glfw/src/win32_window.c
Camilla Berglund d493a82f9e Various error fixes.
Fixed incorrect error types.  Added missing error string prefixes.
Removed some invalid or superfluous error emissions.  Clarified some
error strings.  Joined error string lines to aid grep.  Replaced some
generic error strings with specific ones.  Documentation work.

Fixes #450.
2015-03-15 15:52:27 +01:00

1300 lines
37 KiB
C

//========================================================================
// GLFW 3.1 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdlib.h>
#include <malloc.h>
#include <string.h>
#include <windowsx.h>
#include <shellapi.h>
#define _GLFW_KEY_INVALID -2
#define _GLFW_WNDCLASSNAME L"GLFW30"
// Updates the cursor clip rect
//
static void updateClipRect(_GLFWwindow* window)
{
RECT clipRect;
GetClientRect(window->win32.handle, &clipRect);
ClientToScreen(window->win32.handle, (POINT*) &clipRect.left);
ClientToScreen(window->win32.handle, (POINT*) &clipRect.right);
ClipCursor(&clipRect);
}
// Hide the mouse cursor
//
static void hideCursor(_GLFWwindow* window)
{
POINT pos;
ClipCursor(NULL);
if (GetCursorPos(&pos))
{
if (WindowFromPoint(pos) == window->win32.handle)
SetCursor(NULL);
}
}
// Disable the mouse cursor
//
static void disableCursor(_GLFWwindow* window)
{
POINT pos;
updateClipRect(window);
if (GetCursorPos(&pos))
{
if (WindowFromPoint(pos) == window->win32.handle)
SetCursor(NULL);
}
}
// Restores the mouse cursor
//
static void restoreCursor(_GLFWwindow* window)
{
POINT pos;
ClipCursor(NULL);
if (GetCursorPos(&pos))
{
if (WindowFromPoint(pos) == window->win32.handle)
{
if (window->cursor)
SetCursor(window->cursor->win32.handle);
else
SetCursor(LoadCursorW(NULL, IDC_ARROW));
}
}
}
// Translates a GLFW standard cursor to a resource ID
//
static LPWSTR translateCursorShape(int shape)
{
switch (shape)
{
case GLFW_ARROW_CURSOR:
return IDC_ARROW;
case GLFW_IBEAM_CURSOR:
return IDC_IBEAM;
case GLFW_CROSSHAIR_CURSOR:
return IDC_CROSS;
case GLFW_HAND_CURSOR:
return IDC_HAND;
case GLFW_HRESIZE_CURSOR:
return IDC_SIZEWE;
case GLFW_VRESIZE_CURSOR:
return IDC_SIZENS;
}
return NULL;
}
// Retrieves and translates modifier keys
//
static int getKeyMods(void)
{
int mods = 0;
if (GetKeyState(VK_SHIFT) & (1 << 31))
mods |= GLFW_MOD_SHIFT;
if (GetKeyState(VK_CONTROL) & (1 << 31))
mods |= GLFW_MOD_CONTROL;
if (GetKeyState(VK_MENU) & (1 << 31))
mods |= GLFW_MOD_ALT;
if ((GetKeyState(VK_LWIN) | GetKeyState(VK_RWIN)) & (1 << 31))
mods |= GLFW_MOD_SUPER;
return mods;
}
// Retrieves and translates modifier keys
//
static int getAsyncKeyMods(void)
{
int mods = 0;
if (GetAsyncKeyState(VK_SHIFT) & (1 << 31))
mods |= GLFW_MOD_SHIFT;
if (GetAsyncKeyState(VK_CONTROL) & (1 << 31))
mods |= GLFW_MOD_CONTROL;
if (GetAsyncKeyState(VK_MENU) & (1 << 31))
mods |= GLFW_MOD_ALT;
if ((GetAsyncKeyState(VK_LWIN) | GetAsyncKeyState(VK_RWIN)) & (1 << 31))
mods |= GLFW_MOD_SUPER;
return mods;
}
// Translates a Windows key to the corresponding GLFW key
//
static int translateKey(WPARAM wParam, LPARAM lParam)
{
if (wParam == VK_CONTROL)
{
// The CTRL keys require special handling
MSG next;
DWORD time;
// Is this an extended key (i.e. right key)?
if (lParam & 0x01000000)
return GLFW_KEY_RIGHT_CONTROL;
// Here is a trick: "Alt Gr" sends LCTRL, then RALT. We only
// want the RALT message, so we try to see if the next message
// is a RALT message. In that case, this is a false LCTRL!
time = GetMessageTime();
if (PeekMessageW(&next, NULL, 0, 0, PM_NOREMOVE))
{
if (next.message == WM_KEYDOWN ||
next.message == WM_SYSKEYDOWN ||
next.message == WM_KEYUP ||
next.message == WM_SYSKEYUP)
{
if (next.wParam == VK_MENU &&
(next.lParam & 0x01000000) &&
next.time == time)
{
// Next message is a RALT down message, which
// means that this is not a proper LCTRL message
return _GLFW_KEY_INVALID;
}
}
}
return GLFW_KEY_LEFT_CONTROL;
}
return _glfw.win32.publicKeys[HIWORD(lParam) & 0x1FF];
}
// Enter full screen mode
//
static GLboolean enterFullscreenMode(_GLFWwindow* window)
{
GLFWvidmode mode;
GLboolean status;
int xpos, ypos;
status = _glfwSetVideoMode(window->monitor, &window->videoMode);
_glfwPlatformGetVideoMode(window->monitor, &mode);
_glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);
SetWindowPos(window->win32.handle, HWND_TOPMOST,
xpos, ypos, mode.width, mode.height, SWP_NOCOPYBITS);
return status;
}
// Leave full screen mode
//
static void leaveFullscreenMode(_GLFWwindow* window)
{
_glfwRestoreVideoMode(window->monitor);
}
// Window callback function (handles window events)
//
static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
WPARAM wParam, LPARAM lParam)
{
_GLFWwindow* window = (_GLFWwindow*) GetWindowLongPtrW(hWnd, 0);
switch (uMsg)
{
case WM_NCCREATE:
{
CREATESTRUCTW* cs = (CREATESTRUCTW*) lParam;
SetWindowLongPtrW(hWnd, 0, (LONG_PTR) cs->lpCreateParams);
break;
}
case WM_SETFOCUS:
{
if (window->cursorMode != GLFW_CURSOR_NORMAL)
_glfwPlatformApplyCursorMode(window);
if (window->monitor && window->autoIconify)
enterFullscreenMode(window);
_glfwInputWindowFocus(window, GL_TRUE);
return 0;
}
case WM_KILLFOCUS:
{
if (window->cursorMode != GLFW_CURSOR_NORMAL)
restoreCursor(window);
if (window->monitor && window->autoIconify)
{
_glfwPlatformIconifyWindow(window);
leaveFullscreenMode(window);
}
_glfwInputWindowFocus(window, GL_FALSE);
return 0;
}
case WM_SYSCOMMAND:
{
switch (wParam & 0xfff0)
{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
{
if (window->monitor)
{
// We are running in full screen mode, so disallow
// screen saver and screen blanking
return 0;
}
else
break;
}
// User trying to access application menu using ALT?
case SC_KEYMENU:
return 0;
}
break;
}
case WM_CLOSE:
{
_glfwInputWindowCloseRequest(window);
return 0;
}
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
{
const int scancode = (lParam >> 16) & 0x1ff;
const int key = translateKey(wParam, lParam);
if (key == _GLFW_KEY_INVALID)
break;
_glfwInputKey(window, key, scancode, GLFW_PRESS, getKeyMods());
break;
}
case WM_CHAR:
{
_glfwInputChar(window, (unsigned int) wParam, getKeyMods(), GL_TRUE);
return 0;
}
case WM_SYSCHAR:
{
_glfwInputChar(window, (unsigned int) wParam, getKeyMods(), GL_FALSE);
return 0;
}
case WM_UNICHAR:
{
// This message is not sent by Windows, but is sent by some
// third-party input method engines
if (wParam == UNICODE_NOCHAR)
{
// Returning TRUE here announces support for this message
return TRUE;
}
_glfwInputChar(window, (unsigned int) wParam, getKeyMods(), GL_TRUE);
return FALSE;
}
case WM_KEYUP:
case WM_SYSKEYUP:
{
const int mods = getKeyMods();
const int scancode = (lParam >> 16) & 0x1ff;
const int key = translateKey(wParam, lParam);
if (key == _GLFW_KEY_INVALID)
break;
if (wParam == VK_SHIFT)
{
// Release both Shift keys on Shift up event, as only one event
// is sent even if both keys are released
_glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, GLFW_RELEASE, mods);
_glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, GLFW_RELEASE, mods);
}
else if (wParam == VK_SNAPSHOT)
{
// Key down is not reported for the print screen key
_glfwInputKey(window, key, scancode, GLFW_PRESS, mods);
_glfwInputKey(window, key, scancode, GLFW_RELEASE, mods);
}
else
_glfwInputKey(window, key, scancode, GLFW_RELEASE, mods);
break;
}
case WM_LBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_MBUTTONDOWN:
case WM_XBUTTONDOWN:
{
const int mods = getKeyMods();
SetCapture(hWnd);
if (uMsg == WM_LBUTTONDOWN)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, mods);
else if (uMsg == WM_RBUTTONDOWN)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, mods);
else if (uMsg == WM_MBUTTONDOWN)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS, mods);
else
{
if (HIWORD(wParam) == XBUTTON1)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_PRESS, mods);
else if (HIWORD(wParam) == XBUTTON2)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_PRESS, mods);
return TRUE;
}
return 0;
}
case WM_LBUTTONUP:
case WM_RBUTTONUP:
case WM_MBUTTONUP:
case WM_XBUTTONUP:
{
const int mods = getKeyMods();
ReleaseCapture();
if (uMsg == WM_LBUTTONUP)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE, mods);
else if (uMsg == WM_RBUTTONUP)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE, mods);
else if (uMsg == WM_MBUTTONUP)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_RELEASE, mods);
else
{
if (HIWORD(wParam) == XBUTTON1)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_RELEASE, mods);
else if (HIWORD(wParam) == XBUTTON2)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_RELEASE, mods);
return TRUE;
}
return 0;
}
case WM_MOUSEMOVE:
{
const int x = GET_X_LPARAM(lParam);
const int y = GET_Y_LPARAM(lParam);
if (window->cursorMode == GLFW_CURSOR_DISABLED)
{
if (_glfw.focusedWindow != window)
break;
_glfwInputCursorMotion(window,
x - window->win32.cursorPosX,
y - window->win32.cursorPosY);
}
else
_glfwInputCursorMotion(window, x, y);
window->win32.cursorPosX = x;
window->win32.cursorPosY = y;
if (!window->win32.cursorInside)
{
TRACKMOUSEEVENT tme;
ZeroMemory(&tme, sizeof(tme));
tme.cbSize = sizeof(tme);
tme.dwFlags = TME_LEAVE;
tme.hwndTrack = window->win32.handle;
TrackMouseEvent(&tme);
window->win32.cursorInside = GL_TRUE;
_glfwInputCursorEnter(window, GL_TRUE);
}
return 0;
}
case WM_MOUSELEAVE:
{
window->win32.cursorInside = GL_FALSE;
_glfwInputCursorEnter(window, GL_FALSE);
return 0;
}
case WM_MOUSEWHEEL:
{
_glfwInputScroll(window, 0.0, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA);
return 0;
}
case WM_MOUSEHWHEEL:
{
// This message is only sent on Windows Vista and later
// NOTE: The X-axis is inverted for consistency with OS X and X11.
_glfwInputScroll(window, -((SHORT) HIWORD(wParam) / (double) WHEEL_DELTA), 0.0);
return 0;
}
case WM_SIZE:
{
if (_glfw.focusedWindow == window)
{
if (window->cursorMode == GLFW_CURSOR_DISABLED)
updateClipRect(window);
}
if (!window->win32.iconified && wParam == SIZE_MINIMIZED)
{
window->win32.iconified = GL_TRUE;
_glfwInputWindowIconify(window, GL_TRUE);
}
else if (window->win32.iconified &&
(wParam == SIZE_RESTORED || wParam == SIZE_MAXIMIZED))
{
window->win32.iconified = GL_FALSE;
_glfwInputWindowIconify(window, GL_FALSE);
}
_glfwInputFramebufferSize(window, LOWORD(lParam), HIWORD(lParam));
_glfwInputWindowSize(window, LOWORD(lParam), HIWORD(lParam));
return 0;
}
case WM_MOVE:
{
if (_glfw.focusedWindow == window)
{
if (window->cursorMode == GLFW_CURSOR_DISABLED)
updateClipRect(window);
}
// NOTE: This cannot use LOWORD/HIWORD recommended by MSDN, as
// those macros do not handle negative window positions correctly
_glfwInputWindowPos(window,
GET_X_LPARAM(lParam),
GET_Y_LPARAM(lParam));
return 0;
}
case WM_PAINT:
{
_glfwInputWindowDamage(window);
break;
}
case WM_ERASEBKGND:
{
return TRUE;
}
case WM_SETCURSOR:
{
if (_glfw.focusedWindow == window && LOWORD(lParam) == HTCLIENT)
{
if (window->cursorMode == GLFW_CURSOR_HIDDEN ||
window->cursorMode == GLFW_CURSOR_DISABLED)
{
SetCursor(NULL);
return TRUE;
}
else if (window->cursor)
{
SetCursor(window->cursor->win32.handle);
return TRUE;
}
}
break;
}
case WM_DEVICECHANGE:
{
if (DBT_DEVNODES_CHANGED == wParam)
{
_glfwInputMonitorChange();
return TRUE;
}
break;
}
case WM_DWMCOMPOSITIONCHANGED:
{
if (_glfwIsCompositionEnabled())
{
_GLFWwindow* previous = _glfwPlatformGetCurrentContext();
_glfwPlatformMakeContextCurrent(window);
_glfwPlatformSwapInterval(0);
_glfwPlatformMakeContextCurrent(previous);
}
// TODO: Restore vsync if compositing was disabled
break;
}
case WM_DROPFILES:
{
HDROP hDrop = (HDROP) wParam;
POINT pt;
int i;
const int count = DragQueryFileW(hDrop, 0xffffffff, NULL, 0);
char** paths = calloc(count, sizeof(char*));
// Move the mouse to the position of the drop
DragQueryPoint(hDrop, &pt);
_glfwInputCursorMotion(window, pt.x, pt.y);
for (i = 0; i < count; i++)
{
const UINT length = DragQueryFileW(hDrop, i, NULL, 0);
WCHAR* buffer = calloc(length + 1, sizeof(WCHAR));
DragQueryFileW(hDrop, i, buffer, length + 1);
paths[i] = _glfwCreateUTF8FromWideString(buffer);
free(buffer);
}
_glfwInputDrop(window, count, (const char**) paths);
for (i = 0; i < count; i++)
free(paths[i]);
free(paths);
DragFinish(hDrop);
return 0;
}
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
// Translate client window size to full window size (including window borders)
//
static void getFullWindowSize(_GLFWwindow* window,
int clientWidth, int clientHeight,
int* fullWidth, int* fullHeight)
{
RECT rect = { 0, 0, clientWidth, clientHeight };
AdjustWindowRectEx(&rect, window->win32.dwStyle,
FALSE, window->win32.dwExStyle);
*fullWidth = rect.right - rect.left;
*fullHeight = rect.bottom - rect.top;
}
// Creates the GLFW window and rendering context
//
static int createWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
int xpos, ypos, fullWidth, fullHeight;
WCHAR* wideTitle;
window->win32.dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
window->win32.dwExStyle = WS_EX_APPWINDOW;
if (window->monitor)
{
window->win32.dwStyle |= WS_POPUP;
// NOTE: This window placement is temporary and approximate, as the
// correct position and size cannot be known until the monitor
// video mode has been set
_glfwPlatformGetMonitorPos(wndconfig->monitor, &xpos, &ypos);
fullWidth = wndconfig->width;
fullHeight = wndconfig->height;
}
else
{
if (wndconfig->decorated)
{
window->win32.dwStyle |= WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
if (wndconfig->resizable)
{
window->win32.dwStyle |= WS_MAXIMIZEBOX | WS_SIZEBOX;
window->win32.dwExStyle |= WS_EX_WINDOWEDGE;
}
}
else
window->win32.dwStyle |= WS_POPUP;
xpos = CW_USEDEFAULT;
ypos = CW_USEDEFAULT;
getFullWindowSize(window,
wndconfig->width, wndconfig->height,
&fullWidth, &fullHeight);
}
wideTitle = _glfwCreateWideStringFromUTF8(wndconfig->title);
if (!wideTitle)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to convert window title to UTF-16");
return GL_FALSE;
}
window->win32.handle = CreateWindowExW(window->win32.dwExStyle,
_GLFW_WNDCLASSNAME,
wideTitle,
window->win32.dwStyle,
xpos, ypos,
fullWidth, fullHeight,
NULL, // No parent window
NULL, // No window menu
GetModuleHandleW(NULL),
window); // Pass object to WM_CREATE
free(wideTitle);
if (!window->win32.handle)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to create window");
return GL_FALSE;
}
if (_glfw_ChangeWindowMessageFilterEx)
{
_glfw_ChangeWindowMessageFilterEx(window->win32.handle,
WM_DROPFILES, MSGFLT_ALLOW, NULL);
_glfw_ChangeWindowMessageFilterEx(window->win32.handle,
WM_COPYDATA, MSGFLT_ALLOW, NULL);
_glfw_ChangeWindowMessageFilterEx(window->win32.handle,
WM_COPYGLOBALDATA, MSGFLT_ALLOW, NULL);
}
if (wndconfig->floating && !wndconfig->monitor)
{
SetWindowPos(window->win32.handle,
HWND_TOPMOST,
0, 0, 0, 0,
SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE);
}
DragAcceptFiles(window->win32.handle, TRUE);
if (!_glfwCreateContext(window, ctxconfig, fbconfig))
return GL_FALSE;
return GL_TRUE;
}
// Destroys the GLFW window and rendering context
//
static void destroyWindow(_GLFWwindow* window)
{
_glfwDestroyContext(window);
if (window->win32.handle)
{
DestroyWindow(window->win32.handle);
window->win32.handle = NULL;
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Registers the GLFW window class
//
GLboolean _glfwRegisterWindowClass(void)
{
WNDCLASSW wc;
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wc.lpfnWndProc = (WNDPROC) windowProc;
wc.cbClsExtra = 0; // No extra class data
wc.cbWndExtra = sizeof(void*) + sizeof(int); // Make room for one pointer
wc.hInstance = GetModuleHandleW(NULL);
wc.hCursor = LoadCursorW(NULL, IDC_ARROW);
wc.hbrBackground = NULL; // No background
wc.lpszMenuName = NULL; // No menu
wc.lpszClassName = _GLFW_WNDCLASSNAME;
// Load user-provided icon if available
wc.hIcon = LoadIconW(GetModuleHandleW(NULL), L"GLFW_ICON");
if (!wc.hIcon)
{
// No user-provided icon found, load default icon
wc.hIcon = LoadIconW(NULL, IDI_WINLOGO);
}
if (!RegisterClassW(&wc))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to register window class");
return GL_FALSE;
}
return GL_TRUE;
}
// Unregisters the GLFW window class
//
void _glfwUnregisterWindowClass(void)
{
UnregisterClassW(_GLFW_WNDCLASSNAME, GetModuleHandleW(NULL));
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
int status;
if (!createWindow(window, wndconfig, ctxconfig, fbconfig))
return GL_FALSE;
status = _glfwAnalyzeContext(window, ctxconfig, fbconfig);
if (status == _GLFW_RECREATION_IMPOSSIBLE)
return GL_FALSE;
if (status == _GLFW_RECREATION_REQUIRED)
{
// Some window hints require us to re-create the context using WGL
// extensions retrieved through the current context, as we cannot check
// for WGL extensions or retrieve WGL entry points before we have a
// current context (actually until we have implicitly loaded the ICD)
// Yes, this is strange, and yes, this is the proper way on Win32
// As Windows only allows you to set the pixel format once for a
// window, we need to destroy the current window and create a new one
// to be able to use the new pixel format
// Technically, it may be possible to keep the old window around if
// we're just creating an OpenGL 3.0+ context with the same pixel
// format, but it's not worth the added code complexity
// First we clear the current context (the one we just created)
// This is usually done by glfwDestroyWindow, but as we're not doing
// full GLFW window destruction, it's duplicated here
_glfwPlatformMakeContextCurrent(NULL);
// Next destroy the Win32 window and WGL context (without resetting or
// destroying the GLFW window object)
destroyWindow(window);
// ...and then create them again, this time with better APIs
if (!createWindow(window, wndconfig, ctxconfig, fbconfig))
return GL_FALSE;
}
if (window->monitor)
{
_glfwPlatformShowWindow(window);
if (!enterFullscreenMode(window))
return GL_FALSE;
}
return GL_TRUE;
}
void _glfwPlatformDestroyWindow(_GLFWwindow* window)
{
if (window->monitor)
leaveFullscreenMode(window);
destroyWindow(window);
}
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
{
WCHAR* wideTitle = _glfwCreateWideStringFromUTF8(title);
if (!wideTitle)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to convert window title to UTF-16");
return;
}
SetWindowTextW(window->win32.handle, wideTitle);
free(wideTitle);
}
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
{
POINT pos = { 0, 0 };
ClientToScreen(window->win32.handle, &pos);
if (xpos)
*xpos = pos.x;
if (ypos)
*ypos = pos.y;
}
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
{
RECT rect = { xpos, ypos, xpos, ypos };
AdjustWindowRectEx(&rect, window->win32.dwStyle,
FALSE, window->win32.dwExStyle);
SetWindowPos(window->win32.handle, NULL, rect.left, rect.top, 0, 0,
SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOSIZE);
}
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
{
RECT area;
GetClientRect(window->win32.handle, &area);
if (width)
*width = area.right;
if (height)
*height = area.bottom;
}
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
{
if (window->monitor)
enterFullscreenMode(window);
else
{
int fullWidth, fullHeight;
getFullWindowSize(window, width, height, &fullWidth, &fullHeight);
SetWindowPos(window->win32.handle, HWND_TOP,
0, 0, fullWidth, fullHeight,
SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER);
}
}
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
{
_glfwPlatformGetWindowSize(window, width, height);
}
void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
int* left, int* top,
int* right, int* bottom)
{
RECT rect;
int width, height;
_glfwPlatformGetWindowSize(window, &width, &height);
SetRect(&rect, 0, 0, width, height);
AdjustWindowRectEx(&rect, window->win32.dwStyle,
FALSE, window->win32.dwExStyle);
if (left)
*left = -rect.left;
if (top)
*top = -rect.top;
if (right)
*right = rect.right - width;
if (bottom)
*bottom = rect.bottom - height;
}
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{
ShowWindow(window->win32.handle, SW_MINIMIZE);
}
void _glfwPlatformRestoreWindow(_GLFWwindow* window)
{
ShowWindow(window->win32.handle, SW_RESTORE);
}
void _glfwPlatformShowWindow(_GLFWwindow* window)
{
ShowWindow(window->win32.handle, SW_SHOW);
BringWindowToTop(window->win32.handle);
SetForegroundWindow(window->win32.handle);
SetFocus(window->win32.handle);
}
void _glfwPlatformUnhideWindow(_GLFWwindow* window)
{
ShowWindow(window->win32.handle, SW_SHOW);
}
void _glfwPlatformHideWindow(_GLFWwindow* window)
{
ShowWindow(window->win32.handle, SW_HIDE);
}
int _glfwPlatformWindowFocused(_GLFWwindow* window)
{
return window->win32.handle == GetActiveWindow();
}
int _glfwPlatformWindowIconified(_GLFWwindow* window)
{
return IsIconic(window->win32.handle);
}
int _glfwPlatformWindowVisible(_GLFWwindow* window)
{
return IsWindowVisible(window->win32.handle);
}
void _glfwPlatformPollEvents(void)
{
MSG msg;
_GLFWwindow* window;
while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
{
// Treat WM_QUIT as a close on all windows
// While GLFW does not itself post WM_QUIT, other processes may post
// it to this one, for example Task Manager
window = _glfw.windowListHead;
while (window)
{
_glfwInputWindowCloseRequest(window);
window = window->next;
}
}
else
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
}
window = _glfw.focusedWindow;
if (window)
{
// LSHIFT/RSHIFT fixup (keys tend to "stick" without this fix)
// This is the only async event handling in GLFW, but it solves some
// nasty problems
{
const int mods = getAsyncKeyMods();
// Get current state of left and right shift keys
const int lshiftDown = (GetAsyncKeyState(VK_LSHIFT) >> 15) & 1;
const int rshiftDown = (GetAsyncKeyState(VK_RSHIFT) >> 15) & 1;
// See if this differs from our belief of what has happened
// (we only have to check for lost key up events)
if (!lshiftDown && window->keys[GLFW_KEY_LEFT_SHIFT] == 1)
_glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, 0, GLFW_RELEASE, mods);
if (!rshiftDown && window->keys[GLFW_KEY_RIGHT_SHIFT] == 1)
_glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, 0, GLFW_RELEASE, mods);
}
// Did the cursor move in an focused window that has disabled the cursor
if (window->cursorMode == GLFW_CURSOR_DISABLED)
{
int width, height;
_glfwPlatformGetWindowSize(window, &width, &height);
_glfwPlatformSetCursorPos(window, width / 2, height / 2);
}
}
}
void _glfwPlatformWaitEvents(void)
{
WaitMessage();
_glfwPlatformPollEvents();
}
void _glfwPlatformPostEmptyEvent(void)
{
_GLFWwindow* window = _glfw.windowListHead;
PostMessage(window->win32.handle, WM_NULL, 0, 0);
}
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
{
POINT pos;
if (GetCursorPos(&pos))
{
ScreenToClient(window->win32.handle, &pos);
if (xpos)
*xpos = pos.x;
if (ypos)
*ypos = pos.y;
}
}
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos)
{
POINT pos = { (int) xpos, (int) ypos };
// Store the new position so it can be recognized later
window->win32.cursorPosX = pos.x;
window->win32.cursorPosY = pos.y;
ClientToScreen(window->win32.handle, &pos);
SetCursorPos(pos.x, pos.y);
}
void _glfwPlatformApplyCursorMode(_GLFWwindow* window)
{
switch (window->cursorMode)
{
case GLFW_CURSOR_NORMAL:
restoreCursor(window);
break;
case GLFW_CURSOR_HIDDEN:
hideCursor(window);
break;
case GLFW_CURSOR_DISABLED:
disableCursor(window);
break;
}
}
int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
const GLFWimage* image,
int xhot, int yhot)
{
HDC dc;
HBITMAP bitmap, mask;
BITMAPV5HEADER bi;
ICONINFO ii;
DWORD* target = 0;
BYTE* source = (BYTE*) image->pixels;
int i;
ZeroMemory(&bi, sizeof(bi));
bi.bV5Size = sizeof(BITMAPV5HEADER);
bi.bV5Width = image->width;
bi.bV5Height = -image->height;
bi.bV5Planes = 1;
bi.bV5BitCount = 32;
bi.bV5Compression = BI_BITFIELDS;
bi.bV5RedMask = 0x00ff0000;
bi.bV5GreenMask = 0x0000ff00;
bi.bV5BlueMask = 0x000000ff;
bi.bV5AlphaMask = 0xff000000;
dc = GetDC(NULL);
bitmap = CreateDIBSection(dc, (BITMAPINFO*) &bi, DIB_RGB_COLORS,
(void**) &target, NULL, (DWORD) 0);
ReleaseDC(NULL, dc);
if (!bitmap)
return GL_FALSE;
mask = CreateBitmap(image->width, image->height, 1, 1, NULL);
if (!mask)
{
DeleteObject(bitmap);
return GL_FALSE;
}
for (i = 0; i < image->width * image->height; i++, target++, source += 4)
{
*target = (source[3] << 24) |
(source[0] << 16) |
(source[1] << 8) |
source[2];
}
ZeroMemory(&ii, sizeof(ii));
ii.fIcon = FALSE;
ii.xHotspot = xhot;
ii.yHotspot = yhot;
ii.hbmMask = mask;
ii.hbmColor = bitmap;
cursor->win32.handle = (HCURSOR) CreateIconIndirect(&ii);
DeleteObject(bitmap);
DeleteObject(mask);
if (!cursor->win32.handle)
return GL_FALSE;
return GL_TRUE;
}
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
{
cursor->win32.handle =
CopyCursor(LoadCursorW(NULL, translateCursorShape(shape)));
if (!cursor->win32.handle)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to create standard cursor");
return GL_FALSE;
}
return GL_TRUE;
}
void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
{
if (cursor->win32.handle)
DestroyIcon((HICON) cursor->win32.handle);
}
void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
{
// It should be guaranteed that the cursor is not being used by this window if
// the following condition is not met. That way it should be safe to destroy the
// cursor after calling glfwSetCursor(window, NULL) on all windows using the cursor.
if (_glfw.focusedWindow == window &&
window->cursorMode == GLFW_CURSOR_NORMAL &&
window->win32.cursorInside)
{
if (cursor)
SetCursor(cursor->win32.handle);
else
SetCursor(LoadCursorW(NULL, IDC_ARROW));
}
}
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
{
WCHAR* wideString;
HANDLE stringHandle;
size_t wideSize;
wideString = _glfwCreateWideStringFromUTF8(string);
if (!wideString)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to convert string to UTF-16");
return;
}
wideSize = (wcslen(wideString) + 1) * sizeof(WCHAR);
stringHandle = GlobalAlloc(GMEM_MOVEABLE, wideSize);
if (!stringHandle)
{
free(wideString);
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to allocate global handle for clipboard");
return;
}
memcpy(GlobalLock(stringHandle), wideString, wideSize);
GlobalUnlock(stringHandle);
if (!OpenClipboard(window->win32.handle))
{
GlobalFree(stringHandle);
free(wideString);
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to open clipboard");
return;
}
EmptyClipboard();
SetClipboardData(CF_UNICODETEXT, stringHandle);
CloseClipboard();
free(wideString);
}
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
{
HANDLE stringHandle;
if (!OpenClipboard(window->win32.handle))
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to open clipboard");
return NULL;
}
stringHandle = GetClipboardData(CF_UNICODETEXT);
if (!stringHandle)
{
CloseClipboard();
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"Win32: Failed to convert clipboard to string");
return NULL;
}
free(_glfw.win32.clipboardString);
_glfw.win32.clipboardString =
_glfwCreateUTF8FromWideString(GlobalLock(stringHandle));
GlobalUnlock(stringHandle);
CloseClipboard();
if (!_glfw.win32.clipboardString)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to convert wide string to UTF-8");
return NULL;
}
return _glfw.win32.clipboardString;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI HWND glfwGetWin32Window(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return window->win32.handle;
}