKeys)
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window->keys[key] = _GLFW_STICK;
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else
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window->keys[key] = (char) action;
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if (repeated)
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action = GLFW_REPEAT;
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}
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if (!window->lockKeyMods)
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mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
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if (window->callbacks.key)
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window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods);
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}
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// Notifies shared code of a Unicode codepoint input event
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// The 'plain' parameter determines whether to emit a regular character event
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//
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void _glfwInputChar(_GLFWwindow* window, uint32_t codepoint, int mods, GLFWbool plain)
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{
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assert(window != NULL);
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assert(mods == (mods & GLFW_MOD_MASK));
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assert(plain == GLFW_TRUE || plain == GLFW_FALSE);
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if (codepoint < 32 || (codepoint > 126 && codepoint < 160))
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return;
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if (!window->lockKeyMods)
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mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
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if (window->callbacks.charmods)
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window->callbacks.charmods((GLFWwindow*) window, codepoint, mods);
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if (plain)
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{
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if (window->callbacks.character)
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window->callbacks.character((GLFWwindow*) window, codepoint);
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}
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}
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// Notifies shared code of a scroll event
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//
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void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
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{
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assert(window != NULL);
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assert(xoffset > -FLT_MAX);
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assert(xoffset < FLT_MAX);
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assert(yoffset > -FLT_MAX);
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assert(yoffset < FLT_MAX);
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if (window->callbacks.scroll)
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window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset);
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}
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// Notifies shared code of a mouse button click event
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//
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void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
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{
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assert(window != NULL);
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assert(button >= 0);
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assert(button <= GLFW_MOUSE_BUTTON_LAST);
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assert(action == GLFW_PRESS || action == GLFW_RELEASE);
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assert(mods == (mods & GLFW_MOD_MASK));
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if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
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return;
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if (!window->lockKeyMods)
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mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
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if (action == GLFW_RELEASE && window->stickyMouseButtons)
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window->mouseButtons[button] = _GLFW_STICK;
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else
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window->mouseButtons[button] = (char) action;
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if (window->callbacks.mouseButton)
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window->callbacks.mouseButton((GLFWwindow*) window, button, action, mods);
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}
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// Notifies shared code of a cursor motion event
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// The position is specified in content area relative screen coordinates
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//
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void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos)
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{
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assert(window != NULL);
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assert(xpos > -FLT_MAX);
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assert(xpos < FLT_MAX);
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assert(ypos > -FLT_MAX);
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assert(ypos < FLT_MAX);
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if (window->virtualCursorPosX == xpos && window->virtualCursorPosY == ypos)
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return;
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window->virtualCursorPosX = xpos;
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window->virtualCursorPosY = ypos;
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if (window->callbacks.cursorPos)
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window->callbacks.cursorPos((GLFWwindow*) window, xpos, ypos);
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}
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// Notifies shared code of a cursor enter/leave event
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//
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void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered)
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{
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assert(window != NULL);
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assert(entered == GLFW_TRUE || entered == GLFW_FALSE);
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if (window->callbacks.cursorEnter)
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window->callbacks.cursorEnter((GLFWwindow*) window, entered);
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}
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// Notifies shared code of files or directories dropped on a window
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//
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void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths)
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{
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assert(window != NULL);
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assert(count > 0);
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assert(paths != NULL);
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if (window->callbacks.drop)
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window->callbacks.drop((GLFWwindow*) window, count, paths);
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}
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// Notifies shared code of a joystick connection or disconnection
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//
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void _glfwInputJoystick(_GLFWjoystick* js, int event)
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{
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assert(js != NULL);
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assert(event == GLFW_CONNECTED || event == GLFW_DISCONNECTED);
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if (event == GLFW_CONNECTED)
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js->connected = GLFW_TRUE;
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else if (event == GLFW_DISCONNECTED)
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js->connected = GLFW_FALSE;
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if (_glfw.callbacks.joystick)
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_glfw.callbacks.joystick((int) (js - _glfw.joysticks), event);
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}
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// Notifies shared code of the new value of a joystick axis
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//
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void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value)
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{
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assert(js != NULL);
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assert(axis >= 0);
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assert(axis < js->axisCount);
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js->axes[axis] = value;
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}
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// Notifies shared code of the new value of a joystick button
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//
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void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value)
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{
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assert(js != NULL);
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assert(button >= 0);
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assert(button < js->buttonCount);
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assert(value == GLFW_PRESS || value == GLFW_RELEASE);
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js->buttons[button] = value;
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}
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// Notifies shared code of the new value of a joystick hat
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//
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void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
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{
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int base;
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assert(js != NULL);
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assert(hat >= 0);
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assert(hat < js->hatCount);
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|
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// Valid hat values only use the least significant nibble and have at most two bits
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// set, which can be considered adjacent plus an arbitrary rotation within the nibble
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assert((value & 0xf0) == 0);
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assert((value & ((value << 2) | (value >> 2))) == 0);
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base = js->buttonCount + hat * 4;
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js->buttons[base + 0] = (value & 0x01) ? GLFW_PRESS : GLFW_RELEASE;
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js->buttons[base + 1] = (value & 0x02) ? GLFW_PRESS : GLFW_RELEASE;
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js->buttons[base + 2] = (value & 0x04) ? GLFW_PRESS : GLFW_RELEASE;
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js->buttons[base + 3] = (value & 0x08) ? GLFW_PRESS : GLFW_RELEASE;
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|
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js->hats[hat] = value;
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}
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|
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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|
//////////////////////////////////////////////////////////////////////////
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|
|
// Adds the built-in set of gamepad mappings
|
|
//
|
|
void _glfwInitGamepadMappings(void)
|
|
{
|
|
size_t i;
|
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const size_t count = sizeof(_glfwDefaultMappings) / sizeof(char*);
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_glfw.mappings = _glfw_calloc(count, sizeof(_GLFWmapping));
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for (i = 0; i < count; i++)
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{
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if (parseMapping(&_glfw.mappings[_glfw.mappingCount], _glfwDefaultMappings[i]))
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_glfw.mappingCount++;
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}
|
|
}
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|
|
// Returns an available joystick object with arrays and name allocated
|
|
//
|
|
_GLFWjoystick* _glfwAllocJoystick(const char* name,
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const char* guid,
|
|
int axisCount,
|
|
int buttonCount,
|
|
int hatCount)
|
|
{
|
|
int jid;
|
|
_GLFWjoystick* js;
|
|
|
|
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
|
|
{
|
|
if (!_glfw.joysticks[jid].allocated)
|
|
break;
|
|
}
|
|
|
|
if (jid > GLFW_JOYSTICK_LAST)
|
|
return NULL;
|
|
|
|
js = _glfw.joysticks + jid;
|
|
js->allocated = GLFW_TRUE;
|
|
js->axes = _glfw_calloc(axisCount, sizeof(float));
|
|
js->buttons = _glfw_calloc(buttonCount + (size_t) hatCount * 4, 1);
|
|
js->hats = _glfw_calloc(hatCount, 1);
|
|
js->axisCount = axisCount;
|
|
js->buttonCount = buttonCount;
|
|
js->hatCount = hatCount;
|
|
|
|
strncpy(js->name, name, sizeof(js->name) - 1);
|
|
strncpy(js->guid, guid, sizeof(js->guid) - 1);
|
|
js->mapping = findValidMapping(js);
|
|
|
|
return js;
|
|
}
|
|
|
|
// Frees arrays and name and flags the joystick object as unused
|
|
//
|
|
void _glfwFreeJoystick(_GLFWjoystick* js)
|
|
{
|
|
_glfw_free(js->axes);
|
|
_glfw_free(js->buttons);
|
|
_glfw_free(js->hats);
|
|
memset(js, 0, sizeof(_GLFWjoystick));
|
|
}
|
|
|
|
// Center the cursor in the content area of the specified window
|
|
//
|
|
void _glfwCenterCursorInContentArea(_GLFWwindow* window)
|
|
{
|
|
int width, height;
|
|
|
|
_glfw.platform.getWindowSize(window, &width, &height);
|
|
_glfw.platform.setCursorPos(window, width / 2.0, height / 2.0);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
////// GLFW public API //////
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(0);
|
|
|
|
switch (mode)
|
|
{
|
|
case GLFW_CURSOR:
|
|
return window->cursorMode;
|
|
case GLFW_STICKY_KEYS:
|
|
return window->stickyKeys;
|
|
case GLFW_STICKY_MOUSE_BUTTONS:
|
|
return window->stickyMouseButtons;
|
|
case GLFW_LOCK_KEY_MODS:
|
|
return window->lockKeyMods;
|
|
case GLFW_RAW_MOUSE_MOTION:
|
|
return window->rawMouseMotion;
|
|
}
|
|
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
|
|
return 0;
|
|
}
|
|
|
|
GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT();
|
|
|
|
switch (mode)
|
|
{
|
|
case GLFW_CURSOR:
|
|
{
|
|
if (value != GLFW_CURSOR_NORMAL &&
|
|
value != GLFW_CURSOR_HIDDEN &&
|
|
value != GLFW_CURSOR_DISABLED &&
|
|
value != GLFW_CURSOR_CAPTURED)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_ENUM,
|
|
"Invalid cursor mode 0x%08X",
|
|
value);
|
|
return;
|
|
}
|
|
|
|
if (window->cursorMode == value)
|
|
return;
|
|
|
|
window->cursorMode = value;
|
|
|
|
_glfw.platform.getCursorPos(window,
|
|
&window->virtualCursorPosX,
|
|
&window->virtualCursorPosY);
|
|
_glfw.platform.setCursorMode(window, value);
|
|
return;
|
|
}
|
|
|
|
case GLFW_STICKY_KEYS:
|
|
{
|
|
value = value ? GLFW_TRUE : GLFW_FALSE;
|
|
if (window->stickyKeys == value)
|
|
return;
|
|
|
|
if (!value)
|
|
{
|
|
int i;
|
|
|
|
// Release all sticky keys
|
|
for (i = 0; i <= GLFW_KEY_LAST; i++)
|
|
{
|
|
if (window->keys[i] == _GLFW_STICK)
|
|
window->keys[i] = GLFW_RELEASE;
|
|
}
|
|
}
|
|
|
|
window->stickyKeys = value;
|
|
return;
|
|
}
|
|
|
|
case GLFW_STICKY_MOUSE_BUTTONS:
|
|
{
|
|
value = value ? GLFW_TRUE : GLFW_FALSE;
|
|
if (window->stickyMouseButtons == value)
|
|
return;
|
|
|
|
if (!value)
|
|
{
|
|
int i;
|
|
|
|
// Release all sticky mouse buttons
|
|
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
|
|
{
|
|
if (window->mouseButtons[i] == _GLFW_STICK)
|
|
window->mouseButtons[i] = GLFW_RELEASE;
|
|
}
|
|
}
|
|
|
|
window->stickyMouseButtons = value;
|
|
return;
|
|
}
|
|
|
|
case GLFW_LOCK_KEY_MODS:
|
|
{
|
|
window->lockKeyMods = value ? GLFW_TRUE : GLFW_FALSE;
|
|
return;
|
|
}
|
|
|
|
case GLFW_RAW_MOUSE_MOTION:
|
|
{
|
|
if (!_glfw.platform.rawMouseMotionSupported())
|
|
{
|
|
_glfwInputError(GLFW_PLATFORM_ERROR,
|
|
"Raw mouse motion is not supported on this system");
|
|
return;
|
|
}
|
|
|
|
value = value ? GLFW_TRUE : GLFW_FALSE;
|
|
if (window->rawMouseMotion == value)
|
|
return;
|
|
|
|
window->rawMouseMotion = value;
|
|
_glfw.platform.setRawMouseMotion(window, value);
|
|
return;
|
|
}
|
|
}
|
|
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
|
|
}
|
|
|
|
GLFWAPI int glfwRawMouseMotionSupported(void)
|
|
{
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
|
|
return _glfw.platform.rawMouseMotionSupported();
|
|
}
|
|
|
|
GLFWAPI const char* glfwGetKeyName(int key, int scancode)
|
|
{
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
if (key != GLFW_KEY_UNKNOWN)
|
|
{
|
|
if (key != GLFW_KEY_KP_EQUAL &&
|
|
(key < GLFW_KEY_KP_0 || key > GLFW_KEY_KP_ADD) &&
|
|
(key < GLFW_KEY_APOSTROPHE || key > GLFW_KEY_WORLD_2))
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
scancode = _glfw.platform.getKeyScancode(key);
|
|
}
|
|
|
|
return _glfw.platform.getScancodeName(scancode);
|
|
}
|
|
|
|
GLFWAPI int glfwGetKeyScancode(int key)
|
|
{
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(-1);
|
|
|
|
if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
|
|
return GLFW_RELEASE;
|
|
}
|
|
|
|
return _glfw.platform.getKeyScancode(key);
|
|
}
|
|
|
|
GLFWAPI int glfwGetKey(GLFWwindow* handle, int key)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE);
|
|
|
|
if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
|
|
return GLFW_RELEASE;
|
|
}
|
|
|
|
if (window->keys[key] == _GLFW_STICK)
|
|
{
|
|
// Sticky mode: release key now
|
|
window->keys[key] = GLFW_RELEASE;
|
|
return GLFW_PRESS;
|
|
}
|
|
|
|
return (int) window->keys[key];
|
|
}
|
|
|
|
GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE);
|
|
|
|
if (button < GLFW_MOUSE_BUTTON_1 || button > GLFW_MOUSE_BUTTON_LAST)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid mouse button %i", button);
|
|
return GLFW_RELEASE;
|
|
}
|
|
|
|
if (window->mouseButtons[button] == _GLFW_STICK)
|
|
{
|
|
// Sticky mode: release mouse button now
|
|
window->mouseButtons[button] = GLFW_RELEASE;
|
|
return GLFW_PRESS;
|
|
}
|
|
|
|
return (int) window->mouseButtons[button];
|
|
}
|
|
|
|
GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
if (xpos)
|
|
*xpos = 0;
|
|
if (ypos)
|
|
*ypos = 0;
|
|
|
|
_GLFW_REQUIRE_INIT();
|
|
|
|
if (window->cursorMode == GLFW_CURSOR_DISABLED)
|
|
{
|
|
if (xpos)
|
|
*xpos = window->virtualCursorPosX;
|
|
if (ypos)
|
|
*ypos = window->virtualCursorPosY;
|
|
}
|
|
else
|
|
_glfw.platform.getCursorPos(window, xpos, ypos);
|
|
}
|
|
|
|
GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT();
|
|
|
|
if (xpos != xpos || xpos < -DBL_MAX || xpos > DBL_MAX ||
|
|
ypos != ypos || ypos < -DBL_MAX || ypos > DBL_MAX)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_VALUE,
|
|
"Invalid cursor position %f %f",
|
|
xpos, ypos);
|
|
return;
|
|
}
|
|
|
|
if (!_glfw.platform.windowFocused(window))
|
|
return;
|
|
|
|
if (window->cursorMode == GLFW_CURSOR_DISABLED)
|
|
{
|
|
// Only update the accumulated position if the cursor is disabled
|
|
window->virtualCursorPosX = xpos;
|
|
window->virtualCursorPosY = ypos;
|
|
}
|
|
else
|
|
{
|
|
// Update system cursor position
|
|
_glfw.platform.setCursorPos(window, xpos, ypos);
|
|
}
|
|
}
|
|
|
|
GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot)
|
|
{
|
|
_GLFWcursor* cursor;
|
|
|
|
assert(image != NULL);
|
|
assert(image->pixels != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
if (image->width <= 0 || image->height <= 0)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_VALUE, "Invalid image dimensions for cursor");
|
|
return NULL;
|
|
}
|
|
|
|
cursor = _glfw_calloc(1, sizeof(_GLFWcursor));
|
|
cursor->next = _glfw.cursorListHead;
|
|
_glfw.cursorListHead = cursor;
|
|
|
|
if (!_glfw.platform.createCursor(cursor, image, xhot, yhot))
|
|
{
|
|
glfwDestroyCursor((GLFWcursor*) cursor);
|
|
return NULL;
|
|
}
|
|
|
|
return (GLFWcursor*) cursor;
|
|
}
|
|
|
|
GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape)
|
|
{
|
|
_GLFWcursor* cursor;
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
if (shape != GLFW_ARROW_CURSOR &&
|
|
shape != GLFW_IBEAM_CURSOR &&
|
|
shape != GLFW_CROSSHAIR_CURSOR &&
|
|
shape != GLFW_POINTING_HAND_CURSOR &&
|
|
shape != GLFW_RESIZE_EW_CURSOR &&
|
|
shape != GLFW_RESIZE_NS_CURSOR &&
|
|
shape != GLFW_RESIZE_NWSE_CURSOR &&
|
|
shape != GLFW_RESIZE_NESW_CURSOR &&
|
|
shape != GLFW_RESIZE_ALL_CURSOR &&
|
|
shape != GLFW_NOT_ALLOWED_CURSOR)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid standard cursor 0x%08X", shape);
|
|
return NULL;
|
|
}
|
|
|
|
cursor = _glfw_calloc(1, sizeof(_GLFWcursor));
|
|
cursor->next = _glfw.cursorListHead;
|
|
_glfw.cursorListHead = cursor;
|
|
|
|
if (!_glfw.platform.createStandardCursor(cursor, shape))
|
|
{
|
|
glfwDestroyCursor((GLFWcursor*) cursor);
|
|
return NULL;
|
|
}
|
|
|
|
return (GLFWcursor*) cursor;
|
|
}
|
|
|
|
GLFWAPI void glfwDestroyCursor(GLFWcursor* handle)
|
|
{
|
|
_GLFWcursor* cursor = (_GLFWcursor*) handle;
|
|
|
|
_GLFW_REQUIRE_INIT();
|
|
|
|
if (cursor == NULL)
|
|
return;
|
|
|
|
// Make sure the cursor is not being used by any window
|
|
{
|
|
_GLFWwindow* window;
|
|
|
|
for (window = _glfw.windowListHead; window; window = window->next)
|
|
{
|
|
if (window->cursor == cursor)
|
|
glfwSetCursor((GLFWwindow*) window, NULL);
|
|
}
|
|
}
|
|
|
|
_glfw.platform.destroyCursor(cursor);
|
|
|
|
// Unlink cursor from global linked list
|
|
{
|
|
_GLFWcursor** prev = &_glfw.cursorListHead;
|
|
|
|
while (*prev != cursor)
|
|
prev = &((*prev)->next);
|
|
|
|
*prev = cursor->next;
|
|
}
|
|
|
|
_glfw_free(cursor);
|
|
}
|
|
|
|
GLFWAPI void glfwSetCursor(GLFWwindow* windowHandle, GLFWcursor* cursorHandle)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) windowHandle;
|
|
_GLFWcursor* cursor = (_GLFWcursor*) cursorHandle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT();
|
|
|
|
window->cursor = cursor;
|
|
|
|
_glfw.platform.setCursor(window, cursor);
|
|
}
|
|
|
|
GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
_GLFW_SWAP(GLFWkeyfun, window->callbacks.key, cbfun);
|
|
return cbfun;
|
|
}
|
|
|
|
GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
_GLFW_SWAP(GLFWcharfun, window->callbacks.character, cbfun);
|
|
return cbfun;
|
|
}
|
|
|
|
GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* handle, GLFWcharmodsfun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
_GLFW_SWAP(GLFWcharmodsfun, window->callbacks.charmods, cbfun);
|
|
return cbfun;
|
|
}
|
|
|
|
GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* handle,
|
|
GLFWmousebuttonfun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
_GLFW_SWAP(GLFWmousebuttonfun, window->callbacks.mouseButton, cbfun);
|
|
return cbfun;
|
|
}
|
|
|
|
GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* handle,
|
|
GLFWcursorposfun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
_GLFW_SWAP(GLFWcursorposfun, window->callbacks.cursorPos, cbfun);
|
|
return cbfun;
|
|
}
|
|
|
|
GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* handle,
|
|
GLFWcursorenterfun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
_GLFW_SWAP(GLFWcursorenterfun, window->callbacks.cursorEnter, cbfun);
|
|
return cbfun;
|
|
}
|
|
|
|
GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* handle,
|
|
GLFWscrollfun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
_GLFW_SWAP(GLFWscrollfun, window->callbacks.scroll, cbfun);
|
|
return cbfun;
|
|
}
|
|
|
|
GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* handle, GLFWdropfun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
assert(window != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
_GLFW_SWAP(GLFWdropfun, window->callbacks.drop, cbfun);
|
|
return cbfun;
|
|
}
|
|
|
|
GLFWAPI int glfwJoystickPresent(int jid)
|
|
{
|
|
_GLFWjoystick* js;
|
|
|
|
assert(jid >= GLFW_JOYSTICK_1);
|
|
assert(jid <= GLFW_JOYSTICK_LAST);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
|
|
|
|
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
|
|
return GLFW_FALSE;
|
|
}
|
|
|
|
if (!initJoysticks())
|
|
return GLFW_FALSE;
|
|
|
|
js = _glfw.joysticks + jid;
|
|
if (!js->connected)
|
|
return GLFW_FALSE;
|
|
|
|
return _glfw.platform.pollJoystick(js, _GLFW_POLL_PRESENCE);
|
|
}
|
|
|
|
GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count)
|
|
{
|
|
_GLFWjoystick* js;
|
|
|
|
assert(jid >= GLFW_JOYSTICK_1);
|
|
assert(jid <= GLFW_JOYSTICK_LAST);
|
|
assert(count != NULL);
|
|
|
|
*count = 0;
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
|
|
return NULL;
|
|
}
|
|
|
|
if (!initJoysticks())
|
|
return NULL;
|
|
|
|
js = _glfw.joysticks + jid;
|
|
if (!js->connected)
|
|
return NULL;
|
|
|
|
if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_AXES))
|
|
return NULL;
|
|
|
|
*count = js->axisCount;
|
|
return js->axes;
|
|
}
|
|
|
|
GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count)
|
|
{
|
|
_GLFWjoystick* js;
|
|
|
|
assert(jid >= GLFW_JOYSTICK_1);
|
|
assert(jid <= GLFW_JOYSTICK_LAST);
|
|
assert(count != NULL);
|
|
|
|
*count = 0;
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
|
|
return NULL;
|
|
}
|
|
|
|
if (!initJoysticks())
|
|
return NULL;
|
|
|
|
js = _glfw.joysticks + jid;
|
|
if (!js->connected)
|
|
return NULL;
|
|
|
|
if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_BUTTONS))
|
|
return NULL;
|
|
|
|
if (_glfw.hints.init.hatButtons)
|
|
*count = js->buttonCount + js->hatCount * 4;
|
|
else
|
|
*count = js->buttonCount;
|
|
|
|
return js->buttons;
|
|
}
|
|
|
|
GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count)
|
|
{
|
|
_GLFWjoystick* js;
|
|
|
|
assert(jid >= GLFW_JOYSTICK_1);
|
|
assert(jid <= GLFW_JOYSTICK_LAST);
|
|
assert(count != NULL);
|
|
|
|
*count = 0;
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
|
|
return NULL;
|
|
}
|
|
|
|
if (!initJoysticks())
|
|
return NULL;
|
|
|
|
js = _glfw.joysticks + jid;
|
|
if (!js->connected)
|
|
return NULL;
|
|
|
|
if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_BUTTONS))
|
|
return NULL;
|
|
|
|
*count = js->hatCount;
|
|
return js->hats;
|
|
}
|
|
|
|
GLFWAPI const char* glfwGetJoystickName(int jid)
|
|
{
|
|
_GLFWjoystick* js;
|
|
|
|
assert(jid >= GLFW_JOYSTICK_1);
|
|
assert(jid <= GLFW_JOYSTICK_LAST);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
|
|
return NULL;
|
|
}
|
|
|
|
if (!initJoysticks())
|
|
return NULL;
|
|
|
|
js = _glfw.joysticks + jid;
|
|
if (!js->connected)
|
|
return NULL;
|
|
|
|
if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_PRESENCE))
|
|
return NULL;
|
|
|
|
return js->name;
|
|
}
|
|
|
|
GLFWAPI const char* glfwGetJoystickGUID(int jid)
|
|
{
|
|
_GLFWjoystick* js;
|
|
|
|
assert(jid >= GLFW_JOYSTICK_1);
|
|
assert(jid <= GLFW_JOYSTICK_LAST);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
|
|
return NULL;
|
|
}
|
|
|
|
if (!initJoysticks())
|
|
return NULL;
|
|
|
|
js = _glfw.joysticks + jid;
|
|
if (!js->connected)
|
|
return NULL;
|
|
|
|
if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_PRESENCE))
|
|
return NULL;
|
|
|
|
return js->guid;
|
|
}
|
|
|
|
GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer)
|
|
{
|
|
_GLFWjoystick* js;
|
|
|
|
assert(jid >= GLFW_JOYSTICK_1);
|
|
assert(jid <= GLFW_JOYSTICK_LAST);
|
|
|
|
_GLFW_REQUIRE_INIT();
|
|
|
|
js = _glfw.joysticks + jid;
|
|
if (!js->allocated)
|
|
return;
|
|
|
|
js->userPointer = pointer;
|
|
}
|
|
|
|
GLFWAPI void* glfwGetJoystickUserPointer(int jid)
|
|
{
|
|
_GLFWjoystick* js;
|
|
|
|
assert(jid >= GLFW_JOYSTICK_1);
|
|
assert(jid <= GLFW_JOYSTICK_LAST);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
js = _glfw.joysticks + jid;
|
|
if (!js->allocated)
|
|
return NULL;
|
|
|
|
return js->userPointer;
|
|
}
|
|
|
|
GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun)
|
|
{
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
if (!initJoysticks())
|
|
return NULL;
|
|
|
|
_GLFW_SWAP(GLFWjoystickfun, _glfw.callbacks.joystick, cbfun);
|
|
return cbfun;
|
|
}
|
|
|
|
GLFWAPI int glfwUpdateGamepadMappings(const char* string)
|
|
{
|
|
int jid;
|
|
const char* c = string;
|
|
|
|
assert(string != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
|
|
|
|
while (*c)
|
|
{
|
|
if ((*c >= '0' && *c <= '9') ||
|
|
(*c >= 'a' && *c <= 'f') ||
|
|
(*c >= 'A' && *c <= 'F'))
|
|
{
|
|
char line[1024];
|
|
|
|
const size_t length = strcspn(c, "\r\n");
|
|
if (length < sizeof(line))
|
|
{
|
|
_GLFWmapping mapping = {{0}};
|
|
|
|
memcpy(line, c, length);
|
|
line[length] = '\0';
|
|
|
|
if (parseMapping(&mapping, line))
|
|
{
|
|
_GLFWmapping* previous = findMapping(mapping.guid);
|
|
if (previous)
|
|
*previous = mapping;
|
|
else
|
|
{
|
|
_glfw.mappingCount++;
|
|
_glfw.mappings =
|
|
_glfw_realloc(_glfw.mappings,
|
|
sizeof(_GLFWmapping) * _glfw.mappingCount);
|
|
_glfw.mappings[_glfw.mappingCount - 1] = mapping;
|
|
}
|
|
}
|
|
}
|
|
|
|
c += length;
|
|
}
|
|
else
|
|
{
|
|
c += strcspn(c, "\r\n");
|
|
c += strspn(c, "\r\n");
|
|
}
|
|
}
|
|
|
|
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
|
|
{
|
|
_GLFWjoystick* js = _glfw.joysticks + jid;
|
|
if (js->connected)
|
|
js->mapping = findValidMapping(js);
|
|
}
|
|
|
|
return GLFW_TRUE;
|
|
}
|
|
|
|
GLFWAPI int glfwJoystickIsGamepad(int jid)
|
|
{
|
|
_GLFWjoystick* js;
|
|
|
|
assert(jid >= GLFW_JOYSTICK_1);
|
|
assert(jid <= GLFW_JOYSTICK_LAST);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
|
|
|
|
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
|
|
return GLFW_FALSE;
|
|
}
|
|
|
|
if (!initJoysticks())
|
|
return GLFW_FALSE;
|
|
|
|
js = _glfw.joysticks + jid;
|
|
if (!js->connected)
|
|
return GLFW_FALSE;
|
|
|
|
if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_PRESENCE))
|
|
return GLFW_FALSE;
|
|
|
|
return js->mapping != NULL;
|
|
}
|
|
|
|
GLFWAPI const char* glfwGetGamepadName(int jid)
|
|
{
|
|
_GLFWjoystick* js;
|
|
|
|
assert(jid >= GLFW_JOYSTICK_1);
|
|
assert(jid <= GLFW_JOYSTICK_LAST);
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
|
|
return NULL;
|
|
}
|
|
|
|
if (!initJoysticks())
|
|
return NULL;
|
|
|
|
js = _glfw.joysticks + jid;
|
|
if (!js->connected)
|
|
return NULL;
|
|
|
|
if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_PRESENCE))
|
|
return NULL;
|
|
|
|
if (!js->mapping)
|
|
return NULL;
|
|
|
|
return js->mapping->name;
|
|
}
|
|
|
|
GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
|
|
{
|
|
int i;
|
|
_GLFWjoystick* js;
|
|
|
|
assert(jid >= GLFW_JOYSTICK_1);
|
|
assert(jid <= GLFW_JOYSTICK_LAST);
|
|
assert(state != NULL);
|
|
|
|
memset(state, 0, sizeof(GLFWgamepadstate));
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
|
|
|
|
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
|
|
return GLFW_FALSE;
|
|
}
|
|
|
|
if (!initJoysticks())
|
|
return GLFW_FALSE;
|
|
|
|
js = _glfw.joysticks + jid;
|
|
if (!js->connected)
|
|
return GLFW_FALSE;
|
|
|
|
if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_ALL))
|
|
return GLFW_FALSE;
|
|
|
|
if (!js->mapping)
|
|
return GLFW_FALSE;
|
|
|
|
for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++)
|
|
{
|
|
const _GLFWmapelement* e = js->mapping->buttons + i;
|
|
if (e->type == _GLFW_JOYSTICK_AXIS)
|
|
{
|
|
const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
|
|
// HACK: This should be baked into the value transform
|
|
// TODO: Bake into transform when implementing output modifiers
|
|
if (e->axisOffset < 0 || (e->axisOffset == 0 && e->axisScale > 0))
|
|
{
|
|
if (value >= 0.f)
|
|
state->buttons[i] = GLFW_PRESS;
|
|
}
|
|
else
|
|
{
|
|
if (value <= 0.f)
|
|
state->buttons[i] = GLFW_PRESS;
|
|
}
|
|
}
|
|
else if (e->type == _GLFW_JOYSTICK_HATBIT)
|
|
{
|
|
const unsigned int hat = e->index >> 4;
|
|
const unsigned int bit = e->index & 0xf;
|
|
if (js->hats[hat] & bit)
|
|
state->buttons[i] = GLFW_PRESS;
|
|
}
|
|
else if (e->type == _GLFW_JOYSTICK_BUTTON)
|
|
state->buttons[i] = js->buttons[e->index];
|
|
}
|
|
|
|
for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++)
|
|
{
|
|
const _GLFWmapelement* e = js->mapping->axes + i;
|
|
if (e->type == _GLFW_JOYSTICK_AXIS)
|
|
{
|
|
const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
|
|
state->axes[i] = _glfw_fminf(_glfw_fmaxf(value, -1.f), 1.f);
|
|
}
|
|
else if (e->type == _GLFW_JOYSTICK_HATBIT)
|
|
{
|
|
const unsigned int hat = e->index >> 4;
|
|
const unsigned int bit = e->index & 0xf;
|
|
if (js->hats[hat] & bit)
|
|
state->axes[i] = 1.f;
|
|
else
|
|
state->axes[i] = -1.f;
|
|
}
|
|
else if (e->type == _GLFW_JOYSTICK_BUTTON)
|
|
state->axes[i] = js->buttons[e->index] * 2.f - 1.f;
|
|
}
|
|
|
|
return GLFW_TRUE;
|
|
}
|
|
|
|
GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string)
|
|
{
|
|
assert(string != NULL);
|
|
|
|
_GLFW_REQUIRE_INIT();
|
|
_glfw.platform.setClipboardString(string);
|
|
}
|
|
|
|
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle)
|
|
{
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
return _glfw.platform.getClipboardString();
|
|
}
|
|
|
|
GLFWAPI double glfwGetTime(void)
|
|
{
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(0.0);
|
|
return (double) (_glfwPlatformGetTimerValue() - _glfw.timer.offset) /
|
|
_glfwPlatformGetTimerFrequency();
|
|
}
|
|
|
|
GLFWAPI void glfwSetTime(double time)
|
|
{
|
|
_GLFW_REQUIRE_INIT();
|
|
|
|
if (time != time || time < 0.0 || time > 18446744073.0)
|
|
{
|
|
_glfwInputError(GLFW_INVALID_VALUE, "Invalid time %f", time);
|
|
return;
|
|
}
|
|
|
|
_glfw.timer.offset = _glfwPlatformGetTimerValue() -
|
|
(uint64_t) (time * _glfwPlatformGetTimerFrequency());
|
|
}
|
|
|
|
GLFWAPI uint64_t glfwGetTimerValue(void)
|
|
{
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(0);
|
|
return _glfwPlatformGetTimerValue();
|
|
}
|
|
|
|
GLFWAPI uint64_t glfwGetTimerFrequency(void)
|
|
{
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(0);
|
|
return _glfwPlatformGetTimerFrequency();
|
|
}
|
|
|