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ad1f6f0341
Parameters are something specified at creation time and are often immutable, while many of the values returned by glfwGetWindowParam reflected current state not controlled by any parameter or hint.
171 lines
4.4 KiB
C
171 lines
4.4 KiB
C
//========================================================================
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// Iconify/restore test program
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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//
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// This program is used to test the iconify/restore functionality for
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// both fullscreen and windowed mode windows
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//
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//========================================================================
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#include <GLFW/glfw3.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "getopt.h"
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static void usage(void)
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{
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printf("Usage: iconify [-h] [-f]\n");
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}
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static void error_callback(int error, const char* description)
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{
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fprintf(stderr, "Error: %s\n", description);
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}
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static void key_callback(GLFWwindow* window, int key, int action, int mods)
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{
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printf("%0.2f Key %s\n",
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glfwGetTime(),
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action == GLFW_PRESS ? "pressed" : "released");
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if (action != GLFW_PRESS)
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return;
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switch (key)
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{
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case GLFW_KEY_SPACE:
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glfwIconifyWindow(window);
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break;
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case GLFW_KEY_ESCAPE:
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glfwSetWindowShouldClose(window, GL_TRUE);
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break;
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}
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}
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static void window_size_callback(GLFWwindow* window, int width, int height)
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{
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printf("%0.2f Window resized to %ix%i\n", glfwGetTime(), width, height);
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glViewport(0, 0, width, height);
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}
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static void window_focus_callback(GLFWwindow* window, int focused)
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{
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printf("%0.2f Window %s\n",
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glfwGetTime(),
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focused ? "focused" : "defocused");
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}
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static void window_iconify_callback(GLFWwindow* window, int iconified)
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{
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printf("%0.2f Window %s\n",
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glfwGetTime(),
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iconified ? "iconified" : "restored");
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}
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int main(int argc, char** argv)
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{
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int width, height, ch;
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GLFWmonitor* monitor = NULL;
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GLFWwindow* window;
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glfwSetErrorCallback(error_callback);
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if (!glfwInit())
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exit(EXIT_FAILURE);
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while ((ch = getopt(argc, argv, "fh")) != -1)
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{
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switch (ch)
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{
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case 'h':
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usage();
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exit(EXIT_SUCCESS);
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case 'f':
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monitor = glfwGetPrimaryMonitor();
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break;
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default:
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usage();
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exit(EXIT_FAILURE);
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}
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}
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if (monitor)
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{
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const GLFWvidmode* mode = glfwGetVideoMode(monitor);
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width = mode->width;
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height = mode->height;
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}
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else
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{
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width = 640;
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height = 480;
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}
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window = glfwCreateWindow(width, height, "Iconify", monitor, NULL);
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if (!window)
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{
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1);
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glfwSetKeyCallback(window, key_callback);
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glfwSetWindowSizeCallback(window, window_size_callback);
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glfwSetWindowFocusCallback(window, window_focus_callback);
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glfwSetWindowIconifyCallback(window, window_iconify_callback);
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printf("Window is %s and %s\n",
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glfwGetWindowAttrib(window, GLFW_ICONIFIED) ? "iconified" : "restored",
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glfwGetWindowAttrib(window, GLFW_FOCUSED) ? "focused" : "defocused");
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glEnable(GL_SCISSOR_TEST);
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while (!glfwWindowShouldClose(window))
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{
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glfwGetWindowSize(window, &width, &height);
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glScissor(0, 0, width, height);
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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glScissor(0, 0, 640, 480);
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glClearColor(1, 1, 1, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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glfwTerminate();
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exit(EXIT_SUCCESS);
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}
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