glfw/src/win32/win32_fullscreen.c
2010-09-13 23:50:04 +02:00

295 lines
9.2 KiB
C

//========================================================================
// GLFW - An OpenGL framework
// Platform: Win32/WGL
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdlib.h>
#include <limits.h>
//========================================================================
// Convert BPP to RGB bits based on "best guess"
//========================================================================
static void bpp2rgb(int bpp, int* r, int* g, int* b)
{
int delta;
// We assume that by 32 they really meant 24
if (bpp == 32)
bpp = 24;
// Convert "bits per pixel" to red, green & blue sizes
*r = *g = *b = bpp / 3;
delta = bpp - (*r * 3);
if (delta >= 1)
*g = *g + 1;
if (delta == 2)
*r = *r + 1;
}
//========================================================================
// Return closest video mode by dimensions, refresh rate and bits per pixel
//========================================================================
static GLboolean getClosestVideoMode(int* width, int* height,
int* bpp, int* refreshRate,
GLboolean exactBPP)
{
int mode, bestWidth, bestHeight, bestBPP, bestRate;
unsigned int sizeDiff, rateDiff, leastSizeDiff, leastRateDiff;
GLboolean foundMode = GL_FALSE;
DEVMODE dm;
leastSizeDiff = leastRateDiff = UINT_MAX;
for (mode = 0; ; mode++)
{
dm.dmSize = sizeof(DEVMODE);
if (!EnumDisplaySettings(NULL, mode, &dm))
break;
if (exactBPP && dm.dmBitsPerPel != *bpp)
continue;
sizeDiff = (abs(dm.dmBitsPerPel - *bpp) << 25) |
((dm.dmPelsWidth - *width) *
(dm.dmPelsWidth - *width) +
(dm.dmPelsHeight - *height) *
(dm.dmPelsHeight - *height));
if (*refreshRate > 0)
{
rateDiff = (dm.dmDisplayFrequency - *refreshRate) *
(dm.dmDisplayFrequency - *refreshRate);
}
else
{
// If no refresh rate was specified, then they're all the same
rateDiff = 0;
}
// We match first BPP, then screen area and last refresh rate
if ((sizeDiff < leastSizeDiff) ||
(sizeDiff == leastSizeDiff && (rateDiff < leastRateDiff)))
{
bestWidth = dm.dmPelsWidth;
bestHeight = dm.dmPelsHeight;
bestBPP = dm.dmBitsPerPel;
bestRate = dm.dmDisplayFrequency;
leastSizeDiff = sizeDiff;
leastRateDiff = rateDiff;
foundMode = GL_TRUE;
}
}
if (!foundMode)
return GL_FALSE;
*width = bestWidth;
*height = bestHeight;
*bpp = bestBPP;
// Only save the found refresh rate if the client requested a specific
// rate; otherwise keep it at zero to let Windows select the best rate
if (*refreshRate > 0)
*refreshRate = bestRate;
return GL_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Change the current video mode
//========================================================================
void _glfwSetVideoMode(int* width, int* height,
int* bpp, int* refreshRate,
GLboolean exactBPP)
{
DEVMODE dm;
int closestWidth, closestHeight, closestBPP, closestRate;
closestWidth = *width;
closestHeight = *height;
closestBPP = *bpp;
closestRate = *refreshRate;
if (getClosestVideoMode(&closestWidth, &closestHeight,
&closestBPP, &closestRate, GL_FALSE))
{
dm.dmSize = sizeof(DEVMODE);
dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
dm.dmPelsWidth = closestWidth;
dm.dmPelsHeight = closestHeight;
dm.dmBitsPerPel = closestBPP;
if (*refreshRate > 0)
{
dm.dmFields |= DM_DISPLAYFREQUENCY;
dm.dmDisplayFrequency = closestRate;
}
if (ChangeDisplaySettings(&dm, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL)
{
*width = closestWidth;
*height = closestHeight;
*bpp = closestBPP;
*refreshRate = closestRate;
}
}
else
{
dm.dmSize = sizeof(DEVMODE);
EnumDisplaySettings(NULL, ENUM_REGISTRY_SETTINGS, &dm);
*width = dm.dmPelsWidth;
*height = dm.dmPelsHeight;
*bpp = dm.dmBitsPerPel;
*refreshRate = dm.dmDisplayFrequency;
}
}
//========================================================================
// Restore the previously saved (original) video mode
//========================================================================
void _glfwRestoreVideoMode(void)
{
ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Get a list of available video modes
//========================================================================
int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
{
int count, success, mode, i, j;
int m1, m2, bpp, r, g, b;
DEVMODE dm;
// Loop through all video modes and extract all the UNIQUE modes
count = 0;
mode = 0;
do
{
// Get video mode properties
dm.dmSize = sizeof(DEVMODE);
success = EnumDisplaySettings(NULL, mode, &dm);
// Is it a valid mode? (only list depths >= 15 bpp)
if (success && dm.dmBitsPerPel >= 15)
{
// Convert to RGB, and back to bpp ("mask out" alpha bits etc)
bpp2rgb(dm.dmBitsPerPel, &r, &g, &b);
bpp = r + g + b;
// Mode "code" for this mode
m1 = (bpp << 25) | (dm.dmPelsWidth * dm.dmPelsHeight);
// Insert mode in list (sorted), and avoid duplicates
for (i = 0; i < count; i++)
{
// Mode "code" for already listed mode
bpp = list[i].redBits + list[i].greenBits + list[i].blueBits;
m2 = (bpp << 25) | (list[i].width * list[i].height);
if (m1 <= m2)
break;
}
// New entry at the end of the list?
if (i >= count)
{
list[count].width = dm.dmPelsWidth;
list[count].height = dm.dmPelsHeight;
list[count].redBits = r;
list[count].greenBits = g;
list[count].blueBits = b;
count ++;
}
// Insert new entry in the list?
else if (m1 < m2)
{
for (j = count; j > i; j--)
list[j] = list[j - 1];
list[i].width = dm.dmPelsWidth;
list[i].height = dm.dmPelsHeight;
list[i].redBits = r;
list[i].greenBits = g;
list[i].blueBits = b;
count++;
}
}
mode++;
}
while (success && (count < maxcount));
return count;
}
//========================================================================
// Get the desktop video mode
//========================================================================
void _glfwPlatformGetDesktopMode(GLFWvidmode* mode)
{
DEVMODE dm;
// Get desktop display mode
dm.dmSize = sizeof(DEVMODE);
EnumDisplaySettings(NULL, ENUM_REGISTRY_SETTINGS, &dm);
// Return desktop mode parameters
mode->width = dm.dmPelsWidth;
mode->height = dm.dmPelsHeight;
bpp2rgb(dm.dmBitsPerPel, &mode->redBits, &mode->greenBits, &mode->blueBits);
}