mirror of
https://github.com/glfw/glfw.git
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251 lines
7.8 KiB
C
251 lines
7.8 KiB
C
//========================================================================
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// GLFW - An OpenGL framework
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// Platform: Any
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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//////////////////////////////////////////////////////////////////////////
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////// GLFW public API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Iterate through connected monitors
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//========================================================================
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GLFWAPI GLFWmonitor glfwGetNextMonitor(GLFWmonitor handle)
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{
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_GLFWmonitor* iterator = (_GLFWmonitor*) handle;
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_GLFWmonitor* result = NULL;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return result;
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}
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if (iterator == NULL)
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result = _glfwLibrary.monitorListHead;
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else
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result = iterator->next;
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return result;
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}
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//========================================================================
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// Get monitor parameter
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//========================================================================
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GLFWAPI int glfwGetMonitorParam(GLFWmonitor handle, int param)
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{
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_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return 0;
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}
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if (monitor == NULL)
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{
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_glfwSetError(GLFW_INVALID_VALUE,
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"glfwGetMonitorParam: Invalid monitor handle");
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return 0;
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}
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switch (param)
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{
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case GLFW_MONITOR_PHYSICAL_WIDTH:
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return monitor->physicalWidth;
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case GLFW_MONITOR_PHYSICAL_HEIGHT:
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return monitor->physicalHeight;
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case GLFW_MONITOR_SCREEN_POS_X:
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return monitor->screenX;
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case GLFW_MONITOR_SCREEN_POS_Y:
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return monitor->screenY;
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}
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_glfwSetError(GLFW_INVALID_ENUM,
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"glfwGetMonitorParam: Invalid enum value for 'param' parameter");
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return 0;
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}
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//========================================================================
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// Get monitor string
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//========================================================================
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GLFWAPI const char* glfwGetMonitorString(GLFWmonitor handle, int param)
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{
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_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return NULL;
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}
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if (monitor == NULL)
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{
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_glfwSetError(GLFW_INVALID_VALUE,
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"glfwGetMonitorString: Invalid monitor handle");
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return NULL;
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}
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switch (param)
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{
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case GLFW_MONITOR_NAME:
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return monitor->name;
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}
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_glfwSetError(GLFW_INVALID_ENUM,
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"glfwGetMonitorString: Invalid enum value for 'param' parameter");
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return NULL;
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}
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//========================================================================
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// Set a callback function for monitor events
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//========================================================================
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GLFWAPI void glfwSetMonitorDeviceCallback(GLFWmonitordevicefun cbfun)
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{
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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_glfwLibrary.monitorCallback= cbfun;
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}
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//========================================================================
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// Initialize the monitor list.
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//========================================================================
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void _glfwInitMonitors(void)
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{
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_glfwLibrary.monitorListHead = _glfwCreateMonitors();
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}
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//========================================================================
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// Refresh monitor list and notify callback.
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//========================================================================
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void _glfwRefreshMonitors(void)
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{
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_GLFWmonitor* newMonitorList;
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_GLFWmonitor* curNewMonitor;
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_GLFWmonitor* curOldMonitor;
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newMonitorList = _glfwCreateMonitors();
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curNewMonitor = newMonitorList;
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curOldMonitor = _glfwLibrary.monitorListHead;
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while (_glfwLibrary.monitorCallback && (curNewMonitor || curOldMonitor))
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{
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_GLFWmonitor* lookAheadOldMonitor;
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_GLFWmonitor* lookAheadNewMonitor;
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if (curOldMonitor && curNewMonitor && !strcmp(curOldMonitor->name, curOldMonitor->name))
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{
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curNewMonitor = curNewMonitor->next;
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curOldMonitor = curOldMonitor->next;
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continue;
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}
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if (curNewMonitor && !curOldMonitor)
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{
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_glfwLibrary.monitorCallback(curNewMonitor, GLFW_MONITOR_CONNECTED);
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curNewMonitor = curNewMonitor->next;
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continue;
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}
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if (!curNewMonitor && curOldMonitor)
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{
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_glfwLibrary.monitorCallback(curOldMonitor, GLFW_MONITOR_DISCONNECTED);
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curOldMonitor = curOldMonitor->next;
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continue;
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}
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lookAheadOldMonitor = curOldMonitor->next;
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lookAheadNewMonitor = curNewMonitor->next;
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while (lookAheadOldMonitor && !strcmp(curNewMonitor->name, lookAheadOldMonitor->name))
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lookAheadOldMonitor = lookAheadOldMonitor->next;
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while (lookAheadNewMonitor && !strcmp(curOldMonitor->name, lookAheadNewMonitor->name))
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lookAheadNewMonitor = lookAheadNewMonitor->next;
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if (!lookAheadOldMonitor)
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{
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// nothing found in the old monitor list, that matches the current new monitor.
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_glfwLibrary.monitorCallback(curNewMonitor, GLFW_MONITOR_CONNECTED);
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curNewMonitor = curNewMonitor->next;
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}
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else
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{
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while (strcmp(curOldMonitor->name, lookAheadOldMonitor->name))
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{
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_glfwLibrary.monitorCallback(curOldMonitor, GLFW_MONITOR_DISCONNECTED);
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curOldMonitor = curOldMonitor->next;
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}
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}
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if (!lookAheadNewMonitor)
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{
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// nothing found in the new monitor list, that matches the current old monitor.
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_glfwLibrary.monitorCallback(curOldMonitor, GLFW_MONITOR_DISCONNECTED);
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curOldMonitor = curOldMonitor->next;
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}
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else
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{
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while (strcmp(curNewMonitor->name, lookAheadNewMonitor->name))
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{
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_glfwLibrary.monitorCallback(curNewMonitor, GLFW_MONITOR_CONNECTED);
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curNewMonitor = curNewMonitor->next;
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}
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}
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}
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_glfwTerminateMonitors();
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_glfwLibrary.monitorListHead = newMonitorList;
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}
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//========================================================================
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// Delete the monitor list.
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//========================================================================
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void _glfwTerminateMonitors(void)
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{
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while (_glfwLibrary.monitorListHead)
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_glfwLibrary.monitorListHead = _glfwDestroyMonitor(_glfwLibrary.monitorListHead);
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}
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