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README.md |
GLFW
Introduction
GLFW is a free, Open Source, multi-platform library for OpenGL and OpenGL ES application development. It provides a simple, platform-independent API for creating windows and contexts, reading input, handling events, etc.
Version 3.1 is not yet described.
If you are new to GLFW, you may find the introductory tutorial for GLFW 3 useful. If you have used GLFW 2 in the past, there is a transition guide for moving to the GLFW 3 API.
Note that a number of source files have been added or renamed in 3.1, which may require you to update any custom build files you have.
Compiling GLFW
See the Compiling GLFW guide in the GLFW documentation.
Using GLFW
See the Building programs that use GLFW guide in the GLFW documentation.
Dependencies
GLFW bundles a number of dependencies in the deps/
directory.
The following dependencies are needed by GLFW:
The following dependencies are needed by the examples and test programs:
- getopt_port for getopt
- TinyCThread for threading
- An OpenGL loader generated by glad
Changelog
- Added
GLFWcursor
custom system cursor handle - Added
glfwCreateCursor
,glfwDestroyCursor
andglfwSetCursor
for managing custom system cursors - Added
GLFWimage
struct for passing 32-bit RGBA images - Added native monitor handle access to native API
- Added
glfwSetDropCallback
andGLFWdropfun
for receiving dropped files - Added
glfwPostEmptyEvent
for allowing secondary threads to causeglfwWaitEvents
to return - Added
empty
test program for verifying posting of empty events - Added
glfwGetWindowFrameSize
for retrieving the size of the frame around the client area of a window - Added
GLFW_INCLUDE_ES31
for including the OpenGL ES 3.1 header - Added partial and experimental support for Wayland
- Bugfix: The debug context attribute was set from
GL_ARB_debug_output
even when a debug context had not been requested - Bugfix: The particles example was not linked against the threading library
- [Cocoa] Added
_GLFW_USE_RETINA
to control whether windows will use the full resolution on Retina displays - [Cocoa] Bugfix: Using a 1x1 cursor for hidden mode caused some screen recorders to fail
- [Cocoa] Bugfix: Some Core Foundation objects were leaked during joystick enumeration
- [Cocoa] Bugfix: One copy of each display name string was leaked
- [Cocoa] Bugfix: Monitor enumeration caused a segfault if no
NSScreen
was found for a givenCGDisplay
- [Win32] Enabled generation of pkg-config file for MinGW
- [Win32] Bugfix: Failure to load winmm or its functions was not reported to the error callback
- [Win32] Bugfix: Some keys were reported based on the current layout instead of their physical location
- [X11] Made GLX 1.3 the minimum supported version
- [X11] Bugfix: The case of finding no usable CRTCs was not detected
- [X11] Bugfix: Detection of broken Nvidia RandR gamma support did not verify that at least one CRTC was present
- [X11] Bugfix: A stale
_NET_SUPPORTING_WM_CHECK
root window property would cause an uncaughtBadWindow
error - [X11] Bugfix: No check was made for the presence GLX 1.3 when
GLX_SGIX_fbconfig
was unavailable - [X11] Bugfix: The message type of ICCCM protocol events was not checked
- [X11] Bugfix:
glfwDestroyWindow
did not flush the output buffer. - [X11] Bugfix: Window frame interactions were reported as focus events
- [X11] Bugfix: Workaround for legacy Compiz caused flickering during resize
Contact
The official website for GLFW is glfw.org. There you can find the latest version of GLFW, as well as news, documentation and other information about the project.
If you have questions related to the use of GLFW, we have a
support forum, and the IRC
channel #glfw
on Freenode.
If you have a bug to report, a patch to submit or a feature you'd like to request, please file it in the issue tracker on GitHub.
Finally, if you're interested in helping out with the development of GLFW or
porting it to your favorite platform, we have an occasionally active
developer's mailing list,
or you could join us on #glfw
.
Acknowledgements
GLFW exists because people around the world donated their time and lent their skills.
- Bobyshev Alexander
- artblanc
- arturo
- Matt Arsenault
- Keith Bauer
- John Bartholomew
- Niklas Behrens
- Niklas Bergström
- Doug Binks
- blanco
- Lambert Clara
- Andrew Corrigan
- Noel Cower
- Jarrod Davis
- Olivier Delannoy
- Paul R. Deppe
- Michael Dickens
- Jonathan Dummer
- Ralph Eastwood
- Michael Fogleman
- Gerald Franz
- GeO4d
- Marcus Geelnard
- Stefan Gustavson
- Sylvain Hellegouarch
- Matthew Henry
- heromyth
- Paul Holden
- Toni Jovanoski
- Osman Keskin
- Cameron King
- Peter Knut
- Robin Leffmann
- Glenn Lewis
- Shane Liesegang
- Дмитри Малышев
- Martins Mozeiko
- Tristam MacDonald
- Hans Mackowiak
- Kyle McDonald
- David Medlock
- Jonathan Mercier
- Marcel Metz
- Kenneth Miller
- Bruce Mitchener
- Jack Moffitt
- Jeff Molofee
- Jon Morton
- Pierre Moulon
- Julian Møller
- Kamil Nowakowski
- Ozzy
- Andri Pálsson
- Peoro
- Braden Pellett
- Arturo J. Pérez
- Pieroman
- Jorge Rodriguez
- Ed Ropple
- Riku Salminen
- Sebastian Schuberth
- Matt Sealey
- SephiRok
- Steve Sexton
- Systemcluster
- Dmitri Shuralyov
- Daniel Skorupski
- Bradley Smith
- Julian Squires
- Johannes Stein
- Justin Stoecker
- Nathan Sweet
- TTK-Bandit
- Sergey Tikhomirov
- Samuli Tuomola
- urraka
- Jari Vetoniemi
- Simon Voordouw
- Torsten Walluhn
- Jay Weisskopf
- Frank Wille
- yuriks
- Santi Zupancic
- Jonas Ådahl
- Lasse Öörni
- All the unmentioned and anonymous contributors in the GLFW community, for bug reports, patches, feedback, testing and encouragement