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Although not technically required, I believe it is best practice for shaders to specify which version of the GLSL spec they conform to. To quote the spec: > Shaders should declare the version of the language they are written to. NB: I have presumed the version is 1.10, but it should be corrected if a later version was intended. |
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| .. | ||
| clipboard.c | ||
| CMakeLists.txt | ||
| cursor.c | ||
| empty.c | ||
| events.c | ||
| gamma.c | ||
| glfwinfo.c | ||
| icon.c | ||
| iconify.c | ||
| joysticks.c | ||
| monitors.c | ||
| msaa.c | ||
| reopen.c | ||
| sharing.c | ||
| tearing.c | ||
| threads.c | ||
| timeout.c | ||
| title.c | ||
| vulkan.c | ||
| windows.c | ||