glfw/examples
Cem Karan c63da92547 Changed the location of one vertex so the triangle is more triangular (maybe?)
I haven't checked the math on this, but in playing with blending modes I noticed
that one of the rotated vertices appeared to be closer to the center of rotation
than the others.  This adjustment makes it so they are all the same distance from
the center of rotation.  If the center of rotation is conincident with the
triangle's center, then this will mean the triangle is equilateral, but I
haven't verified this, it just looked right from the rotations.
2015-12-18 14:46:56 -05:00
..
boing.c Add size limits and aspect ratio functions 2015-10-18 17:18:29 +02:00
CMakeLists.txt Created examples/filters.c to demonstrate how to draw in one window based on 2015-12-17 15:49:28 -05:00
filters.c Changed the location of one vertex so the triangle is more triangular (maybe?) 2015-12-18 14:46:56 -05:00
gears.c Make tests and examples use glad 2015-10-14 12:38:18 +02:00
glfw.icns Add icon to examples 2015-10-15 18:04:02 +02:00
glfw.ico Add icon to examples 2015-10-15 18:04:02 +02:00
glfw.rc Add icon to examples 2015-10-15 18:04:02 +02:00
heightmap.c Fix example build errors on legacy MinGW 2015-11-10 14:08:28 +01:00
particles.c Make tests and examples use glad 2015-10-14 12:38:18 +02:00
simple.c Move simple example to GL2 2015-11-07 21:08:25 +01:00
splitview.c Make tests and examples use glad 2015-10-14 12:38:18 +02:00
transparent.c Renamed GLFW_ALPHA_MASK as GLFW_TRANSPARENT as per @elmindreda 2015-12-17 11:18:17 -05:00
wave.c Make tests and examples use glad 2015-10-14 12:38:18 +02:00