glfw/src/egl_context.h
2015-05-28 01:52:22 +02:00

81 lines
2.6 KiB
C

//========================================================================
// GLFW 3.1 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef _egl_context_h_
#define _egl_context_h_
#include <EGL/egl.h>
// This path may need to be changed if you build GLFW using your own setup
// We ship and use our own copy of eglext.h since GLFW uses fairly new
// extensions and not all operating systems come with an up-to-date version
#include "../deps/EGL/eglext.h"
#define _GLFW_PLATFORM_FBCONFIG EGLConfig egl
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextEGL egl
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryEGL egl
// EGL-specific per-context data
//
typedef struct _GLFWcontextEGL
{
EGLConfig config;
EGLContext context;
EGLSurface surface;
#if defined(_GLFW_X11)
XVisualInfo* visual;
#endif
} _GLFWcontextEGL;
// EGL-specific global data
//
typedef struct _GLFWlibraryEGL
{
EGLDisplay display;
EGLint major, minor;
GLboolean KHR_create_context;
} _GLFWlibraryEGL;
int _glfwInitContextAPI(void);
void _glfwTerminateContextAPI(void);
int _glfwCreateContext(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContext(_GLFWwindow* window);
int _glfwAnalyzeContext(const _GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
#endif // _egl_context_h_