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9cc8fc0d0a
The cached error code cannot be made per-thread unless it required glfwInit (due to lack of __thread on OS X), which would be confusing and partially defeats the purpose of it. Beginners would use the generic error string facility instead of the error callback and then be confused by its nondescript messages. Storing the provided error code from within the error callback, whether globally or per-thread, requires just a few lines of code and hands control to the user without compromising thread safety.
225 lines
6.0 KiB
C
225 lines
6.0 KiB
C
//========================================================================
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// Joystick input test
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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//
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// This test displays the state of every button and axis of every connected
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// joystick and/or gamepad
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//
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//========================================================================
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#include <GL/glfw3.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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typedef struct Joystick
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{
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GLboolean present;
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char* name;
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float* axes;
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unsigned char* buttons;
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int axis_count;
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int button_count;
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} Joystick;
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static Joystick joysticks[GLFW_JOYSTICK_LAST - GLFW_JOYSTICK_1 + 1];
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static int joystick_count = 0;
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static void error_callback(int error, const char* description)
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{
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fprintf(stderr, "Error: %s\n", description);
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}
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static void window_size_callback(GLFWwindow window, int width, int height)
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{
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glViewport(0, 0, width, height);
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}
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static void draw_joystick(Joystick* j, int x, int y, int width, int height)
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{
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int i;
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int axis_width, axis_height;
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int button_width, button_height;
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axis_width = width / j->axis_count;
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axis_height = 3 * height / 4;
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button_width = width / j->button_count;
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button_height = height / 4;
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for (i = 0; i < j->axis_count; i++)
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{
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float value = j->axes[i] / 2.f + 0.5f;
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glColor3f(0.3f, 0.3f, 0.3f);
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glRecti(x + i * axis_width,
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y,
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x + (i + 1) * axis_width,
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y + axis_height);
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glColor3f(1.f, 1.f, 1.f);
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glRecti(x + i * axis_width,
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y + (int) (value * (axis_height - 5)),
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x + (i + 1) * axis_width,
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y + 5 + (int) (value * (axis_height - 5)));
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}
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for (i = 0; i < j->button_count; i++)
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{
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if (j->buttons[i])
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glColor3f(1.f, 1.f, 1.f);
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else
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glColor3f(0.3f, 0.3f, 0.3f);
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glRecti(x + i * button_width,
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y + axis_height,
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x + (i + 1) * button_width,
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y + axis_height + button_height);
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}
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}
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static void draw_joysticks(GLFWwindow window)
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{
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int i, width, height;
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glfwGetWindowSize(window, &width, &height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0.f, width, height, 0.f, 1.f, -1.f);
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glMatrixMode(GL_MODELVIEW);
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for (i = 0; i < sizeof(joysticks) / sizeof(Joystick); i++)
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{
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Joystick* j = joysticks + i;
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if (j->present)
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{
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draw_joystick(j,
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0, i * height / joystick_count,
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width, height / joystick_count);
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}
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}
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}
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static void refresh_joysticks(void)
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{
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int i;
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for (i = 0; i < sizeof(joysticks) / sizeof(Joystick); i++)
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{
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Joystick* j = joysticks + i;
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if (glfwGetJoystickParam(GLFW_JOYSTICK_1 + i, GLFW_PRESENT))
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{
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int axis_count, button_count;
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free(j->name);
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j->name = strdup(glfwGetJoystickName(GLFW_JOYSTICK_1 + i));
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axis_count = glfwGetJoystickParam(GLFW_JOYSTICK_1 + i, GLFW_AXES);
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if (axis_count != j->axis_count)
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{
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j->axis_count = axis_count;
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j->axes = realloc(j->axes, j->axis_count * sizeof(float));
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}
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glfwGetJoystickAxes(GLFW_JOYSTICK_1 + i, j->axes, j->axis_count);
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button_count = glfwGetJoystickParam(GLFW_JOYSTICK_1 + i, GLFW_BUTTONS);
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if (button_count != j->button_count)
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{
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j->button_count = button_count;
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j->buttons = realloc(j->buttons, j->button_count);
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}
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glfwGetJoystickButtons(GLFW_JOYSTICK_1 + i, j->buttons, j->button_count);
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if (!j->present)
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{
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printf("Found joystick %i named \'%s\' with %i axes, %i buttons\n",
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i + 1, j->name, j->axis_count, j->button_count);
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joystick_count++;
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}
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j->present = GL_TRUE;
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}
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else
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{
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if (j->present)
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{
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printf("Lost joystick %i named \'%s\'\n", i + 1, j->name);
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free(j->name);
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free(j->axes);
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free(j->buttons);
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memset(j, 0, sizeof(Joystick));
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joystick_count--;
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}
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}
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}
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}
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int main(void)
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{
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GLFWwindow window;
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memset(joysticks, 0, sizeof(joysticks));
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glfwSetErrorCallback(error_callback);
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if (!glfwInit())
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exit(EXIT_FAILURE);
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window = glfwCreateWindow(640, 480, GLFW_WINDOWED, "Joystick Test", NULL);
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if (!window)
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{
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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glfwSetWindowSizeCallback(window, window_size_callback);
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1);
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while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
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{
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glClear(GL_COLOR_BUFFER_BIT);
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refresh_joysticks();
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draw_joysticks(window);
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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glfwTerminate();
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exit(EXIT_SUCCESS);
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}
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