mirror of
https://github.com/glfw/glfw.git
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a255e7ace6
This replaces the manual ad-hoc version variables we have used since CMake 2.x (and GLFW 2.x lite).
85 lines
3.9 KiB
CMake
85 lines
3.9 KiB
CMake
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link_libraries(glfw)
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include_directories(${glfw_INCLUDE_DIRS} "${GLFW_SOURCE_DIR}/deps")
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if (MATH_LIBRARY)
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link_libraries("${MATH_LIBRARY}")
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endif()
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if (MSVC)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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endif()
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set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h"
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"${GLFW_SOURCE_DIR}/deps/glad_gl.c")
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set(GLAD_VULKAN "${GLFW_SOURCE_DIR}/deps/glad/vulkan.h"
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"${GLFW_SOURCE_DIR}/deps/glad_vulkan.c")
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set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
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"${GLFW_SOURCE_DIR}/deps/getopt.c")
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set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
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"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
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add_executable(clipboard clipboard.c ${GETOPT} ${GLAD_GL})
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add_executable(events events.c ${GETOPT} ${GLAD_GL})
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add_executable(msaa msaa.c ${GETOPT} ${GLAD_GL})
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add_executable(glfwinfo glfwinfo.c ${GETOPT} ${GLAD_GL} ${GLAD_VULKAN})
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add_executable(iconify iconify.c ${GETOPT} ${GLAD_GL})
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add_executable(monitors monitors.c ${GETOPT} ${GLAD_GL})
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add_executable(reopen reopen.c ${GLAD_GL})
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add_executable(cursor cursor.c ${GLAD_GL})
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add_executable(empty WIN32 MACOSX_BUNDLE empty.c ${TINYCTHREAD} ${GLAD_GL})
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add_executable(gamma WIN32 MACOSX_BUNDLE gamma.c ${GLAD_GL})
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add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD_GL})
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add_executable(inputlag WIN32 MACOSX_BUNDLE inputlag.c ${GETOPT} ${GLAD_GL})
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add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD_GL})
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add_executable(opacity WIN32 MACOSX_BUNDLE opacity.c ${GLAD_GL})
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add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GLAD_GL})
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add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD_GL})
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add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD_GL})
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add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD_GL})
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add_executable(vulkan WIN32 vulkan.c ${ICON} ${GLAD_VULKAN})
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add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${GETOPT} ${GLAD_GL})
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target_link_libraries(empty "${CMAKE_THREAD_LIBS_INIT}")
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target_link_libraries(threads "${CMAKE_THREAD_LIBS_INIT}")
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if (RT_LIBRARY)
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target_link_libraries(empty "${RT_LIBRARY}")
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target_link_libraries(threads "${RT_LIBRARY}")
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endif()
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set(WINDOWS_BINARIES empty gamma icon inputlag joysticks opacity tearing
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threads timeout title vulkan windows)
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set(CONSOLE_BINARIES clipboard events msaa glfwinfo iconify monitors reopen
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cursor)
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set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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FOLDER "GLFW3/Tests")
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if (MSVC)
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# Tell MSVC to use main instead of WinMain for Windows subsystem executables
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set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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LINK_FLAGS "/ENTRY:mainCRTStartup")
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endif()
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if (APPLE)
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set_target_properties(empty PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Empty Event")
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set_target_properties(gamma PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gamma")
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set_target_properties(inputlag PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Input Lag")
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set_target_properties(joysticks PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Joysticks")
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set_target_properties(opacity PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Opacity")
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set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
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set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads")
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set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout")
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set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
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set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Vulkan")
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set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
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set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
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MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
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MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
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endif()
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