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https://github.com/glfw/glfw.git
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76a5f781db
This removes the GLFW_VULKAN_STATIC CMake option and the _GLFW_VULKAN_STATIC configuration macro and replaces them with the glfwInitVulkanLoader function, allowing a single library binary to provide both behaviors. This is based on the design from PR #1374 by @pmuetschard. Closes #1374 Closes #1890
180 lines
6.0 KiB
CMake
180 lines
6.0 KiB
CMake
cmake_minimum_required(VERSION 3.4...3.20 FATAL_ERROR)
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project(GLFW VERSION 3.4.0 LANGUAGES C)
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set(CMAKE_LEGACY_CYGWIN_WIN32 OFF)
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if (POLICY CMP0054)
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cmake_policy(SET CMP0054 NEW)
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endif()
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if (POLICY CMP0069)
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cmake_policy(SET CMP0069 NEW)
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endif()
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if (POLICY CMP0077)
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cmake_policy(SET CMP0077 NEW)
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endif()
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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if (CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
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set(GLFW_STANDALONE TRUE)
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endif()
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option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
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option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ${GLFW_STANDALONE})
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option(GLFW_BUILD_TESTS "Build the GLFW test programs" ${GLFW_STANDALONE})
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option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON)
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option(GLFW_INSTALL "Generate installation target" ON)
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include(GNUInstallDirs)
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include(CMakeDependentOption)
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if (GLFW_USE_OSMESA)
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message(FATAL_ERROR "GLFW_USE_OSMESA has been removed; set the GLFW_PLATFORM init hint")
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endif()
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cmake_dependent_option(GLFW_BUILD_WIN32 "Build support for Win32" ON "WIN32" OFF)
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cmake_dependent_option(GLFW_BUILD_COCOA "Build support for Cocoa" ON "APPLE" OFF)
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cmake_dependent_option(GLFW_BUILD_X11 "Build support for X11" ON "UNIX;NOT APPLE" OFF)
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cmake_dependent_option(GLFW_BUILD_WAYLAND "Build support for Wayland"
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"${GLFW_USE_WAYLAND}" "UNIX;NOT APPLE" OFF)
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cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF
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"WIN32" OFF)
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cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON
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"MSVC" OFF)
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set(GLFW_LIBRARY_TYPE "${GLFW_LIBRARY_TYPE}" CACHE STRING
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"Library type override for GLFW (SHARED, STATIC, OBJECT, or empty to follow BUILD_SHARED_LIBS)")
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if (GLFW_LIBRARY_TYPE)
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if (GLFW_LIBRARY_TYPE STREQUAL "SHARED")
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set(GLFW_BUILD_SHARED_LIBRARY TRUE)
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else()
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set(GLFW_BUILD_SHARED_LIBRARY FALSE)
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endif()
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else()
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set(GLFW_BUILD_SHARED_LIBRARY ${BUILD_SHARED_LIBS})
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endif()
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list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules")
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find_package(Threads REQUIRED)
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if (GLFW_BUILD_DOCS)
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set(DOXYGEN_SKIP_DOT TRUE)
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find_package(Doxygen)
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endif()
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#--------------------------------------------------------------------
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# Report backend selection
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#--------------------------------------------------------------------
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if (GLFW_BUILD_WIN32)
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message(STATUS "Including Win32 support")
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endif()
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if (GLFW_BUILD_COCOA)
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message(STATUS "Including Cocoa support")
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endif()
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if (GLFW_BUILD_WAYLAND)
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message(STATUS "Including Wayland support")
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endif()
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if (GLFW_BUILD_X11)
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message(STATUS "Including X11 support")
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endif()
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#--------------------------------------------------------------------
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# Apply Microsoft C runtime library option
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# This is here because it also applies to tests and examples
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#--------------------------------------------------------------------
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if (MSVC AND NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
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if (CMAKE_VERSION VERSION_LESS 3.15)
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foreach (flag CMAKE_C_FLAGS
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CMAKE_C_FLAGS_DEBUG
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CMAKE_C_FLAGS_RELEASE
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CMAKE_C_FLAGS_MINSIZEREL
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CMAKE_C_FLAGS_RELWITHDEBINFO)
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if (flag MATCHES "/MD")
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string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
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endif()
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if (flag MATCHES "/MDd")
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string(REGEX REPLACE "/MDd" "/MTd" ${flag} "${${flag}}")
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endif()
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endforeach()
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else()
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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endif()
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endif()
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#--------------------------------------------------------------------
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# Create generated files
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#--------------------------------------------------------------------
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include(CMakePackageConfigHelpers)
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set(GLFW_CONFIG_PATH "${CMAKE_INSTALL_LIBDIR}/cmake/glfw3")
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configure_package_config_file(CMake/glfw3Config.cmake.in
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src/glfw3Config.cmake
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INSTALL_DESTINATION "${GLFW_CONFIG_PATH}"
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NO_CHECK_REQUIRED_COMPONENTS_MACRO)
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write_basic_package_version_file(src/glfw3ConfigVersion.cmake
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VERSION ${GLFW_VERSION}
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COMPATIBILITY SameMajorVersion)
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#--------------------------------------------------------------------
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# Add subdirectories
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#--------------------------------------------------------------------
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add_subdirectory(src)
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if (GLFW_BUILD_EXAMPLES)
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add_subdirectory(examples)
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endif()
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if (GLFW_BUILD_TESTS)
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add_subdirectory(tests)
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endif()
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if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS)
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add_subdirectory(docs)
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endif()
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#--------------------------------------------------------------------
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# Install files other than the library
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# The library is installed by src/CMakeLists.txt
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#--------------------------------------------------------------------
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if (GLFW_INSTALL)
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install(DIRECTORY include/GLFW DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
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FILES_MATCHING PATTERN glfw3.h PATTERN glfw3native.h)
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install(FILES "${GLFW_BINARY_DIR}/src/glfw3Config.cmake"
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"${GLFW_BINARY_DIR}/src/glfw3ConfigVersion.cmake"
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DESTINATION "${GLFW_CONFIG_PATH}")
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install(EXPORT glfwTargets FILE glfw3Targets.cmake
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EXPORT_LINK_INTERFACE_LIBRARIES
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DESTINATION "${GLFW_CONFIG_PATH}")
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install(FILES "${GLFW_BINARY_DIR}/src/glfw3.pc"
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DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
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if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS)
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install(DIRECTORY "${GLFW_BINARY_DIR}/docs/html"
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DESTINATION "${CMAKE_INSTALL_DOCDIR}")
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endif()
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# Only generate this target if no higher-level project already has
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if (NOT TARGET uninstall)
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configure_file(CMake/cmake_uninstall.cmake.in
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cmake_uninstall.cmake IMMEDIATE @ONLY)
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add_custom_target(uninstall
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"${CMAKE_COMMAND}" -P
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"${GLFW_BINARY_DIR}/cmake_uninstall.cmake")
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set_target_properties(uninstall PROPERTIES FOLDER "GLFW3")
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endif()
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endif()
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