mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 10:05:10 +00:00
79 lines
2.2 KiB
C
79 lines
2.2 KiB
C
//========================================================================
|
|
// UTF-8 window title test
|
|
// Copyright (c) Camilla Berglund <elmindreda@glfw.org>
|
|
//
|
|
// This software is provided 'as-is', without any express or implied
|
|
// warranty. In no event will the authors be held liable for any damages
|
|
// arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it
|
|
// freely, subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented; you must not
|
|
// claim that you wrote the original software. If you use this software
|
|
// in a product, an acknowledgment in the product documentation would
|
|
// be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such, and must not
|
|
// be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source
|
|
// distribution.
|
|
//
|
|
//========================================================================
|
|
//
|
|
// This test sets a UTF-8 window title
|
|
//
|
|
//========================================================================
|
|
|
|
#include <glad/glad.h>
|
|
#include <GLFW/glfw3.h>
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
|
|
static void error_callback(int error, const char* description)
|
|
{
|
|
fprintf(stderr, "Error: %s\n", description);
|
|
}
|
|
|
|
static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
|
|
{
|
|
glViewport(0, 0, width, height);
|
|
}
|
|
|
|
int main(void)
|
|
{
|
|
GLFWwindow* window;
|
|
|
|
glfwSetErrorCallback(error_callback);
|
|
|
|
if (!glfwInit())
|
|
exit(EXIT_FAILURE);
|
|
|
|
window = glfwCreateWindow(400, 400, "English 日本語 русский язык 官話", NULL, NULL);
|
|
if (!window)
|
|
{
|
|
glfwTerminate();
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
glfwMakeContextCurrent(window);
|
|
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
|
glfwSwapInterval(1);
|
|
|
|
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
|
|
|
|
while (!glfwWindowShouldClose(window))
|
|
{
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
glfwSwapBuffers(window);
|
|
glfwWaitEvents();
|
|
}
|
|
|
|
glfwTerminate();
|
|
exit(EXIT_SUCCESS);
|
|
}
|
|
|